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{{Info bloodline
|image = VampireDragon.png
|pronunciation = Rowk-Haar
|origins = Oscithar Kathar lands
|niche    = Vampire and Werebeast hunting Vampires that feed off defeating their enemies and tongue-in-cheek working with the Dragon Community
|}}
The Rokhaar Bloodline is a relatively new [[Bloodline]] on the global playing field, though it has been around for several centuries already. The first Rokhaar Vampires were created when a number of Oscithar Draga Ifrit worshipers learned of a ritual that would somehow (in their eyes) cleanse the Vampire of its connection with the Archdemon, thus ridding it of the traditional Vampiric mentalities, and reconditioning them to become Vampire hunters. The Rokhaar Vampires were slow to grow, as outside of the Oscithar Princes of the Kathar, other races and nations continued to see them as regular Vampires to be purged, though they steadily increased in number among the Oscithar where worship of Draga Ifrit remains popular. Eventually these Rokhaar would grow to such numbers that they would create Vampire-hunting organizations that would quickly also include Werebeasts that started invading their lands from the nearby Cielothar and Avanthar communities. These organizations eventually came together into the powerful monolithic organization called the Black House of Sanguivorus, establishing Chapters in all major Oscithar cities. These Chapters remained very open and hierarchy-free, meaning they had no real boss or leader, but usually acted as a safe house from which the other Rokhaar could plan their next moves against the Vampires or Werebeasts. Around the height of the Chrysant War, the Rokhaar managed to establish an underground safe house in Regalia, and from there, the Regalian chapter would grow to become stable, opening up Regalia as a new hunting ground for these distinct Rokhaal Vampires.


==Rokhaal Mentality==
The greatest difference between a Rokhaal and any other Vampire is that the Rokhaal are not connected to the Void or the Archdemon, at least not in the intrinsic way. In essence, Rokhaal are the first and only truly free Bloodline, though some scholars argue that the Rokhaal have simply exchanged one master for another, replacing the Archdemon with Draga Ifrit. Draga Ifrit supposedly creates the impression of free will, but enslaves the Rokhaal by circumstance to fight against other Vampires who it hates. Still, Rokhaal will argue that this is merely demagoguery, and that they are indeed on a holy mission from Draga Ifrit to combat the Vampire and Werebeast scourges on the world, resulting in a strong dislike and hatred for these afflicted. What freedom from the Archdemon’s chains means for the Rokhaal, is that their personalities are relatively tame. Unlike other Bloodlines, Rokhaal do not suffer from grandiose ideals of self importance and superiority, nor do they seek to unleash an eternal night of terrors onto the world where Vampires rule. Rokhaal are usually far more reserved, stoic, quiet and observant, seeking to be diplomatic and refraining from picking fights unless they absolutely have to, or have caught the scent of one of their enemies. Rokhaal Vampires can feel true love, friendship, and devotion. They are capable of respecting and preaching religion, though frequently prefer Draga Ifrit over all others, believing that Draga Ifrit has shown them the true path to enlightenment and wrestling control over the Vampiric curse for their own purposes. Rokhaal work well with others who hate Vampires, being an excellent fill for a team of even non-Vampire warriors. They are also pragmatic and understand that the world is just not ready yet for them to become legally approved Vampire hunters out in the open, thus retaining a veil of secrecy and clandestine approach to their actions.
==Rokhaal Niche==
Rokhaal Vampires fill a specific niche outside of Vampiric society that aligns them more with the Dragon Community, though their position therein is anything but secure. While Draga Ifrit worshipers might see Rokhaal Vampires as warriors of their god, many of the more traditional Dragon worshipers still see them as a Vampire scourge. Rokhaal are not part of Vampire Society and rather more-so fill the niche of the lone-wolf or ally in the fight against Vampires and Werebeasts for other groups and entities. It does not take long to look at the Rokhaal and think of pop culture half-Vampire or Vampiric Vampire Hunters in popular media and films. The mistake of thinking that Rokhaal Vampires are legal should not be made. While an individual guard may show some corruption and turn a blind eye to a Rokhaal chasing down another Vampire, Regalia’s laws do not look kindly on any type of Vampire, and Rokhaal will be hunted all the same. Rokhaal Vampires can still be cured conventionally and as such, they are treated with the same end-goal by the Regalian Guard.
==Vampire Base Kit==
Vampire Base Kit are the Abilities that Vampires of this Bloodline have access to at all times. Vampire Base Kit Abilities are always roughly the same between different Bloodlines, with only incremental changes (such as Blood Eyes I or Blood Eyes II). Vampire Base Kit Abilities are inspired by the theme of the Vampire Bloodline, but detached from utility versus combat balancing. Full descriptions can be found on the [[Ability List]].
====Rokhaal Base Kit====
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#fe9e9e;" | Afflicted Life 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.
}}
|-
| style="background-color:#fe9e9e;" | Blood Eyes 4
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Blood Eyes 4 | The Character permanently has red irises, a black slitted pupil, and a black limbal ring in their iris, while the eye-whites remain white. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes 2. Additionally, the Character has Night-Vision, and is able to see through Mundane Darkness. Finally, the Character’s Vampiric teeth are always extended and cannot be filed shorter, though they are no longer functional.
}}
|-
| style="background-color:#fe9e9e;" | Blood Curse 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Blood Curse 1 | Firstly, the Character can still consume food and drinks, but achieves no satisfaction from their taste, as it all tastes like ash to them (except enchanted food made by other Vampiric Abilities). Secondly, The Vampire can reproduce with non-Vampires and Vampires alike, however the child will always result in a Vampire Brood of their Bloodline. Thirdly, if the Vampire does not feed within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. Vampires are unable to feed from other Vampires, and receive no satisfaction from feeding off of animals, except domesticated Sewer Rats, though the taste is revolting and makes the Vampires feel ill.
}}
|-
| style="background-color:#fe9e9e;" | Blood Feeding 3
| Control Power
| Self
| Grants the user {{#simple-tooltip: Blood Feeding 3 | The Character does not gain sustenance or “fed” status from drinking normal blood, rather, the Character can only attain fed status if they defeat a Werebeast or a Vampire in a fight, either by wounding them or knocking them out. It is also possible to acquire fed status from a Vampire or Werebeast who submits to the Character, this would involve the victim willingly kneeling, after which the Character drains a mist of blood from the target to their hand and consumes it, this process being very painful for the victim and humiliating, though at least combat is avoided. Finally, Characters with this Ability have utterly delicious Blood (to Vampiric taste), which if drunk (fresh) through Blood Feeding 1 refreshes all Ability cooldowns of that Vampire and makes them feel immensely refreshed (a single Character can only trigger this once on a single Vampire per 24 hours). Characters with this Ability cannot feed from other Characters who also have Blood Feeding 3.  This Ability ignores immunity to Control Powers.
}}
|-
| style="background-color:#fe9e9e;" | Scale Shift 1
| Mythic Shift
| Self
| Grants the user {{#simple-tooltip: Scale Shift 1 | The Character can activate this Mythic Shift anytime near-instantly and without any feelings to have a number of effects. Firstly, their upper body, neck, arms and sides of their head can become partially or wholly covered in dragon-like scales which are either ebony-black (black with a slight tint of brown) or maroon red. These scales are as hard as plate-mail and count as if the character is wearing half-plate, though only on the parts covered (thus not the legs). The character may also optionally manifest a non-combat usable prehensile tail with the same scale color as the upper body, as well as horns with that same color. Their hair may also optionally turn white or black, while their hands may optionally become more draconic claw-like (not impeding their ability to wield weapons)
}}
|-
| style="background-color:#fe9e9e;" | Cursed Soul 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Cursed Soul 1 | While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Will. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.
}}
|-
|}
==Bloodline Ability Kit==
Bloodline Ability Kit is the list of Abilities that Vampires of this Bloodline have access to outside of a Vampiric Form, as they do not have access to a Vampiric Form. Not all Bloodline Ability Kits have the same number of Abilities, as not all Abilities are born equal. Each Kit is roughly balanced between combat or utility functions, depending on the theme of the Vampire. Rokhaal Vampires in particular have far less Abilities than other Bloodlines, because they are not traditional antag characters, meaning they get less free Abilities to prevent being overwhelmed. Full descriptions can be found on the [[Ability List]].
====Rokhaal Bloodline Kit====
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#fe9e9e;" | Primal Specter 1
| Primal Power
| Self
| Grants the user {{#simple-tooltip:  Primal Specter 1 | Instead of being killed, the user’s physical form disintegrates to a visible ghost. This ghost cannot interact with the world besides speaking and hovering around. After 2 hours, the ghost re-materializes its body. After the body has rematerialized, the user cannot use any Abilities for 22 hours. The Character can still be killed by Disease, Artifacts, or old age.
}}
|-
| style="background-color:#fe9e9e;" | Primal Realm 1
| Primal Power
| Direct Touch
| Grants the user {{#simple-tooltip: Primal Realm 1 | Allows the user to transport themselves or one additional person while holding hands into the Conclave Realm, an alternate dimension. This requires a 10 Second Channel while holding the hand of the person. If they are knocked over or attacked, the Channel is cancelled. This Realm follows the same rules as normal reality, and wounds are transferred between them. Anyone can leave the Conclave Realm through the return portal, which transports them to the Dragon Temple. The teleport to the Conclave Realm is /tp PrimalRealm. It is not permitted to wander around OOC in the Conclave Realm.
}}
|-
| style="background-color:#fe9e9e;" | Darkness 5
| Magic Spell
| Self
| Grants the user {{#simple-tooltip:  Darkness 5 | The user may summon up to two melee weapons from their shadows. The weapons are made of materialized shadows and are tough as steel. The summoned weapons must be identical copies of each other, cannot leave the user’s hand, or be handed off to others. The user may choose to make the weapons pass through certain people and not through others. If this Ability is Countered, or if the weapons are un-summoned, it has a 30 second cooldown.
}}
|-
| style="background-color:#fe9e9e;" | Belliard Horror 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Belliard Horror 1 | The Character is completely immune to all Puretek uses. Furthermore, the Character is also immune to Exorcism 1, 2, 3 and Primal Cleansing, meaning if they have an Affliction, this Affliction can only be removed in a Sakrosankt.
}}
|-
| style="background-color:#fe9e9e;" | Affliction Hunter 1
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip: Affliction Hunter 1 |  The Character must choose either Sun or Moon (this choice can only be made on a 72 hour cooldown). Once chosen the effects are permanent until a new choice is made. When Sun is chosen, a sun-shaped tattoo of any color forms on the skin in between the clavicles, with additional flame-like shapes fanning out towards the neck. If Moon is chosen, a moon-shaped tattoo of any color forms on the skin in between the clavicles, with additional cloud-like shapes fanning out towards the neck. While Sun is active, the Character is immune to all effects and harm from Abilities caused by any Ability used as part of a Vampiric Bloodline or Vampiric Base kit. When Moon is active, the Character is immune to all effects and harm from Abilities caused by any Ability used as part of a Werebeast Bloodline or Werebeast Base kit. Collateral effects, like the cut from an Ability summoned weapon, or the blunt trauma from rocks thrown up with some Ability, still apply damage like normal, but direct damage or effect Abilities like Magic Bolt 1 or Servile Collar 1. There is only one exception to this Ability: Any Abilities that allow Vampires or Werebeast to feed on the Character still work, including all of their effects.
}}
|-
| style="background-color:#fe9e9e;" | Ifritti Infection 1
| Void Spell
| Direct Touch
| Grants the user {{#simple-tooltip: Ifritti Infection 1 | The Character can plunge their Vampiric Teeth into a victim (only if they are a Vampire). This does not actually commence feeding, as Blood Eyes 6 and Blood Feeding 3 prevent the Character from feeding on the blood, however it injects an (unwilling) victim with an Ifritti poison, that if not cleansed by a Vampire of any other Bloodline within an hour (by giving them some clean Vampire Blood), results in the Character changing Bloodline from whatever they were previously to a Rokhaal Vampire, changing out kits and mentalities. No Ability can be used to revert this, however as soon as a Vampire of a different Bloodline successfully feeds on a Rokhaal Vampire, they are reverted back to their pre-Rokhaal Bloodline. If they did not previously have a Vampiric Bloodline, the infecting Vampire’s Bloodline is chosen.
}}
|-
|}

Revision as of 03:04, 4 June 2021