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{| class="wikitable"
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#f5d7e7;" | Age Control 1
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip: Age Control 1 | The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.
}}
|-
| style="background-color:#f5d7e7;" | Order Brand 1
| Object Enchant
| Self
| Grants the user {{#simple-tooltip: Order Brand 1 | This Ability allows the user to Enchant their melee weapon with the Order Brand Enchant. While active, the weapon glows a faint color. When striking any weapon that has any number of active Enchants on it, all those Enchants are instantly Cancelled, and any additional effects the user would receive from the Enchant hitting them or being Deflected or Parried or Blocked by the user are Prevented. This Enchant lasts for 30 minutes, or until it cleanses its first weapon after which it is disabled. If it cleanses a weapon within the 30 minute duration, Order Brand I can be used a second time with a mere slap on the blade, though it still respects the same 30 minute timer of the first Enchant. After the second Enchant does its job, or the original 30 minutes expire, this Ability goes on a 10 minute cooldown. This Enchant can only be used by the user, if they hand the weapon off or attempt to Enchant anyone else’s weapon, the Ability simply does not work. While Order Brand 1 is used on a weapon with a pre-existing Object Enchant that is not another type of Order Brand (2 or 3 for example), this Enchant is Cancelled, and any future application made impossible so long as Order Brand 1 remains active.
}}
|-
| style="background-color:#f5d7e7;" | Battle Dress 1
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip: Battle Dress 1 | The user may wear any type of armor regardless of whether it has been adjusted to fit their body, and it will automatically re-adjust to fit their body contours. Additionally, if they are wearing armor that has somehow been damaged or destroyed by Abilities, they may choose to instantly auto-mend every piece of armor worn by them into a pristine state before any damage was applied. This specific part of the Ability can only be used once per day.
}}
|-
| style="background-color:#f5d7e7;" | Cursed Soul 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Cursed Soul 1 | While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Manifest. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.
}}
|-
| style="background-color:#f5d7e7;" | Keen Mind 1
| Trigger Passive
| Emote Distance
| Grants the user {{#simple-tooltip: Keen Mind 1 | Whenever any Control Power is used on the user that has some sort of Emotion, Feelings, Opinion or Perception reading element, the user immediately becomes aware that their mind is being prodded, and can send back whatever signal they want, thus effectively faking any attempt to read them and manipulate the person trying to read them on top.
}}
|-
| style="background-color:#f5d7e7;" | Hunt Sense 1
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip: Hunt Sense 1 | The Character has permanent Night-Vision in dark or night-time locations, thus being able to see through Mundane Darkness, but not Ability based Darkness. Additionally, if the Character has tasted or smelled freshly drawn blood of an individual within the last 30 minutes, are able to track their location wherever they are in Regalia proper. If the target leaves to a Clandestine Base or Noble Estate however, the tracking ends. While tracking, it's not allowed to use fast travel or sprint, the distance must be walked.}}
|-
| style="background-color:#f5d7e7;" | Exorcism 3
| Control Power
| Direct Touch
| Grants the user {{#simple-tooltip: Exorcism 3 | The User can instantly Cancel any single Target Curse, Target Illusion, or Magic Spell currently affecting someone by touching them. This Ability only Cancels the most recently used Ability. Additionally, the Target cannot be affected by the same Target Curse, Target Illusion, or Magic Spell again for the next minute. This Ability cannot be used on Self. This Ability can only be used once every 10 minutes.
}}
|-
| style="background-color:#f5d7e7;" | Home Enchant 4
| Region Enchant
| Player Region
| Grants the user {{#simple-tooltip: Home Enchant 4 | The user is able to Home Enchant 4 inside any Player Region such as Rental House Region or Clandestine Base, adding certain effects. While the region is Enchanted, floating candles, orbs of light, or a general gaze of light may fill the building. This has a number of effects. Firstly, the building itself and all rooms there-in are completely immune to any Darkness being cast into it with an Ability, or being cast from inside of it. Secondly, anyone with the Ability Light Mend 3 can use the interior as if they are standing outside with an uninterrupted line to the sky. Thirdly, the building or region denies entry to Mindless Dimenthist Creatures, such as Void Ghasts, and other Lesser Void Demons that are commonly seen during Events where monsters appear through Veil tears, creating a safehouse of sorts. Only one Region may be Enchanted by the user, and they must be allied or the owner of that Region. In order to represent this Enchant, the region’s ceiling should have several glowstone blocks on it, or floating in the air.
}}
|-
| style="background-color:#f5d7e7;" | Sihndar Hunter 1
| Trigger Passive
| Emote Distance
| Grants the user {{#simple-tooltip: Sihndar Hunter 1 | The user can, if any unarmed Nelfin is within Emote Distance, and they are being attacked or targeted by an Attack or harming Ability, instantly leap towards them and intercept the Attack or harming Ability. This Ability does not work if there is a physical barrier between the user and the target that the user cannot pass, and while the user can be harmed while intercepting, they cannot be stopped by any mundane means.  If the Ability has an Area of Effect or some sort of splash damage, the target also becomes immune to this radius damage, all of it transferring to the user instead. This Ability can only target one person per day, however after the first use on that person, this Ability can be reused up to 4 times within a 24 hour timespan on that person only, before it is reset and can be used on anyone again.}}
|-
| style="background-color:#f5d7e7;" | Sihndar Hunter 2
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Sihndar Hunter 2 | The Character negates all effects and harm from Abilities caused by any Ability used as part of a Vampiric Bloodline or Vampiric Base kit, or a Cahal Bloodline or Base kit. Additionally, the Sihndar is immune to any damage from weapons summoned or created by Abilities when utilized by a Vampire or Cahal. The Exceptions for Any Abilities that allow Vampires or Cahal to feed on the Character do not apply to Sihndar. They are completely immune to feeding.}}
|-
| style="background-color:#f5d7e7;" | Sihndar Hunter 3
| Control Power
| Direct Touch
| Grants the user {{#simple-tooltip: Sihndar Hunter 3 | The Sihndar loses all access to their prior Racial kit, but maintains their prior general appearance, with updated hair, skin, and eye color. The Character cannot invest points into Caster Ranged Combat. The Character can, through a ritual, transform another individual (of any race, excluding Url, Yanar, and Slizzar) into a Sihndar. The target Character must be fully willing, aware, and can be of any Aberrancy, except Primal, Draconic, or Ordial. This process is irreversible. The Transformation takes 24 hours to complete. Aesthetics for the process of this ritual should involve unique Flora from Drowda.}}
|}

Revision as of 23:52, 14 November 2021

>:3c