Test: Difference between revisions

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| style="background-color:#f5d89f;" | Elder Form 1
| style="background-color:#f5d89f;" | Elder Form 1
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| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Elder Form 1 | The user is able to manifest a black scaled tail that drags slightly on the floor. The tail can also be bound or hidden under a belt around the waist and then revealed at a later point in time. The tail is prehensile and can aesthetically hold items and move as the user wishes.
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|-
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| style="background-color:#f5d89f;" | Elder Form 2
| style="background-color:#f5d89f;" | Elder Form 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Elder Form 2 | The user is able to change areas of their skin anywhere on their body (except the head) in any quantity and near-instantly. When applied anywhere on the skin, the area becomes as tough as Chainmail. The scale quantity can cover whole limbs, partial limbs, parts of the torso or only the back. If either the hands or feet are covered in scales, the nails turn into aesthetic claws. Additionally, the character can manifest or de-manifest a set of horns. These can either be just two horns, or multiple horns close together. These horns can have any shape or length, but must never be larger than the head, and can only ever bend backwards. Their color can range from ivory to dark gray-brown. These horns are purely aesthetic. The design and shape must always be the same for each individual user and cannot change in their lifetime.
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|-
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| style="background-color:#f5d89f;" | Elder Form 3
| style="background-color:#f5d89f;" | Elder Form 3
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Elder Form 3 | The user is able to heavily adjust the appearance of their head between two alternatives that cannot be active together at the same time. The first is their capability to change their entire head to look like a Black Desert Dragon, complete with scales down to the shoulders, slitted orange eyes, and ivory horns. The face must always look the same, but can act as a disguise for those who have not identified the Dragon head yet. The horns on the Dragon head must always be the same. With this head, the user can still speak normally. The second option is the ability to change their head hair or facial hair or both into orange flames. These flames move slower than real flames, and respect the rough outline of the Songaskian's hair, while also being considerably more orange in color and cold to the touch.
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|-
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| style="background-color:#f5d89f;" | Super Self 7
| style="background-color:#f5d89f;" | Super Self 7
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Super Self 7 | The Character is immune to burning and hot temperatures, and is completely unaffected by any naturally occurring or Ability based fire, lava, or steam on themselves or on the ground. Additionally, the user is immune to Element Brand 3.
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| style="background-color:#f5d89f;" | Element Control 3
| style="background-color:#f5d89f;" | Element Control 3
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Element Control 3| The user gains a number of utility functions. They may clap their hands to produce Emote Range wide sounding thunder claps, they may use fire or lightning in their hand to light up an Emote wide area and become Immune to Darkness effects caused by Abilities. They may snap their fingers to ignite or douse candles, torches and fire places, and can Channel while inside a building to either remove or prevent fire from spreading into it. None of these smaller functions have Cooldowns.
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|-
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| style="background-color:#f5d89f;" | Element Brand 3
| style="background-color:#f5d89f;" | Element Brand 3
|  
| Object Enchant
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Element Brand 3 | This Ability allows the user to Enchant their melee weapon with a Fire or Storm enchant that makes the weapon either ablaze, or giving off sparks of lightning while appearing white-hot from the forge. Hits with this Enchant do additional harm to the target, causing greater pain, such as searing edges and longer lasting sharp pain that can compound to make combat more difficult, though it does not actually do more damage. This Enchant also cannot set anything on fire and feels cold to the touch to the user. The Enchant lasts for 30 minutes and can only be used by the user, if they hand the weapon off or attempt to Enchant anyone else’s weapon, the Ability simply does not work. This Ability has no Cooldown.
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| style="background-color:#f5d89f;" | Home Enchant 2
| style="background-color:#f5d89f;" | Home Enchant 2
|  
| Region Enchant
|  
| Player Region
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Home Enchant 2 | The user is able to Home Enchant 2 inside any Player Region such as Rental House Region or Clandestine Base, to shield it from certain actions. While this Region Enchant is active, the Region is immune to Vandalism and is also immune from catching ablaze, if there is a fire in the area or district. Only one Region may be Enchanted by the user, and they must be allied or the owner of that Region. In order to represent this Enchant, the block upon which the front door or gate rests, should be made of Emerald Block.
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|-
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| style="background-color:#f5d89f;" | Magic Sight 2
| style="background-color:#f5d89f;" | Magic Sight 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Magic Sight 2 | The user is able to summon a Magical lantern or candle in their hand that emanates a warm light in a 10x10 block area around them. Any Ability based Darkness that is cast in a wider area will be Nullified (the Darkness is still there, Magic Sight 2 merely temporarily removes the effect in the radius). Beyond the 10x10 radius however, everything remains in Darkness. Additionally, this Ability gives a few optional aesthetics. Users may passively have glowing eyes (that glow less bright than in Magic Sight 1), have a glimmer, or light sparkle on their skin, have sun-ray like tattoos that light up from the hands to the elbows, a sundisk of light projection behind their head, or glowing luminescent blood.
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| style="background-color:#f5d89f;" | Dravinda Gift 3
| style="background-color:#f5d89f;" | Dravinda Gift 3
|  
| Exist Spell
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Dravinda Gift 3 | The user can summon a fire-lash (a whip that appears like normal fire but in the shape of a long lash) from their hand that has a range of 4 blocks. This fire-lash causes painful reddened spots when hit on bare skin, and makes metal armor heated and uncomfortable to wear, but does not cause permanent damage, or have the ability to ignite anything. The weapon derives Proficiency from the highest Melee Combat Proficiency had by the user. The weapon may be rolled up and attached to the hip, or unsummoned, it has indefinite use. Unsummoning however, sets it on a 10 second cooldown. Additionally, the user may throw the lash on the floor in front of them, causing a 1 block deep and 3 block wide wall of fire to erupt for 1 minute that cannot be passed through without setting the person on fire. If this ground-throw is used, the fire-lash cannot be re-summoned for 24 hours.
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|-
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| style="background-color:#f5d89f;" | Super Self 7
| style="background-color:#f5d89f;" | Super Self 7
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Super Self 7 | The Character is immune to burning and hot temperatures, and is completely unaffected by any naturally occurring or Ability based fire, lava, or steam on themselves or on the ground. Additionally, the user is immune to Element Brand 3.
}}
}}
|-
|-
| style="background-color:#f5d89f;" | Element Control 3
| style="background-color:#f5d89f;" | Element Control 3
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |
| Grants the user {{#simple-tooltip: Element Control 3 | The user gains a number of utility functions. They may clap their hands to produce Emote Range wide sounding thunder claps, they may use fire or lightning in their hand to light up an Emote wide area and become Immune to Darkness effects caused by Abilities. They may snap their fingers to ignite or douse candles, torches and fire places, and can Channel while inside a building to either remove or prevent fire from spreading into it. None of these smaller functions have Cooldowns.
}}
|-
| style="background-color:#f5d89f;" | Element Brand 3
|
|
| Grants the user {{#simple-tooltip:  |
}}
}}
|-
|-
| style="background-color:#f5d89f;" | Home Enchant 2
| style="background-color:#f5d89f;" | Home Enchant 2
|  
| Region Enchant
|  
| Player Region
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Home Enchant 2 | The user is able to Home Enchant 2 inside any Player Region such as Rental House Region or Clandestine Base, to shield it from certain actions. While this Region Enchant is active, the Region is immune to Vandalism and is also immune from catching ablaze, if there is a fire in the area or district. Only one Region may be Enchanted by the user, and they must be allied or the owner of that Region. In order to represent this Enchant, the block upon which the front door or gate rests, should be made of Emerald Block.
}}
}}
|-
|-
| style="background-color:#f5d89f;" | Magic Sight 2
| style="background-color:#f5d89f;" | Magic Sight 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Magic Sight 2 | The user is able to summon a Magical lantern or candle in their hand that emanates a warm light in a 10x10 block area around them. Any Ability based Darkness that is cast in a wider area will be Nullified (the Darkness is still there, Magic Sight 2 merely temporarily removes the effect in the radius). Beyond the 10x10 radius however, everything remains in Darkness. Additionally, this Ability gives a few optional aesthetics. Users may passively have glowing eyes (that glow less bright than in Magic Sight 1), have a glimmer, or light sparkle on their skin, have sun-ray like tattoos that light up from the hands to the elbows, a sundisk of light projection behind their head, or glowing luminescent blood.
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}}
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==half altalar==
==half altalar==

Revision as of 05:14, 4 June 2021

sihai

Ability Name Ability Type Ability Range Ability Description
Moon Transform 1 Constant Passive Self Grants the user Moon Transform 1

Moon Transform 2 Constant Passive Self Grants the user Moon Transform 2

Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5

Sorcery Skill 3 Constant Passive Self Grants the user Sorcery Skill 3

Weapon Song 1 Toggle Passive Emote Distance Grants the user Weapon Song 1

Inth Gift 3 Constant Passive Self Grants the user Inth Gift 3

half sihai

Ability Name Ability Type Ability Range Ability Description
Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5

Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Weapon Song 1 Toggle Passive Emote Distance Grants the user Weapon Song 1

Inth Gift 3 Constant Passive Self Grants the user Inth Gift 3

half dwarf

Ability Name Ability Type Ability Range Ability Description
Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Super Self 3 Mythic Shift Self Grants the user Super Self 3

Home Upgrade 1 Region Enchant Player Region Grants the user Home Upgrade 1

songaskian

Ability Name Ability Type Ability Range Ability Description
Elder Form 1 Toggle Passive Self Grants the user Elder Form 1

Elder Form 2 Toggle Passive Self Grants the user Elder Form 2

Elder Form 3 Toggle Passive Self Grants the user Elder Form 3

Super Self 7 Constant Passive Self Grants the user Super Self 7

Element Control 3 Magic Spell Emote Distance Grants the user Element Control 3

Element Brand 3 Object Enchant Self Grants the user Element Brand 3

Home Enchant 2 Region Enchant Player Region Grants the user Home Enchant 2

Magic Sight 2 Toggle Passive Self Grants the user Magic Sight 2

half songaskian

Ability Name Ability Type Ability Range Ability Description
Dravinda Gift 3 Exist Spell Self Grants the user Dravinda Gift 3

Super Self 7 Constant Passive Self Grants the user Super Self 7

Element Control 3 Magic Spell Emote Distance Grants the user Element Control 3

Home Enchant 2 Region Enchant Player Region Grants the user Home Enchant 2

Magic Sight 2 Toggle Passive Self Grants the user Magic Sight 2

half altalar

Ability Name Ability Type Ability Range Ability Description
Arcane Mastery 1 Grants the user
Sorcery Skill 1 Grants the user
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Home Enchant 4 Grants the user


avanthar

Ability Name Ability Type Ability Range Ability Description
Genos Master 1 Grants the user
Mutation Manifest 1 Grants the user
Mind Wall 1 Grants the user
Skin Purge 1 Grants the user
Body Morph 1 Grants the user
Great Force 1 Grants the user
Keen Mind 2 Grants the user
Keen Mind 4 Grants the user


aiel cielothar

Ability Name Ability Type Ability Range Ability Description
Age Control 1 Grants the user
Spirit Familiar 2 Grants the user
Element Control 2 Grants the user
Empath Sense 1 Grants the user
Restoration 1 Grants the user
Home Enchant 1 Grants the user
Magic Sight 2 Grants the user



joiel cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Grants the user
Spirit Familiar 2 Grants the user
Element Control 2 Grants the user
World Shift 1 Grants the user
Empath Sense 1 Grants the user
Binge Curse 1 Grants the user
Honed Skill 2 Grants the user

suriell cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Grants the user
Spirit Familiar 2 Grants the user
Element Control 2 Grants the user
Empath Sense 1 Grants the user
Hunt Sense 1 Grants the user
Nature Gift 1 Grants the user
True Path 1 Grants the user

exeiyya cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Grants the user
Spirit Familiar 2 Grants the user
Element Control 2 Grants the user
Empath Sense 6 Grants the user
Spirit Curse 1 Grants the user
Vile Vine 1 Grants the user
Home Enchant 6 Grants the user

Hyliel (half cielothar)


Ability Name Ability Type Ability Range Ability Description
Spirit Familiar 1 Grants the user
Empath Sense 1 Grants the user
Element Control 2 Grants the user
Light Mend 3 Grants the user
Arcane Mastery 1 Grants the user
Shrewd Insight 1 Grants the user

Isldar

moon vault

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Exorcism 4 Grants the user
Magic Sight 2 Grants the user
Power Curse 3 Grants the user

crystal spire

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Exorcism 4 Grants the user
Power Howl 1 Grants the user
Memory Sense 2 Grants the user

voltalar

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Frisit Gift 3 Grants the user
Exorcism 4 Grants the user

shiva cavern

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Exorcism 4 Grants the user
Element Control 6 Grants the user
Summon Wall 1 Grants the user


half isldar

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Empath Sense 5 Grants the user
Element Brand 1 Grants the user
Element Control 1 Grants the user

kathar

common kit

Ability Name Ability Type Ability Range Ability Description
Kathar Binding 1 Grants the user
Kathar Binding 2 Grants the user
Arken Sense 1 Grants the user
Arcane Mastery 1 Grants the user

ability pool

Ability Name Ability Type Ability Range Ability Description
Age Control 1 Grants the user
Body Scripture 1 Grants the user
Empath Sense 1 Grants the user
Skin Purge 1 Grants the user
Emotion Sense 1 Grants the user
World Shift 1 Grants the user
Flux Shift 6 Grants the user
Home Enchant 6 Grants the user
Power Curse 2 Grants the user
Spirit Curse 1 Grants the user
Vile Vine 1 Grants the user
Mutation Manifest 1 Grants the user

saivalathar

Ability Name Ability Type Ability Range Ability Description
Disguised Form 1 Grants the user
Super Self 2 Grants the user

zolathar

Ability Name Ability Type Ability Range Ability Description
Void Storage 1 Grants the user
Flux Shift 6 Grants the user


shenathar

Ability Name Ability Type Ability Range Ability Description
Body Claws 1 Grants the user
Power Curse 2 Grants the user


oscithar

Ability Name Ability Type Ability Range Ability Description
Servile Collar 1 Grants the user
Exist Counter 1 Grants the user


bakrathar

Ability Name Ability Type Ability Range Ability Description
Pure Body 1 Grants the user
Exist Counter 2 Grants the user


wolathar

Ability Name Ability Type Ability Range Ability Description
Hunt Sense 1 Grants the user
Rogue Gift 4 Grants the user

wylathar

Ability Name Ability Type Ability Range Ability Description
Sorcery Skill 1 Grants the user
Nature Gift 1 Grants the user

solstithar

Ability Name Ability Type Ability Range Ability Description
Peace Reign 2 Grants the user
Shrewd Insight 1 Grants the user

Yanar

Ability Name Ability Type Ability Range Ability Description
Sorcery Skill 1 Grants the user
World Shift 1 Grants the user
Flux Shift 5 Grants the user
Yanar Biology 1 Grants the user
Yanar Biology 2 Grants the user
Yanar Biology 3 Grants the user
Home Enchant 7 Grants the user

flor

Ability Name Ability Type Ability Range Ability Description
Light Mend 3 Grants the user
Flux Shift 6 Grants the user

fae

Ability Name Ability Type Ability Range Ability Description
Flux Shift 7 Grants the user
Empath Sense 2 Grants the user

dul

Ability Name Ability Type Ability Range Ability Description
Shrewd Insight 1 Grants the user
Yanar Biology 4 Grants the user


maraya

c6faf9

el-maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Grants the user
Home Enchant 3 Grants the user
Meraic Will 1 Grants the user
Meraic Will 2 Grants the user
Body Tether 1 Grants the user
Mind Shield 1 Grants the user
Element Control 6 Grants the user

ka maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Grants the user
Home Enchant 3 Grants the user
Meraic Will 1 Grants the user
Meraic Will 3 Grants the user
Empath Sense 5 Grants the user
Element Control 1 Grants the user
Empath Sense 5 Grants the user

haat maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Grants the user
Home Enchant 3 Grants the user
Meraic Will 1 Grants the user
Meraic Will 2 Grants the user
Magic Sight 3 Grants the user
Wall Climb 4 Grants the user
Body Claws 2 Grants the user
Darkness 3 Grants the user

asha

Ability Name Ability Type Ability Range Ability Description
Pure Body 1 Grants the user
Body Claws 1 Grants the user
Body Tail 1 Grants the user
Asha Agility 1 Grants the user
Living Metal 1 Grants the user
Living Metal 2 Grants the user
Living Metal 3 Grants the user
Living Metal 4 Grants the user