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! Description (Choose one of these per tier purchased.)
! Description (Choose one of these per tier purchased.)
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| style="font-weight:bold;" | Ritualist Vocalism
| style="font-weight:bold; width:10%;" | Ritualist Vocalism
| Ritualist Power
| Ritualist Power
| Self
| Self
| The Character can enhance their voice, making it sound as though multiple others are speaking in tandem with them. This does not increase their volume.
| The Character can enhance their voice, making it sound as though multiple others are speaking in tandem with them. This does not increase their volume.
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| style="font-weight:bold;" | Ritualist Ghostcloak
| style="font-weight:bold; width:10%;" | Ritualist Ghostcloak
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can manifest a ghostly appearance of a person they know to be dead and have witnessed on a painting or in person, superimposed onto their own body so it looks like the ghostly manifestation and their body move in tandem, or the ghost moving at a slight delay
| The Character can manifest a ghostly appearance of a person they know to be dead and have witnessed on a painting or in person, superimposed onto their own body so it looks like the ghostly manifestation and their body move in tandem, or the ghost moving at a slight delay
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| style="font-weight:bold;" | Ritualist Pagan Mutation
| style="font-weight:bold; width:10%;" | Pagan Mutationism
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can apply Marvash Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
| The Character can apply Marvash Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
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| style="font-weight:bold;" | Ritualist Exist Mutation
| style="font-weight:bold; width:10%;" | Exist Mutationism
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can apply Lavvanya Mutations to themselves or others who are willing through a ritual. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
| The Character can apply Lavvanya Mutations to themselves or others who are willing through a ritual. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
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| style="font-weight:bold;" | Ritualist Void Mutation
| style="font-weight:bold; width:10%;" | Void Mutationism
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can apply Threlwar Mutations to themselves or others who are willing through a ritual. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
| The Character can apply Threlwar Mutations to themselves or others who are willing through a ritual. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
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| style="font-weight:bold;" | Ritualist Monster Mutation
| style="font-weight:bold; width:10%;" | Monster Mutationism
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can apply Cho’Roq Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
| The Character can apply Cho’Roq Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
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| style="font-weight:bold;" | Ritualist Dragon Mutation
| style="font-weight:bold; width:10%;" | Dragon Mutationism
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can apply Essence Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
| The Character can apply Essence Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
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| style="font-weight:bold;" | Ritualist Exorcism
| style="font-weight:bold; width:10%;" | Ritualist Exorcism
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can perform Spirit Banishment on NPC poltergeists and ghostly infestations of non-possession nature on buildings or objects, except event Poltergheists.
| The Character can perform Spirit Banishment on NPC poltergeists and ghostly infestations of non-possession nature on buildings or objects, except event Poltergheists.
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| style="font-weight:bold;" | Ritualist Gemcraft
| style="font-weight:bold; width:10%;" | Ritualist Gemcraft
| Ritualist Passive
| Ritualist Passive
| Touch
| Touch
| The Character can infuse precious metals and gems with sunlight. When exposed to sunlight, they will reflect it from all angles, shimmering brightly. When outside of sunlight, they will always give off a faint warm glow reminiscent of sunlight.
| The Character can infuse precious metals and gems with sunlight. When exposed to sunlight, they will reflect it from all angles, shimmering brightly. When outside of sunlight, they will always give off a faint warm glow reminiscent of sunlight.
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| style="font-weight:bold;" | Ritualist Lightpaint
| style="font-weight:bold; width:10%;" | Ritualist Lightpaint
| Ritualist Passive
| Ritualist Passive
| Touch
| Touch
| The Character can create tattoos and murals on solid surfaces using single-colored paint. Depending on the color of the paint, the art will animate and glow faintly when a color- appropriate element(Earth, Fire, Water, Air, Sunlight) is present in Emote Distance.
| The Character can create tattoos and murals on solid surfaces using single-colored paint. Depending on the color of the paint, the art will animate and glow faintly when a color- appropriate element(Earth, Fire, Water, Air, Sunlight) is present in Emote Distance.
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| style="font-weight:bold;" | Ritualist Lightmeter
| style="font-weight:bold; width:10%;" | Ritualist Lightmeter
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can hold their hands together, creating the image of the Sun or Moon in its current light levels between their palms. This effect is not blinding, and only functions to determine the time of day.
| The Character can hold their hands together, creating the image of the Sun or Moon in its current light levels between their palms. This effect is not blinding, and only functions to determine the time of day.
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| style="font-weight:bold;" | Ritualist Mythtelling
| style="font-weight:bold; width:10%;" | Ritualist Mythtelling
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can use natural paint dust (ochre for example), weaving it through the air and applying it to walls to form animal, plant and myth based cave-painting-like depictions on any wall or floor or ceiling surface. Furthermore, they can also animate them (for example, cause a horse that was painted to gallop in place).
| The Character can use natural paint dust (ochre for example), weaving it through the air and applying it to walls to form animal, plant and myth based cave-painting-like depictions on any wall or floor or ceiling surface. Furthermore, they can also animate them (for example, cause a horse that was painted to gallop in place).
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| style="font-weight:bold;" | Ritualist Ghostcall
| style="font-weight:bold; width:10%;" | Ritualist Ghostcall
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can summon ghostly appearances of any person's deceased loved ones, but these apparitions only appear waist up and are stagnant/un-moving, they cannot be animated in any way or say anything, and stare out straight forward. The Character can also speak in the voice of a deceased loved one of another person, as long as they are within Emote Distance of the target. The voice and image chosen are at random, unless the Ritualist is specifically aware of one to choose.
| The Character can summon ghostly appearances of any person's deceased loved ones, but these apparitions only appear waist up and are stagnant/un-moving, they cannot be animated in any way or say anything, and stare out straight forward. The Character can also speak in the voice of a deceased loved one of another person, as long as they are within Emote Distance of the target. The voice and image chosen are at random, unless the Ritualist is specifically aware of one to choose.
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| style="font-weight:bold;" | Ritualist Ghostmutter
| style="font-weight:bold; width:10%;" | Ritualist Ghostmutter
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can activate the Sense of the Dead, which causes them to be followed by the faint whispers and muttering of the dead, random dead souls speaking unfinished tales, unfinished business and lives not lived.
| The Character can activate the Sense of the Dead, which causes them to be followed by the faint whispers and muttering of the dead, random dead souls speaking unfinished tales, unfinished business and lives not lived.
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| style="font-weight:bold;" | Ritualist Phaseblade
| style="font-weight:bold; width:10%;" | Ritualist Phaseblade
| Ritualist Passive
| Ritualist Passive
| Touch
| Touch
| The Character can transform any weapon they are holding into a ghostly weapon that glows faintly and leaves a trail of smoke in its wake. This does not effect the functions of the weapon.
| The Character can transform any weapon they are holding into a ghostly weapon that glows faintly and leaves a trail of smoke in its wake. This does not effect the functions of the weapon.
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| style="font-weight:bold;" | Ritualist Phasewings
| style="font-weight:bold; width:10%;" | Ritualist Phasewings
| Ritualist Power
| Ritualist Power
| Self
| Self
| The Character can manifest ghostly wings (from any applicable creature/being) from their back and armor over their shoulders and arms. The armor and wings are non corporeal, do not obstruct vision, and have no function.
| The Character can manifest ghostly wings (from any applicable creature/being) from their back and armor over their shoulders and arms. The armor and wings are non corporeal, do not obstruct vision, and have no function.
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| style="font-weight:bold;" | Ritualist Familiar
| style="font-weight:bold; width:10%;" | Ritualist Familiar
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can summon a single Draconic Familiar. This familiar appears around the size of an average house-cat, and can appear in whatever colors the Character wishes, as long as it looks like a miniature dragon of some type. This familiar can act as if it has a mind of its own, and make noises, but can only physically interact with the Character who summoned it. It will disappear if it moves further than 5 blocks from the Character who summoned it.
| The Character can summon a single Draconic Familiar. This familiar appears around the size of an average house-cat, and can appear in whatever colors the Character wishes, as long as it looks like a miniature dragon of some type. This familiar can act as if it has a mind of its own, and make noises, but can only physically interact with the Character who summoned it. It will disappear if it moves further than 5 blocks from the Character who summoned it.
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| style="font-weight:bold;" | Ritualist Gemsmith
| style="font-weight:bold; width:10%;" | Ritualist Gemsmith
| Ritualist Power
| Ritualist Power
| Touch
| Touch
| The Character can use Gem Singing on themselves or other willing people to graft gems and crystals into their body. They can also just change the shape in their hands without implementing it, but these hand-shaped gems will never acquire the sharp and geometric shapes of cut-gemstones, rather retaining a more smooth polished feel without hard edges. This is not entirely painful, but cannot be used on someone who is not willing, and remains purely aesthetic, the gems are fragile and cause pain when destroyed or struck.
| The Character can use Gem Singing on themselves or other willing people to graft gems and crystals into their body. They can also just change the shape in their hands without implementing it, but these hand-shaped gems will never acquire the sharp and geometric shapes of cut-gemstones, rather retaining a more smooth polished feel without hard edges. This is not entirely painful, but cannot be used on someone who is not willing, and remains purely aesthetic, the gems are fragile and cause pain when destroyed or struck.
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| style="font-weight:bold;" | Ritualist Masking
| style="font-weight:bold; width:10%;" | Ritualist Masking
| Ritualist Power
| Ritualist Power
| Touch
| Touch
| The Character can use a weaving hex to plant a semi-permanent illusion on any Tattoo, burn-mark or scar on skin to hide it. Any ability that removes Curses or ends Ritualist Powers will remove it, but it will otherwise remain permanent.
| The Character can use a weaving hex to plant a semi-permanent illusion on any Tattoo, burn-mark or scar on skin to hide it. Any ability that removes Curses or ends Ritualist Powers will remove it, but it will otherwise remain permanent.
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| style="font-weight:bold;" | Ritualist Growth
| style="font-weight:bold; width:10%;" | Ritualist Growth
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can 'grow' small plants in their hair and from their skin without harming themselves. These plants have no functional purpose, but the Character can have any number of them on their body. This includes small flowers, mushrooms, and vines.
| The Character can 'grow' small plants in their hair and from their skin without harming themselves. These plants have no functional purpose, but the Character can have any number of them on their body. This includes small flowers, mushrooms, and vines.
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| style="font-weight:bold;" | Ritualist Body-Singing
| style="font-weight:bold; width:10%;" | Ritualist Body-Singing
| Ritualist Power
| Ritualist Power
| Touch
| Touch
| The Character can use Shape Singing on bones and blood to shape it aesthetically to their whims. The targeted bones or blood can either be their own, disembodied, or belonging to another willing individual. The process is somewhat painful, but the Character can, without causing permanent damage, aesthetically shape the substance into whatever they desire. The shaped blood crystallizes, becoming fragile and shimmering. Bones can protrude out of the body, and blood can be shaped into small statues or displays. Regardless of shape, they have no functional purposes.
| The Character can use Shape Singing on bones and blood to shape it aesthetically to their whims. The targeted bones or blood can either be their own, disembodied, or belonging to another willing individual. The process is somewhat painful, but the Character can, without causing permanent damage, aesthetically shape the substance into whatever they desire. The shaped blood crystallizes, becoming fragile and shimmering. Bones can protrude out of the body, and blood can be shaped into small statues or displays. Regardless of shape, they have no functional purposes.
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| style="font-weight:bold;" | Ritualist Corruption
| style="font-weight:bold; width:10%;" | Ritualist Corruption
| Ritualist Power
| Ritualist Power
| Touch
| Touch
| The Character can partially void corrupt any nearby plants or vegetation through prolonged contact. If the character touches a flora for up to five minutes uninterrupted, it will slowly become withered and visibly corrupted, reminiscent of the plants in severely void-corrupted environments. This effect will fade slowly once the Character leaves, returning the plants to normal 12 hours later. This process can be sped up by any Ability that removes curses or possessions. The character can re-apply this effect whenever they please, and if applied to the same plant everyday for a week, the corruption will not fade naturally, but can still be removed by curse or possession removing abilities.
| The Character can partially void corrupt any nearby plants or vegetation through prolonged contact. If the character touches a flora for up to five minutes uninterrupted, it will slowly become withered and visibly corrupted, reminiscent of the plants in severely void-corrupted environments. This effect will fade slowly once the Character leaves, returning the plants to normal 12 hours later. This process can be sped up by any Ability that removes curses or possessions. The character can re-apply this effect whenever they please, and if applied to the same plant everyday for a week, the corruption will not fade naturally, but can still be removed by curse or possession removing abilities.
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| style="font-weight:bold;" | Ritualist Predation
| style="font-weight:bold; width:10%;" | Ritualist Predation
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can safely consume flesh and other organic matter from animals, plants, and people, and gain sustenance from it as if they had eaten normal food, even if the matter is rotten, decayed, or corrupted.
| The Character can safely consume flesh and other organic matter from animals, plants, and people, and gain sustenance from it as if they had eaten normal food, even if the matter is rotten, decayed, or corrupted.
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| style="font-weight:bold;" | Ritualist Beast-Speak
| style="font-weight:bold; width:10%;" | Ritualist Beast-Speak
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can, within Emote Distance, communicate with any Beast Shifted Character that is in their Beast Shift, through telepathy. They can speak to the Beast Shifted person, but the person cannot speak back.
| The Character can, within Emote Distance, communicate with any Beast Shifted Character that is in their Beast Shift, through telepathy. They can speak to the Beast Shifted person, but the person cannot speak back.
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| style="font-weight:bold;" | Ritualist Trance Fire
| style="font-weight:bold; width:10%;" | Ritualist Trance Fire
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can trance-dance to cause any fires nearby to heat up and start flaming in black and white, while casting shadows of monsters committing acts of horror on people-shaped shadows.
| The Character can trance-dance to cause any fires nearby to heat up and start flaming in black and white, while casting shadows of monsters committing acts of horror on people-shaped shadows.
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| style="font-weight:bold;" | Ritualist Fearsmith
| style="font-weight:bold; width:10%;" | Ritualist Fearsmith
| Ritualist Passive
| Ritualist Passive
| Touch
| Touch
| The Character can carve ritualistic script into a wooden mask with the visual description of a being or creature that inspires fear in others. When wearing the mask, they will take on translucent, ghostly features of that being or creature. These features have no corporeality, and do not obscure their form or movements in any way. These features can move with the Character wearing the mask, but cannot make noise or be animated in any complex fashion. The subject that inspires fear must be an actual person or creature, such as "The Emperor" or "A Spider," and not abstract concepts, like being afraid of heights.
| The Character can carve ritualistic script into a wooden mask with the visual description of a being or creature that inspires fear in others. When wearing the mask, they will take on translucent, ghostly features of that being or creature. These features have no corporeality, and do not obscure their form or movements in any way. These features can move with the Character wearing the mask, but cannot make noise or be animated in any complex fashion. The subject that inspires fear must be an actual person or creature, such as "The Emperor" or "A Spider," and not abstract concepts, like being afraid of heights.
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| style="font-weight:bold;" | Ritualist Gloweave
| style="font-weight:bold; width:10%;" | Ritualist Gloweave
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can cause the palms of their hands to glow in a gentle light. This does not provide enough light to illuminate darkness, but does leave behind glowing trails while their hands move.
| The Character can cause the palms of their hands to glow in a gentle light. This does not provide enough light to illuminate darkness, but does leave behind glowing trails while their hands move.
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| style="font-weight:bold;" | Ritualist Clothweave
| style="font-weight:bold; width:10%;" | Ritualist Clothweave
| Ritualist Passive
| Ritualist Passive
| Self
| Self
| The Character can cause any robes they are wearing to permanently or temporarily flow as if they are weightless. As soon as the cloth leaves their body, it ceases this function.
| The Character can cause any robes they are wearing to permanently or temporarily flow as if they are weightless. As soon as the cloth leaves their body, it ceases this function.
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| style="font-weight:bold;" | Ritualist Shine
| style="font-weight:bold; width:10%;" | Ritualist Shine
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can cause any armor on themselves or others within Emote Distance to appear as if it is pristine, polished and extremely clean with a clear reflective quality. This has no functional purpose, and is purely for the purpose of appearing pretty.
| The Character can cause any armor on themselves or others within Emote Distance to appear as if it is pristine, polished and extremely clean with a clear reflective quality. This has no functional purpose, and is purely for the purpose of appearing pretty.
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| style="font-weight:bold;" | Ritualist Spotlight  
| style="font-weight:bold; width:10%;" | Ritualist Spotlight  
| Ritualist Power
| Ritualist Power
| Emote Distance
| Emote Distance
| The Character can either on themselves or someone pointed at cause a bright ray of light to erupt from clouds either at night from the moon or during the day from the sun, to illuminate a person specifically through celestial light. This does not affect that person or cast away darkness, it just makes them easier to spot in a crowd, but does not move with the person.
| The Character can either on themselves or someone pointed at cause a bright ray of light to erupt from clouds either at night from the moon or during the day from the sun, to illuminate a person specifically through celestial light. This does not affect that person or cast away darkness, it just makes them easier to spot in a crowd, but does not move with the person.
|}
|}

Revision as of 23:05, 15 September 2020

Ritualism Ability Ability Type Range Description (Choose one of these per tier purchased.)
Ritualist Projection Ritualist Power Self The Character can, while meditating in front of a fire or light source in their Home, Estate, or Clandestine Base, astrally project their spirit from their body and move around freely. They become translucent, solid grey in color with white glowing eyes. While in this state, they can walk around as they could normally, but cannot phase through objects or interact with people or things. They can only be affected by Abilities and Puretek. If their projection is damaged by the prior, they will automatically snap back to their body, unharmed. They can still speak and hear, but will remain vulnerable and unaware physically at their body. To return to their body, they need to walk back to their body and re-enter it. Once this Ability ends, willingly or unwillingly, it cannot be used again for 12 hours.
Ritualist's Implement Ritualist Power Emote Distance The Character can physically engrave items and weapons with unique ritualistic runes. These runes can glow with any color the Character chooses while the Character is within emote Distance of them, and can be turned on and off at will by the Character. Additionally, a single weapon engraved with these runes becomes ‘hand seeking’ for the Character, which means when dropped or lost within Emote Distance, the Character can hold up their hand it will fly back to their hand (unless held by another person.)
Ritualist Counter Ritualist Power Emote Distance The Character can Cancel any Ritualist Power (except this one) used within Emote Distance once every 5 minutes. The Aesthetics for how this Cancel occurs is unique to the Character, but it must be visibly obvious that they are doing something to Cancel it (a sound, a hand wave, etc.)
Ritualist Brightflash Ritualist Power 5 Block Radius The Character can clap their hands together over their head, creating a bright flash of light in a 5 block radius around them. Anyone caught in the flash will be partially blinded for the next thirty seconds. While partially blinded, they are still capable of defending themselves, but cannot accurately hit anyone else with Abilities or Mundane attacks. A Character can only be affected by this Ability once every 5 minutes (even if used by another Ritualist.)
Ritualist Rustward Ritualist Power Touch The Character can bless a singular weapon, a pair of identical weapons, or a weapon and a shield, to make it immune to mundane and Ability-based degradation, rust, rotting, or corruption. Additionally, the Character can cause them to glow with faint light. Only one ‘blessing’ may be active at any given time, and the blessings do not activate outside of Emote Distance of the Character.
Ritualist's Light-Duel Ritualist Power 5 Blocks The Character can call down a beam of celestial light (moon, sun, stars, or whatever is appropriately thematic) on themselves and another individual within 5 blocks of them. The beam prevents entry or exit, and any other individuals present will be pushed out of the area for the duration. The beam lasts for 1 minute, and no projectiles, Ability Based or Mundane, can pass through the beam. This ability can only be used once every hour, and the same person cannot be affected by this ability more than once every 24 hours.
Ritualist Marrowsmith Ritualist Power Touch The Character can create weapons equivalent to steel out of bones, preventing them from decaying naturally and hardening them. Additionally, these weapons will faintly glow at night or in the darkness.
Ritualist Phasewalk Ritualist Power Self The Character can enter an ethereal ghost-like state through a 5 minute long ritual, which can be interrupted. They appear translucent, with solid glowing eyes. While in this state, the character is immune to Non-Ability Projectiles and Non-Ability Attacks, excluding Puretek. The Character additionally cannot attack others, and can move through walls but only float at a sluggish half-walk-speed pace. As soon as they re-form, they cannot re-enter this state for another 24 hours. In this state, they cannot hear anything or speak. This Ability cannot be used in the Prison or in the Palace.
Ritualist Phasebeast Ritualist Power Self The Character can turn into a ghostly Wolf, Bobcat, Deer, or Ram with white glowing eyes through a 5 minute long ritual, which can be interrupted. The character can move and speak normally.. They can stay in this state for as long as they want, or until they are physically hurt. This state carries over any Ritualism Mutations they may have applied, appearing on the ghostly animal as well, while respecting their form.
Ritualist Shroud Ritualist Power Self The Character can summon a ghostly shroud, which appears as a cloak of any length with a hood, and tapers off into transparency at the end. This Shroud offers no physical protection, but will shield the wearer from Rain, and will disappear when removed. While wearing the shroud, if the Character would fall from a height of twenty blocks or less, the shroud will extend into a pair of ghostly wings, allowing them to slowly glide down vertically and land safely.
Ritualist Servant-Hex Ritualist Power Emote Distance The Character can inflict a weakening hex on an Archblood, Silver Skinwalker, or Crimson Witch that they can see within Emote Distance. While affected by this hex, for any mutation that has a written cooldown, the cooldown is doubled after usage, if that mutation is used during the duration of the hex. Additionally, the first Primal Power, Vampire Spell, or Werebeast spell used by either of the three while affected by the hex will be Prevented, but this can only occur once. The hex lasts for an hour, but any extended cooldowns will remain extended until their expiry. This Ability can only be used once per day.
Ritualist's Dualguard Ritualist Power Emote Distance The Character can target two people within Emote Distance, creating a visible tether to them and making them Immune to Ritualist Powers for the duration. This Ability counts as Linked Channel, requiring the Character have one hand extended to maintain the Channel. This ability can only be used once every 12 hours.
Ritualist Garden Ward Ritualist Power Self The Character can create glowing crystals, rocks, and stones that, when placed in a garden no larger than 5x5x5 blocks, or in a Regalian Rental Region, will protect any plants within the area, making them immune to mundane disease and fungus, in addition to Ability-based corruption. A character may only create enough stones for one garden or region at a time.
Ritualist Beastwarp Ritualist Power Self The Character can, through a five minute ritual, transform into a fully-grown domestic dog or cat. While in this form, the Character appears like a completely mundane cat or dog, but cannot speak. Additionally, the Character cannot squeeze through holes or enter areas they could not fit in normally, and if they are struck physically or with an Ability, will immediately transform back.
Ritualist's Armor Ritualist Power Touch The Character can summon a platemail tier magical breastplate, on themselves, or on another person (as long as they can touch them.) The breastplate can be broken and affected as regular armor would, but would fade naturally after 30 minutes. Only one breastplate can be summoned at any given time.
Ritualist's Bloodsmith Ritualist Power Self The Character can use their own blood to create a Blood Sung Weapon, of any kind of Melee Combat Category, which has the effectiveness of a steel weapon. They can only produce one such weapon at any given time, but can hand it to someone else. They must re-integrate this weapon before being able to re-use the ability.
Ritualist Dragonspite Ritualist Power Touch The Character can place a positive enchantment on someone else they touch (or themselves) that makes them immune to the next incoming Archblood or Dragon Warrior Ability. This ability can only be used once every 12 hours, and the enchantment only lasts for 12 hours.
Ritualist Planarspite Ritualist Power Touch The Character can place a positive enchantment on someone they touch (or themselves), that makes them immune to the next incoming Magic Spell or Sorcery Spell. This ability can only be used once every 12 hours, and the enchantment only lasts for 12 hours.
Ritualist Blood-Mend Ritualist Power Emote Distance The Character can rip blood from a person they can see in Emote Distance, up to a handful, and then use this to heal either their own or someone else's wound over the time-span of 30 seconds, as long as they remain uninterrupted. This Ability can heal any flesh-wound, and internal damage, but can only assist in setting broken bones, and will not repair them entirely. It additionally cannot return function to damaged nerves. The wound created on the target cannot not seriously inhibit the target in any way. The ripping causes mild pain, and cannot be used again until the healing finishes. This ability counts as a Linked Channel.
Ritualist Monsterwarp Ritualist Power Self The Character can choose one of the following to manifest: Claws on their hands which alters the damage done by Fist Combat or a prehensile tail that can be used to hold items or wield light weapons at half Proficiency of the Character. Only one of the following choices can be manifested, and cannot be changed except through a ritual that may only be performed once per week.
Ritualist Uprooting Ritualist Power Emote Distance The Character can, with the stomp of a foot on the ground, cause an area beneath a person within Emote Distance to suddenly have physical growths of choice aesthetics erupt from the ground, pushing and ejecting a person upwards in a rapid motion, before pulling back down. This ability does not inflict any major wounds. The person will be flung into the air by a few feet, and when they land, knocked off their feet. This ability can only be used twice per 12 hours.
Ritualist Meld Ritualist Power Touch The Character can, with Direct Touch, infest another person by borrowing their body as a vessel. The target must be either fully restrained or willing. While inside that person, they can direct where the body moves to, but they cannot stop the body from speaking or moving its head, and neither the Character nor the target can utilize any Abilities. If involuntary, this fusion lasts for 15 minutes, if voluntary, it can last up to 1 hour, and the Character can choose to let the host walk freely and just use their body to hide in.
Ritualist Blessed Form Ritualist Power Touch The Character can bless themselves or someone else with a halo behind their head, which causes their eyes to glow in the same color, their hair and clothes to become weightless and their body to lift 1 foot off the ground. This grants complete Rooting, Trapping and Snaring immunity, Ability based or Mundane, for up to 10 minutes. This Ability can only be used once per day.
Ritualist Revealing Ritualist Power Emote Distance The Character can bathe the area around them in bright light, dispelling any Mundane Darkness from Emote Distance for the next 15 minutes. Anyone within Emote Distance that had blindness forced on them through any Ability also has this effect removed. This Ability can only be used once per hour.
Ritualist Earthbind Ritualist Power Emote Distance The Character can target a single person within Emote Distance who is using some sort of flying or floating Ability or Mechanic, and drag that person to the ground forcibly. The target cannot re-use any flying or floating mechanic or Ability for the next 10 minutes, but does not take any damage from the fall. This Ability can only be used once per hour.
Ritualist Weapon-Spite Ritualist Power Touch The Character can enchant a single weapon, covering it in religious symbols and runes of the chosen religion that causes a lasting burning sensation after striking an Exist, Void, Primal, or Bintaar Aberrant (that they are aware is an Aberrant.) When enchanting the weapon, the Character must choose the type of Aberrant that is affected, all others are not. This enchantment can only apply to one weapon at a time.


Ritualism Aesthetic Ability Type Range Description (Choose one of these per tier purchased.)
Ritualist Vocalism Ritualist Power Self The Character can enhance their voice, making it sound as though multiple others are speaking in tandem with them. This does not increase their volume.
Ritualist Ghostcloak Ritualist Power Emote Distance The Character can manifest a ghostly appearance of a person they know to be dead and have witnessed on a painting or in person, superimposed onto their own body so it looks like the ghostly manifestation and their body move in tandem, or the ghost moving at a slight delay
Pagan Mutationism Ritualist Passive Self The Character can apply Marvash Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
Exist Mutationism Ritualist Passive Self The Character can apply Lavvanya Mutations to themselves or others who are willing through a ritual. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
Void Mutationism Ritualist Passive Self The Character can apply Threlwar Mutations to themselves or others who are willing through a ritual. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
Monster Mutationism Ritualist Passive Self The Character can apply Cho’Roq Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
Dragon Mutationism Ritualist Passive Self The Character can apply Essence Mutations to themselves or others who are willing through a ritual. These do not cause Aberrancy. They can also remove any type of Ritualism Mutation from themselves or others who are willing through a ritual.
Ritualist Exorcism Ritualist Power Emote Distance The Character can perform Spirit Banishment on NPC poltergeists and ghostly infestations of non-possession nature on buildings or objects, except event Poltergheists.
Ritualist Gemcraft Ritualist Passive Touch The Character can infuse precious metals and gems with sunlight. When exposed to sunlight, they will reflect it from all angles, shimmering brightly. When outside of sunlight, they will always give off a faint warm glow reminiscent of sunlight.
Ritualist Lightpaint Ritualist Passive Touch The Character can create tattoos and murals on solid surfaces using single-colored paint. Depending on the color of the paint, the art will animate and glow faintly when a color- appropriate element(Earth, Fire, Water, Air, Sunlight) is present in Emote Distance.
Ritualist Lightmeter Ritualist Passive Self The Character can hold their hands together, creating the image of the Sun or Moon in its current light levels between their palms. This effect is not blinding, and only functions to determine the time of day.
Ritualist Mythtelling Ritualist Power Emote Distance The Character can use natural paint dust (ochre for example), weaving it through the air and applying it to walls to form animal, plant and myth based cave-painting-like depictions on any wall or floor or ceiling surface. Furthermore, they can also animate them (for example, cause a horse that was painted to gallop in place).
Ritualist Ghostcall Ritualist Power Emote Distance The Character can summon ghostly appearances of any person's deceased loved ones, but these apparitions only appear waist up and are stagnant/un-moving, they cannot be animated in any way or say anything, and stare out straight forward. The Character can also speak in the voice of a deceased loved one of another person, as long as they are within Emote Distance of the target. The voice and image chosen are at random, unless the Ritualist is specifically aware of one to choose.
Ritualist Ghostmutter Ritualist Passive Self The Character can activate the Sense of the Dead, which causes them to be followed by the faint whispers and muttering of the dead, random dead souls speaking unfinished tales, unfinished business and lives not lived.
Ritualist Phaseblade Ritualist Passive Touch The Character can transform any weapon they are holding into a ghostly weapon that glows faintly and leaves a trail of smoke in its wake. This does not effect the functions of the weapon.
Ritualist Phasewings Ritualist Power Self The Character can manifest ghostly wings (from any applicable creature/being) from their back and armor over their shoulders and arms. The armor and wings are non corporeal, do not obstruct vision, and have no function.
Ritualist Familiar Ritualist Passive Self The Character can summon a single Draconic Familiar. This familiar appears around the size of an average house-cat, and can appear in whatever colors the Character wishes, as long as it looks like a miniature dragon of some type. This familiar can act as if it has a mind of its own, and make noises, but can only physically interact with the Character who summoned it. It will disappear if it moves further than 5 blocks from the Character who summoned it.
Ritualist Gemsmith Ritualist Power Touch The Character can use Gem Singing on themselves or other willing people to graft gems and crystals into their body. They can also just change the shape in their hands without implementing it, but these hand-shaped gems will never acquire the sharp and geometric shapes of cut-gemstones, rather retaining a more smooth polished feel without hard edges. This is not entirely painful, but cannot be used on someone who is not willing, and remains purely aesthetic, the gems are fragile and cause pain when destroyed or struck.
Ritualist Masking Ritualist Power Touch The Character can use a weaving hex to plant a semi-permanent illusion on any Tattoo, burn-mark or scar on skin to hide it. Any ability that removes Curses or ends Ritualist Powers will remove it, but it will otherwise remain permanent.
Ritualist Growth Ritualist Passive Self The Character can 'grow' small plants in their hair and from their skin without harming themselves. These plants have no functional purpose, but the Character can have any number of them on their body. This includes small flowers, mushrooms, and vines.
Ritualist Body-Singing Ritualist Power Touch The Character can use Shape Singing on bones and blood to shape it aesthetically to their whims. The targeted bones or blood can either be their own, disembodied, or belonging to another willing individual. The process is somewhat painful, but the Character can, without causing permanent damage, aesthetically shape the substance into whatever they desire. The shaped blood crystallizes, becoming fragile and shimmering. Bones can protrude out of the body, and blood can be shaped into small statues or displays. Regardless of shape, they have no functional purposes.
Ritualist Corruption Ritualist Power Touch The Character can partially void corrupt any nearby plants or vegetation through prolonged contact. If the character touches a flora for up to five minutes uninterrupted, it will slowly become withered and visibly corrupted, reminiscent of the plants in severely void-corrupted environments. This effect will fade slowly once the Character leaves, returning the plants to normal 12 hours later. This process can be sped up by any Ability that removes curses or possessions. The character can re-apply this effect whenever they please, and if applied to the same plant everyday for a week, the corruption will not fade naturally, but can still be removed by curse or possession removing abilities.
Ritualist Predation Ritualist Passive Self The Character can safely consume flesh and other organic matter from animals, plants, and people, and gain sustenance from it as if they had eaten normal food, even if the matter is rotten, decayed, or corrupted.
Ritualist Beast-Speak Ritualist Power Emote Distance The Character can, within Emote Distance, communicate with any Beast Shifted Character that is in their Beast Shift, through telepathy. They can speak to the Beast Shifted person, but the person cannot speak back.
Ritualist Trance Fire Ritualist Power Emote Distance The Character can trance-dance to cause any fires nearby to heat up and start flaming in black and white, while casting shadows of monsters committing acts of horror on people-shaped shadows.
Ritualist Fearsmith Ritualist Passive Touch The Character can carve ritualistic script into a wooden mask with the visual description of a being or creature that inspires fear in others. When wearing the mask, they will take on translucent, ghostly features of that being or creature. These features have no corporeality, and do not obscure their form or movements in any way. These features can move with the Character wearing the mask, but cannot make noise or be animated in any complex fashion. The subject that inspires fear must be an actual person or creature, such as "The Emperor" or "A Spider," and not abstract concepts, like being afraid of heights.
Ritualist Gloweave Ritualist Passive Self The Character can cause the palms of their hands to glow in a gentle light. This does not provide enough light to illuminate darkness, but does leave behind glowing trails while their hands move.
Ritualist Clothweave Ritualist Passive Self The Character can cause any robes they are wearing to permanently or temporarily flow as if they are weightless. As soon as the cloth leaves their body, it ceases this function.
Ritualist Shine Ritualist Power Emote Distance The Character can cause any armor on themselves or others within Emote Distance to appear as if it is pristine, polished and extremely clean with a clear reflective quality. This has no functional purpose, and is purely for the purpose of appearing pretty.
Ritualist Spotlight Ritualist Power Emote Distance The Character can either on themselves or someone pointed at cause a bright ray of light to erupt from clouds either at night from the moon or during the day from the sun, to illuminate a person specifically through celestial light. This does not affect that person or cast away darkness, it just makes them easier to spot in a crowd, but does not move with the person.