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Choose 3 Abilities from the Ability Pool. | |||
Abilities can only be taken Once. | |||
Once chosen, Abilities cannot be changed, and must be listed on the Character Application. | |||
{| class="wikitable" style="width: 670px;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
= | ! Ability Name | ||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
|- | |||
| style="background-color:#e6eaff;" | Spirit Familiar 1 | |||
| Toggle Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Spirit Familiar 1 | The user must choose an animal from the Animals Page (barring Magus or Dragon) species. This choice is permanent, and must be mentioned on the Character Application. Once chosen, the user may choose to manifest and remove smaller visual and aesthetic changes to their body from the animal chosen, but never so thoroughly that it mimics a Cahal, Allar, or Asha. Secondly, they may summon a magical looking familiar of the animal chosen that may never be larger than a domestic cat regardless of original size of the animal, but may also be smaller depending on the preference of the user. This familiar can carry a single object on them, but may never enter combat, and is disabled for 1 hour if hit by any Ability or Attack. If a Magical aesthetic is not desired, a Mundane creature can also appear to the Character in their childhood and stay with them, with this Ability applying to them, with all other rules. The Mundane creature gains a lifespan as long as the user. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Mind Wall 2 | |||
| Toggle Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Mind Wall 2 | The Character has Control Power immunity (except Exorcism 1 & 2, and Peace Reign 1), and can perceive that a Control Power is being used on them. They may turn on or off this Control Power at will from their mind. | |||
= | }} | ||
|- | |||
| style="background-color:#e6eaff; width: 21%;" | Shrewd Insight 1 | |||
| Control Power | |||
| Emote Distance | |||
| Grants the user {{#simple-tooltip: Shrewd Insight 1 | When conversing with a person, the user can, once a day, detect the true disposition of a person towards them. This may be done either by detecting how much the target likes or dislikes the user, or by more specifically detecting how they perceive the user. This may need to be updated from time to time, as people change their minds about others all the time. A character with at least 10 Proficiency Points in Theatre Arts is immune to this Ability. They simply send back blank results. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Keen Mind 1 | |||
| Trigger Passive | |||
| Emote Distance | |||
| Grants the user {{#simple-tooltip: Keen Mind 1 | Whenever any Control Power is used on the user that has some sort of Emotion, Feelings, Opinion or Perception reading element, the user immediately becomes aware that their mind is being prodded, and can send back whatever signal they want, thus effectively faking any attempt to read them and manipulate the person trying to read them on top. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff; width: 21%;" | Hunt Sense 1 | |||
| Toggle Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Hunt Sense 1 | The Character has permanent Night-Vision in dark or night-time locations, thus being able to see through Mundane Darkness, but not Ability based Darkness. Additionally, if the Character has tasted or smelled freshly drawn blood of an individual within the last 30 minutes, are able to track their location wherever they are in Regalia proper. If the target leaves to a Clandestine Base or Noble Estate however, the tracking ends. While tracking, it's not allowed to use fast travel or sprint, the distance must be walked. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff; width: 21%;" | Pure Body 1 | |||
| Constant Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Pure Body 1 | The Character is immune to Afflictions. Any type of Affliction simply fails to infect them, even if it would come at the end of an Ability. Some Event Characters like Arken may have the Ability to negate this effect. Additionally, the Character is unable to learn or use Sorcery, if a Character gains Pure Body I at a later point in time, they lose their Sorcery or Magic and do not get Proficiency refunds. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Holy Manifestation 1 | |||
| Faith Power | |||
| Self | |||
| Grants the user {{#simple-tooltip: Holy Manifestation 1 | The user may have any number of glowing or non-glowing religious symbols appear anywhere on their body passively. These symbols are not physical and cannot ever emit enough light to light up Darkness, and can be of any color. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Rogue Gift 2 | |||
| Constant Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Rogue Gift 2 | The Character can, once a day, if attempting an Proficiency or Ability action that requires a roll, dictate in OOC chat with the use of this Ability what the roll outcome would be without rolling. This is in essence a once-a-day luck-of-the-draw where the character has an instant-success on their /dice roll. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Inth Gift 1 | |||
| Control Power | |||
| Emote Distance | |||
| Grants the user {{#simple-tooltip: Inth Gift 1 | The user may target any person within Emote Distance to mark them with this Control Power, and any number of individuals may be marked. For those marked, if the user or the target leaves Emote Distance, the target(s) will forget the appearance, name and the sound of the voice of the user. They will still remember the conversation and what was said, but they will only remember a blur of a figure for the user, a warped voice, or their name. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Peace Reign 1 | |||
| Control Power | |||
| Emote Distance | |||
| Grants the user {{#simple-tooltip: Peace Reign 1 | The user may choose to, at any Event Venue either from a hosted event as found on the Calendar, or for a social gathering in their own home, apply a Control Power to diffuse anger in a character and soothe their frustration or anger if they experience it during the social gathering or event, while still on the venue. The effect is indefinite, causing the target to be more calmed, and will endure even if they leave, but will not prevent it from triggering again in the future. This has no cooldown, and may be applied to as many targets as desired, but only during the event/gathering and on venue/in home. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff; width: 21%;" | Honed Skill 2 | |||
| Constant Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Honed Skill 2 | Choose any Hobby Group Proficiency. As long as 5 Proficiency points are invested in this Proficiency, gain another +5 for free. If this Ability were somehow removed from the Character, the Proficiency Point bonus is also removed. This Boost does not break the Proficiency Cap. If the chosen Proficiency is already boosted from any other source, it cannot be boosted by this Ability. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff; width: 21%;" | Great Force 1 | |||
| Constant Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Great Force 1 | If at any point within 7 blocks of the user heavy objects are falling (for example, a collapsing roof or beam, or a large boulder) the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves. This Ability cannot be used for any Combat advantage. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Bunker Down 1 | |||
| Toggle Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Bunker Down 1 | If wielding a shield, the Character can choose to “Bunker down”, requiring them in a kneeling position with a shield down in front of them (using a shield if mundane, if not mundane, a shield is not be required). While this stance is upheld, they become immune to any Mundane or Ability based harm effects from a 180 degree angle in front of them (Ability based effects besides damage still apply). There is enough room behind the user for 1 additional person to gain the benefit, with the user counting as an Obstacle. The user of this Ability cannot do anything but talk while bunkering down (they cannot even see past their shield), but the person behind them (if there is one) can move and use Abilities, Weapons, or Items. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff; width: 21%;" | Honed Skill 1 | |||
| Constant Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Honed Skill 1 | Choose Metallurgy, Arcanology, or Linguistics. If at least 3 points are invested in the chosen Proficiency, choose a single 3 Proficiency costing “Pack” for free additionally. This Pack does not contribute to the maximum Packs possible for this Proficiency at max Point investment. If none of these are chosen, nothing is gained. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Inth Gift 3 | |||
| Constant Passive | |||
| Self | |||
| Grants the user {{#simple-tooltip: Inth Gift 3 | The user has a perfect recall memory through a Memory Phylactery. This is not a physical object, but more a metaphysical abstract concept that causes the user to be immune to any memory alteration, or any Ability that would otherwise make them forget memories, or have them stored elsewhere, altered, added, or diminished. If any memory is forgotten, the user needs simply call upon the Memory Phylactery to restore the memory in full detail. Any Memory Sense I used on the user will result in more clear and perfect imagery than for anyone else. | |||
}} | |||
|- | |||
| style="background-color:#e6eaff;" | Empath Sense 5 | |||
| Constant Passive | |||
| Emote Distance | |||
| Grants the user {{#simple-tooltip: Empath Sense 5 | While in any area that major events took place in the past or repeated emotions were felt, for example battle-fields, graveyards, burial sites, hospitals, celebration halls, throne rooms, etc, the Character is able to detect the lingering emotions that were felt in these areas. They are not strong enough to affect the Character’s own psyche, they are just able to feel the lingering emotions of centuries past. This is only felt in areas where lots of people come together to do a similar thing, or hundreds of people felt a similar thing at the same time. | |||
}} | |||
|- | |||
|} |
Revision as of 00:31, 9 November 2021
Choose 3 Abilities from the Ability Pool. Abilities can only be taken Once. Once chosen, Abilities cannot be changed, and must be listed on the Character Application.
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Spirit Familiar 1 | Toggle Passive | Self | Grants the user Spirit Familiar 1 |
Mind Wall 2 | Toggle Passive | Self | Grants the user Mind Wall 2 |
Shrewd Insight 1 | Control Power | Emote Distance | Grants the user Shrewd Insight 1 |
Keen Mind 1 | Trigger Passive | Emote Distance | Grants the user Keen Mind 1 |
Hunt Sense 1 | Toggle Passive | Self | Grants the user Hunt Sense 1 |
Pure Body 1 | Constant Passive | Self | Grants the user Pure Body 1 |
Holy Manifestation 1 | Faith Power | Self | Grants the user Holy Manifestation 1 |
Rogue Gift 2 | Constant Passive | Self | Grants the user Rogue Gift 2 |
Inth Gift 1 | Control Power | Emote Distance | Grants the user Inth Gift 1 |
Peace Reign 1 | Control Power | Emote Distance | Grants the user Peace Reign 1 |
Honed Skill 2 | Constant Passive | Self | Grants the user Honed Skill 2 |
Great Force 1 | Constant Passive | Self | Grants the user Great Force 1 |
Bunker Down 1 | Toggle Passive | Self | Grants the user Bunker Down 1 |
Honed Skill 1 | Constant Passive | Self | Grants the user Honed Skill 1 |
Inth Gift 3 | Constant Passive | Self | Grants the user Inth Gift 3 |
Empath Sense 5 | Constant Passive | Emote Distance | Grants the user Empath Sense 5 |