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| Toggle Passive | | Toggle Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: Destined | | Grants the user {{#simple-tooltip: Destined Body 1 | The user while Mundane gains +5 Physical Stat that does not break Cap. If the user is Aberrant, they may instead purchase one Sorcery Spell without the 3 Proficiency Point Cost. If the user then becomes Mundane again, this Ability is lost and the Physical Stat is gained instead. There is one exception: Primal and Ordial Aberrants still gain +5 Physical Stat. For the purpose of this Ability, neither are considered Aberrant. | ||
}} | }} | ||
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Revision as of 05:52, 14 November 2021
Choose 3 Abilities from the Ability Pool. Abilities can only be taken Once. Once chosen, Abilities cannot be changed, and must be listed on the Character Application.
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Soul Bond 1 | Toggle Passive | Self | Grants the user Soul Bond 1 |
Shrewd Insight 1 | Control Power | Emote Distance | Grants the user Shrewd Insight 1 |
Rogue Gift 2 | Constant Passive | Self | Grants the user Rogue Gift 2 |
Honed Skill 1 | Constant Passive | Self | Grants the user Honed Skill 1 |
Honed Skill 2 | Constant Passive | Self | Grants the user Honed Skill 2 |
Empath Sense 6 | Constant Passive | Emote Distance | Grants the user Empath Sense 6 |
Wall Climb 1 | Toggle Passive | Self | Grants the user Wall Climb 1 |
Omniaware 1 | Toggle Passive | Self | Grants the user Omniaware 1 |
Destined Body 1 | Toggle Passive | Self | Grants the user Destined Body 1 |
Destined Body 2 | Toggle Passive | Self | Grants the user Destined Body 2 |
Destined Body 3 | Toggle Passive | Self | Grants the user Destined Body 3 |