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|- style="font-weight:bold; background-color:# | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! | ! Ability Type | ||
! | ! Ability Range | ||
! Ability Description | |||
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| style=" | | style="background-color:#fedcb4;" | Sariyd Gift 1 | ||
| | | Constant Passive | ||
| | | Self | ||
| | | Grants the user {{#simple-tooltip: Sariyd Gift 1 | The Character is immune to Servile Collar 1, Inth Gift 1, Inth Gift 2, Mind Surge 1, and Mind Surge 2. Additionally, the Character can construct a Clockwork Mem Bank, allowing them to store individual memories into the Mem Bank for safe-keeping, but not backup their whole memory. | ||
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| style=" | | style="background-color:#fedcb4;" | Sariyd Gift 2 | ||
| | | Constant Passive | ||
| | | Self | ||
| | | Grants the user {{#simple-tooltip: Sariyd Gift 2 | This Ability allows the user to read and write in Qasr Script. Qasr Script is a form of hole/dented writing. If the Character is blind, this Ability still works, as Qasr script can be read while blind or blindfolded. Qasr script is not a language, and as such cannot be learned through Linguistics, only this Ability. | ||
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| style=" | | style="background-color:#fedcb4;" | Sariyd Gift 3 | ||
| | | Toggle Passive | ||
| | | Self | ||
| | | Grants the user {{#simple-tooltip: Sariyd Gift 3 | The user is able to use Sariyd Gift 3 once per day to reset the cooldown on any Ability that is either any number of Sariyd Gift, or Qatil Power Ability. Additionally, anyone with Sariyd Gift 3 has exclusive access to White Core Qatil Power Abilities. | ||
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| style=" | | style="background-color:#fedcb4;" | Sariyd Gift 4 | ||
| | | Constant Passive | ||
| | | Self | ||
| | | Grants the user {{#simple-tooltip: Sariyd Gift 4 | The user has exceptional sharp and detail-focused eyesight, discovering abnormalities in things and places. Anything produced with Roguery Packs Government Forgery, Guard Forgery, or Art Forgery, is revealed to be a forgery to the user. Additionally, anything produced with Honed Skill 4 has the secret embedded message revealed to the user. Finally, the user is immune to any damage or constraining effects caused by any Region Enchant, such as Home Enchant 1’s burgling trap. | ||
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| style=" | | style="background-color:#fedcb4;" | Sariyd Gift 5 | ||
| | | Constant Passive | ||
| | | Self | ||
| | | Grants the user {{#simple-tooltip: Sariyd Gift 5 | The Character has access to a Clockwork familiar constructed of any metal alloy that can also be edited and modified further. This familiar may appear spider-like, or a floating head with a small heli-blade, or even a centipede, or a domestic dog, so long as it is never larger than a domestic dog. This Familiar may speak in any language the user speaks, and have a mimic of their personality, or parts of the personality of the owner that the owner does not want to have, offloaded into the familiar. For example, if the owner does not wish to be cowardly, they can offload their cowardice personality trait into the familiar, who will then speak with a lot of cowardice. This familiar cannot fight, but also cannot be destroyed and will simply bunker down to avoid damage. This familiar may carry items, but will drop them the moment it is attacked, and cannot ever leave Emote Range of the user. | ||
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Revision as of 20:24, 22 May 2021
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Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Sariyd Gift 1 | Constant Passive | Self | Grants the user Sariyd Gift 1 |
Sariyd Gift 2 | Constant Passive | Self | Grants the user Sariyd Gift 2 |
Sariyd Gift 3 | Toggle Passive | Self | Grants the user Sariyd Gift 3 |
Sariyd Gift 4 | Constant Passive | Self | Grants the user Sariyd Gift 4 |
Sariyd Gift 5 | Constant Passive | Self | Grants the user Sariyd Gift 5 |