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! Ability Description | ! Ability Description | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#fe9e9e;" | Servile Collar 1 | ||
| | | Control Power | ||
| | | Direct Touch | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Servile Collar 1 | The user can target either a willing or fully restrained unwilling person to apply a Control Power on them. Once applied, the target goes catatonic, their eyes become solid milky white, and they are no longer conscious of their surroundings. The user then has 10 minutes to give instructions to the Servile, after which the Servile must attempt to complete the instructions immediately (if the instructions are not completed, this Ability goes on Cooldown and ends). Serviles can be given multiple stages leading up to the final command (such as, for example go there, disguise as this, then stab this person), but cannot be given multiple commands (such as, stab this person, fake this document, and burn this house down). Once the Servile is either restrained, knocked unconscious, has Exorcism 2 applied to them, completes the objective, or cannot complete the objective within 24 hours, the Control Power is removed. Either way the Control Power ends, the Servile has no memory of the instructions given or any of their actions taken after instructions to before the removal of its effects. All the while the Control Power is active, the Target is catatonic but still functions like a zombie, they will continue to go about trying to complete their mission but look as if they are in a daze, their eyes milky white and will not speak or respond to any prompting. Serviles will move around obstacles and will defend themselves, and cannot be instructed to harm themselves. The Servile can never be instructed to speak or reveal things, it can only do things. This Ability has a 48 hour Cooldown. | ||
}} | |||
|- | |||
| style="background-color:#fe9e9e;" | Servile Collar 2 | |||
| Control Power | |||
| Direct Touch | |||
| Grants the user {{#simple-tooltip: Servile Collar 2 | The user can target either a willing or fully restrained unwilling person to apply a Control Power on them, as long as the target is not a Vampire. Note, while this Ability is not an express consent Ability, this Ability does not work if the Player targeted does not want to roleplay out the function of this Ability. Once applied, the Vampire produces a Blood-Mimic that manifests out of shadows and Blood next to them, that is an identical copy of the person targeted, except that they have red irises and dark-gray sclera (other Vampire-colored aesthetics may apply, ask in a ticket for more). The Mimic's red eyes and dark-grey sclera cannot, under any circumstances or abilities, be hidden or obfuscated. This Blood-Mimic has the same Memories, Proficiencies, Skills, and Abilities, as the original Target, and cannot be altered or afflicted. (I.E. They stay exactly the same as the character when copied, and cannot be infected or taught different things). Their personality however is untethered to conscience, and they must obey the commands of the Vampire that made them. There is no such thing as Kill Perms for Blood-Mimics, anyone can strike to kill, and the Vampire that created the Blood-Mimic can destroy them at any time. The Mimic can only be removed by being killed. This Ability has no Cooldown. Due to gameplay fairness, the Blood-Mimic can never reveal incriminating memories or any knowledge that the Vampire does not already have, despite having all the same memories as the victim, and being under the command of the Vampire. The Blood Mimic can only be played by the player of the character copied, unless that player gives express consent for another person to play it. Only one Blood Mimic can exist of the same person at any given time, but, a single Vampire can create multiple Blood Mimics. | |||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#fe9e9e;" | Afflicted Life 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#fe9e9e;" | Blood Feeding 1 | ||
| | | Control Power | ||
| | | Direct Touch | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Blood Feeding 1 | The Character can extend their Vampiric teeth and sink anywhere on a target’s body to begin drinking blood. While drinking, the victim is paralyzed and unable to react, but is still aware and can still speak. A full drink takes up to 10 minutes. As soon as the Character releases the Target, they have lingering paralysis for 30 seconds before the effect is removed. This Ability cannot be used during combat or to initiate combat, and the target may also not be restrained by other means during the feeding. This Ability has a 30 second cooldown after feeding is complete. If the Target has Control Power Immunity, they are only immune to the Paralysis effect, and can still be fed on. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#fe9e9e;" | Blood Eyes 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Blood Eyes 1 | The Character has normal eyes, though their eye-sockets are somewhat reddened and darkened. When using any Ability from their Bloodline Ability Kit or Vampire Base Kit, their irises become solid red, with a small black pupil. This overrules any other Mutations or effects. Additionally, the Character has Night-Vision, and is able to see through Mundane Darkness. If the Player wants the Vampire's eyes to be solid red at all times, this is possible. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#fe9e9e;" | Blood Curse 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Blood Curse 1 | Firstly, the Character can still consume food and drinks, but achieves no satisfaction from their taste, as it all tastes like ash to them (except enchanted food made by other Vampiric Abilities). Secondly, The Vampire can reproduce with non-Vampires and Vampires alike, however the child will always result in a Vampire Brood of their Bloodline. Thirdly, if the Vampire does not feed within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. Vampires are unable to feed from other Vampires, and receive no satisfaction from feeding off of animals, except domesticated Sewer Rats, though the taste is revolting and makes the Vampires feel ill. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#fe9e9e;" | Vampiric Form 2 | ||
| | | Mythic Shift | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Vampiric Form 2 | The Character is able to Mythic Shift into their Vampiric Form. While in Vampiric Form, the Character has access to all Abilities from the Abilities from their Bloodline Ability Kit. Shifting in and out of Vampiric Form is instant, cannot be Cancelled or Countered, and the player may design the Vampiric Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Vampiric Form. This Ability has no Cooldown. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#fe9e9e;" | Cursed Soul 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Cursed Soul 1 | While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Will. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again. | ||
}} | }} | ||
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|} | |} |
Revision as of 22:23, 2 June 2021
fedcb4
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Servile Collar 1 | Control Power | Direct Touch | Grants the user Servile Collar 1 |
Servile Collar 2 | Control Power | Direct Touch | Grants the user Servile Collar 2 |
Afflicted Life 1 | Constant Passive | Self | Grants the user Afflicted Life 1 |
Blood Feeding 1 | Control Power | Direct Touch | Grants the user Blood Feeding 1 |
Blood Eyes 1 | Constant Passive | Self | Grants the user Blood Eyes 1 |
Blood Curse 1 | Constant Passive | Self | Grants the user Blood Curse 1 |
Vampiric Form 2 | Mythic Shift | Self | Grants the user Vampiric Form 2 |
Cursed Soul 1 | Constant Passive | Self | Grants the user Cursed Soul 1 |