Test: Difference between revisions

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! Ability Range
! Ability Range
! Ability Description
! Ability Description
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| style="background-color:#fe9e9e;" | Servile Collar 1
| Control Power
| Direct Touch
| Grants the user {{#simple-tooltip: Servile Collar 1 | The user can target either a willing or fully restrained unwilling person to apply a Control Power on them. Once applied, the target goes catatonic, their eyes become solid milky white, and they are no longer conscious of their surroundings. The user then has 10 minutes to give instructions to the Servile, after which the Servile must attempt to complete the instructions immediately (if the instructions are not completed, this Ability goes on Cooldown and ends). Serviles can be given multiple stages leading up to the final command (such as, for example go there, disguise as this, then stab this person), but cannot be given multiple commands (such as, stab this person, fake this document, and burn this house down). Once the Servile is either restrained, knocked unconscious, has Exorcism 2 applied to them, completes the objective, or cannot complete the objective within 24 hours, the Control Power is removed. Either way the Control Power ends, the Servile has no memory of the instructions given or any of their actions taken after instructions to before the removal of its effects. All the while the Control Power is active, the Target is catatonic but still functions like a zombie, they will continue to go about trying to complete their mission but look as if they are in a daze, their eyes milky white and will not speak or respond to any prompting. Serviles will move around obstacles and will defend themselves, and cannot be instructed to harm themselves. The Servile can never be instructed to speak or reveal things, it can only do things. This Ability has a 48 hour Cooldown.
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| style="background-color:#fe9e9e;" | Servile Collar 2
| Control Power
| Direct Touch
| Grants the user {{#simple-tooltip: Servile Collar 2 | The user can target either a willing or fully restrained unwilling person to apply a Control Power on them, as long as the target is not a Vampire. Note, while this Ability is not an express consent Ability, this Ability does not work if the Player targeted does not want to roleplay out the function of this Ability. Once applied, the Vampire produces a Blood-Mimic that manifests out of shadows and Blood next to them, that is an identical copy of the person targeted, except that they have red irises and dark-gray sclera (other Vampire-colored aesthetics may apply, ask in a ticket for more). The Mimic's red eyes and dark-grey sclera cannot, under any circumstances or abilities, be hidden or obfuscated. This Blood-Mimic has the same Memories, Proficiencies, Skills, and Abilities, as the original Target, and cannot be altered or afflicted. (I.E. They stay exactly the same as the character when copied, and cannot be infected or taught different things). Their personality however is untethered to conscience, and they must obey the commands of the Vampire that made them. There is no such thing as Kill Perms for Blood-Mimics, anyone can strike to kill, and the Vampire that created the Blood-Mimic can destroy them at any time. The Mimic can only be removed by being killed. This Ability has no Cooldown. Due to gameplay fairness, the Blood-Mimic can never reveal incriminating memories or any knowledge that the Vampire does not already have, despite having all the same memories as the victim, and being under the command of the Vampire. The Blood Mimic can only be played by the player of the character copied, unless that player gives express consent for another person to play it. Only one Blood Mimic can exist of the same person at any given time, but, a single Vampire can create multiple Blood Mimics.
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| style="background-color:#fe9e9e;" | Afflicted Life 1
| style="background-color:#fe9e9e;" | Afflicted Life 1
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| Self
| Self
| Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.
| Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.
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| style="background-color:#fe9e9e;" | Blood Feeding 1
| Control Power
| Direct Touch
| Grants the user {{#simple-tooltip: Blood Feeding 1 | The Character can extend their Vampiric teeth and sink anywhere on a target’s body to begin drinking blood. While drinking, the victim is paralyzed and unable to react, but is still aware and can still speak. A full drink takes up to 10 minutes. As soon as the Character releases the Target, they have lingering paralysis for 30 seconds before the effect is removed. This Ability cannot be used during combat or to initiate combat, and the target may also not be restrained by other means during the feeding. This Ability has a 30 second cooldown after feeding is complete. If the Target has Control Power Immunity, they are only immune to the Paralysis effect, and can still be fed on.
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| style="background-color:#fe9e9e;" | Vampiric Form 2
| style="background-color:#fe9e9e;" | Vampiric Form 3
| Mythic Shift
| Mythic Shift
| Self
| Self
| Grants the user {{#simple-tooltip: Vampiric Form 2 | The Character is able to Mythic Shift into their Vampiric Form. While in Vampiric Form, the Character has access to all Abilities from the Abilities from their Bloodline Ability Kit. Shifting in and out of Vampiric Form is instant, cannot be Cancelled or Countered, and the player may design the Vampiric Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Vampiric Form. This Ability has no Cooldown.
| Grants the user {{#simple-tooltip: Vampiric Form 3 | The Character does not have access to a Vampiric Form. However, the Character can use Abilities from the Bloodline Ability Kit outside of a Vampiric Form. This Ability is always active, thus it functions more like a Constant Passive.
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{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
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| style="background-color:#fe9e9e;" | Machine Lord 1
| Trigger Passive
| Self
| Grants the user {{#simple-tooltip: Machine Lord 1 | Should the user’s Control Device for Clockwork be destroyed or taken away from them, they are able to reform a new Control Device from Clockwork nanites in their bloodstream that will burst through their skin on for example their wrist or neck to replace the lost Control Device. This means the Character can re-use Clockwork Abilities even after they have been captured and imprisoned. If however the backup is lost, the Character loses access to Clockwork Abilities again, as this Ability has a 72 hour cooldown.
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| style="background-color:#fe9e9e;" | Machine Lord  2
| Trigger Passive
| Self
| Grants the user {{#simple-tooltip: Machine Lord  2 | The Character can superheat their fingertips like welding torches and put them up against a metal gate or doorway. This Instantly melts the doorway or gateway so that anyone can step through. This Ability has a 72 hour cooldown, and cannot be used in combat roleplay, it only functions on gates, fences, windows, doorways or other metal or wooden entry or exit ways. This Ability can also be used to destroy a prison cell gate, and is not stopped by Purestone or Ability-Countering Mechanics.
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| style="background-color:#fe9e9e;" | Machine Lord 3
| Trigger Passive
| Self
| Grants the user {{#simple-tooltip: Machine Lord 3 | If the Character is restrained, stunned, trapped, rooted or otherwise imprisoned in a completely enclosed containment (like a box, cell, or shield dome), they can activate an emergency vent escape jump. This involves venting copious amounts of steam that blows anyone near them 2 blocks back, before they themselves rocket jump upwards or sideways, allowing them to reposition anywhere within 10 blocks. Those caught within 3 blocks of initial use are blinded for 5 seconds, not enough to get combat initiation, but enough to start making an escape. This Ability cannot be used outside of the prerequisite of being restrained, and it cannot be used to reach ledges that would not otherwise be reachable by running. Being restrained by an ally does not count. This Ability has a 72 hour cooldown.
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| style="background-color:#fe9e9e;" | Machine Power 1
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| Grants the user {{#simple-tooltip:|
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| style="background-color:#fe9e9e;" | Machine Power 2
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| Grants the user {{#simple-tooltip:|
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| style="background-color:#fe9e9e;" | Machine Power 3
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| Grants the user {{#simple-tooltip:|
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| style="background-color:#fe9e9e;" | Machine Power 4
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| Grants the user {{#simple-tooltip:|
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| style="background-color:#fe9e9e;" | Machine Power 5
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| Grants the user {{#simple-tooltip:|
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| style="background-color:#fe9e9e;" | Machine Power 6
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| Grants the user {{#simple-tooltip:|
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Revision as of 22:30, 2 June 2021

fedcb4

Ability Name Ability Type Ability Range Ability Description
Afflicted Life 1 Constant Passive Self Grants the user Afflicted Life 1

Blood Eyes 1 Constant Passive Self Grants the user Blood Eyes 1

Blood Curse 1 Constant Passive Self Grants the user Blood Curse 1

Vampiric Form 3 Mythic Shift Self Grants the user Vampiric Form 3

Cursed Soul 1 Constant Passive Self Grants the user Cursed Soul 1


Ability Name Ability Type Ability Range Ability Description
Machine Lord 1 Trigger Passive Self Grants the user Machine Lord 1

Machine Lord 2 Trigger Passive Self Grants the user Machine Lord 2

Machine Lord 3 Trigger Passive Self Grants the user Machine Lord 3

Machine Power 1 Grants the user
Machine Power 2 Grants the user
Machine Power 3 Grants the user
Machine Power 4 Grants the user
Machine Power 5 Grants the user
Machine Power 6 Grants the user
Grants the user