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common kit | |||
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! Ability Description | ! Ability Description | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | World Shift 1 | ||
| | | Control Power | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: World Shift 1 | The user is able to Song-bend any unliving materials (dead wood, stone, metal, glass, bone, etc) into other shapes or a desired shape. This involves the act of singing, and then using one’s hands to bend the material as if it is made of a clay-like substance. This can never result in sharp edges or strong surface that Metallurgy can produce, and is only decorative. Objects cannot decrease or increase in size, and this Ability does not allow the Song-bending of objects that consist of many smaller objects, such as a wall consisting of hundreds of bricks, but does allow the Song-bending of a single wooden pillar in a palisade wall. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Afflicted Life 1 | ||
| | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Sacrifice Feeding 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Sacrifice Feeding 1 | As a Cahal, the Character must feed themselves with ritual sacrifices or activities. The Ritual differs depending if the Cahal is more Animal-like, more Plant-like, or more Statue-like. If Animal-like, the Cahal has a deep urge to hunt on a near daily basis, and their ritual sacrifice is hunting an animal and then offering part of it up by ritual burning and eating the rest, which sates their hunger. If Plant-like, the Cahal has a deep urge to spread nature, and their ritual sacrifice is spreading seeds or removing brickwork and letting grass overgrow an area. If Statue-like, the Cahal has an obsession with creating likenesses of things (people or animals or gods) in statuesque form, whether it be wood-carving, stone-cutting or clay-moulding, their ritual sacrifice is the completion of a statue or smaller statuette and putting it up as an offering somewhere with incense. | ||
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}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Sacrifice Curse 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Sacrifice Curse 1 | Firstly, the Character can still consume food and drinks, but becomes revolted by the taste of greenery, vegetables, and herbs unless they know for certain it was sustainably harvested with respect for nature (except enchanted food made by Food Enchantments). Secondly, The Cahal can reproduce with non-Cahal and Cahal alike, however the child will always result in a Cahal Brood of their Bloodline. Thirdly, if the Cahal does not use Sacrifice Feeding 1 within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Blood Eyes 4 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Blood Eyes 4 | The Character has normal eyes, though their eye-sockets are somewhat darkened. When using any Ability from their Bloodline Ability Kit or Cahal Base Kit, their irises become solid icy-blue and glowing, with a small black pupil. This overrules any other Mutations or effects. If the Player wants the Cahal’s eyes to be solid icy-blue and glowing at all times, this is possible. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:#F3BCBB;" | Blood Eyes 5 | |||
| style="background-color:# | |||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Blood Eyes 5 | The Character permanently has darkened eye-sockets, and irises that are solid icy-blue and glowing, with a small black pupil. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes 5. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Cahalic Form 1 | ||
| | | Full Shift | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Cahalic Form 1 | The Character is able to Mythic Shift into their Cahalic Form. While in Cahalic Form, the Character has access to all Abilities from the Abilities from their Bloodline Ability Kit. Shifting in and out of Cahalic Form is instant, cannot be Cancelled or Countered, and the player may design the Cahalic Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Cahalic Form. This Ability has no Cooldown. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Cahalic Form 2 | ||
| | | Full Shift | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Cahalic Form 2 | This Ability grants the exact same functions as Cahalic Form 1, thus allowing the Character to transform into a Cahalic Form, additionally, the Character is also able to use all of their Abilities from their Bloodline Ability Kit while outside of Cahalic Form, which is not possible for Vampiric Form 1. This Ability has no Cooldown. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Cursed Soul 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Cursed Soul 1 | While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Manifest. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again. | ||
}} | }} | ||
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|} | |} | ||
ursarr | |||
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! Ability Description | ! Ability Description | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Wall Climb 2 | ||
| Toggle Passive | | Toggle Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Wall Climb 2 | The user can climb up or down any vertical surface with walking speed, and hold onto the wall with one hand stopping and resuming at any spot. The movement can only be directly up or down, not diagonal or sideways. This Ability includes a falling-damage mitigation, meaning that regardless of height, the character does not receive falling damage, and can jump from a suspended position halfway up the wall. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Super Self 2 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Super Self 2| The user can use Super Self 2 to instantly shift or move their feet or legs or ankles by either contorting, phasing, ghosting or re-shaping in such a way that any Rooting, Trapping or Snaring that is applied on them is instantly cancelled the moment it hits (all other effects of those Abilities or Mundane Techniques still apply). This Ability does not affect Abilities that apply Disabling effects to specific limbs or Paralysis. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Gate Smash 1 | ||
| Trigger Passive | | Trigger Passive | ||
| Direct Touch | | Direct Touch | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Gate Smash 1 | The Character can muster all their strength and smash through a metal or wooden gate or door that is locked or barred. This Ability does also work on cell gates in the Regalian Prison. This Ability can be used once per day. And produces a lot of noise, thus requiring the actual Ability usage to be done in announce emote (+h). Because of the size and bulkiness of the Character however, they are also permanently incapable of dodging or side-stepping any Mundane or Ability based Projectile attacks. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Super Self 6 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Super Self 6 | The Character is immune to hypothermia and cold temperatures, and is completely unaffected by any naturally occurring or Ability based Ice, snow, or frost on themselves or on the ground. Additionally, the user is immune to Element Brand 1. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Armor Rend 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | The user can extend claws on their hands that, while used in Unarmed Combat Proficiency, ignore Mundane Armor and can even shred through Plate or Half-Plate Armor as if it was cloth (though it does not affect Artifacts). If used on Magical Armor, any hitpoint-based durability applies, otherwise it causes the same effect. These claws can also be used to aesthetically rip through things like wood or cloth or slice into stone. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Light Mend 3 | ||
| Magic Spell | | Magic Spell | ||
| Self | | Self | ||
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}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Bunker Down 1 | ||
| Toggle Passive | | Toggle Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Bunker Down 1 | If wielding a shield, the Character can choose to “Bunker down”, requiring them in a kneeling position with a shield down in front of them (using a shield if mundane, if not mundane, a shield is not be required). While this stance is upheld, they become immune to any Mundane or Ability based harm effects from a 180 degree angle in front of them (Ability based effects besides damage still apply). There is enough room behind the user for 1 additional person to gain the benefit, with the user counting as an Obstacle. The user of this Ability cannot do anything but talk while bunkering down (they cannot even see past their shield), but the person behind them (if there is one) can move and use Abilities, Weapons, or Items. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Super Self 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Super Self 1 | Upon being physically harmed by any Mundane Attack or Ability, or upon hitting another person with any of these, the Character triggers a battle-state. When battle-state is activated, anyone within 2 blocks of the person is knocked over, while the person’s appearance may change with a wide variety of non-identity altering aesthetics including but not limited to: steaming skin, flaming eyes, electrified hair, increased vascularity, darkening of the eyes and sockets, shreddings skin, colored glow, and other visuals of rage and battle. While Super Self is active, the Character gains +5 Physical Stat. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Armor Flux 1 | ||
| Trigger Passive | | Trigger Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Armor Flux 1 | The user has a constant proportional Armor effect. This proportional armor inverts the amount of armor worn by the individual and optimizes mobility and agility. Simpler put, the less armor the user is wearing, the stronger their skin and body becomes. Wearing only a set of pants and shirt is the equivalent of their skin being as strong as Plate Armor, where-as wearing a set of actual Plate-armor causes the body to be as strong as if they were only wearing a set of pants and shirt (though they are of course still wearing armor). The protection effect is only skin deep, and blunt force trauma still translates like normal, as well as Artifacts of any make. | ||
}} | }} | ||
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|} | |} | ||
uthurenn | |||
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! Ability Description | ! Ability Description | ||
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| style="background-color:# | | style="background-color:#F3BCBB;" | Hunt Sense 1 | ||
| Toggle Passive | | Toggle Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Hunt Sense 1 | The Character has permanent Night-Vision in dark or night-time locations, thus being able to see through Mundane Darkness, but not Ability based Darkness. Additionally, if the Character has tasted or smelled freshly drawn blood of an individual within the last 30 minutes, are able to track their location wherever they are in Regalia proper. If the target leaves to a Clandestine Base or Noble Estate however, the tracking ends. While tracking, it's not allowed to use fast travel or sprint, the distance must be walked. | ||
}} | }} | ||
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| style="background-color:# | | style="background-color:#F3BCBB;" | Rogue Gift 4 | ||
| Toggle Passive | | Toggle Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Rogue Gift 4 | Items held (like Clockwork or weapons) and stationary items used (like doors and hatches) do not produce any sound when used by the Character, and the character no longer makes noise when attempting to remain silent. Additionally, the character does not produce audible footsteps on any surface. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Light Mend 1 | ||
| Magic Spell | | Magic Spell | ||
| Emote Distance | | Emote Distance | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Light Mend 1 | While within Emote Distance of a target, the user can utilize healing light to heal only the damage from one single (Mundane) attack or harming Ability that was inflicted on the target (or self), as long as the target was harmed by that attack or Ability, or as a direct consequence of that Ability (for example being knocked off a wall by an Ability and breaking an arm). Any additional effects (or non-harm effects like debuffs) are not removed or mitigated. The damage must have been applied in the last 24 hours. This Ability can be used twice per 24 hours. This Ability can be used on self. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:#F3BCBB;" | Empath Sense 1 | |||
| style="background-color:# | |||
| Trigger Passive | | Trigger Passive | ||
| Direct Touch | | Direct Touch | ||
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}} | }} | ||
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| style="background-color:# | | style="background-color:#F3BCBB;" | Empath Sense 2 | ||
| | | Trigger Passive | ||
| Emote Distance | | Emote Distance | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Empath Sense 2 | The Character may blank their own emotional state while focusing on a single person within Emote Distance. As long as focus and a stare is maintained, the Character will duplicate the emotions and feelings of the Target and feel them, themselves. For example, extreme grief or joy, or heartache and melancholy. This does not explain why they feel that way, it simply copies the feeling to the user without altering the feelings of the Target. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:#F3BCBB;" | Power Howl 1 | |||
| style="background-color:# | |||
| Trigger Passive | | Trigger Passive | ||
| Emote Distance | | Emote Distance | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Power Howl 1 | The Character can unleash a blood curling echoing scream that reverberates in Emote Distance. Anyone who is Channelling an Ability or about to Channel has the Channel forcibly interrupted, regardless of what interruption rules this Ability has. If this Channel Ability has a cooldown shorter than 5 minutes, it is set to a 5 minute cooldown. If longer, the Ability’s own cooldown is used. Additionally, anyone within 2 blocks of the user that was mid-swing with an attack, has their attack Staggered, meaning it automatically misses or is interrupted. This Ability has a 30 minute cooldown. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:#F3BCBB;" | Nature Gift 1 | |||
| style="background-color:# | |||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Nature Gift 1 | While outside the City, thus nowhere near conventional rental housing, the Character moves “as fast as an Asha” (thus giving the Character Asha Agility). This Ability ceases the moment the Character returns to the urban landscape. | ||
}} | }} | ||
|- | |- | ||
| | | style="background-color:#F3BCBB;" True Path 1 | | ||
| | |||
| Toggle Passive | | Toggle Passive | ||
| | | Travel Length | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: True Path 1 | The user is able to begin a charge or running speed in a particular direction. Once reaching a particular block, they may activate True Path 1 to scatter their body into a large cloud of non-harmful smaller objects, or flora, or critters, and continue traveling in the same direction as they were running. This allows them to continue moving for up to 10 blocks at sprinting speed, allowing them to pass through any hole, crack or opening. This can be to for example, float through a guard formation, a door, a wall of spikes, etc. After traveling 10 blocks, the character re-manifests, this Ability cannot be ended early, unless met with a solid wall without openings. This Ability has a 15 minute cooldown. | ||
}} | }} | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#F3BCBB;" | Light Mend 3 | ||
| Magic Spell | | Magic Spell | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: Light Mend 3 | The user feeds and gains strength from sunlight or moonlight. Either moonlight or sunlight are capable of feeding the user much like normal food would, thus making drinking and eating redundant for them (though they still can). Additionally, while standing outside (with no block that interrupts a direct line from the player model to the open sky, including leaf blocks), the Character has +5 Physical Stat, and can choose to absorb strength from the moon or sun and increase Body Shape by one additional step. | | Grants the user {{#simple-tooltip: Light Mend 3 | The user feeds and gains strength from sunlight or moonlight. Either moonlight or sunlight are capable of feeding the user much like normal food would, thus making drinking and eating redundant for them (though they still can). Additionally, while standing outside (with no block that interrupts a direct line from the player model to the open sky, including leaf blocks), the Character has +5 Physical Stat, and can choose to absorb strength from the moon or sun and increase Body Shape by one additional step. | ||
}} | }} | ||
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raprann | |||
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! Ability Description | ! Ability Description | ||
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| style="background-color:# | | style="background-color:#F3BCBB;" | Raparr Born 1 | ||
| | | Toggle Passive | ||
| | | Event Venue | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Raparr Born 1 | | ||
This Ability activates only during and at Server-Announced Events (player or Staff hosted, but announced by Staff / recorded on the calendar). While active, all other Cahal (even of other Bloodlines) including the Character themselves have all their Cahalic appearances hidden with an illusion (such as Blood Eyes 4 & 5), and become undetectable by Aberrant or Cahal Detection Mechanisms. The Ability remains active while the Character is at the Event Venue, and up to 5 minutes after final conclusion of the Event. Target Illusion immunity does not grant immunity to this Ability. This Ability can be used once per day | |||
}} | }} | ||
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| style="background-color:# | | style="background-color:#F3BCBB;" | Exist Gift 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Exist Gift 1 | | ||
This Ability allows the user to learn and use Exist based Sorcery & Magic, even if they have an affliction that prevents them from using Sorcery. Additionally, they may choose 1 free Sorcery Spell. If this ability is somehow lost, that Sorcery Ability is also no longer usable and no Proficiency refund is given. If the Character already had Void Sorcery before this Ability was gained, all those Spells are converted into their Exist Essence equivalent (which does not alter their functions, only their aesthetics) | |||
}} | }} | ||
|- | |- | ||
| | | style="background-color:#F3BCBB;" | Cahalic Familiar 1 | ||
| Toggle Passive | |||
| Emote Distance | |||
| Grants the user {{#simple-tooltip: Cahalic Familiar 1 | | |||
The Character has a permanent Cahalic Familiar called the Featherlight, a Falcon with butterfly wings, a stone-like masked falcon face, and a long tail that appears like long peacock feathers that give off light at the ends. The Featherlight is purely aesthetic, as soon as Combat begins, it flies high up in the air and won’t come down until Combat is over. The Featherlight cannot perform any tasks, or leave the user. It can only play with the user or others in Emote Distance, or perch on the user’s shoulder and make aesthetic gestures or noises. The Featherlight can be summoned or un-summoned at will. This Familiar is immune to Spirit Curse 1. | |||
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| Emote Distance | |||
| Grants the user {{#simple-tooltip: | |||
}} | }} | ||
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| style="background-color:# | | style="background-color:#F3BCBB;" | Arcane Mastery 1 | ||
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| Grants the user {{#simple-tooltip: Arcane Mastery 1 | | |||
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| style="background-color:# | | style="background-color:#F3BCBB;" | Casting Light 1 | ||
| | | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Casting Light 1 | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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scorrico | |||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | | ||
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Revision as of 22:02, 18 July 2021
common kit
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
World Shift 1 | Control Power | Self | Grants the user World Shift 1 |
Afflicted Life 1 | Constant Passive | Self | Grants the user Afflicted Life 1 |
Sacrifice Feeding 1 | Constant Passive | Self | Grants the user Sacrifice Feeding 1 |
Sacrifice Curse 1 | Constant Passive | Self | Grants the user Sacrifice Curse 1 |
Blood Eyes 4 | Constant Passive | Self | Grants the user Blood Eyes 4 |
Blood Eyes 5 | Constant Passive | Self | Grants the user Blood Eyes 5 |
Cahalic Form 1 | Full Shift | Self | Grants the user Cahalic Form 1 |
Cahalic Form 2 | Full Shift | Self | Grants the user Cahalic Form 2 |
Cursed Soul 1 | Constant Passive | Self | Grants the user Cursed Soul 1 |
ursarr
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Wall Climb 2 | Toggle Passive | Self | Grants the user Wall Climb 2 |
Super Self 2 | Constant Passive | Self | Grants the user Super Self 2 |
Gate Smash 1 | Trigger Passive | Direct Touch | Grants the user Gate Smash 1 |
Super Self 6 | Constant Passive | Self | Grants the user Super Self 6 |
Armor Rend 1 | Constant Passive | Self | Grants the user |
Light Mend 3 | Magic Spell | Self | Grants the user Light Mend 3 |
Bunker Down 1 | Toggle Passive | Self | Grants the user Bunker Down 1 |
Super Self 1 | Constant Passive | Self | Grants the user Super Self 1 |
Armor Flux 1 | Trigger Passive | Self | Grants the user Armor Flux 1 |
uthurenn
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Hunt Sense 1 | Toggle Passive | Self | Grants the user Hunt Sense 1 |
Rogue Gift 4 | Toggle Passive | Self | Grants the user Rogue Gift 4 |
Light Mend 1 | Magic Spell | Emote Distance | Grants the user Light Mend 1 |
Empath Sense 1 | Trigger Passive | Direct Touch | Grants the user Empath Sense 1 |
Empath Sense 2 | Trigger Passive | Emote Distance | Grants the user Empath Sense 2 |
Power Howl 1 | Trigger Passive | Emote Distance | Grants the user Power Howl 1 |
Nature Gift 1 | Constant Passive | Self | Grants the user Nature Gift 1 |
Toggle Passive | Travel Length | Grants the user True Path 1 | |
Light Mend 3 | Magic Spell | Self | Grants the user Light Mend 3 |
raprann
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Raparr Born 1 | Toggle Passive | Event Venue | Grants the user Raparr Born 1 |
Exist Gift 1 | Constant Passive | Self | Grants the user Exist Gift 1 |
Cahalic Familiar 1 | Toggle Passive | Emote Distance | Grants the user Cahalic Familiar 1 |
Arcane Mastery 1 | Grants the user Arcane Mastery 1 | ||
Casting Light 1 | Grants the user Casting Light 1 | ||
Grants the user | |||
Grants the user | |||
Grants the user |
scorrico
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Grants the user | |||
Grants the user | |||
Grants the user | |||
Grants the user | |||
Grants the user | |||
Grants the user | |||
Grants the user | |||
Grants the user |