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| Mythic Shift
| Mythic Shift
| Self
| Self
| In order to use any of their Form Mutations, the Vampire must activate their Tech Form, which is a Mythic Shift that turns them into a so-called Vampiric Form. Vampiric Forms are alternate appearance versions of the Vampire’s normal form that give creative liberty to the player in terms of design, with some noted limitations. All Vampiric Forms (per bloodline) have some basic rules so that a Bloodline can easily be read from their appearance, however beyond that, many different aesthetic aspects can be modified at will. It is required to produce a “Vampiric Form” section on the Character Application, detailing in a Paragraph what your character’s Vampiric Form looks like. Having a separate skin for Vampiric Form is not required, strongly recommended for immersion. <br />The following rules apply to the Tech Form for this Bloodline:
| In order to use any of their Form Mutations, the Vampire must activate their Tech Form, which is a Mythic Shift that turns them into a so-called Vampiric Form. Vampiric Forms are alternate appearance versions of the Vampire’s normal form that give creative liberty to the player in terms of design, with some noted limitations. All Vampiric Forms (per bloodline) have some basic rules so that a Bloodline can easily be read from their appearance, however beyond that, many different aesthetic aspects can be modified at will. It is required to produce a “Vampiric Form” section on the Character Application, detailing in a Paragraph what your character’s Vampiric Form looks like. Having a separate skin for Vampiric Form is not required, strongly recommended for immersion. <br /><br />The following rules apply to the Tech Form for this Bloodline:
* Tech Form Vampires don’t have hair or a humanoid skull, instead having a cybernetic/robot like head with glowing red eyes.
* Tech Form Vampires don’t have hair or a humanoid skull, instead having a cybernetic/robot like head with glowing red eyes.
* Tech Form Vampires must have at least half of their body still humanoid flesh. They cannot be completely robotic.
* Tech Form Vampires must have at least half of their body still humanoid flesh. They cannot be completely robotic.

Revision as of 07:44, 7 July 2020

Standard Ability Ability Category Range Description (Standard Mutations are free but Mandatory, All Cratos Vampires have them, and they can use these Abilities while in their non-Vampiric Form and Vampiric Form (Tech Form))
Blood Collaring Target Curse Emote Distance The Vampire can Target either a willing or restrained person to attach a Blood-Collar to their neck, colored in crimson blood yet solid and shaped like brambles with thorns. While the Vampire is in Emote Distance, any command issued must be followed, else the collar will dig its spikes into the neck and cause bleeding. While within range, any number of commands can be issued, but only the last command will remain active when leaving Emote Distance. Blood Collared individuals cannot be infected wiht Vampirism, and the Collar can only be removed by any type of Exorcism-Like Ability that removes Possessions. Any Vampire can only have one person Collared at any time.
Immortal Aging Constant Passive Self The Vampire does not age from the moment of infection. Their aging ceases visually, and they can sustain themselves beyond their natural undeath. This is not true undeath, but a state of suspended unlife. If a Vampire is cured when they have lived a number of years as a Vampire, they will proceed to age rapidly over a period of 2 weeks. Becoming re-infected during these two weeks will restore the Vampire back to the age they were when cured. If they cannot be re-infected before the end of the 2 week period, the aging is permanent, and re-infection causes the character to freeze at the new age. If a character has aged far beyond their natural lifespan, if they are not re-infected before the end of the 2 week period, they will die. (It is not allowed to perma-imprison a character to prevent infection to their death during these two weeks) Vampires require an Backstory Special Permission in order to be older than 100 years old. Vampires who are turned in active roleplay can be older than 100 years without a Backstory Special Permission (Though in all cases, a character older than 150 requires a Backstory Special Permission)
Cratic Perseverance Trigger Passive Self The Vampire is able to resist Curing and the Curing process by faking the resolution, though this is by choice, as the Vampire can also choose not to specifically trigger this protection, and allow themselves to be cured if that is strategically wise. While this Trigger is active (upon the beginning of Curing), the whole Curing process completes “like normal”, for the dormant infection to return to the Vampire at any point by their will. (There is no OOC obligation to inform the Curing people of this Ability being used, or not used).
Cratic Tech-halt Vampire Spell Emote Distance The Vampire can target any one piece of technology in their Emote Distance, whether Machine, Clockwork, Puretek, or other (but not Living Metal) and cause it to continually malfunction upon use. This acts like a Linked Channel, meaning the effect is indefinite for as long as the targeted item is within Emote Distance. The target can be switched to another item, but as long as the previous item is still in Emote Distance, it cannot be switched back.
Cratic Consumption Vampire Spell Touch The Vampire, when sinking their teeth into the neck of their victim causes a partial paralysis that makes it impossible for the victim to struggle out of their grip or fight back, but still aware enough to know what is happening, be able to see, hear, and speak. The Vampire can consume as much blood as they want, but can drink no longer than 10 minutes which is their upper fill. Upon releasing their teeth from the victim’s neck, the effect is instantly cancelled, but the victim is too weak to immediately turn back and fight for at least half a minute.
Tech Body Constant Passive Self
  • The Vampire’s new Physical Stat is 40, overriding any Racial Limit as long as it is above this number. If below, then the Racial limit applies.
  • The Vampire is able to consume food and drinks, however these never give them any sustenance. Alcohol can still be enjoyed though.
  • The Vampire is able to reproduce with both Vampires and non-Vampires, creating Cratos Vampire Broods.
  • The Vampire does not have red eyes, but has darkened eye sockets and somewhat reddened skin around their eyes.
  • The Vampire’s Vampire teeth appear at all times, but are only noticeable when they open their mouths wide.
Tech Power Constant Passive Self Any of the Vampire’s lost body parts (including eyes, limbs, organs) are re-formed with metals, gears and steam ducts, but only while the Vampirism Infection is active. If the Vampire is cured, all this mechanical tech rots away, and they are left crippled (and if too much of their body was replaced to remain functional, then they die).
Tech Form Mythic Shift Self In order to use any of their Form Mutations, the Vampire must activate their Tech Form, which is a Mythic Shift that turns them into a so-called Vampiric Form. Vampiric Forms are alternate appearance versions of the Vampire’s normal form that give creative liberty to the player in terms of design, with some noted limitations. All Vampiric Forms (per bloodline) have some basic rules so that a Bloodline can easily be read from their appearance, however beyond that, many different aesthetic aspects can be modified at will. It is required to produce a “Vampiric Form” section on the Character Application, detailing in a Paragraph what your character’s Vampiric Form looks like. Having a separate skin for Vampiric Form is not required, strongly recommended for immersion.

The following rules apply to the Tech Form for this Bloodline:
  • Tech Form Vampires don’t have hair or a humanoid skull, instead having a cybernetic/robot like head with glowing red eyes.
  • Tech Form Vampires must have at least half of their body still humanoid flesh. They cannot be completely robotic.
  • Tech Form Vampires can have extra limbs and eyes, but these must only be aesthetic and non-functional unless dictated by Mutation.
  • Tech Form Vampires may not use aesthetics unique to other Vampire Forms, and vice versa. Each Vampire Form must thematically represent their Bloodline.
  • Tech Form Vampires may not too closely resemble other aesthetic Mythic Shifts or Beast Shifts, like Werebeasts or Dragon Warriors.
  • Tech Form Vampires may be designed to be not-recognizable or recognisable, that is up to the player. They may look completely different in Vampire Form.
  • Tech Form Vampires always look the same, and aesthetic changes on the Character App are purely OOC ret-cons and do not confuse identification.
  • In order to use Tech Form, you must have had your Character app approved, and the description specifically approved by Lore Staff.