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| Self
| Self
| The Dragon Warden can manifest Dragon runes and Script on their body in glowing lines as if they are tattoos. The color they are made of can be dictated by any of the Dragons the Warden mostly associates with. They can be made to disappear or appear, and their glow can be turned off and on, but they never glow enough to produce light in a dark room.
| The Dragon Warden can manifest Dragon runes and Script on their body in glowing lines as if they are tattoos. The color they are made of can be dictated by any of the Dragons the Warden mostly associates with. They can be made to disappear or appear, and their glow can be turned off and on, but they never glow enough to produce light in a dark room.
|}
==Dragon Knight Abilities==
{| class="wikitable"
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000;" | Primal Power
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000;" | Ability Category
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000;" | Range
! style="font-weight:bold; background-color:#dddddd;" | Description
|-
| style="background-color:#b597c3;" | Dragon All-Armor
| Trigger Passive
| Self
| Dragon Knights have a permanent proportional Armor effect. This proportional armor inverts the amount of armor worn by the individual and optimizes their mobility and agility. Simpler put, the less armor and constricting clothes the Dragon Knights wear, the stronger their body and skin becomes, acting like real armor. This Ability is completely ineffective if the subject wears Half-Plate Armor (for example, Guard Armor), granting no additional protections to them. If however they only wear a set of pants (the highest effectiveness), their body will be steeled to the point of effectively being as strong as Plate Armor, but not losing any mobility from the weight.
|-
| style="background-color:#b597c3;" | Cleanse Corruption
| Primal Power
| Emote Distance
| Dragon Knights can perform the cleansing ritual on any person, which after 10 seconds of incantations in the Dragon language, causes any Target Curse or Target Illusion that is actively affecting them to disappear. Furthermore, Dragon Knights are also immune to Target Curses and Target Illusions. They cannot even perceive that these Abilities are being used on them. They can however still be affected by Object Curses and Object Illusions.
|-
| style="background-color:#b597c3;" | Scaling Claws
| Primal Power
| Self
| The Dragon Knight can cause Dragon Claws to extend from their fingers while climbing any vertical surface. This means that Dragon Knights can scale any vertical surface, no matter how high, and they can also halt their momentum at any time, and hold onto their progress by hanging from the wall from their claws. This is an upgraded version of the Dragon Warden Ability that allows them to pause on the wall, and continue scaling it at will. Furthermore, jumping from the surface will grant them Draconic wings that cannot be used to fly, but can be used to glide down at a 45 degree (or less) angle that will cushion any falling damage they might receive.
|-
| style="background-color:#b597c3;" | Whispers of the Dead
| Primal Power
| Self
| Dragon Knights can never be taken by surprise from any direction, be it under, above, behind or from their sides. Whenever they are about to be attacked, or a spell is about to materialize in an area where they cannot see it directly around them, the dead from the Soul Rivers will whisper warnings to them. As such, Dragon Knights can never be taken by surprise from any direction (though this does not grant them instant-dodging capabilities or instant-blocking capabilities, combat roleplay still obeys normal rules).
|-
| style="background-color:#b597c3;" | Leystone Wardens
| Primal Power
| Emote Distance
| The Dragon Knight is able to summon 3 Leystone Wardens onto a target Mundane person (so anyone who is not Aberrancy Lingering and above) that protect this person for the next 10 minutes from any melee, ranged, mundane or magical attack. For each unique attack, one Leystone Warden is absorbed and destroyed. If no attacks were absorbed, after 10 minutes, all Wardens disappear by themselves. The Dragon Knight cannot prematurely end the effect. If the 10 minutes have passed, or 3 Wardens were destroyed, the Dragon Knight can re-apply this Power onto a new target, however this target cannot be the same person as the last, and can never be the Dragon Knight themselves.
|-
| style="background-color:#b597c3;" | Warden Eyes
| Constant Passive
| Self
| Dragon Knights eye colors, like those of Archblood, turn a deep purple. Additionally, what sets them apart from their Archblood offensive counterpart, is that they will gain a thin glowing Dragon-script headband crossing their forehead. The color they are made of can be dictated by any of the Dragons the Knight mostly associates with, but the glow can never be enough to produce light in a dark room.
|-
| style="background-color:#b597c3; color:#333333;" | Calling of Lords
| Constant Passive
| Self
| The Dragon Knight is able to detect either a Dragon Soulcore, or Dragon that is present within Emote Distance. Once they enter Emote Distance, the Dragon Crown effect of their forehead starts flaring up, and they feel it internally also.
|-
| style="background-color:#b597c3;" | Calling of Faith
| Toggle Passive
| Self
| The Dragon Knight can manifest Dragon runes and Script on their body in glowing lines as if they are tattoos. The color they are made of can be dictated by any of the Dragons the Knight mostly associates with. They can be made to disappear or appear, and their glow can be turned off and on, but they never glow enough to produce light in a dark room.
|}
|}

Revision as of 03:14, 17 March 2020

Dragon Warden Abilities

Primal Power Ability Category Range Description
Mundane Protector Primal Power Emote Distance While within Emote Distance, the Dragon Warden is able to reverse one attack whether it be mundane, magical, melee or ranged from a target person who is mundane (thus not any form of Aberrancy), once a day per person. For example, if five people are caught in a fireblast from a Mage, the Dragon Warden can undo the damage on all five of these people, but undo no further attacks on them for the remainder of the day, and the damage must have been done to them in Emote Distance from the Dragon Warden. If an attack caused collateral damage, for example, a stab caused them to fall from a roof and break their legs, this Power also undoes all collateral damage that followed the attack.
Cleanse Corruption Primal Power Emote Distance Dragon Wardens can perform the cleansing ritual on any person, which after 10 seconds of incantations in the Dragon language, causes any Target Curse or Target Illusion that is actively affecting them to disappear. Furthermore, Dragon Wardens are also immune to Target Curses and Target Illusions. They cannot even perceive that these Abilities are being used on them. They can however still be affected by Object Curses and Object Illusions.
Scaling Claws Primal Power Self The Dragon Warden can cause Dragon Claws to extend from their fingers while climbing any vertical surface. This means that Dragon Wardens can scale any vertical surface, no matter how high, as long as they keep up upward momentum. This means that they cannot hang from the surface (they would slip and fall) and must reach the top. It is possible to jump and eject off the wall mid-climb, however lethal and catastrophic damage from falling can still occur, as this does not give any additional falling protection.
Prism of Defence Primal Power Emote Distance The Dragon Warden is able to summon a Defence Prism, which is a 3 block by 3 block cage with walls 6 blocks high (with a tapering top to appear like a pyramid) that allows any person to pass through, including mundane weapons and their mundane projectiles. The Dragon Warden cannot enter this Prism, as doing so will immediately cancel it out, they must always be outside of it, however any other amount of people can be inside it. If any Void or Exist based Abilities (granted from any Aberrancy including and higher than Lingering Aberrancy) is used against this wall, or the people inside, is absorbed by the wall and dissipated. Essentially, all Abilities from either Void or Exist energies are unable to pass through the Prism wall. This also includes mundane items affected by Magic, for example, a boulder that is thrown with Magic suddenly halts its momentum completely upon reaching the wall, and drops straight to the floor, while a fireball cast at the wall is immediately extinguished.
Warden Eyes Constant Passive Self Dragon Wardens retain their old eye color, but gain an additional purple limbal ring on their Iris, representing the budding Dragon Influences in their Soul. Even if they go rogue, this effect remains.
Calling of Lords Constant Passive Self The Dragon Warden is able to detect either a Dragon Soulcore, or Dragon that is present within Emote Distance. Once they enter Emote Distance, the purple ring effect of their eyes starts flaring up, and they feel it internally also.
Calling of Faith Toggle Passive Self The Dragon Warden can manifest Dragon runes and Script on their body in glowing lines as if they are tattoos. The color they are made of can be dictated by any of the Dragons the Warden mostly associates with. They can be made to disappear or appear, and their glow can be turned off and on, but they never glow enough to produce light in a dark room.

Dragon Knight Abilities

Primal Power Ability Category Range Description
Dragon All-Armor Trigger Passive Self Dragon Knights have a permanent proportional Armor effect. This proportional armor inverts the amount of armor worn by the individual and optimizes their mobility and agility. Simpler put, the less armor and constricting clothes the Dragon Knights wear, the stronger their body and skin becomes, acting like real armor. This Ability is completely ineffective if the subject wears Half-Plate Armor (for example, Guard Armor), granting no additional protections to them. If however they only wear a set of pants (the highest effectiveness), their body will be steeled to the point of effectively being as strong as Plate Armor, but not losing any mobility from the weight.
Cleanse Corruption Primal Power Emote Distance Dragon Knights can perform the cleansing ritual on any person, which after 10 seconds of incantations in the Dragon language, causes any Target Curse or Target Illusion that is actively affecting them to disappear. Furthermore, Dragon Knights are also immune to Target Curses and Target Illusions. They cannot even perceive that these Abilities are being used on them. They can however still be affected by Object Curses and Object Illusions.
Scaling Claws Primal Power Self The Dragon Knight can cause Dragon Claws to extend from their fingers while climbing any vertical surface. This means that Dragon Knights can scale any vertical surface, no matter how high, and they can also halt their momentum at any time, and hold onto their progress by hanging from the wall from their claws. This is an upgraded version of the Dragon Warden Ability that allows them to pause on the wall, and continue scaling it at will. Furthermore, jumping from the surface will grant them Draconic wings that cannot be used to fly, but can be used to glide down at a 45 degree (or less) angle that will cushion any falling damage they might receive.
Whispers of the Dead Primal Power Self Dragon Knights can never be taken by surprise from any direction, be it under, above, behind or from their sides. Whenever they are about to be attacked, or a spell is about to materialize in an area where they cannot see it directly around them, the dead from the Soul Rivers will whisper warnings to them. As such, Dragon Knights can never be taken by surprise from any direction (though this does not grant them instant-dodging capabilities or instant-blocking capabilities, combat roleplay still obeys normal rules).
Leystone Wardens Primal Power Emote Distance The Dragon Knight is able to summon 3 Leystone Wardens onto a target Mundane person (so anyone who is not Aberrancy Lingering and above) that protect this person for the next 10 minutes from any melee, ranged, mundane or magical attack. For each unique attack, one Leystone Warden is absorbed and destroyed. If no attacks were absorbed, after 10 minutes, all Wardens disappear by themselves. The Dragon Knight cannot prematurely end the effect. If the 10 minutes have passed, or 3 Wardens were destroyed, the Dragon Knight can re-apply this Power onto a new target, however this target cannot be the same person as the last, and can never be the Dragon Knight themselves.
Warden Eyes Constant Passive Self Dragon Knights eye colors, like those of Archblood, turn a deep purple. Additionally, what sets them apart from their Archblood offensive counterpart, is that they will gain a thin glowing Dragon-script headband crossing their forehead. The color they are made of can be dictated by any of the Dragons the Knight mostly associates with, but the glow can never be enough to produce light in a dark room.
Calling of Lords Constant Passive Self The Dragon Knight is able to detect either a Dragon Soulcore, or Dragon that is present within Emote Distance. Once they enter Emote Distance, the Dragon Crown effect of their forehead starts flaring up, and they feel it internally also.
Calling of Faith Toggle Passive Self The Dragon Knight can manifest Dragon runes and Script on their body in glowing lines as if they are tattoos. The color they are made of can be dictated by any of the Dragons the Knight mostly associates with. They can be made to disappear or appear, and their glow can be turned off and on, but they never glow enough to produce light in a dark room.