Test: Difference between revisions

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|-
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| style="background-color:#f7f7ba;" | Age Control 1  
| style="background-color:#f7f7ba;" | Age Control 1  
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip: Age Control 1 | The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Spirit Familiar 2
| style="background-color:#f7f7ba;" | Spirit Familiar 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Spirit Familiar 2 | The user must choose an animal from the Animals Page (barring Magus or Dragon species). This choice is permanent, and must be mentioned on the Character Application. The familiar cannot inflict harm, be permanently harmed, or interfere with combat in any manner. If killed, the familiar will disappear in a puff of white smoke, and reappear next to the User instantly. The familiar can never fully replace the sight or hearing of the User to its prior state, and will only supplement it enough to allow the User to return to base functioning, not adequate use in combat or scenarios that require quick reaction time. Regardless of whether or not the User has lost their voice, they can choose to speak through their Familiar at any point, but cannot speak at the same time the familiar is speaking. The Familiar can be unsummoned or re-summoned via a ten-second ritual.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Element Control 2
| style="background-color:#f7f7ba;" | Element Control 2
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Element Control 2 | The user gains a number of utility functions. They may use localized gusts of wind to push people (though never so far to Knockback them or Knock them over) or prank their clothing or hair. They may have plants, twigs and flowers growing from their body or clothing (though never so far to look like a Yanar). They may move while levitating half a foot off the ground, and become completely immune to any Knockback or Knockover effects from any Ability (though other damage or effects besides those are still applied). None of these smaller functions have Cooldowns.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Empath Sense 1
| style="background-color:#f7f7ba;" | Empath Sense 1
|  
| Trigger Passive
|  
| Direct Touch
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Empath Sense 1 | The Character is able to absorb all of the pain of the Target person and feel it themselves instead, for as long as Direct Touch is maintained. The target whose pain is being absorbed may not be in combat, otherwise this effect does not work. Additionally, the Character becomes immune to passing out from pain or going into shock.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Restoration 1
| style="background-color:#f7f7ba;" | Restoration 1
|  
| Magic Spell
|  
| Direct Touch
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip:   Restoration 1 | The User can restore simple objects and liquids to their most clean and functional state by holding their hand over the object or liquid, causing their hand and the target to glow with faint white light. This Ability does not apply to weapons, armor, or complex machinery (like clockwork) but can be used on any other object to fully repair it and clean it of any grime, dirt, or damage. If used on an object that had writing on it prior (such as a book), the pages will be restored, but any writing will not remain. If used on liquids, the User can cleanse it of any additives or poisons, making it clean and safe for their consumption. This Ability cannot be used on an object larger than 2x2x2 blocks in dimension, or on more than a pitcher’s worth of liquid at the same time.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Home Enchant 1
| style="background-color:#f7f7ba;" | Home Enchant 1
|  
| Region Enchant
|  
| Player Region
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Home Enchant 1 | The user is able to use Home Enchant 1 inside any Player Region such as Rental House Region or Clandestine Base, to rapidly grow plants and flowers inside the boundaries of this base, creating the perfect environment also to grow any plant in any environment within the confines of this place. Additionally, aesthetic sounds of such an environment would follow, for example, many flowers and plants from a savannah would cause cricket sounds to be heard, while jungle trees evoke the songs of paradise birds. Finally, if the door or front gate of such a Region with Home Enchant 1 is knocked down, broken, or burned down, and the user of this Enchant is present, they may instantly regrow the door or gateway with roots and vines, but only once per 24 hours. Only one Region may be Enchanted by the user, and they must be allied or the owner of that Region. In order to represent this Enchant, the region should be filled with lots of plants and flowers.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Magic Sight 2
| style="background-color:#f7f7ba;" | Magic Sight 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Magic Sight 2 | The user is able to summon a Magical lantern or candle in their hand that emanates a warm light in a 10x10 block area around them. Any Ability based Darkness that is cast in a wider area will be Nullified (the Darkness is still there, Magic Sight 2 merely temporarily removes the effect in the radius). Beyond the 10x10 radius however, everything remains in Darkness. Additionally, this Ability gives a few optional aesthetics. Users may passively have glowing eyes (that glow less bright than in Magic Sight 1), have a glimmer, or light sparkle on their skin, have sun-ray like tattoos that light up from the hands to the elbows, a sundisk of light projection behind their head, or glowing luminescent blood.
}}
}}
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! Ability Description
! Ability Description
|-
|-
| style="background-color:#f7f7ba;" | Age Control 1
| style="background-color:#f7f7ba;" | Age Control 1  
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  | The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Spirit Familiar 2
| style="background-color:#f7f7ba;" | Spirit Familiar 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Spirit Familiar 2 | The user must choose an animal from the Animals Page (barring Magus or Dragon species). This choice is permanent, and must be mentioned on the Character Application. The familiar cannot inflict harm, be permanently harmed, or interfere with combat in any manner. If killed, the familiar will disappear in a puff of white smoke, and reappear next to the User instantly. The familiar can never fully replace the sight or hearing of the User to its prior state, and will only supplement it enough to allow the User to return to base functioning, not adequate use in combat or scenarios that require quick reaction time. Regardless of whether or not the User has lost their voice, they can choose to speak through their Familiar at any point, but cannot speak at the same time the familiar is speaking. The Familiar can be unsummoned or re-summoned via a ten-second ritual.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" |  Element Control 2
| style="background-color:#f7f7ba;" |  Element Control 2
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Element Control 2 | The user gains a number of utility functions. They may use localized gusts of wind to push people (though never so far to Knockback them or Knock them over) or prank their clothing or hair. They may have plants, twigs and flowers growing from their body or clothing (though never so far to look like a Yanar). They may move while levitating half a foot off the ground, and become completely immune to any Knockback or Knockover effects from any Ability (though other damage or effects besides those are still applied). None of these smaller functions have Cooldowns.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | World Shift 1
| style="background-color:#f7f7ba;" | World Shift 1
|  
| Control Power
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: World Shift 1 | The user is able to Song-bend any unliving materials (dead wood, stone, metal, glass, bone, etc) into other shapes or a desired shape. This involves the act of singing, and then using one’s hands to bend the material as if it is made of a clay-like substance. This can never result in sharp edges or strong surface that Metallurgy can produce, and is only decorative. Objects cannot decrease or increase in size, and this Ability does not allow the Song-bending of objects that consist of many smaller objects, such as a wall consisting of hundreds of bricks, but does allow the Song-bending of a single wooden pillar in a palisade wall.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" |  Empath Sense 1
| style="background-color:#f7f7ba;" |  Empath Sense 1
|  
| Trigger Passive
|  
| Direct Touch
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Empath Sense 1 | The Character is able to absorb all of the pain of the Target person and feel it themselves instead, for as long as Direct Touch is maintained. The target whose pain is being absorbed may not be in combat, otherwise this effect does not work. Additionally, the Character becomes immune to passing out from pain or going into shock.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Binge Curse 1
| style="background-color:#f7f7ba;" | Binge Curse 1
|  
| Object Curse
|  
| Direct Touch
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Binge Curse 1 | The user can Target Curse any article of food or drink with the Binge Curse 1. Binge Curse 1 requires the user to envisage or recall a memory, which is then inserted into the Object Curse and placed on the object. After this, if the object is drunk or eaten, the person eating or drinking it will experience a vivid hallucination of the person’s memory that was inserted, in complete color and sound, as if they are there themselves, except through the eyes of the user.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Honed Skill 2
| style="background-color:#f7f7ba;" | Honed Skill 2
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Honed Skill 2 | Choose any Hobby Group Proficiency. As long as 5 Proficiency points are invested in this Proficiency, gain another +5 for free. If this Ability were somehow removed from the Character, the Proficiency Point bonus is also removed. This Boost does not break the Proficiency Cap. If the chosen Proficiency is already boosted from any other source, it cannot be boosted by this Ability.
}}
}}
|-
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! Ability Description
! Ability Description
|-
|-
| style="background-color:#f7f7ba;" | Age Control 1
| style="background-color:#f7f7ba;" | Age Control 1  
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  | The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Spirit Familiar 2
| style="background-color:#f7f7ba;" | Spirit Familiar 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Spirit Familiar 2 | The user must choose an animal from the Animals Page (barring Magus or Dragon species). This choice is permanent, and must be mentioned on the Character Application. The familiar cannot inflict harm, be permanently harmed, or interfere with combat in any manner. If killed, the familiar will disappear in a puff of white smoke, and reappear next to the User instantly. The familiar can never fully replace the sight or hearing of the User to its prior state, and will only supplement it enough to allow the User to return to base functioning, not adequate use in combat or scenarios that require quick reaction time. Regardless of whether or not the User has lost their voice, they can choose to speak through their Familiar at any point, but cannot speak at the same time the familiar is speaking. The Familiar can be unsummoned or re-summoned via a ten-second ritual.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Element Control 2
| style="background-color:#f7f7ba;" | Element Control 2
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  | The user gains a number of utility functions. They may use localized gusts of wind to push people (though never so far to Knockback them or Knock them over) or prank their clothing or hair. They may have plants, twigs and flowers growing from their body or clothing (though never so far to look like a Yanar). They may move while levitating half a foot off the ground, and become completely immune to any Knockback or Knockover effects from any Ability (though other damage or effects besides those are still applied). None of these smaller functions have Cooldowns.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Empath Sense 1
| style="background-color:#f7f7ba;" | Empath Sense 1
|  
| Trigger Passive
|  
| Direct Touch
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  | The Character is able to absorb all of the pain of the Target person and feel it themselves instead, for as long as Direct Touch is maintained. The target whose pain is being absorbed may not be in combat, otherwise this effect does not work. Additionally, the Character becomes immune to passing out from pain or going into shock.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Hunt Sense 1
| style="background-color:#f7f7ba;" | Hunt Sense 1
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Hunt Sense 1 | The Character has permanent Night-Vision in dark or night-time locations, thus being able to see through Mundane Darkness, but not Ability based Darkness. Additionally, if the Character has tasted or smelled freshly drawn blood of an individual within the last 30 minutes, are able to track their location wherever they are in Regalia proper. If the target leaves to a Clandestine Base or Noble Estate however, the tracking ends. While tracking, it's not allowed to use fast travel or sprint, the distance must be walked.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Nature Gift 1
| style="background-color:#f7f7ba;" | Nature Gift 1
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Nature Gift 1 | While outside the City, thus nowhere near conventional rental housing, the Character moves “as fast as an Asha” (thus giving the Character Asha Agility). This Ability ceases the moment the Character returns to the urban landscape.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | True Path 1
| style="background-color:#f7f7ba;" | True Path 1
|  
| Toggle Passive
|  
| Travel Length
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  True Path 1 | The user is able to begin a charge or running speed in a particular direction. Once reaching a particular block, they may activate True Path 1 to scatter their body into a large cloud of non-harmful smaller objects, or flora, or critters, and continue traveling in the same direction as they were running. This allows them to continue moving for up to 10 blocks at sprinting speed, allowing them to pass through any hole, crack or opening. This can be to for example, float through a guard formation, a door, a wall of spikes, etc. After traveling 10 blocks, the character re-manifests, this Ability cannot be ended early, unless met with a solid wall without openings. This Ability has a 15 minute cooldown.
}}
}}
|-
|-
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! Ability Description
! Ability Description
|-
|-
| style="background-color:#f7f7ba;" | Age Control 1
| style="background-color:#f7f7ba;" | Age Control 1  
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip: Age Control 1 | The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Spirit Familiar 2
| style="background-color:#f7f7ba;" | Spirit Familiar 2
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Spirit Familiar 2 | The user must choose an animal from the Animals Page (barring Magus or Dragon species). This choice is permanent, and must be mentioned on the Character Application. The familiar cannot inflict harm, be permanently harmed, or interfere with combat in any manner. If killed, the familiar will disappear in a puff of white smoke, and reappear next to the User instantly. The familiar can never fully replace the sight or hearing of the User to its prior state, and will only supplement it enough to allow the User to return to base functioning, not adequate use in combat or scenarios that require quick reaction time. Regardless of whether or not the User has lost their voice, they can choose to speak through their Familiar at any point, but cannot speak at the same time the familiar is speaking. The Familiar can be unsummoned or re-summoned via a ten-second ritual.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Element Control 2
| style="background-color:#f7f7ba;" | Element Control 2
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip: Element Control 2 | The user gains a number of utility functions. They may use localized gusts of wind to push people (though never so far to Knockback them or Knock them over) or prank their clothing or hair. They may have plants, twigs and flowers growing from their body or clothing (though never so far to look like a Yanar). They may move while levitating half a foot off the ground, and become completely immune to any Knockback or Knockover effects from any Ability (though other damage or effects besides those are still applied). None of these smaller functions have Cooldowns.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Empath Sense 6
| style="background-color:#f7f7ba;" | Empath Sense 6
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Empath Sense 6 | If any Abilities are used on the Character that would read their emotional state, the Character becomes immediately aware of who is prying into their mind, as long as they are within Emote Distance. Additionally, any such information retrieval is blocked, thus making the Character’s emotional state unreadable, though the user may toggle this on and off at will. The only Ability this does not work on is Empath Sense 2, which always breaks through Empath Sense 6 and is also immune to its detection mechanism.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Spirit Curse 1
| style="background-color:#f7f7ba;" | Spirit Curse 1
|  
| Target Curse
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Spirit Curse 1 | The user can curse a Target with Spirit Curse 1 only if they have an Ability that manifests a familiar, or some type of non-Player Character pet. Once Cursed, the pet is freed from the Target’s control and goes berserk, attacking the original owner for 30 seconds. While attacked, the Target is unable to flee or use Abilities or dismiss the Familiar, but can still use Mundane Attacks, speak and perceive things around them, albeit while constantly being clawed or bit or stung. After 30 seconds, the Familiar dissipates, and goes on whatever Cooldown is native to that Familiar’s Ability Source as if it was killed.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Vile Vine 1
| style="background-color:#f7f7ba;" | Vile Vine 1
|  
| Target Curse
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Vile Vine 1 | The Character can throw or whip a Vile Vine from their arm or hand at a target once per day, which will wrap around any body part of the Target, and then sink into skin, through clothes and armor. While Vile Vine 1 is active on a person, despite not having any Abilities or Affliction status, the person gives off Aberrant status to any Aberrant Detection mechanisms or Abilities available. This Curse lasts for a week, unless removed with Exorcism 1. Additionally, if Vile Vine 1 is used on non-sentient Plant Matter, it will Void Corrupt the plant and anything within a 5-Block Radius of the initial targeted plant.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Home Enchant 6
| style="background-color:#f7f7ba;" | Home Enchant 6
|  
| Region Enchant
|  
| Player Region
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Home Enchant 6 | The user is able to use Home Enchant 6 inside any Player Region such as Rental House Region or Clandestine Base, to allow any plants to grow within it, but automatically Void-Corrupt them when planted or moved into the Region. Aesthetic sounds and other purely aesthetic effects associated with a Void-Corrupted plant environment would follow. Additionally, Sewer Rats can live in the region and flock to it regardless of where the Region is. Only one Region may be Enchanted by the user, and they must be allied or the owner of that Region. In order to represent this Enchant, the region should be filled with Soul Sand or Soul Soil.
}}
}}
|-
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|-
|-
| style="background-color:#f7f7ba;" | Spirit Familiar 1
| style="background-color:#f7f7ba;" | Spirit Familiar 1
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Spirit Familiar 1 | The user must choose an animal from the Animals Page (barring Magus or Dragon species). This choice is permanent, and must be mentioned on the Character Application. Once chosen, the user may choose to manifest and remove smaller visual and aesthetic changes to their body from the animal chosen, but never so thoroughly that it mimics a Werebeast, Allar, or Asha. Secondly, they may summon a magical looking familiar of the animal chosen that may never be larger than a domestic cat regardless of original size of the animal, but may also be smaller depending on the preference of the user. This familiar can carry a single object on them, but may never enter combat, and is disabled for 1 hour if hit by any Ability or Attack. If a Magical aesthetic is not desired, a Mundane creature can also appear to the Character in their childhood and stay with them, with this Ability applying to them, with all other rules. The Mundane creature gains a lifespan as long as the user.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Empath Sense 1
| style="background-color:#f7f7ba;" | Empath Sense 1
|  
| Trigger Passive
|  
| Direct Touch
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Empath Sense 1 | The Character is able to absorb all of the pain of the Target person and feel it themselves instead, for as long as Direct Touch is maintained. The target whose pain is being absorbed may not be in combat, otherwise this effect does not work. Additionally, the Character becomes immune to passing out from pain or going into shock.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Element Control 2
| style="background-color:#f7f7ba;" | Element Control 2
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Element Control 2 | The user gains a number of utility functions. They may use localized gusts of wind to push people (though never so far to Knockback them or Knock them over) or prank their clothing or hair. They may have plants, twigs and flowers growing from their body or clothing (though never so far to look like a Yanar). They may move while levitating half a foot off the ground, and become completely immune to any Knockback or Knockover effects from any Ability (though other damage or effects besides those are still applied). None of these smaller functions have Cooldowns.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Light Mend 3
| style="background-color:#f7f7ba;" | Light Mend 3
|  
| Magic Spell
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Light Mend 3 | The user feeds and gains strength from sunlight or moonlight. Either moonlight or sunlight are capable of feeding the user much like normal food would, thus making drinking and eating redundant for them (though they still can). Additionally, while standing outside (with no block that interrupts a direct line from the player model to the open sky, including leaf blocks), the Character has +5 Physical Stat, and can choose to absorb strength from the moon or sun and increase Body Shape by one additional step.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Arcane Mastery 1
| style="background-color:#f7f7ba;" | Arcane Mastery 1
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Arcane Mastery 1 | The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.
}}
}}
|-
|-
| style="background-color:#f7f7ba;" | Shrewd Insight 1
| style="background-color:#f7f7ba;" | Shrewd Insight 1
|  
| Control Power
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Shrewd Insight 1 | When conversing with a person, the user can, once a day, detect the true disposition of a person towards them. This may be done either by detecting how much the target likes or dislikes the user, or by more specifically detecting how they perceive the user. This may need to be updated from time to time, as people change their minds about others all the time. A character with at least 10 Proficiency Points in Theatre Arts is immune to this Ability. They simply send back blank results.
}}
}}
|-
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Revision as of 20:51, 4 June 2021

sihai

Ability Name Ability Type Ability Range Ability Description
Moon Transform 1 Constant Passive Self Grants the user Moon Transform 1

Moon Transform 2 Constant Passive Self Grants the user Moon Transform 2

Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5

Sorcery Skill 3 Constant Passive Self Grants the user Sorcery Skill 3

Weapon Song 1 Toggle Passive Emote Distance Grants the user Weapon Song 1

Inth Gift 3 Constant Passive Self Grants the user Inth Gift 3

half sihai

Ability Name Ability Type Ability Range Ability Description
Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5

Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Weapon Song 1 Toggle Passive Emote Distance Grants the user Weapon Song 1

Inth Gift 3 Constant Passive Self Grants the user Inth Gift 3

half dwarf

Ability Name Ability Type Ability Range Ability Description
Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Super Self 3 Mythic Shift Self Grants the user Super Self 3

Home Upgrade 1 Region Enchant Player Region Grants the user Home Upgrade 1

songaskian

Ability Name Ability Type Ability Range Ability Description
Elder Form 1 Toggle Passive Self Grants the user Elder Form 1

Elder Form 2 Toggle Passive Self Grants the user Elder Form 2

Elder Form 3 Toggle Passive Self Grants the user Elder Form 3

Super Self 7 Constant Passive Self Grants the user Super Self 7

Element Control 3 Magic Spell Emote Distance Grants the user Element Control 3

Element Brand 3 Object Enchant Self Grants the user Element Brand 3

Home Enchant 2 Region Enchant Player Region Grants the user Home Enchant 2

Magic Sight 2 Toggle Passive Self Grants the user Magic Sight 2

half altalar

Ability Name Ability Type Ability Range Ability Description
Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Sorcery Skill 1 Constant Passive Self Grants the user Sorcery Skill 1

Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Age Control 1 Toggle Passive Self Grants the user Age Control 1

Home Enchant 4 Region Enchant Player Region Grants the user Home Enchant 4

avanthar

Ability Name Ability Type Ability Range Ability Description
Genos Master 1 Mythic Shift Self Grants the user Genos Master 1

Mutation Manifest 1 Toggle Passive Self Grants the user Mutation Manifest 1

Mind Wall 1 Toggle Passive Self Grants the user Mind Wall 1

Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Body Morph 1 Toggle Passive Self Grants the user Body Morph 1

Great Force 1 Constant Passive Self Grants the user Great Force 1

Keen Mind 2 Trigger Passive Emote Distance Grants the user Keen Mind 2

aiel cielothar

Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user Age Control 1

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Restoration 1 Magic Spell Direct Touch Grants the user Restoration 1

Home Enchant 1 Region Enchant Player Region Grants the user Home Enchant 1

Magic Sight 2 Toggle Passive Self Grants the user Magic Sight 2



joiel cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

World Shift 1 Control Power Self Grants the user World Shift 1

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Binge Curse 1 Object Curse Direct Touch Grants the user Binge Curse 1

Honed Skill 2 Constant Passive Self Grants the user Honed Skill 2

suriell cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user

Empath Sense 1 Trigger Passive Direct Touch Grants the user

Hunt Sense 1 Toggle Passive Self Grants the user Hunt Sense 1

Nature Gift 1 Constant Passive Self Grants the user Nature Gift 1

True Path 1 Toggle Passive Travel Length Grants the user True Path 1

exeiyya cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user Age Control 1

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

Empath Sense 6 Toggle Passive Self Grants the user Empath Sense 6

Spirit Curse 1 Target Curse Emote Distance Grants the user Spirit Curse 1

Vile Vine 1 Target Curse Emote Distance Grants the user Vile Vine 1

Home Enchant 6 Region Enchant Player Region Grants the user Home Enchant 6

Hyliel (half cielothar)


Ability Name Ability Type Ability Range Ability Description
Spirit Familiar 1 Toggle Passive Self Grants the user Spirit Familiar 1

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

Light Mend 3 Magic Spell Self Grants the user Light Mend 3

Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Shrewd Insight 1 Control Power Emote Distance Grants the user Shrewd Insight 1

Isldar

moon vault

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Exorcism 4 Grants the user
Magic Sight 2 Grants the user
Power Curse 3 Grants the user

crystal spire

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Exorcism 4 Grants the user
Power Howl 1 Grants the user
Memory Sense 2 Grants the user

voltalar

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Frisit Gift 3 Grants the user
Exorcism 4 Grants the user

shiva cavern

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Super Self 6 Grants the user
Frisit Gift 1 Grants the user
Frisit Gift 2 Grants the user
Exorcism 4 Grants the user
Element Control 6 Grants the user
Summon Wall 1 Grants the user


half isldar

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Grants the user
Age Control 1 Grants the user
Empath Sense 5 Grants the user
Element Brand 1 Grants the user
Element Control 1 Grants the user

kathar

common kit

Ability Name Ability Type Ability Range Ability Description
Kathar Binding 1 Grants the user
Kathar Binding 2 Grants the user
Arken Sense 1 Grants the user
Arcane Mastery 1 Grants the user

ability pool

Ability Name Ability Type Ability Range Ability Description
Age Control 1 Grants the user
Body Scripture 1 Grants the user
Empath Sense 1 Grants the user
Skin Purge 1 Grants the user
Emotion Sense 1 Grants the user
World Shift 1 Grants the user
Flux Shift 6 Grants the user
Home Enchant 6 Grants the user
Power Curse 2 Grants the user
Spirit Curse 1 Grants the user
Vile Vine 1 Grants the user
Mutation Manifest 1 Grants the user

saivalathar

Ability Name Ability Type Ability Range Ability Description
Disguised Form 1 Grants the user
Super Self 2 Grants the user

zolathar

Ability Name Ability Type Ability Range Ability Description
Void Storage 1 Grants the user
Flux Shift 6 Grants the user


shenathar

Ability Name Ability Type Ability Range Ability Description
Body Claws 1 Grants the user
Power Curse 2 Grants the user


oscithar

Ability Name Ability Type Ability Range Ability Description
Servile Collar 1 Grants the user
Exist Counter 1 Grants the user


bakrathar

Ability Name Ability Type Ability Range Ability Description
Pure Body 1 Grants the user
Exist Counter 2 Grants the user


wolathar

Ability Name Ability Type Ability Range Ability Description
Hunt Sense 1 Grants the user
Rogue Gift 4 Grants the user

wylathar

Ability Name Ability Type Ability Range Ability Description
Sorcery Skill 1 Grants the user
Nature Gift 1 Grants the user

solstithar

Ability Name Ability Type Ability Range Ability Description
Peace Reign 2 Grants the user
Shrewd Insight 1 Grants the user

Yanar

Ability Name Ability Type Ability Range Ability Description
Sorcery Skill 1 Grants the user
World Shift 1 Grants the user
Flux Shift 5 Grants the user
Yanar Biology 1 Grants the user
Yanar Biology 2 Grants the user
Yanar Biology 3 Grants the user
Home Enchant 7 Grants the user

flor

Ability Name Ability Type Ability Range Ability Description
Light Mend 3 Grants the user
Flux Shift 6 Grants the user

fae

Ability Name Ability Type Ability Range Ability Description
Flux Shift 7 Grants the user
Empath Sense 2 Grants the user

dul

Ability Name Ability Type Ability Range Ability Description
Shrewd Insight 1 Grants the user
Yanar Biology 4 Grants the user


maraya

c6faf9

el-maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Grants the user
Home Enchant 3 Grants the user
Meraic Will 1 Grants the user
Meraic Will 2 Grants the user
Body Tether 1 Grants the user
Mind Shield 1 Grants the user
Element Control 6 Grants the user

ka maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Grants the user
Home Enchant 3 Grants the user
Meraic Will 1 Grants the user
Meraic Will 3 Grants the user
Empath Sense 5 Grants the user
Element Control 1 Grants the user
Empath Sense 5 Grants the user

haat maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Grants the user
Home Enchant 3 Grants the user
Meraic Will 1 Grants the user
Meraic Will 2 Grants the user
Magic Sight 3 Grants the user
Wall Climb 4 Grants the user
Body Claws 2 Grants the user
Darkness 3 Grants the user

asha

Ability Name Ability Type Ability Range Ability Description
Pure Body 1 Grants the user
Body Claws 1 Grants the user
Body Tail 1 Grants the user
Asha Agility 1 Grants the user
Living Metal 1 Grants the user
Living Metal 2 Grants the user
Living Metal 3 Grants the user
Living Metal 4 Grants the user