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| style="background-color:#dcd5f2; width: 21%;" | Founders Gift 1
| style="background-color:#dcd5f2; width: 21%;" | Founders Gift 1
| Primal Power
| Direct Touch
| Direct Touch
| Primal Power
| Grants the user {{#simple-tooltip: Founders Gift 1 | Any Artifact owned by this Character can be skillfully duplicated into a single mimic Artifact, including its powers. The user may then give the Artifact to another person. This mimic Artifact is in all aspects an identical copy, except that it cannot be given to a third party or taken from the person that the user gave it to. If for whatever reason the gifted person loses the mimic Artifact, it disintegrates. Additionally, the mimic Artifact is not immune to item degrading Abilities, and can be destroyed. It is required to report who owns a mimic Artifact to Lore Staff through the usual process of Artifacts changing ownership. The user cannot destroy or take back the mimic Artifact remotely, it must be destroyed while worn by the owner. This Ability has no cooldown, however a mimic Artifact can only be produced in a forge. If the user loses their Artifact, the mimic Artifact also disintegrates. Mimic Artifacts cannot be given to alts or inactive players, and an Artifact owned by an inactive player will disintegrate the mimic also.
| Grants the user {{#simple-tooltip: Founders Gift 1 | Any Artifact owned by this Character can be skillfully duplicated into a single mimic Artifact, including its powers. The user may then give the Artifact to another person. This mimic Artifact is in all aspects an identical copy, except that it cannot be given to a third party or taken from the person that the user gave it to. If for whatever reason the gifted person loses the mimic Artifact, it disintegrates. Additionally, the mimic Artifact is not immune to item degrading Abilities, and can be destroyed. It is required to report who owns a mimic Artifact to Lore Staff through the usual process of Artifacts changing ownership. The user cannot destroy or take back the mimic Artifact remotely, it must be destroyed while worn by the owner. This Ability has no cooldown, however a mimic Artifact can only be produced in a forge. If the user loses their Artifact, the mimic Artifact also disintegrates. Mimic Artifacts cannot be given to alts or inactive players, and an Artifact owned by an inactive player will disintegrate the mimic also.
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| style="background-color:#dcd5f2;" | Founders Gift 2
| style="background-color:#dcd5f2;" | Founders Gift 2
| Primal Power
| Self
| Self
| Primal Power
| Grants the user {{#simple-tooltip: Founders Gift 2  | This Ability grants several effects. Firstly, any infection process that would cause the user to be infected with an Affliction, is halved. If for example for infection you must roll “/dice 0 20” and infection occurs when rolling above 10, infection instead only occurs when rolling above 15. Additionally, the user is immune to the ambient damage of heat and frost, meaning they can resist extreme temperatures, but not fire or magma itself, or being flash frozen in freezing water. Finally, the user is immune to any Knock-over or Knock-back effect from any Abilities or Mundane Techniques. The Character can still be staggered, but their position cannot be affected by these mechanics.
| Grants the user {{#simple-tooltip: Founders Gift 2  | This Ability grants several effects. Firstly, any infection process that would cause the user to be infected with an Affliction, is halved. If for example for infection you must roll “/dice 0 20” and infection occurs when rolling above 10, infection instead only occurs when rolling above 15. Additionally, the user is immune to the ambient damage of heat and frost, meaning they can resist extreme temperatures, but not fire or magma itself, or being flash frozen in freezing water. Finally, the user is immune to any Knock-over or Knock-back effect from any Abilities or Mundane Techniques. The Character can still be staggered, but their position cannot be affected by these mechanics.
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| style="background-color:#dcd5f2;" | Founders Gift 3
| style="background-color:#dcd5f2;" | Founders Gift 3
| Primal Power
| Self
| Self
| Primal Power
| Grants the user {{#simple-tooltip:  Founders Gift 3 | This Ability grants several effects. Firstly, the user is immune to any toxins, venoms or acidic substances that would cause damage to their body from Mundane sources only, regardless of being inhaled, applied or drunk. Secondly, the user never becomes ill from rotten foods or copious amounts of alcohol, they still receive the mind dulling effects, but are unable to become sick or go unconscious from overdrinking.
| Grants the user {{#simple-tooltip:  Founders Gift 3 | This Ability grants several effects. Firstly, the user is immune to any toxins, venoms or acidic substances that would cause damage to their body from Mundane sources only, regardless of being inhaled, applied or drunk. Secondly, the user never becomes ill from rotten foods or copious amounts of alcohol, they still receive the mind dulling effects, but are unable to become sick or go unconscious from overdrinking.
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| style="background-color:#dcd5f2;" | Founders Gift 4
| style="background-color:#dcd5f2;" | Founders Gift 4
| Primal Power
| Self
| Self
| Primal Power
| Grants the user {{#simple-tooltip:  Founders Gift 4  | This Ability grants several effects. Firstly, the user is able to always see through certain illusions but only in hyper specific circumstances. The only illusions the user can see through, are illusions pertaining to earth metals (such as fake Regal coins) and earth gems (such as illusioned diamonds). Secondly, the user is able to always see through forgeries made with the Art Forgery Pack, for any forgery made in the Craft Art category. Finally, in Progressions, the user is able to identify structural weak points in buildings. This does not aid in finding structural weak points in walls, but can help in securing an easy exit, or an easy demolition job from other buildings.
| Grants the user {{#simple-tooltip:  Founders Gift 4  | This Ability grants several effects. Firstly, the user is able to always see through certain illusions but only in hyper specific circumstances. The only illusions the user can see through, are illusions pertaining to earth metals (such as fake Regal coins) and earth gems (such as illusioned diamonds). Secondly, the user is able to always see through forgeries made with the Art Forgery Pack, for any forgery made in the Craft Art category. Finally, in Progressions, the user is able to identify structural weak points in buildings. This does not aid in finding structural weak points in walls, but can help in securing an easy exit, or an easy demolition job from other buildings.
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| style="background-color:#dcd5f2;" | Founders Gift 5
| style="background-color:#dcd5f2;" | Founders Gift 5
| Primal Power
| Self
| Self
| Primal Power
| Grants the user {{#simple-tooltip: Founders Gift 5  | This ability grants several effects. Firstly, the user is immune to mind control by Dragons. Secondly, the user is immune to: Emotion Sense 1, Shrewd Insight 1, Peace Reign 2, Mind Surge 1, Mind Surge 2, Mind Surge 3, and Mind Surge 4.
| Grants the user {{#simple-tooltip: Founders Gift 5  | This ability grants several effects. Firstly, the user is immune to mind control by Dragons. Secondly, the user is immune to: Emotion Sense 1, Shrewd Insight 1, Peace Reign 2, Mind Surge 1, Mind Surge 2, Mind Surge 3, and Mind Surge 4.
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Revision as of 21:48, 9 August 2021

common kit

Ability Name Ability Type Ability Range Ability Description
Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Home Upgrade 1 Region Enchant Player Region Grants the user Home Upgrade 1

Shrewd Insight 1 Control Power Emote Distance Grants the user Shrewd Insight 1

Great Force 1 Constant Passive Self Grants the user Great Force 1

Gate Smash 1 Trigger Passive Direct Touch Grants the user Gate Smash 1

Honed Skill 5 Constant Passive Self Grants the user Honed Skill 5

founders kit

Ability Name Ability Type Ability Range Ability Description
Founders Gift 1 Primal Power Direct Touch Grants the user Founders Gift 1

Founders Gift 2 Primal Power Self Grants the user Founders Gift 2

Founders Gift 3 Primal Power Self Grants the user Founders Gift 3

Founders Gift 4 Primal Power Self Grants the user Founders Gift 4

Founders Gift 5 Primal Power Self Grants the user Founders Gift 5

Bunker Down 1 Toggle Passive Self Grants the user Bunker Down 1