Test: Difference between revisions
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! Ability Range | ! Ability Range | ||
! Ability Description | ! Ability Description | ||
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| style="background-color:#fe9e9e;" | Afflicted Life 1 | | style="background-color:#fe9e9e;" | Afflicted Life 1 | ||
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| Self | | Self | ||
| Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required. | | Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required. | ||
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| style="background-color:#fe9e9e;" | Vampiric Form | | style="background-color:#fe9e9e;" | Vampiric Form 3 | ||
| Mythic Shift | | Mythic Shift | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: Vampiric Form | | Grants the user {{#simple-tooltip: Vampiric Form 3 | The Character does not have access to a Vampiric Form. However, the Character can use Abilities from the Bloodline Ability Kit outside of a Vampiric Form. This Ability is always active, thus it functions more like a Constant Passive. | ||
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
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| style="background-color:#fe9e9e;" | Machine Lord 1 | |||
| Trigger Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Machine Lord 1 | Should the user’s Control Device for Clockwork be destroyed or taken away from them, they are able to reform a new Control Device from Clockwork nanites in their bloodstream that will burst through their skin on for example their wrist or neck to replace the lost Control Device. This means the Character can re-use Clockwork Abilities even after they have been captured and imprisoned. If however the backup is lost, the Character loses access to Clockwork Abilities again, as this Ability has a 72 hour cooldown. | |||
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| style="background-color:#fe9e9e;" | Machine Lord 2 | |||
| Trigger Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Machine Lord 2 | The Character can superheat their fingertips like welding torches and put them up against a metal gate or doorway. This Instantly melts the doorway or gateway so that anyone can step through. This Ability has a 72 hour cooldown, and cannot be used in combat roleplay, it only functions on gates, fences, windows, doorways or other metal or wooden entry or exit ways. This Ability can also be used to destroy a prison cell gate, and is not stopped by Purestone or Ability-Countering Mechanics. | |||
}} | |||
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| style="background-color:#fe9e9e;" | Machine Lord 3 | |||
| Trigger Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Machine Lord 3 | If the Character is restrained, stunned, trapped, rooted or otherwise imprisoned in a completely enclosed containment (like a box, cell, or shield dome), they can activate an emergency vent escape jump. This involves venting copious amounts of steam that blows anyone near them 2 blocks back, before they themselves rocket jump upwards or sideways, allowing them to reposition anywhere within 10 blocks. Those caught within 3 blocks of initial use are blinded for 5 seconds, not enough to get combat initiation, but enough to start making an escape. This Ability cannot be used outside of the prerequisite of being restrained, and it cannot be used to reach ledges that would not otherwise be reachable by running. Being restrained by an ally does not count. This Ability has a 72 hour cooldown. | |||
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| style="background-color:#fe9e9e;" | Machine Power 1 | |||
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| Grants the user {{#simple-tooltip:| | |||
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| style="background-color:#fe9e9e;" | Machine Power 2 | |||
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| Grants the user {{#simple-tooltip:| | |||
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| style="background-color:#fe9e9e;" | Machine Power 3 | |||
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| Grants the user {{#simple-tooltip:| | |||
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| style="background-color:#fe9e9e;" | Machine Power 4 | |||
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| Grants the user {{#simple-tooltip:| | |||
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| style="background-color:#fe9e9e;" | Machine Power 5 | |||
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| Grants the user {{#simple-tooltip:| | |||
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| style="background-color:#fe9e9e;" | Machine Power 6 | |||
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| Grants the user {{#simple-tooltip:| | |||
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| style="background-color:#fe9e9e;" | | |||
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| Grants the user {{#simple-tooltip:| | |||
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Revision as of 22:30, 2 June 2021
fedcb4
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Afflicted Life 1 | Constant Passive | Self | Grants the user Afflicted Life 1 |
Blood Eyes 1 | Constant Passive | Self | Grants the user Blood Eyes 1 |
Blood Curse 1 | Constant Passive | Self | Grants the user Blood Curse 1 |
Vampiric Form 3 | Mythic Shift | Self | Grants the user Vampiric Form 3 |
Cursed Soul 1 | Constant Passive | Self | Grants the user Cursed Soul 1 |
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Machine Lord 1 | Trigger Passive | Self | Grants the user Machine Lord 1 |
Machine Lord 2 | Trigger Passive | Self | Grants the user Machine Lord 2 |
Machine Lord 3 | Trigger Passive | Self | Grants the user Machine Lord 3 |
Machine Power 1 | Grants the user | ||
Machine Power 2 | Grants the user | ||
Machine Power 3 | Grants the user | ||
Machine Power 4 | Grants the user | ||
Machine Power 5 | Grants the user | ||
Machine Power 6 | Grants the user | ||
Grants the user |