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==maraya==
==maraya==
c6faf9
 


el-maraya
el-maraya
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|-
|-
| style="background-color:#c6faf9;" | Keen Mind 1
| style="background-color:#c6faf9;" | Keen Mind 1
|  
| Trigger Passive
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Keen Mind 1 | Whenever any Control Power is used on the user that has some sort of Emotion, Feelings, Opinion or Perception reading element, the user immediately becomes aware that their mind is being prodded, and can send back whatever signal they want, thus effectively faking any attempt to read them and manipulate the person trying to read them on top.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Home Enchant 3
| style="background-color:#c6faf9;" | Home Enchant 3
|  
| Region Enchant
|  
| Player Region
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Home Enchant 3 | The user is able to Home Enchant 3 inside any Player Region such as Rental House Region or Clandestine Base, adding certain effects to certain Proficiencies used by the user inside the Region (and only the user). While inside the region where this Enchant is active, the user gains +5 Proficiency Points for the use of any Musical Skill, Visual Art, Craft Art, Household Art, or Culinary Art Proficiencies actively being used. Additionally, various items in the household will proceed to come alive, and visualize this effect by assisting the user, for example potted plants might aid in seasoning a stew, while flying books might blow extra air into a glass-blower to aid with crafting. If however the user is doing one of these activities together with 1 other person, that person is also aided, and gains the same boost. No visualization is needed for this Enchant, but the user may only have one active at any given time.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Meraic Will 1
| style="background-color:#c6faf9;" | Meraic Will 1
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Meraic Will 1 | The user is capable of using crystal magic to change the color of their skin and hair within the racial palette of their race. They can change it instantaneously and independently, but cannot ever be used to change their eye color.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Meraic Will 2
| style="background-color:#c6faf9;" | Meraic Will 2
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Meraic Will 2 | The user's hair is lustrous, long, and capable of being maneuvered at the will of the wearer to perform minor tasks. The hair can pick up objects no heavier than five pounds, and will be formed into two “limbs” when in this utility state. However, when the user wishes, they can engage an alteration that will split their hair into eight limbs that will harden into a leather-like consistency resistant to easy cutting. In this state, the hair can support a user’s weight to drag them along the ground and can perform up to eight minor aesthetic tasks.
 
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Body Tether 1
| style="background-color:#c6faf9;" | Body Tether 1
|  
| Immobile Channel
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Body Tether 1 | The Character can target another Character they can clearly see within Emote Distance, and attach a ghostly Tether to them. While tethered, the Target cannot leave Emote Distance, but can move freely anywhere within that range. If the Character channeling is attacked, this Ability ends. A Character can only be affected by this Body Tether 1 once every Hour. Body Tether 1 can only be cast once within Emote Distance per 30 minutes.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Mind Shield 1
| style="background-color:#c6faf9;" | Mind Shield 1
|  
| Control Power
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Mind Shield 1 | The user is able to enchant any piece of jewelry with the Mind Shield 1 Enchant which only works if worn by the user. If the wearer is being targeted by any Target Illusion Ability or Object Illusion, the jewelry starts loudly ringing, while also making the user immune to the Illusion for 10 minutes, after which the jewelry must recharge for 12 hours before it can work again. It is important to note that the Illusion itself is not Countered or Cancelled, it is only made unperceivable by the user, meaning if the Illusion lasts longer than 10 minutes, it will start affecting them.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Element Control 6
| style="background-color:#c6faf9;" | Element Control 6
|  
| Magic Spell
|  
| Direct Touch
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Element Control 6 | The user can enchant any person’s outfit (not armor) with the Element Control 6 Enchant that lasts for up to an hour. When cast on an outfit, this counts as an Enchant on the outfit. While enchanted, the clothing may manifest any elemental aesthetic including but not limited to: frayed singing edges, sashes made of watery silk, frost crystalline formations in cotton, magmous seams or gently flickering static, or any combination and frequency of these and more. All these visual changes are merely aesthetic though and add no functions. Additionally, while their clothes have this Enchant on them, they will gently float and never fall at terminal velocity while moving downwards, thus never falling to their death. The user may Enchant up to 10 outfits per day, but removal of even a single piece of clothing after the Enchant is made will break the Enchant. If the Enchant is used on the user’s own clothing, it instead lasts for 24 hours, instead of 1 hour, but they can also end it prematurely.
}}
}}
|-
|-
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|-
|-
| style="background-color:#c6faf9;" | Keen Mind 1
| style="background-color:#c6faf9;" | Keen Mind 1
|  
| Trigger Passive
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Keen Mind 1 | Whenever any Control Power is used on the user that has some sort of Emotion, Feelings, Opinion or Perception reading element, the user immediately becomes aware that their mind is being prodded, and can send back whatever signal they want, thus effectively faking any attempt to read them and manipulate the person trying to read them on top.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Home Enchant 3
| style="background-color:#c6faf9;" | Home Enchant 3
|  
| Region Enchant
|  
| Player Region
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Home Enchant 3 | The user is able to Home Enchant 3 inside any Player Region such as Rental House Region or Clandestine Base, adding certain effects to certain Proficiencies used by the user inside the Region (and only the user). While inside the region where this Enchant is active, the user gains +5 Proficiency Points for the use of any Musical Skill, Visual Art, Craft Art, Household Art, or Culinary Art Proficiencies actively being used. Additionally, various items in the household will proceed to come alive, and visualize this effect by assisting the user, for example potted plants might aid in seasoning a stew, while flying books might blow extra air into a glass-blower to aid with crafting. If however the user is doing one of these activities together with 1 other person, that person is also aided, and gains the same boost. No visualization is needed for this Enchant, but the user may only have one active at any given time.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Meraic Will 1
| style="background-color:#c6faf9;" | Meraic Will 1
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip: Meraic Will 1 | The user is capable of using crystal magic to change the color of their skin and hair within the racial palette of their race. They can change it instantaneously and independently, but cannot ever be used to change their eye color.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Meraic Will 3
| style="background-color:#c6faf9;" | Meraic Will 3
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Meraic Will 3 | The user is capable of summoning a Remnant Crystal, which is a solid grey pentagonal prism crystal with Meraic text written within it. When squeezed in one hand and peered through, the user can read and understand any Language that is written in text form in front of them. This does not work for any code-speech or ciphers. This Crystal can be summoned or unsummoned at will, and cannot be handed off to others.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Empath Sense 5
| style="background-color:#c6faf9;" | Empath Sense 5
|  
| Constant Passive
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Empath Sense 5 | While in any area that major events took place in the past or repeated emotions were felt, for example battle-fields, graveyards, burial sites, hospitals, celebration halls, throne rooms, etc, the Character is able to detect the lingering emotions that were felt in these areas. They are not strong enough to affect the Character’s own psyche, they are just able to feel the lingering emotions of centuries past. This is only felt in areas where lots of people come together to do a similar thing, or hundreds of people felt a similar thing at the same time.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Element Control 1
| style="background-color:#c6faf9;" | Element Control 1
|  
| Magic Spell
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Element Control 1 | The user gains a number of utility functions. They may remove all water from their clothing and themselves, instantly drying them. They may walk on water as if it is merely the road. They may also use the Water as a trampoline, allowing them to jump 6 blocks high while standing on the water. They may also super-cool any lukewarm or warmed up drink and become immune to the slowing (but not rooting) effects of any Ability that uses frost, snow or ice to slow down movement. None of these smaller functions have Cooldowns.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Empath Sense 5
| style="background-color:#c6faf9;" | Empath Sense 5
|  
| Constant Passive
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Empath Sense 5 | While in any area that major events took place in the past or repeated emotions were felt, for example battle-fields, graveyards, burial sites, hospitals, celebration halls, throne rooms, etc, the Character is able to detect the lingering emotions that were felt in these areas. They are not strong enough to affect the Character’s own psyche, they are just able to feel the lingering emotions of centuries past. This is only felt in areas where lots of people come together to do a similar thing, or hundreds of people felt a similar thing at the same time.
}}
}}
|-
|-
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|-
|-
| style="background-color:#c6faf9;" | Keen Mind 1
| style="background-color:#c6faf9;" | Keen Mind 1
|  
| Trigger Passive
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Keen Mind 1 | Whenever any Control Power is used on the user that has some sort of Emotion, Feelings, Opinion or Perception reading element, the user immediately becomes aware that their mind is being prodded, and can send back whatever signal they want, thus effectively faking any attempt to read them and manipulate the person trying to read them on top.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Home Enchant 3
| style="background-color:#c6faf9;" | Home Enchant 3
|  
| Region Enchant
|  
| Player Region
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Home Enchant 3 | The user is able to Home Enchant 3 inside any Player Region such as Rental House Region or Clandestine Base, adding certain effects to certain Proficiencies used by the user inside the Region (and only the user). While inside the region where this Enchant is active, the user gains +5 Proficiency Points for the use of any Musical Skill, Visual Art, Craft Art, Household Art, or Culinary Art Proficiencies actively being used. Additionally, various items in the household will proceed to come alive, and visualize this effect by assisting the user, for example potted plants might aid in seasoning a stew, while flying books might blow extra air into a glass-blower to aid with crafting. If however the user is doing one of these activities together with 1 other person, that person is also aided, and gains the same boost. No visualization is needed for this Enchant, but the user may only have one active at any given time.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Meraic Will 1
| style="background-color:#c6faf9;" | Meraic Will 1
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Meraic Will 1 | The user is capable of using crystal magic to change the color of their skin and hair within the racial palette of their race. They can change it instantaneously and independently, but cannot ever be used to change their eye color.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Meraic Will 2
| style="background-color:#c6faf9;" | Meraic Will 2
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Meraic Will 2 | The user's hair is lustrous, long, and capable of being maneuvered at the will of the wearer to perform minor tasks. The hair can pick up objects no heavier than five pounds, and will be formed into two “limbs” when in this utility state. However, when the user wishes, they can engage an alteration that will split their hair into eight limbs that will harden into a leather-like consistency resistant to easy cutting. In this state, the hair can support a user’s weight to drag them along the ground and can perform up to eight minor aesthetic tasks.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Magic Sight 3
| style="background-color:#c6faf9;" | Magic Sight 3
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Magic Sight 3 | The user is Immune to Ability or Mundane based Darkness (not Blindness) and also has Night Vision, giving them perfect sight at night and in dark places. This Ability can be toggled on and off.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Wall Climb 4
| style="background-color:#c6faf9;" | Wall Climb 4
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Wall Climb 4 | The user can climb up, down, or sideways (but not diagonally) on any vertical surface with walking speed, and hold onto the wall with one hand stopping and resuming at any spot. This Ability does not grant any lethal falling damage mitigation, though it is possible for climbers to jump from a suspended position halfway up the wall. Channel Abilities cannot be utilized while Climbing with Wall Climb 4.
}}
}}
|-
|-
| style="background-color:#c6faf9;" | Body Claws 2
| style="background-color:#c6faf9;" | Body Claws 1
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Body Claws 1 | The Character can retract or manifest sharp claws that ignore any type of armor that is not plate-tier, and can tear up even chainmail and cured leather. These claws utilize Unarmed Proficiency for combat, but cannot be used in conjunction with any Melee or Ranged Weapons, and must be fully retracted to wield them.
}}
}}
|-
|-
|-
|-
| style="background-color:#c6faf9;" | Darkness 3
| style="background-color:#c6faf9;" | Darkness 3
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Darkness 3 | The user can cast this Magic spell at a Target with a projectile that is a guaranteed hit as long as there is line of sight. The Target will sink to their knees into the ground into a 2x2 puddle of Darkness that forms around their feet, and travels with them as they wade around, thus not allowing them to step out of it. The Target can still use their upper body outside of the puddle, however they cannot move faster than a slow walking pace. This Ability starts tapering off after having been in effect for 5 minutes, during which the person can step out of the pond slowly as it stops moving. This Ability can only be used once every 5 minutes, and the same person can only be affected with this Ability (even from different sources) once per hour.
}}
}}
|-
|-

Revision as of 22:47, 4 June 2021

sihai

Ability Name Ability Type Ability Range Ability Description
Moon Transform 1 Constant Passive Self Grants the user Moon Transform 1

Moon Transform 2 Constant Passive Self Grants the user Moon Transform 2

Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5

Sorcery Skill 3 Constant Passive Self Grants the user Sorcery Skill 3

Weapon Song 1 Toggle Passive Emote Distance Grants the user Weapon Song 1

Inth Gift 3 Constant Passive Self Grants the user Inth Gift 3

half sihai

Ability Name Ability Type Ability Range Ability Description
Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5

Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Weapon Song 1 Toggle Passive Emote Distance Grants the user Weapon Song 1

Inth Gift 3 Constant Passive Self Grants the user Inth Gift 3

half dwarf

Ability Name Ability Type Ability Range Ability Description
Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Super Self 3 Mythic Shift Self Grants the user Super Self 3

Home Upgrade 1 Region Enchant Player Region Grants the user Home Upgrade 1

songaskian

Ability Name Ability Type Ability Range Ability Description
Elder Form 1 Toggle Passive Self Grants the user Elder Form 1

Elder Form 2 Toggle Passive Self Grants the user Elder Form 2

Elder Form 3 Toggle Passive Self Grants the user Elder Form 3

Super Self 7 Constant Passive Self Grants the user Super Self 7

Element Control 3 Magic Spell Emote Distance Grants the user Element Control 3

Element Brand 3 Object Enchant Self Grants the user Element Brand 3

Home Enchant 2 Region Enchant Player Region Grants the user Home Enchant 2

Magic Sight 2 Toggle Passive Self Grants the user Magic Sight 2

half altalar

Ability Name Ability Type Ability Range Ability Description
Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Sorcery Skill 1 Constant Passive Self Grants the user Sorcery Skill 1

Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Age Control 1 Toggle Passive Self Grants the user Age Control 1

Home Enchant 4 Region Enchant Player Region Grants the user Home Enchant 4

avanthar

Ability Name Ability Type Ability Range Ability Description
Genos Master 1 Mythic Shift Self Grants the user Genos Master 1

Mutation Manifest 1 Toggle Passive Self Grants the user Mutation Manifest 1

Mind Wall 1 Toggle Passive Self Grants the user Mind Wall 1

Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Body Morph 1 Toggle Passive Self Grants the user Body Morph 1

Great Force 1 Constant Passive Self Grants the user Great Force 1

Keen Mind 2 Trigger Passive Emote Distance Grants the user Keen Mind 2

aiel cielothar

Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user Age Control 1

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Restoration 1 Magic Spell Direct Touch Grants the user Restoration 1

Home Enchant 1 Region Enchant Player Region Grants the user Home Enchant 1

Magic Sight 2 Toggle Passive Self Grants the user Magic Sight 2



joiel cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user Age Control 1

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

World Shift 1 Control Power Self Grants the user World Shift 1

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Binge Curse 1 Object Curse Direct Touch Grants the user Binge Curse 1

Honed Skill 2 Constant Passive Self Grants the user Honed Skill 2

suriell cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user Age Control 1

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Hunt Sense 1 Toggle Passive Self Grants the user Hunt Sense 1

Nature Gift 1 Constant Passive Self Grants the user Nature Gift 1

True Path 1 Toggle Passive Travel Length Grants the user True Path 1

exeiyya cielothar


Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user Age Control 1

Spirit Familiar 2 Toggle Passive Self Grants the user Spirit Familiar 2

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

Empath Sense 6 Toggle Passive Self Grants the user Empath Sense 6

Spirit Curse 1 Target Curse Emote Distance Grants the user Spirit Curse 1

Vile Vine 1 Target Curse Emote Distance Grants the user Vile Vine 1

Home Enchant 6 Region Enchant Player Region Grants the user Home Enchant 6

Hyliel (half cielothar)


Ability Name Ability Type Ability Range Ability Description
Spirit Familiar 1 Toggle Passive Self Grants the user Spirit Familiar 1

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Element Control 2 Magic Spell Emote Distance Grants the user Element Control 2

Light Mend 3 Magic Spell Self Grants the user Light Mend 3

Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Shrewd Insight 1 Control Power Emote Distance Grants the user Shrewd Insight 1

Isldar

moon vault

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Age Control 1 Toggle Passive Self Grants the user Age Control 1

Super Self 6 Constant Passive Self Grants the user Super Self 6

Frisit Gift 1 Constant Passive Self Grants the user Frisit Gift 1

Frisit Gift 2 Constant Passive Self Grants the user Frisit Gift 2

Exorcism 4 Control Power Direct Touch Grants the user Exorcism 4

Magic Sight 2 Toggle Passive Self Grants the user Magic Sight 2

Power Curse 3 Target Curse Emote Distance Grants the user Power Curse 3

crystal spire

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Age Control 1 Toggle Passive Self Grants the user Age Control 1

Super Self 6 Constant Passive Self Grants the user Super Self 6

Frisit Gift 1 Constant Passive Self Grants the user Frisit Gift 1

Frisit Gift 2 Constant Passive Self Grants the user Frisit Gift 2

Exorcism 4 Control Power Direct Touch Grants the user Exorcism 4

Power Howl 1 Trigger Passive Emote Distance Grants the user Power Howl 1

Memory Sense 2 Target Illusion Emote Distance Grants the user Memory Sense 2

voltalar

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Age Control 1 Toggle Passive Self Grants the user Age Control 1

Super Self 6 Constant Passive Self Grants the user Super Self 6

Frisit Gift 1 Constant Passive Self Grants the user Frisit Gift 1

Frisit Gift 2 Constant Passive Self Grants the user Frisit Gift 2

Frisit Gift 3 Mythic Shift Self Grants the user Frisit Gift 3

Exorcism 4 Control Power Direct Touch Grants the user Exorcism 4

shiva cavern

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Age Control 1 Toggle Passive Self Grants the user Age Control 1

Super Self 6 Constant Passive Self Grants the user Super Self 6

Frisit Gift 1 Constant Passive Self Grants the user Frisit Gift 1

Frisit Gift 2 Constant Passive Self Grants the user Frisit Gift 2

Exorcism 4 Control Power Direct Touch Grants the user Exorcism 4

Element Control 6 Magic Spell Direct Touch Grants the user Element Control 6

Summon Wall 1 Linked Channel 5 Block Range Grants the user Summon Wall 1


half isldar

Ability Name Ability Type Ability Range Ability Description
Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Age Control 1 Toggle Passive Self Grants the user Age Control 1

Empath Sense 5 Constant Passive Emote Distance Grants the user Empath Sense 5

Element Brand 1 Object Enchant Self Grants the user Element Brand 1

Element Control 1 Magic Spell Self Grants the user Element Control 1

kathar

common kit

Ability Name Ability Type Ability Range Ability Description
Kathar Binding 1 Constant Passive Emote Distance Grants the user Kathar Binding 1

Kathar Binding 2 Constant Passive Emote Distance Grants the user Kathar Binding 2

Arken Sense 1 Toggle Passive Emote Distance Grants the user Arken Sense 1

Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

ability pool

Ability Name Ability Type Ability Range Ability Description
Age Control 1 Toggle Passive Self Grants the user Age Control 1

Body Scripture 1 Toggle Passive Self Grants the user Body Scripture 1

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Skin Purge 1 Toggle Passive Self Grants the user Skin Purge 1

Emotion Sense 1 Control Power Emote Distance Grants the user Emotion Sense 1

World Shift 1 Control Power Self Grants the user World Shift 1

Flux Shift 6 Mythic Shift Self Grants the user Flux Shift 6

Home Enchant 6 Region Enchant Player Region Grants the user Home Enchant 6

Peace Reign 1 Control Power Event Venune Grants the user Peace Reign 1

Spirit Curse 1 Target Curse Emote Distance Grants the user Spirit Curse 1

Vile Vine 1 Target Curse Emote Distance Grants the user Vile Vine 1

Mutation Manifest 1 Toggle Passive Self Grants the user Mutation Manifest 1

saivalathar

Ability Name Ability Type Ability Range Ability Description
Disguised Form 1 Mythic Shift Self Grants the user Disguised Form 1

Super Self 2 Mythic Shift Self Grants the user Super Self 2

zolathar

Ability Name Ability Type Ability Range Ability Description
Void Storage 1 Void Spell Self Grants the user Void Storage 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5


shenathar

Ability Name Ability Type Ability Range Ability Description
Body Claws 1 Toggle Passive Self Grants the user Body Claws 1

Power Curse 2 Target Curse Emote Distance Grants the user Power Curse 2


oscithar

Ability Name Ability Type Ability Range Ability Description
Servile Collar 1 Control Power Direct Touch Grants the user Servile Collar 1

Exist Counter 1 Trigger Passive Emote Distance Grants the user Exist Counter 1


bakrathar

Ability Name Ability Type Ability Range Ability Description
Pure Body 1 Constant Passive Self Grants the user Pure Body 1

Exist Counter 2 Trigger Passive Self Grants the user Exist Counter 2


wolathar

Ability Name Ability Type Ability Range Ability Description
Hunt Sense 1 Toggle Passive Self Grants the user Hunt Sense 1

Rogue Gift 4 Toggle Passive Self Grants the user Rogue Gift 4

wylathar

Ability Name Ability Type Ability Range Ability Description
Sorcery Skill 1 Constant Passive Self Grants the user Sorcery Skill 1

Nature Gift 1 Constant Passive Self Grants the user Nature Gift 1

solstithar

Ability Name Ability Type Ability Range Ability Description
Peace Reign 2 Control Power Event Venue Grants the user Peace Reign 2

Shrewd Insight 1 Control Power Emote Distance Grants the user Shrewd Insight 1

Yanar

Ability Name Ability Type Ability Range Ability Description
Sorcery Skill 1 Constant Passive Self Grants the user Sorcery Skill 1

World Shift 1 Control Power Self Grants the user World Shift 1

Flux Shift 5 Mythic Shift Self Grants the user Flux Shift 5

Yanar Biology 1 Constant Passive Self Grants the user Yanar Biology 1

Yanar Biology 2 Constant Passive Self Grants the user Yanar Biology 2

Yanar Biology 3 Constant Passive Self Grants the user Yanar Biology 3

Home Enchant 7 Region Enchant Player Region Grants the user Home Enchant 7

flor

Ability Name Ability Type Ability Range Ability Description
Light Mend 3 Magic Spell Self Grants the user Light Mend 3

Flux Shift 6 Mythic Shift Self Grants the user Flux Shift 6

fae

Ability Name Ability Type Ability Range Ability Description
Flux Shift 7 Mythic Shift Self Grants the user Flux Shift 7

Empath Sense 2 Trigger Passive Emote Distance Grants the user Empath Sense 2

dul

Ability Name Ability Type Ability Range Ability Description
Shrewd Insight 1 Control Power Emote Distance Grants the user Shrewd Insight 1

Yanar Biology 4 Constant Passive Self Grants the user Yanar Biology 4

maraya

el-maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Trigger Passive Emote Distance Grants the user Keen Mind 1

Home Enchant 3 Region Enchant Player Region Grants the user Home Enchant 3

Meraic Will 1 Constant Passive Self Grants the user Meraic Will 1

Meraic Will 2 Constant Passive Self Grants the user Meraic Will 2

Body Tether 1 Immobile Channel Emote Distance Grants the user Body Tether 1

Mind Shield 1 Control Power Self Grants the user Mind Shield 1

Element Control 6 Magic Spell Direct Touch Grants the user Element Control 6

ka maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Trigger Passive Emote Distance Grants the user Keen Mind 1

Home Enchant 3 Region Enchant Player Region Grants the user Home Enchant 3

Meraic Will 1 Constant Passive Self Grants the user Meraic Will 1

Meraic Will 3 Constant Passive Self Grants the user Meraic Will 3

Empath Sense 5 Constant Passive Emote Distance Grants the user Empath Sense 5

Element Control 1 Magic Spell Self Grants the user Element Control 1

Empath Sense 5 Constant Passive Emote Distance Grants the user Empath Sense 5

haat maraya

Ability Name Ability Type Ability Range Ability Description
Keen Mind 1 Trigger Passive Emote Distance Grants the user Keen Mind 1

Home Enchant 3 Region Enchant Player Region Grants the user Home Enchant 3

Meraic Will 1 Constant Passive Self Grants the user Meraic Will 1

Meraic Will 2 Constant Passive Self Grants the user Meraic Will 2

Magic Sight 3 Toggle Passive Self Grants the user Magic Sight 3

Wall Climb 4 Toggle Passive Self Grants the user Wall Climb 4

Body Claws 1 Toggle Passive Self Grants the user Body Claws 1

Darkness 3 Magic Spell Emote Distance Grants the user Darkness 3

asha

Ability Name Ability Type Ability Range Ability Description
Pure Body 1 Grants the user
Body Claws 1 Grants the user
Body Tail 1 Grants the user
Asha Agility 1 Grants the user
Living Metal 1 Grants the user
Living Metal 2 Grants the user
Living Metal 3 Grants the user
Living Metal 4 Grants the user