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The Test System is how we regulate Characters' skills. It is inspired by DnD, but also by RPGs, Elder Scrolls for example. If you are having trouble understanding or want a personal explanation, please ask for help in our Roleplay Community [https://www.massivecraft.com/discord-roleplay Discord]. Both Players and Staff are always willing to help out. There are two parts to the system, Proficiency and Point Buy. Proficiency, a simple way to allocate stats to your Character, is mandatory. Skill Buy, a more comprehensive ability system, is optional. | The Test System is how we regulate Characters' skills. It is inspired by DnD, but also by RPGs, Elder Scrolls for example. If you are having trouble understanding or want a personal explanation, please ask for help in our Roleplay Community [https://www.massivecraft.com/discord-roleplay Discord]. Both Players and Staff are always willing to help out. There are two parts to the system, Proficiency and Point Buy. Proficiency, a simple way to allocate stats to your Character, is mandatory. Skill Buy, a more comprehensive ability system, is optional. | ||
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==Point Allocation== | ==Point Allocation== | ||
===Proficiencies=== | ===Proficiencies=== | ||
Proficiencies have value on their own, even independent of Skill Buy. They are meaningful ratings. There are a total of six proficiencies: | |||
* '''Strength''' dictates your Character's strength, or combat experience. | |||
* '''Constitution''' dictates your Character's health, fitness, and physical endurance. | |||
* '''Wisdom''' dictates your Character's knowledge about the world, or technical skills. | |||
* '''Dexterity''' dictates your Character's agility and general sleight of hand. | |||
Proficiencies have value on their own, even independent of Skill Buy. They are meaningful ratings. | |||
There are a total of six proficiencies: | |||
* '''Strength''' dictates your Character's strength, or combat experience. | |||
* '''Constitution''' dictates your Character's health, fitness, and physical endurance. | |||
* '''Wisdom''' dictates your Character's knowledge about the world, or technical skills. | |||
* '''Dexterity''' dictates your Character's agility and general sleight of hand. | |||
* '''Magic''' dictates your Character's ability to use and understand Magic. | * '''Magic''' dictates your Character's ability to use and understand Magic. | ||
* '''Creativity''' dictates your Character's skill with the arts and hobby work. | * '''Creativity''' dictates your Character's skill with the arts and hobby work. | ||
* '''Charisma''' dictates your Character's leadership and experience with higher office. | * '''Charisma''' dictates your Character's leadership and experience with higher office. | ||
===Allocation Rules=== | ===Allocation Rules=== | ||
There are two short allocation rules that dictate how many points you can spend, and when to max out: | There are two short allocation rules that dictate how many points you can spend, and when to max out: |
Revision as of 19:53, 14 April 2022
"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21
Keep in mind, content on this page will shift and change. |
The Test System is how we regulate Characters' skills. It is inspired by DnD, but also by RPGs, Elder Scrolls for example. If you are having trouble understanding or want a personal explanation, please ask for help in our Roleplay Community Discord. Both Players and Staff are always willing to help out. There are two parts to the system, Proficiency and Point Buy. Proficiency, a simple way to allocate stats to your Character, is mandatory. Skill Buy, a more comprehensive ability system, is optional.
Point Allocation
Proficiencies
Proficiencies have value on their own, even independent of Skill Buy. They are meaningful ratings. There are a total of six proficiencies:
- Strength dictates your Character's strength, or combat experience.
- Constitution dictates your Character's health, fitness, and physical endurance.
- Wisdom dictates your Character's knowledge about the world, or technical skills.
- Dexterity dictates your Character's agility and general sleight of hand.
- Magic dictates your Character's ability to use and understand Magic.
- Creativity dictates your Character's skill with the arts and hobby work.
- Charisma dictates your Character's leadership and experience with higher office.
Allocation Rules
There are two short allocation rules that dictate how many points you can spend, and when to max out:
- Every Character regardless of age or Race has exactly 14 points to spend between the above Proficiencies.
- Every Proficiency can only have up to 7 points invested in any of them. But you can spend in as many as you like.
Points on Character App
Create a Character App to finalize your selection. Below is an example of how to write your Point spread:
Proficiency Points
Strength: 6
Constitution: 0
Wisdom: 5
Dexterity: 1
Magic: 0
Creativity: 2
Charisma: 0
That's all! You can start Roleplaying now. If you want to expand your immersion and experience however, you can try out Point Buying, but you can also decide on this later, there is no rush!
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That's all! You can start Roleplaying now. If you want to expand on your Character's abilities, take a look at Skill Buy. There's no rush.
Point Buying
To know where you can spend your points, you simply have to look at your own spread. Did you assign 6 Points to Strength? That means you can buy 6 Packs that are in the Strength category. Did you assign 0 points in Constitution? Then you can buy none of the Constitution Packs. 2 Points in the Magic category yield two Magic Packs and so forth. Below you can find links to each of the Point buy Categories. It is recommended you browse these pages a bit or ask other players what they think are good investments that provide a lot of fun in Roleplay. Obviously some packs are more useful, while others remain rather niche, but they are overall all designed to have at least some use in Roleplay.
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Skill Buy is based on a Character's stats. They can have as many Skill Buy Packs from a stat as they have points in it. For example, a 6 Strength Character can buy 6 Packs from the Strength category, a 0 Constitution Character cannot buy any Packs from the Constitution category, and a 2 Magic Character can buy 2 Packs from the Magic category. Below are links to each of the Categories. All packs have uses in Roleplay, although some are more useful than others.
Strength
- Melee Weapon Point Buy, which is for weapon skills and Abilities.
Constitution
- Defensive Point Buy, which is for defensive Abilities.
Wisdom
- Arcanology Point Buy, which is for knowledge of the arcane and magical.
- Engineering Point Buy, which is for Technological inventions.
- Alchemy Point Buy, which is for mixing ingredients and concoctions.
Dexterity
- Ranged Weapon Point Buy, which is for the use of Ranged Combat techniques.
- Roguery Point Buy, which is for crime and sleight of hand.
Magic
- Magic Point Buy, which is for the use of actual magical spells.
Creativity
- Arts Point Buy, which is for skill in the creating of arts.
- Crafting Point Buy, which is for forging, woodworking and such.
Charisma
- State Point Buy, which is for State officials and Progressions.
- Language Point Buy, which governs the knowledge and use of languages.
- Demonology Point Buy, which is for summoning and bargaining with Demons.
- Husbandry Point Buy, which is for owning and caring for domestic or mount animals.