Test: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 223: Line 223:
|-
|-
| style="background-color:#F3BCBB;" | Arcane Mastery 1
| style="background-color:#F3BCBB;" | Arcane Mastery 1
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip:  Arcane Mastery 1 |  
| Grants the user {{#simple-tooltip:  Arcane Mastery 1 | The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" | Casting Light 1
| style="background-color:#F3BCBB;" | Casting Light 1
|  
| Magic Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: Casting Light 1 |  
| Grants the user {{#simple-tooltip: Casting Light 1 | This Ability only affects Vampires, Void Mages, Void Sorcerers, Void Silven, and Crimson Witches. The user is able to hold up one hand with the palm facing a person, causing a blinding light and orchestral song to erupt on the Target. This has two effects. Firstly, the Target can only Slow-walk towards the user. They can still run back, or sideways, but moving towards the user becomes a struggle. Secondly, they cannot physically see the user because of the light, thus any Ability that requires line of sight of the Target cannot be used on them. The user also cannot run, but can use their other arm and the rest of their body to do any action, as only the single hand must be upheld. This Ability has no Cooldown, though if knocked out of it by being knocked over, gains a 10 second Cooldown.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | True Path 1
|  
| Toggle Passive
|  
| Travel Length
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  True Path 1 | The user is able to begin a charge or running speed in a particular direction. Once reaching a particular block, they may activate True Path 1 to scatter their body into a large cloud of non-harmful smaller objects, or flora, or critters, and continue traveling in the same direction as they were running. This allows them to continue moving for up to 10 blocks at sprinting speed, allowing them to pass through any hole, crack or opening. This can be to for example, float through a guard formation, a door, a wall of spikes, etc. After traveling 10 blocks, the character re-manifests, this Ability cannot be ended early, unless met with a solid wall without openings. This Ability has a 15 minute cooldown.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Light Mend 2
|  
| Magic Spell
|  
| Direct Touch
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Light Mend 2 | While within Direct Touch, the user can heal wounds on a target through this Magic Spell that counts as a Immobile Channel, using healing light. Surface tissue wounds like cuts and bruises can be fixed within 30 seconds of continued channeling with the target standing still, while deeper cuts and gashes take up to two minutes. Greater wounds like internal damage or severe bleeding require the target to be laying down, with the user healing deeper wounds over the timespan of 15 minutes. This Ability cannot be used on self. Maims classified as Aesthetic maims can be healed with this Ability through the Greater wounds specification. Regular maims such as removed limbs or eyes, maims that detriment a character cannot be recovered through this Ability.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Mind Wall 1
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip: Mind Wall 1 | The Character has Target Illusion immunity, and can perceive that a Target Illusion is being used on them. They may turn on or off this Illusion at will from their perception.
}}
|-
| style="background-color:#F3BCBB;" | Dravinda Gift 2
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip:  Dravinda Gift 2| The user can toggle a state of Void Spell immunity which prevents them from being affected by one of the following categories of abilities: Void Spell, Any Ability gained from Sorcery from a Void Sorcerer. Activating this toggle after an Ability has landed does not remove its effects, only future Abilities. This toggle has no cooldown, and can be toggled indefinitely. This only affects Abilities used by others, not by Abilities cast by themselves on themselves.
}}
}}
|-
|-
Line 262: Line 268:
! Ability Description
! Ability Description
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Wall Climb 4
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Wall Climb 4| The user can climb up, down, or sideways (but not diagonally) on any vertical surface with walking speed, and hold onto the wall with one hand stopping and resuming at any spot. This Ability does not grant any lethal falling damage mitigation, though it is possible for climbers to jump from a suspended position halfway up the wall. Channel Abilities cannot be utilized while Climbing with Wall Climb 4.
}}
|-
| style="background-color:#F3BCBB;" | Omniaware 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Omniaware 1 | The user cannot be taken by surprise from behind, below, the sides, above or from far away. If any (Mundane) attack or harming Ability is used on them, a sixth sense will trigger making them aware of an attack that would otherwise take them by surprise. This does not grant additional dodging or avoiding mechanisms or guarantees, so standard Combat Roleplay Logic must still apply to dictate whether or not the user would be able to fairly block or avoid an incoming attack. This Ability purely gives the knowledge of such an incoming attack.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Illuviation 1
|
| Target Illusion
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Illuviation 1 | This Ability can only be used while outside of combat, the moment the Character is attacked or enters combat, or tries to utilize the illusions in a combat scenario, all Illusions break. This Ability grants the Character far-reaching Illusion capabilities, capable of creating small illusions that are indistinguishable from reality, or large reality-replacing illusions that change the environment the Target is in. Illusions come with sound, smell, taste, sense, sight and hearing, and can even give off warmth or cold to the touch, even if it is not real. The Character can change targets flawlessly, and can also switch from single-Target to group-Target effects, however only a maximum of up to 3 people can be affected at any given time. This Ability does not telegraph, meaning that if the Character is for example a Vampire with Blood Eyes 1, then Blood Eyes 1’s iris color function does not activate on the usage of this Ability. It additionally has no Cooldowns.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Summon Wall 1
|  
| Linked Channel
|  
| 5 Block Range
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Summon Wall 1 | The Character can stand still and Channel for 30 seconds to summon a 2x3 (of either orientation) sized Wall in an unoccupied space within 5 blocks of them made of material determined by the source of this Ability. This Wall can be made in between doorways, or independent of any other structures, but cannot be placed over existing structures or people. Once created, the Character must remain within 5 Blocks of the Wall, or else it will disappear. The Wall can be broken naturally as if it was made of mundane wooden materials through a minute of uninterrupted effort. Once the Wall is created, the Character is no longer considered as Channeling for the purpose of counters. Summon Wall 1 cannot be cast again within Emote Distance of an already existing Summon Wall 1 wall. In order to place a Wall, use an in-game ticket to ask Lore Staff or World Staff for help. The Wall can be made of any legal blocks, with a sign that states “Summon Wall 1.” This Ability can only be used once every 30 minutes.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Parasitic Control 1
|  
| Control Power
|  
| Direct Touch
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Parasitic Control 1 | This Ability allows the user to target a willing or fully-restrained person, and grow a Void-Corrupted plant on their body, establishing complete control over their actions. After Direct Touch, an obvious and visible Plant grows on the Target, forcing them to follow any Verbal Commands the user gives them, which can be multiple commands that persist until removed. If commands conflict, the most recent command will be the one followed. They will also be fiercely defensive of the user of the Ability on them for as long as Control remains, and not engage in any actions that would be detrimental to the user of this Ability. The Target is fully aware while Controlled, and the user can choose to allow them to speak freely or not at will. This Ability can be broken by the user at any time from any distance, and can only be forcibly removed from the target by someone with 10 Medical Arts Surgically, though this process is long and arduous and requires the Target to be fully restrained, as they will fight it. When removed, the Plant turns to ash. While Control Power Immunity blocks this Ability from being used, the user may propose this level of control over the Target, and if the Target consents in Roleplay, then Control Power Immunity no longer applies. After this Ability is broken off, it cannot be re-used within 7 days. A maximum of 3 people can be targeted by this Ability at any time.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Mind Surge 5
|  
| Control Power
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Mind Surge 5 | The user is completely immune to Mind Surge 1, 2, 3, and 4. It also gives them Immunity to Puppet Control 1.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Predator Leap 1
|  
| Exist Spell
|  
| Emote Distance
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Predator Leap 1 | The user can leap from anywhere (also Wall Climb 1-4, even if these Abilities state no other Abilities can be used while suspended), causing them to instantly leap towards their target. This attack is a guaranteed hit, always causing the target to fall on their back to the ground, with the user on top pinning them down with their arms. This does not count as keeping the target restrained, as they can still fight back. This Ability can be used once every 15 minutes
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | True Path 1
|  
| Toggle Passive
|  
| Travel Length
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: True Path 1 | The user is able to begin a charge or running speed in a particular direction. Once reaching a particular block, they may activate True Path 1 to scatter their body into a large cloud of non-harmful smaller objects, or flora, or critters, and continue traveling in the same direction as they were running. This allows them to continue moving for up to 10 blocks at sprinting speed, allowing them to pass through any hole, crack or opening. This can be to for example, float through a guard formation, a door, a wall of spikes, etc. After traveling 10 blocks, the character re-manifests, this Ability cannot be ended early, unless met with a solid wall without openings. This Ability has a 15 minute cooldown.
}}
}}
|-
|-
| style="background-color:#F3BCBB;" |  
| style="background-color:#F3BCBB;" | Light Mend 3
|  
| Magic Spell
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Light Mend 3 | The user feeds and gains strength from sunlight or moonlight. Either moonlight or sunlight are capable of feeding the user much like normal food would, thus making drinking and eating redundant for them (though they still can). Additionally, while standing outside (with no block that interrupts a direct line from the player model to the open sky, including leaf blocks), the Character has +5 Physical Stat, and can choose to absorb strength from the moon or sun and increase Body Shape by one additional step.
}}
}}
|-
|-
|}
|}

Revision as of 22:18, 18 July 2021

common kit

Ability Name Ability Type Ability Range Ability Description
World Shift 1 Control Power Self Grants the user World Shift 1

Afflicted Life 1 Constant Passive Self Grants the user Afflicted Life 1

Sacrifice Feeding 1 Constant Passive Self Grants the user Sacrifice Feeding 1

Sacrifice Curse 1 Constant Passive Self Grants the user Sacrifice Curse 1

Blood Eyes 4 Constant Passive Self Grants the user Blood Eyes 4

Blood Eyes 5 Constant Passive Self Grants the user Blood Eyes 5

Cahalic Form 1 Full Shift Self Grants the user Cahalic Form 1

Cahalic Form 2 Full Shift Self Grants the user Cahalic Form 2

Cursed Soul 1 Constant Passive Self Grants the user Cursed Soul 1


ursarr

Ability Name Ability Type Ability Range Ability Description
Wall Climb 2 Toggle Passive Self Grants the user Wall Climb 2

Super Self 2 Constant Passive Self Grants the user Super Self 2

Gate Smash 1 Trigger Passive Direct Touch Grants the user Gate Smash 1

Super Self 6 Constant Passive Self Grants the user Super Self 6

Armor Rend 1 Constant Passive Self Grants the user

Light Mend 3 Magic Spell Self Grants the user Light Mend 3

Bunker Down 1 Toggle Passive Self Grants the user Bunker Down 1

Super Self 1 Constant Passive Self Grants the user Super Self 1

Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

uthurenn

Ability Name Ability Type Ability Range Ability Description
Hunt Sense 1 Toggle Passive Self Grants the user Hunt Sense 1

Rogue Gift 4 Toggle Passive Self Grants the user Rogue Gift 4

Light Mend 1 Magic Spell Emote Distance Grants the user Light Mend 1

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Empath Sense 2 Trigger Passive Emote Distance Grants the user Empath Sense 2

Power Howl 1 Trigger Passive Emote Distance Grants the user Power Howl 1

Nature Gift 1 Constant Passive Self Grants the user Nature Gift 1

Toggle Passive Travel Length Grants the user True Path 1

Light Mend 3 Magic Spell Self Grants the user Light Mend 3

raprann

Ability Name Ability Type Ability Range Ability Description
Raparr Born 1 Toggle Passive Event Venue Grants the user Raparr Born 1

Exist Gift 1 Constant Passive Self Grants the user Exist Gift 1

Cahalic Familiar 1 Toggle Passive Emote Distance Grants the user Cahalic Familiar 1

Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Casting Light 1 Magic Spell Emote Distance Grants the user Casting Light 1

True Path 1 Toggle Passive Travel Length Grants the user True Path 1

Light Mend 2 Magic Spell Direct Touch Grants the user Light Mend 2

Mind Wall 1 Toggle Passive Self Grants the user Mind Wall 1

Dravinda Gift 2 Toggle Passive Self Grants the user Dravinda Gift 2

scorrico

Ability Name Ability Type Ability Range Ability Description
Wall Climb 4 Toggle Passive Self Grants the user Wall Climb 4

Omniaware 1 Constant Passive Self Grants the user Omniaware 1

Illuviation 1 Target Illusion Emote Distance Grants the user Illuviation 1

Summon Wall 1 Linked Channel 5 Block Range Grants the user Summon Wall 1

Parasitic Control 1 Control Power Direct Touch Grants the user Parasitic Control 1

Mind Surge 5 Control Power Self Grants the user Mind Surge 5

Predator Leap 1 Exist Spell Emote Distance Grants the user Predator Leap 1

True Path 1 Toggle Passive Travel Length Grants the user True Path 1

Light Mend 3 Magic Spell Self Grants the user Light Mend 3