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{| class="wikitable"
! style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Choice Mutation Name
! style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Ability Category
! style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Range
! style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Description
|-
| Crimson Graces
| Constant Passive
| Self
| For any action involving the Proficiency Dextrous Rogue Skill (such as Theft, Quick Fingers, Sleight of Hand), when detected or having failed a /dice roll, the Character may perform another /dice roll as a form of saving graces from failure. If this roll fails however, there cannot be another roll until the next unique action.
|-
| Crimson Cloaking
| Toggle Passive
| Self
| The Vampire an activate a form of bodily camouflage while moving around which requires +10 Perception Proficiency to see through. Standing still turns this camouflage into perfect invisibility, but any movement will still knock the Character out of the effect, and they still produce sound and heat. Attacking someone breaks both the camouflage and invisibility, while getting within 1 block of someone also makes the Vampire visible to them (albeit if another person comes within 1 block of the Vampire while they are standing still, the invisibility will not break). Once the camouflage or invisibility has been broken in combat, it cannot be re-initiated for 3 minutes.
|-
| Crimson Curse
| Vampire Spell
| 10 Block Distance
| For a single target in range, the Vampire can set one of their Proficiencies (that they know they have) to zero, leading to lapses of memory and confusion when they try to use this Proficiency. This ability does not heighten suspicion, and is very subtle on the host like a lapse of memory. This Ability cannot be used while the Vampire is in combat.
|-
| Crimson Silence
| Toggle Passive
| Self
| Items held (like Clockwork or weapons) and stationary items used (like doors and hatches) do not produce any sound when used by the Vampire. Furthermore, the Vampire does not produce audible footsteps on any surfaces.
|-
| Crimson Guiding
| Vampire Spell
| Direct Contact
| The Vampire can give a victim a strong urge or suggestive feeling by placing their hand on any point of the target's body and muttering or whispering the instruction or feeling to them. This transferal of instruction is not perceived by the victim, but others within hearing distance can see the movement and whispering or muttering, or even hear it if they are in close enough range. This instruction lapses from the memory from the victim, who is unable to explain why they feel a certain way, or have an urge to do something.
|-
| Crimson Truths
| Vampire Spell
| 10 Block Distance
| The Vampire is able to detect truth and lies in two distinct ways. Firstly, the Vampire is able to rub any part of their body when talking to a person. If that area develops a mild rash, the person they talked to just stated a lie, but this action must be done immediately following their last statement to work. Secondly, they can, while holding their hands together in their lap, demand a truthful answer to a question from their conversation partner. This truth must then be presented as the victim knows it, after which the victim will forget the question, and their answer, and resume the conversation as if nothing happened. If this manner of the Ability is used, the Mutation is disabled for up to 5 days, including the lie-detection. Having at least 10 Proficiency in Theatre Arts disables the lie detection, but not the truth demand.
|-
| Crimson Dressage
| Toggle Passive
| Self
| The Vampire is able to change the appearance of their clothing, add, or remove clothing magically and instantly, either with an aesthetic magical transformation, or simply instantly. This change can also alter the fabric, texture, color, or patterns on worn clothing. Clothing that is magically produced dissipates as soon as it leaves the body of the Vampire. This ability can be seen through by either 10+ Perception or 10+ Bodycare Proficiency, allowing them to see through any usage of clothing to disguise identity.
|-
| Crimson Hostage
| Target Curse
| Self
| Those fed upon gain the Crimson Hostage trait, which makes them strongly want to prevent the Vampire from being harmed, caught or cured, for up to 72 hours after having been fed upon.
|-
| Crimson Guile
| Constant Passive
| Self
| This Mutation has two effects: Primarily, it makes it so that anyone the Vampire is feeding on does not feel pain, and will forget about the whole ordeal after they were fed on. Furthermore, it makes the Vampire look entrancing, beautiful and alluring, as long as eye contact is made.
|-
| Crimson Reflection
| Toggle Passive
| Self
| The Character can magically change superficial appearance aspects about themselves: Change the color of their hair, change the color of their eyes (does not work while feeding), add or remove facial scars or freckles, change the skin lightness/darkness, and the length of their hair, including the texture (curliness, straightness, waveiness). A character with 10+ Bodycare Proficiency can see through the disguise and identify the original appearance of the character.
|-
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Blood Mutation Name
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Ability Category
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Range
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Description (Blood Mutations are free, meaning all Alais Vampires have them, and they do not cost any Mutation slots)
|-
| Alais Body
| Constant Passive
| Self
| The Vampire's new Physical Stat Limit is 30, overriding any Racial Limit as long as it is above this number. If below, then the Racial limit applies.
|-
| Alais Functioning
| Constant Passive
| Self
| The Vampire can eat and drink normal produce, and is able to have children that will be born without Vampirism. Additionally, the Vampire cannot infect others with a bite, only by having their victim drink a cup of their blood.
|-
| Alais Hallowing
| Constant Passive
| Self
| The Vampire is not affected by Hallowed Lanterns in the traditional sense, but does experience heightened anxiety from the presence of one such object.
|-
| Alais Appearance
| Constant Passive
| Self
| The Vampire's eyes turn Red only when they are actively feeding from a victim, and their teeth extend only shortly before feeding.
|-
| Alais Empowerment
| Constant Passive
| Self
| The Vampire overrides any Detection Mechanisms that would reveal their Aberrant or Vampire status, instead preventing it from revealing their identity.
|-
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Group Mutation Name
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Ability Category
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Range
| style="text-align: center; font-weight:bold; background-color:#dfa9bf;" | Description (Group Mutations are free, meaning all Alais Vampires have them, and they do not cost any Mutation slots)
|-
| Alais Troupe
| Constant Passive
| Emote Distance
| As long as three or more Alais are present together and dance, each Alais part-taking in the dance gains +3 Theatre Arts Proficiency for the duration of the dance.
|-
| Alais Artifique
| Constant Passive
| Emote Distance
| As long as two or more Alais are present and being painted or drawn, for every Alais in the depicted image, the quality of the image is improved as if the artist gained +5 Visual Arts for every Alais in the frame (does not break the cap)
|}

Revision as of 17:30, 18 November 2019

Choice Mutation Name Ability Category Range Description
Crimson Graces Constant Passive Self For any action involving the Proficiency Dextrous Rogue Skill (such as Theft, Quick Fingers, Sleight of Hand), when detected or having failed a /dice roll, the Character may perform another /dice roll as a form of saving graces from failure. If this roll fails however, there cannot be another roll until the next unique action.
Crimson Cloaking Toggle Passive Self The Vampire an activate a form of bodily camouflage while moving around which requires +10 Perception Proficiency to see through. Standing still turns this camouflage into perfect invisibility, but any movement will still knock the Character out of the effect, and they still produce sound and heat. Attacking someone breaks both the camouflage and invisibility, while getting within 1 block of someone also makes the Vampire visible to them (albeit if another person comes within 1 block of the Vampire while they are standing still, the invisibility will not break). Once the camouflage or invisibility has been broken in combat, it cannot be re-initiated for 3 minutes.
Crimson Curse Vampire Spell 10 Block Distance For a single target in range, the Vampire can set one of their Proficiencies (that they know they have) to zero, leading to lapses of memory and confusion when they try to use this Proficiency. This ability does not heighten suspicion, and is very subtle on the host like a lapse of memory. This Ability cannot be used while the Vampire is in combat.
Crimson Silence Toggle Passive Self Items held (like Clockwork or weapons) and stationary items used (like doors and hatches) do not produce any sound when used by the Vampire. Furthermore, the Vampire does not produce audible footsteps on any surfaces.
Crimson Guiding Vampire Spell Direct Contact The Vampire can give a victim a strong urge or suggestive feeling by placing their hand on any point of the target's body and muttering or whispering the instruction or feeling to them. This transferal of instruction is not perceived by the victim, but others within hearing distance can see the movement and whispering or muttering, or even hear it if they are in close enough range. This instruction lapses from the memory from the victim, who is unable to explain why they feel a certain way, or have an urge to do something.
Crimson Truths Vampire Spell 10 Block Distance The Vampire is able to detect truth and lies in two distinct ways. Firstly, the Vampire is able to rub any part of their body when talking to a person. If that area develops a mild rash, the person they talked to just stated a lie, but this action must be done immediately following their last statement to work. Secondly, they can, while holding their hands together in their lap, demand a truthful answer to a question from their conversation partner. This truth must then be presented as the victim knows it, after which the victim will forget the question, and their answer, and resume the conversation as if nothing happened. If this manner of the Ability is used, the Mutation is disabled for up to 5 days, including the lie-detection. Having at least 10 Proficiency in Theatre Arts disables the lie detection, but not the truth demand.
Crimson Dressage Toggle Passive Self The Vampire is able to change the appearance of their clothing, add, or remove clothing magically and instantly, either with an aesthetic magical transformation, or simply instantly. This change can also alter the fabric, texture, color, or patterns on worn clothing. Clothing that is magically produced dissipates as soon as it leaves the body of the Vampire. This ability can be seen through by either 10+ Perception or 10+ Bodycare Proficiency, allowing them to see through any usage of clothing to disguise identity.
Crimson Hostage Target Curse Self Those fed upon gain the Crimson Hostage trait, which makes them strongly want to prevent the Vampire from being harmed, caught or cured, for up to 72 hours after having been fed upon.
Crimson Guile Constant Passive Self This Mutation has two effects: Primarily, it makes it so that anyone the Vampire is feeding on does not feel pain, and will forget about the whole ordeal after they were fed on. Furthermore, it makes the Vampire look entrancing, beautiful and alluring, as long as eye contact is made.
Crimson Reflection Toggle Passive Self The Character can magically change superficial appearance aspects about themselves: Change the color of their hair, change the color of their eyes (does not work while feeding), add or remove facial scars or freckles, change the skin lightness/darkness, and the length of their hair, including the texture (curliness, straightness, waveiness). A character with 10+ Bodycare Proficiency can see through the disguise and identify the original appearance of the character.
Blood Mutation Name Ability Category Range Description (Blood Mutations are free, meaning all Alais Vampires have them, and they do not cost any Mutation slots)
Alais Body Constant Passive Self The Vampire's new Physical Stat Limit is 30, overriding any Racial Limit as long as it is above this number. If below, then the Racial limit applies.
Alais Functioning Constant Passive Self The Vampire can eat and drink normal produce, and is able to have children that will be born without Vampirism. Additionally, the Vampire cannot infect others with a bite, only by having their victim drink a cup of their blood.
Alais Hallowing Constant Passive Self The Vampire is not affected by Hallowed Lanterns in the traditional sense, but does experience heightened anxiety from the presence of one such object.
Alais Appearance Constant Passive Self The Vampire's eyes turn Red only when they are actively feeding from a victim, and their teeth extend only shortly before feeding.
Alais Empowerment Constant Passive Self The Vampire overrides any Detection Mechanisms that would reveal their Aberrant or Vampire status, instead preventing it from revealing their identity.
Group Mutation Name Ability Category Range Description (Group Mutations are free, meaning all Alais Vampires have them, and they do not cost any Mutation slots)
Alais Troupe Constant Passive Emote Distance As long as three or more Alais are present together and dance, each Alais part-taking in the dance gains +3 Theatre Arts Proficiency for the duration of the dance.
Alais Artifique Constant Passive Emote Distance As long as two or more Alais are present and being painted or drawn, for every Alais in the depicted image, the quality of the image is improved as if the artist gained +5 Visual Arts for every Alais in the frame (does not break the cap)