Test: Difference between revisions

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==wah==
base
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#ff6b88;" | Legion Body 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Legion Body 1 | The Manathar loses all access to their prior racial kit, and can no longer be afflicted. They are bound to one Legion, which is chosen upon transformation and cannot be altered from thereon. They possess horns which can be altered in size and shape, however, cannot be removed. The Manathar’s skin upon transformation shifts from its usual hue, becoming whatever color fits within their chosen Legion. The Manathar can change their skin color at will, as long as it remains within the palette of their Legion.
}}
|-
| style="background-color:#ff6b88;" | Arcane Mastery 1
| Magic Spell
| Emote Distance
| Grants the user {{#simple-tooltip: Arcane Mastery 1 | The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.
}}
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| style="background-color:#ff6b88;" | Eye Mutation 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Eye Mutation 1 | The eye of the User is changed in some way, either by changing the eye whites, or the iris, or the pupil. Eye Mutation I cannot be hidden or obscured by any Ability or Mutation except by a higher Eye Mutation (2, 3). Color rules are recorded on the Ability itself.
}}
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| style="background-color:#ff6b88;" | Afflicted Life 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Afflicted Life 1 | From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.
}}
|-
| style="background-color:#ff6b88;" | Body Tail 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip:  Body Tail 1 | The user possesses a single prehensile tail which can be used in both Combat Roleplay and to hold items or people. This tail has half the strength of the arm, meaning that all actions derive 50% of the Proficiency Points or the Physical Stat of the user when using the tail.
}}
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| style="background-color:#ff6b88;" | Body Scripture 1
| Body Alters
| Self
| Grants the user {{#simple-tooltip: Body Scripture 1 | Grants the user the ability to manifest a form of Scripture in any quantity anywhere on their body, which appear like tattoos of glowing lines. Color rules are recorded on the Ability itself. The color will never glow enough to produce light in a dark room.
}}
|-
|}
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#ff6b88;" | Body Claws 1
| Body Alters
| Self
| Grants the user {{#simple-tooltip: Body Claws 1 | The Character can retract or manifest sharp claws that ignore any type of armor that is not plate-tier, and can tear up even chainmail and cured leather. These claws utilize Unarmed Proficiency for combat, but cannot be used in conjunction with any Melee or Ranged Weapons, and must be fully retracted to wield them.
}}
|-
| style="background-color:#ff6b88;" | Armor Flux 1
| Trigger Passive
| Self
| Grants the user {{#simple-tooltip: Armor Flux 1 | The user has a constant proportional Armor effect. This proportional armor inverts the amount of armor worn by the individual and optimizes mobility and agility. Simpler put, the less armor the user is wearing, the stronger their skin and body becomes. Wearing only a set of pants and shirt is the equivalent of their skin being as strong as Plate Armor, where-as wearing a set of actual Plate-armor causes the body to be as strong as if they were only wearing a set of pants and shirt (though they are of course still wearing armor). The protection effect is only skin deep, and blunt force trauma still translates like normal, as well as Artifacts of any make.
}}
|-
| style="background-color:#ff6b88;" | Magic Sight 1
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip:  Magic Sight 1 | The user is able to activate this Ability, causing their eyes to glow an intense solid color. While active, the user is Immune to any Ability or Mundane based Darkness or Blindness. They can even see through blindfolds and Ability-created substances covering their eyes, and if any of these effects was applied before the Ability was Toggled on, the effects are removed. This Ability has no Cooldown and can be Toggled on and off as many times as the user pleases.
}}
|-
| style="background-color:#ff6b88;" | Super Self 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Super Self 1 | Upon being physically harmed by any Mundane Attack or Ability, or upon hitting another person with any of these, the Character triggers a battle-state. When battle-state is activated, anyone within 2 blocks of the person is knocked over, while the person’s appearance may change with a wide variety of non-identity altering aesthetics including but not limited to: steaming skin, flaming eyes, electrified hair, increased vascularity, darkening of the eyes and sockets, shreddings skin, colored glow, and other visuals of rage and battle. While Super Self is active, the Character gains +5 Physical Stat.
}}
|-
| style="background-color:#ff6b88;" | Super Self 4
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Super Self 4 | The Character is immune to any Alchemy, Mundane Techniques or Abilities that would cause a loss or gain, change, exchange or transferral of Proficiency Points or Physical Stat, both positively and negatively.
}}
|}
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#ff6b88;" | Omniaware 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Omniaware 1 | The user cannot be taken by surprise from behind, below, the sides, above or from far away. If any (Mundane) attack or harming Ability is used on them, a sixth sense will trigger making them aware of an attack that would otherwise take them by surprise. This does not grant additional dodging or avoiding mechanisms or guarantees, so standard Combat Roleplay Logic must still apply to dictate whether or not the user would be able to fairly block or avoid an incoming attack. This Ability purely gives the knowledge of such an incoming attack.
}}
|-
| style="background-color:#ff6b88;" | Mind Wall 1
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip: Mind Wall 1 | The Character has Target Illusion immunity, and can perceive that a Target Illusion is being used on them. They may turn on or off this Illusion at will from their perception.
}}
|-
| style="background-color:#ff6b88;" | Mind Wall 2
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip: Mind Wall 2 | The Character has Control Power immunity (except Exorcism 1 & 2, and Peace Reign 1), and can perceive that a Control Power is being used on them. They may turn on or off this Control Power at will from their mind.
}}
|-
| style="background-color:#ff6b88;" | Battle Sense 1
| Control Power
| Emote Distance
| Grants the user {{#simple-tooltip:  Battle Sense 1 | The user may activate this Control Power on anyone in range, attaching to them like a Mobile Channel. While it is maintained, the user may choose one of the target’s Melee Combat Proficiencies and increase it by +5 Proficiency Points that may break the Cap for Proficiency. The user may only move at walking speed, must have the target within viewing distance, and the user may also not be attacked themselves. Knocking over or otherwise removing the focus from the user on the target cancels the effect. Additionally, the user gains the Constant Passive Omniaware 1 while this Ability remains active. While Battle Sense 1 is active, the user may not use other Abilities.
}}
|-
| style="background-color:#ff6b88;" | Power Curse 3
| Target Curse
| Emote Distance
| Grants the user {{#simple-tooltip: Power Curse 3  | The user can cast Power Curse 3 once per hour on a single individual. When affected, the Target’s left or right arm (depending on the choice of the user) becomes constricted by some form of constraint. This constraint lasts for 30 seconds, and completely disables the use of that limb for the duration as it remains rigid and unmoveable. After the 30 seconds are over, the limb is usable again and the constraints melt away.
}}
|-
| style="background-color:#ff6b88;" | Shrewd Insight 1
| Control Power
| Emote Distance
| Grants the user {{#simple-tooltip:  Shrewd Insight 1 | When conversing with a person, the user can, once a day, detect the true disposition of a person towards them. This may be done either by detecting how much the target likes or dislikes the user, or by more specifically detecting how they perceive the user. This may need to be updated from time to time, as people change their minds about others all the time. A character with at least 10 Proficiency Points in Theatre Arts is immune to this Ability. They simply send back blank results.
}}
|}
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#ff6b88;" | Void Storage 1
| Void Spell
| Self
| Grants the user {{#simple-tooltip: Void Storage 1 | The Character has a pocket dimension called the Maw of the Void, in which they can store items up to a closet’s worth of space. The Maw opens up next to them, where they must physically put things in/take them out. Things inside do not rot or decay or experience time, and a single person can be trapped or hidden in the Maw for up to 10 minutes, after which they will be ejected (but not items). A person can only be placed inside of the Maw if the creator physically puts them there like any other tangible object they would be storing, and only if they are fully restrained and incapacitated (or willing). The same person can only be trapped once in the Maw every 24 hours.
}}
|-
| style="background-color:#ff6b88;" | Exorcism 3
| Control Power
| Direct Touch
| Grants the user {{#simple-tooltip: Exorcism 3 | The User can instantly Cancel any single Target Curse, Target Illusion, or Magic Spell currently affecting someone by touching them. This Ability only Cancels the most recently used Ability. Additionally, the Target cannot be affected by the same Target Curse, Target Illusion, or Magic Spell again for the next minute. This Ability cannot be used on Self. This Ability can only be used once every 10 minutes.
}}
|-
| style="background-color:#ff6b88;" | Honed Skill 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Honed Skill 1 | Choose Metallurgy, Arcanology, or Linguistics. If at least 3 points are invested in the chosen Proficiency, choose a single 3 Proficiency costing “Pack” for free additionally. This Pack does not contribute to the maximum Packs possible for this Proficiency at max Point investment. If none of these are chosen, nothing is gained.
}}
|-
| style="background-color:#ff6b88;" | Inth Gift 3
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Inth Gift 3 | The user has a perfect recall memory through a Memory Phylactery. This is not a physical object, but more a metaphysical abstract concept that causes the user to be immune to any memory alteration, or any Ability that would otherwise make them forget memories, or have them stored elsewhere, altered, added, or diminished. If any memory is forgotten, the user needs simply call upon the Memory Phylactery to restore the memory in full detail. Any Memory Sense I used on the user will result in more clear and perfect imagery than for anyone else.
}}
|-
| style="background-color:#ff6b88;" | Sorcery Skill 2
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Sorcery Skill 2 | The Character may choose 2 Sorcery Abilities for free from any Category. This Ability can only trigger once, and if this Ability is somehow removed from the owner, the chosen Sorcery Ability is lost. This Ability also does not count as “purchasing” Sorcery Abilities for Sorcery Skill 1, or any other Abilities that require “purchasing” sorcery, so these Abilities do not stack.
}}
|-
| style="background-color:#ff6b88;" | Memory Sense 2
| Target Illusion
| Emote Distance
| Grants the user {{#simple-tooltip: Memory Sense 2 | The Character is able to project a ghostly and holographic image of their memories out into the world around them. The user can rotate, zoom in and out, and make minor aesthetic changes to the holographic memory as they wish. If the user does not fully remember parts of the memory, it will appear fake or blurry. Fake or implanted memories will appear as real, but the user cannot create fake memories themselves. This ability has no cooldown.
}}
|}
|}

Revision as of 18:30, 1 August 2021

common kit

Ability Name Ability Type Ability Range Ability Description
World Shift 1 Control Power Self Grants the user World Shift 1

Afflicted Life 1 Constant Passive Self Grants the user Afflicted Life 1

Sacrifice Curse 1 Constant Passive Self Grants the user Sacrifice Curse 1

Blood Eyes 4 Constant Passive Self Grants the user Blood Eyes 4

Blood Eyes 5 Constant Passive Self Grants the user Blood Eyes 5

Cahalic Form 1 Full Shift Self Grants the user Cahalic Form 1

Cahalic Form 2 Full Shift Self Grants the user Cahalic Form 2

Cursed Soul 1 Constant Passive Self Grants the user Cursed Soul 1


ursarr

Ability Name Ability Type Ability Range Ability Description
Wall Climb 2 Toggle Passive Self Grants the user Wall Climb 2

Super Self 2 Constant Passive Self Grants the user Super Self 2

Gate Smash 1 Trigger Passive Direct Touch Grants the user Gate Smash 1

Super Self 6 Constant Passive Self Grants the user Super Self 6

Armor Rend 1 Constant Passive Self Grants the user

Light Mend 3 Magic Spell Self Grants the user Light Mend 3

Bunker Down 1 Toggle Passive Self Grants the user Bunker Down 1

Super Self 1 Constant Passive Self Grants the user Super Self 1

Armor Flux 1 Trigger Passive Self Grants the user Armor Flux 1

uthurenn

Ability Name Ability Type Ability Range Ability Description
Hunt Sense 1 Toggle Passive Self Grants the user Hunt Sense 1

Rogue Gift 4 Toggle Passive Self Grants the user Rogue Gift 4

Light Mend 1 Magic Spell Emote Distance Grants the user Light Mend 1

Empath Sense 1 Trigger Passive Direct Touch Grants the user Empath Sense 1

Empath Sense 2 Trigger Passive Emote Distance Grants the user Empath Sense 2

Power Howl 1 Trigger Passive Emote Distance Grants the user Power Howl 1

Nature Gift 1 Constant Passive Self Grants the user Nature Gift 1

Toggle Passive Travel Length Grants the user True Path 1

Light Mend 3 Magic Spell Self Grants the user Light Mend 3

raprann

Ability Name Ability Type Ability Range Ability Description
Raparr Born 1 Toggle Passive Event Venue Grants the user Raparr Born 1

Exist Gift 1 Constant Passive Self Grants the user Exist Gift 1

Cahalic Familiar 1 Toggle Passive Emote Distance Grants the user Cahalic Familiar 1

Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Casting Light 1 Magic Spell Emote Distance Grants the user Casting Light 1

True Path 1 Toggle Passive Travel Length Grants the user True Path 1

Light Mend 2 Magic Spell Direct Touch Grants the user Light Mend 2

Mind Wall 1 Toggle Passive Self Grants the user Mind Wall 1

Dravinda Gift 2 Toggle Passive Self Grants the user Dravinda Gift 2

scorrico

Ability Name Ability Type Ability Range Ability Description
Wall Climb 4 Toggle Passive Self Grants the user Wall Climb 4

Omniaware 1 Constant Passive Self Grants the user Omniaware 1

Illuviation 1 Target Illusion Emote Distance Grants the user Illuviation 1

Summon Wall 1 Linked Channel 5 Block Range Grants the user Summon Wall 1

Parasitic Control 1 Control Power Direct Touch Grants the user Parasitic Control 1

Mind Surge 5 Control Power Self Grants the user Mind Surge 5

Predator Leap 1 Exist Spell Emote Distance Grants the user Predator Leap 1

True Path 1 Toggle Passive Travel Length Grants the user True Path 1

Light Mend 3 Magic Spell Self Grants the user Light Mend 3