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! Ability Name 
! Ability Type
! Ability Range
! Ability Description
|- style="background-color:#efdfa7; text-align:left; font-weight:normal"
| World Shift I
| Control Power
| Self
| Grants the User World Shift I
|-
| style="background-color:#efdfa7;" | Peace Reign I
| Control Power
| Event Venue
| Grants the User Peace Reign I
|-
| style="background-color:#efdfa7;" | Exorcism I
| Control Power
| Emote Distance
| Grants the User Exorcism I
|-
|}




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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0; width: 10%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0; "
! Ability Name   
! Ability Name   
! Ability Type
! Ability Type

Revision as of 05:47, 20 March 2021

Ability Name Ability Type Ability Range Ability Description
World Shift I Control Power Self Grants the User World Shift I
Peace Reign I Control Power Event Venue Grants the User Peace Reign I
Exorcism I Control Power Emote Distance Grants the User Exorcism I


Ability Name Ability Type Ability Range Ability Description
World Shift I Control Power Self Grants the User World Shift I
Peace Reign I Control Power Event Venue Grants the User Peace Reign I
Exorcism I Control Power Emote Distance Grants the User Exorcism I
Ability Name Ability Type Ability Range Ability Description
Martyr's Light I Faith Power Emote Distance Grants the User Martyr's Light I
Lady's Benedict I Faith Power Self Grants the User Lady's Benedict I
Exorcism I Control Power Emote Distance Grants the User Exorcism I


Ability Name Ability Type Ability Range Ability Description
Element Control I Magic Spell Self Grants the User Element Control I
Element Control II Magic Spell Emote Distance Grants the User Element Control II
Element Control III Magic Spell Emote Distance Grants the User Element Control III
Element Control IV Magic Spell Direct Touch Grants the User Element Control IV


Ability Name Ability Type Ability Range Ability Description
Light Mend III Magic Spell Self Grants the User Light Mend III
Magic Sight II Toggle Passive Self Grants the User Magic Sight II
Primal Divination I Primal Power Self Grants the User Primal Divination I
Ability Name Ability Type Ability Range Ability Description
Servile Collar I Control Power Direct Touch Grants the User Servile Collar I
Shrewd Insight I Control Power Emote Distance Grants the User


Ability Name Ability Type Ability Range Ability Description
Inth Gift I Control Power Emote Distance Grants the User Inth Gift I
Inth Gift II Control Power Direct Touch Grants the User Inth Gift II
Inth Gift III Constant Passive Self Grants the User Inth Gift III


Ability Name Ability Type Ability Range Ability Description
Keen Mind I Trigger Passive Emote Distance Grants the User Keen Mind I
Empath Sense V Constant Passive Emote Distance Grants the User Empath Sense V
Inth Gift III Constant Passive Self Grants the User Inth Gift III


Ability Name Ability Type Ability Range Ability Description
Order Brand I Object Enchant Self Grants the User Order Brand I
Arcane Mastery I Magic Spell Emote Distance Grants the User Arcane Mastery I
Casting Light I Magic Spell Emote Distance Grants the User Casting Light I


Ability Name Ability Type Ability Range Ability Description
Body Morph I Toggle Passive Self Grants the User Body Morph I
Super Self I Mythic Shift Self Grants the User Super Self I
Dueling Brand I Object Enchant Self Grants the User Dueling Brand I


Proficiencies Effects
Drawing Art or Painting Art All Ritualists of all Religions can apply faux-movement effects to these objects, they are not real moving effects in the sense that scenes come alive, but objects within the scene may show some stationary movement, such as an unmoving maiden whose hair gently waves in the wind, a standing candle’s flame flickering, churning clouds, and reflective water ripples. Additionally, any object made from these proficiencies may also be given a slight glowing effect of any color.
Sculpting Art, Pottery Art, Wooden Art, Glass Art All Ritualists of all Religions can also apply Holy Scriptures I to objects made from these Proficiencies. Additionally, any object made from these proficiencies may also be given a slight glowing effect of any color.
Needlework Art, Fabric Art, Leatherwork Art, Fineweave Art All Ritualists of all Religions can also apply Holy Scriptures I to objects made from these Proficiencies. Additionally, any object made from these proficiencies may also be given a slight glowing effect of any color.
Musical Skill Category Any performance from a Ritualist, or a Ritualist accompanying another performance by other character(s), may include some aesthetic sounds from the religion of the Ritualist. For example, a Unionist Ritualist may accompany vocals with monastic choir chanting, a Draoidh Feya may accompany a harp player with the musical giggles and song of fairies, and a Ritualist of the Bleeding Crown may accompany a piano play with the wailing of damned souls in the abyss.
Metallurgy, Finecraft Science Ritualists may apply a Religion-specific effect to any object made from these Proficiencies. A list of Religions follows with specific effects:
* Draoidh Feya Ritualists cause these objects to sound like a portal to one of the Five Realms, when held close to the ear, with all sounds heard there-in.
* Unionism Ritualists cause these objects to glow in golden light, with visual non-physical trails of golden light following the object as it moves.
* Old Gods / Ailor Pagan Ritualists can cause the non-physical image of an ancestor to appear when using these items, aiding the user spiritually in using them.
* Shambala Ritualists can cause these objects to appear to have been made out of solid light of any color instead of actual metal, with a glow.
* Nesrassian Ritualists can cause these objects to appear to have tendrils/scale and/or any number of snake eyes, instead of actual metal.
* Djjwa Ifirti Ritualists can cause these objects to appear to have been made out of paper instead of actual metal, with trails of book pages following their movement.
* Faith of Estel / Cult of Order Ritualists can cause these objects to appear to have been made out of symmetrical crystals instead of actual metal.
* Call of Vakgar and Makosh Ritualists can cause these objects to appear to have been made out of hunting trophies instead of actual metal.
* Ordial Cultists can etch Deathspeech runes into these objects, allowing them to turn ethereal green and visibly spectral when being used.