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! Ability Description
! Ability Description
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| style="background-color:#5ceb9d; width: 21%;" |  
| style="background-color:#5ceb9d; width: 21%;" | Dead Shell 1
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| Constant Passive
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| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Dead Shell 1 | The Character is inhabiting a corpse which is able to be in any state of decay from entirely skeletal to freshly-dead, though it can only decay further over time and never be restored and is always recognizable as being a dead cadaver. The character does not have to breathe, does not need to eat or drink, does not require sleep and is immune to Gas, Toxins, ingested Alchemical Substances and Diseases. They have a dulled sense of physical pain, though cannot ignore the actual debilitation that being tangibly wounded results in. They cannot utilize Racial Abilities, have Sorcery, use Clockwork or be infected by Afflictions. The character can only be killed through complete destruction of the head (or other mechanics that specifically target Undead or Ordial Afflicted), and can be freely maimed.
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Undead Regeneration 1
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| Trigger Passive
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| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Undead Regeneration 1 | While out of combat, the character can physically consume the flesh of either living or dead people or animals in order to heal their body up to the original point of their decay as an Undead. They must eat for ten minutes to restore wounds and surface level damage to the flesh, and must eat for an hour to repair any maims inflicted upon them. Severed pieces do not have to be recovered, and any regenerated flesh will appear as if it was the original piece of their body.
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Rotting Bite 1
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| Trigger Passive
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| Direct Touch
| Grants the user {{#simple-tooltip:   |  
| Grants the user {{#simple-tooltip: Rotting Bite 1  | The Character can bite another person. If their teeth hit exposed flesh, they inflict the victim with a rapidly-spreading magical malady that reduces their Physical Stat by 10 for the next hour. This ability has a four hour cooldown.
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Magic Sight 3
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| Toggle Passive
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| Self
| Grants the user {{#simple-tooltip:   |  
| Grants the user {{#simple-tooltip: Magic Sight 3 | The user is Immune to Ability or Mundane based Darkness (not Blindness) and also has Night Vision, giving them perfect sight at night and in dark places. This Ability can be toggled on and off.
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! Ability Description
! Ability Description
|-
|-
| style="background-color:#5ceb9d; width: 21%;" |  
| style="background-color:#5ceb9d; width: 21%;" | Dead Shell 2
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| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Dead Shell 2 | The Character is inhabiting a possessed, inorganic vessel. They are always treated as if their whole body is composed of plate armor no matter the material they are made of, but due to their hollow nature they are more vulnerable to blunt force trauma. The character does not have to breathe, does not need to eat or drink, does not require sleep and is immune to Gas, Toxins, ingested Alchemical Substances and Diseases. They have a dulled sense of physical pain, though cannot ignore the actual debilitation that being tangibly wounded results in. They cannot utilize Racial Abilities, have Sorcery, use Clockwork or be infected by Afflictions. The character can only be killed through complete destruction of the head (or other mechanics that specifically target Undead or Ordial Afflicted), and can be freely maimed.
}}
}}
|-
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Undead Regeneration 2
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| Trigger Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |  
| Grants the user {{#simple-tooltip:  Undead Regeneration 2 | While out of combat, the character can enter a state of self-repair by replacing any lost parts and restoring damage done to their vessel with scraps of whatever material they are composed of. They must spend 10 minutes grafting material on to repair simple injuries, and must spend an hour replacing maimed parts. Severed pieces do not have to be recovered, and any replaced parts will appear as if they were original portions of their vessel.
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Super Self 4
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| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip:   |  
| Grants the user {{#simple-tooltip: Super Self 4 | The Character is immune to any Alchemy, Mundane Techniques or Abilities that would cause a loss or gain, change, exchange or transferal of Proficiency Points or Physical Stat, both positively and negatively.
}}
}}
|-
|-
| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Magic Sight 3
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:   |  
| Grants the user {{#simple-tooltip: Magic Sight 3 | The user is Immune to Ability or Mundane based Darkness (not Blindness) and also has Night Vision, giving them perfect sight at night and in dark places. This Ability can be toggled on and off.
}}
}}
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! Ability Description
! Ability Description
|-
|-
| style="background-color:#5ceb9d; width: 21%;" |  
| style="background-color:#5ceb9d; width: 21%;" | Dead Shell 3
|  
| Constant Passive
|  
| Self
| Grants the user {{#simple-tooltip:  |
| Grants the user {{#simple-tooltip: Dead Shell 3 | The Character possesses an incorporeal form which can only interact with the physical world through non-combative touch. They can interact with objects and touch people, but lack the strength or ability at all to harm people with physical contact or throw objects at them. They cannot be harmed by mundane physical attacks, but can still be affected by Abilities and affect others with them. The character does not have to breathe, does not need to eat or drink, does not require sleep and is immune to Gas, Toxins, ingested Alchemical Substances and Diseases. They cannot utilize Racial Abilities, have Sorcery, use Clockwork or be infected by Afflictions. The character can only be killed by using Exorcism 4 on them (which causes them to be locked into place throughout the duration of the ritual and unable to use Abilities) or three successive shots from a Puretek weapon fired into them (or other mechanics that specifically target Undead or Ordial Afflicted).
}}
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Haunting 1
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| Control Power
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| Direct Touch
| Grants the user {{#simple-tooltip: |  
| Grants the user {{#simple-tooltip: Haunting 1 | The Character can touch another person, and establish complete Control over their actions and thoughts by entering their body and possessing them. After Direct Touch, they force themselves inside of their body and create a Control Power link with the Target that allows them physical control over every aspect of their actions. While possessed, the target’s eyes take on an unnatural spectral green glow. This Ability does not allow the user to change the thought process or ideas of the target and just grants them control of their body and speech which can be loosened or tightened as much as the character desires. They cannot use any of the target’s Abilities besides their Racial Abilities while possessing them. This Ability can be broken by the user at any time or removed from the target with any Possession removal or Exorcism mechanic or Ability, causing them to immediately eject from their body. While Control Power Immunity blocks this Ability from being used, the user may propose this level of control over the Target, and if the Target consents in Roleplay, then Control Power Immunity no longer applies. After this Ability is broken off, it cannot be re-used within 3 days.
}}
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Arcane Mastery 1
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| Magic Spell
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| Emote Distance
| Grants the user {{#simple-tooltip:   |  
| Grants the user {{#simple-tooltip: Arcane Mastery 1 | The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.
}}
}}
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| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Darkness 4
|  
| Magic Spell
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| 10 Blocks
| Grants the user {{#simple-tooltip:   |  
| Grants the user {{#simple-tooltip: Darkness 4 | The user can cast this spell at a target area they can see within 10 blocks of them. Their body is enveloped in shadows, and they immediately teleport to the chosen location. The user cannot carry anyone else with them when using this Ability, and only objects that fit on their person travel with them. This Ability can be used to teleport horizontally, diagonally, or vertically as long as it is still within the 10 blocks range, and as long as the target area is a flat surface the user can stand on. This Ability can only be used once every 3 hours.
}}
}}
|-
|-
| style="background-color:#5ceb9d;" |  
| style="background-color:#5ceb9d;" | Magic Sight 3
|  
| Toggle Passive
|  
| Self
| Grants the user {{#simple-tooltip:   |  
| Grants the user {{#simple-tooltip: Magic Sight 3 | The user is Immune to Ability or Mundane based Darkness (not Blindness) and also has Night Vision, giving them perfect sight at night and in dark places. This Ability can be toggled on and off.
}}
}}
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Revision as of 19:22, 27 August 2021

zombie

Ability Name Ability Type Ability Range Ability Description
Dead Shell 1 Constant Passive Self Grants the user Dead Shell 1

Undead Regeneration 1 Trigger Passive Self Grants the user Undead Regeneration 1

Rotting Bite 1 Trigger Passive Direct Touch Grants the user Rotting Bite 1

Magic Sight 3 Toggle Passive Self Grants the user Magic Sight 3


construct

Ability Name Ability Type Ability Range Ability Description
Dead Shell 2 Constant Passive Self Grants the user Dead Shell 2

Undead Regeneration 2 Trigger Passive Self Grants the user Undead Regeneration 2

Super Self 4 Constant Passive Self Grants the user Super Self 4

Magic Sight 3 Toggle Passive Self Grants the user Magic Sight 3


ghost

Ability Name Ability Type Ability Range Ability Description
Dead Shell 3 Constant Passive Self Grants the user Dead Shell 3

Haunting 1 Control Power Direct Touch Grants the user Haunting 1

Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Darkness 4 Magic Spell 10 Blocks Grants the user Darkness 4

Magic Sight 3 Toggle Passive Self Grants the user Magic Sight 3