Test: Difference between revisions

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| Emote Distance
| Emote Distance
| Grants the user {{#simple-tooltip: Empath Sense 5 | While in any area that major events took place in the past or repeated emotions were felt, for example battle-fields, graveyards, burial sites, hospitals, celebration halls, throne rooms, etc, the Character is able to detect the lingering emotions that were felt in these areas. They are not strong enough to affect the Character’s own psyche, they are just able to feel the lingering emotions of centuries past. This is only felt in areas where lots of people come together to do a similar thing, or hundreds of people felt a similar thing at the same time.
| Grants the user {{#simple-tooltip: Empath Sense 5 | While in any area that major events took place in the past or repeated emotions were felt, for example battle-fields, graveyards, burial sites, hospitals, celebration halls, throne rooms, etc, the Character is able to detect the lingering emotions that were felt in these areas. They are not strong enough to affect the Character’s own psyche, they are just able to feel the lingering emotions of centuries past. This is only felt in areas where lots of people come together to do a similar thing, or hundreds of people felt a similar thing at the same time.
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| style="background-color:#e6eaff;" | Wall Climb 1
| Toggle Passive
| Self
| Grants the user {{#simple-tooltip: Wall Climb 1 | The user can climb up or down any vertical surface with walking speed, and hold onto the wall with one hand stopping and resuming at any spot. The movement can only be directly up or down, not diagonal or sideways. This Ability does not grant any lethal falling damage mitigation, though it is possible for climbers to jump from a suspended position halfway up the wall.
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Revision as of 00:37, 9 November 2021

Choose 3 Abilities from the Ability Pool. Abilities can only be taken Once. Once chosen, Abilities cannot be changed, and must be listed on the Character Application.


Ability Name Ability Type Ability Range Ability Description
Spirit Familiar 1 Toggle Passive Self Grants the user Spirit Familiar 1

Mind Wall 2 Toggle Passive Self Grants the user Mind Wall 2

Shrewd Insight 1 Control Power Emote Distance Grants the user Shrewd Insight 1

Keen Mind 1 Trigger Passive Emote Distance Grants the user Keen Mind 1

Hunt Sense 1 Toggle Passive Self Grants the user Hunt Sense 1

Pure Body 1 Constant Passive Self Grants the user Pure Body 1

Holy Manifestation 1 Faith Power Self Grants the user Holy Manifestation 1

Rogue Gift 2 Constant Passive Self Grants the user Rogue Gift 2

Inth Gift 1 Control Power Emote Distance Grants the user Inth Gift 1

Peace Reign 1 Control Power Emote Distance Grants the user Peace Reign 1

Honed Skill 2 Constant Passive Self Grants the user Honed Skill 2

Great Force 1 Constant Passive Self Grants the user Great Force 1

Bunker Down 1 Toggle Passive Self Grants the user Bunker Down 1

Honed Skill 1 Constant Passive Self Grants the user Honed Skill 1

Inth Gift 3 Constant Passive Self Grants the user Inth Gift 3

Empath Sense 5 Constant Passive Emote Distance Grants the user Empath Sense 5

Wall Climb 1 Toggle Passive Self Grants the user Wall Climb 1