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Other Rules: | |||
*Only one Engraving per person, permanently. Clarified on Character App like an Ability. | |||
Hitting accuracy: | |||
*0 points invested: always miss | |||
*5 points invested: /dice 1 20 above 15 is hit | |||
*10 points invested: /dice 1 20 above 10 is hit | |||
*15 points invested: /dice 1 20 above 8 is hit | |||
*20 points invested: /dice 1 20 above 6 is hit | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="text-align: center; font-weight:bold; background-color:#dddddd; width: 10%;" | Puretek Engraving | ! style="text-align: center; font-weight:bold; background-color:#dddddd; width: 10%;" | Puretek Engraving |
Revision as of 21:04, 26 March 2020
Other Rules:
- Only one Engraving per person, permanently. Clarified on Character App like an Ability.
Hitting accuracy:
- 0 points invested: always miss
- 5 points invested: /dice 1 20 above 15 is hit
- 10 points invested: /dice 1 20 above 10 is hit
- 15 points invested: /dice 1 20 above 8 is hit
- 20 points invested: /dice 1 20 above 6 is hit
Puretek Engraving | Usable against | Who can use this type of Puretek Engraving? | Effects |
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Belliard Engraving |
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When the shot hits the target, any ongoing Abilities of these categories is Countered, and its effects removed. This particular Ability is put on a forced 30 second cool down. If instead the Ability is one that should grant wings or some modus of flight, it is forced on a 10 minute cooldown. If the Counter effect should make further Abilities impossible (due to for example a dependency mechanic in Abilities), then these Abilities can still be used as if the criterion Ability triggered/is still active. This is to prevent undue kit neutering. |
Darkwald Engraving |
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When the shot hits the target, any ongoing Abilities of these categories is Countered, and its effects removed. This particular Ability is put on a forced 30 second cool down. If instead the Ability is one that should grant wings or some modus of flight, it is forced on a 10 minute cooldown. If the Counter effect should make further Abilities impossible (due to for example a dependency mechanic in Abilities), then these Abilities can still be used as if the criterion Ability triggered/is still active. This is to prevent undue kit neutering. |
Heresond Engraving |
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When the shot hits the target, any ongoing Abilities of these categories is Countered, and its effects removed. This particular Ability is put on a forced 30 second cool down. If instead the Ability is one that should grant wings or some modus of flight, it is forced on a 10 minute cooldown. If the Counter effect should make further Abilities impossible (due to for example a dependency mechanic in Abilities), then these Abilities can still be used as if the criterion Ability triggered/is still active. This is to prevent undue kit neutering. In the case of Url, they are affected somewhat differently: An Url in Gore Form is forced into Fused Form and unable to go to Gore form for an hour. If they are any other Form, this shot does not affect their Form Abilities. |
Ograld Engraving |
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When the shot hits the the first time, the Mythic Shift/Beast Shift is halved in its effect. For example, Physical Stat gains are halved, and any increase in size or body changes are also halved. A second shot hit cancels out the Beast Shift or Mythic Shift completely, and is forced on a 10 minute cooldown. |