Test: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
}}
}}
|-
|-
| style="background-color:#5ceb9d;" | Undead Regeneration 1
| style="background-color:#5ceb9d;" | Undead Mend 1
| Trigger Passive
| Trigger Passive
| Self
| Self
| Grants the user {{#simple-tooltip: Undead Regeneration 1 | While out of combat, the character can physically consume the flesh of either living or dead people or animals in order to heal their body up to the original point of their decay as an Undead. They must eat for ten minutes to restore wounds and surface level damage to the flesh, and must eat for an hour to repair any maims inflicted upon them. Severed pieces do not have to be recovered, and any regenerated flesh will appear as if it was the original piece of their body.
| Grants the user {{#simple-tooltip: Undead Mend 1 | While out of combat, the character can physically consume the flesh of either living or dead people or animals in order to heal their body up to the original point of their decay as an Undead. They must eat for ten minutes to restore wounds and surface level damage to the flesh, and must eat for an hour to repair any maims inflicted upon them. Severed pieces do not have to be recovered, and any regenerated flesh will appear as if it was the original piece of their body.
}}
}}
|-
|-
Line 48: Line 48:
}}
}}
|-
|-
| style="background-color:#5ceb9d;" | Undead Regeneration 2
| style="background-color:#5ceb9d;" | Undead Mend 2
| Trigger Passive
| Trigger Passive
| Self
| Self
| Grants the user {{#simple-tooltip:  Undead Regeneration 2 | While out of combat, the character can enter a state of self-repair by replacing any lost parts and restoring damage done to their vessel with scraps of whatever material they are composed of. They must spend 10 minutes grafting material on to repair simple injuries, and must spend an hour replacing maimed parts. Severed pieces do not have to be recovered, and any replaced parts will appear as if they were original portions of their vessel.
| Grants the user {{#simple-tooltip:  Undead Mend 2 | While out of combat, the character can enter a state of self-repair by replacing any lost parts and restoring damage done to their vessel with scraps of whatever material they are composed of. They must spend 10 minutes grafting material on to repair simple injuries, and must spend an hour replacing maimed parts. Severed pieces do not have to be recovered, and any replaced parts will appear as if they were original portions of their vessel.
}}
}}
|-
|-

Revision as of 19:25, 27 August 2021

zombie

Ability Name Ability Type Ability Range Ability Description
Dead Shell 1 Constant Passive Self Grants the user Dead Shell 1

Undead Mend 1 Trigger Passive Self Grants the user Undead Mend 1

Rotting Bite 1 Trigger Passive Direct Touch Grants the user Rotting Bite 1

Magic Sight 3 Toggle Passive Self Grants the user Magic Sight 3


construct

Ability Name Ability Type Ability Range Ability Description
Dead Shell 2 Constant Passive Self Grants the user Dead Shell 2

Undead Mend 2 Trigger Passive Self Grants the user Undead Mend 2

Super Self 4 Constant Passive Self Grants the user Super Self 4

Magic Sight 3 Toggle Passive Self Grants the user Magic Sight 3


ghost

Ability Name Ability Type Ability Range Ability Description
Dead Shell 3 Constant Passive Self Grants the user Dead Shell 3

Haunting 1 Control Power Direct Touch Grants the user Haunting 1

Arcane Mastery 1 Magic Spell Emote Distance Grants the user Arcane Mastery 1

Darkness 4 Magic Spell 10 Blocks Grants the user Darkness 4

Magic Sight 3 Toggle Passive Self Grants the user Magic Sight 3