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=TEST=
all vampires
==Test==
 
==Test==
{| class="wikitable"
===Test===
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
===Test===
! Ability Name
===Test===
! Ability Type
=TEST=
! Ability Range
==Test==
! Ability Description
==Test==
! Modifiers
===Test===
|-
===Test===
| style="background-color:#fe9e9e;" | Subjugation Immune
===Test===
| Constant Passive
=TEST=
| Self
==Test==
| Grants the user {{#simple-tooltip: Subjugation Immune | The user is immune to any Specials that would involve establishing mind control or command control over them.
==Test==
}}
===Test===
| N/A
===Test===
|-
===Test===
| style="background-color:#fe9e9e;" | Disrupt Channel
=TEST=
| Instant Power
==Test==
| Self
==Test==
| Grants the user {{#simple-tooltip:  Disrupt Channel | The user performing this Ability disrupts any and all Channel Abilities within Emote Distance. The Channel that is Canceled has its cooldown forcibly set to 5 Minutes, regardless if that Cooldown was shorter or longer prior. This Ability has a 30 Minute Cooldown.
===Test===
}}
===Test===
| {{#simple-tooltip: Vampire Modifier | The Vampire performs a loud Vampiric shriek to use this Ability.
===Test===
}}
=TEST=
|-
==Test==
| style="background-color:#fe9e9e;" | Home Advantage
==Test==
| Home Power
===Test===
| Self
===Test===
| Grants the user {{#simple-tooltip: Home Advantage  | While within the user’s own Rental Region / Noble Estate / Clandestine Base, they gain +5 Physical Stat (that can break Physical Stat Limit), and may re-roll a failed dice roll a second time.
===Test===
| {{#simple-tooltip: Vampire Modifier | The Vampire may additionally create small non-intrusive illusions inside their own home like food that isn’t really there, or paintings that show a different person than is actually depicted.
}}
|-
| style="background-color:#fe9e9e;" | Omniaware
| Constant Passive
| Self
| Grants the user {{#simple-tooltip:  Omniaware | The user cannot be taken by surprise from any direction, even if they cannot see the direction from which an attack or Ability is coming from. This does not guarantee a dodge or counter, it only gives the user more room to decide how to best respond.
| N/A
|-
| style="background-color:#fe9e9e;" | Home Teleport
| Escape Power
| Self
| Grants the user {{#simple-tooltip: Home Teleport | Based on a condition in the Modifier, the user is able to use a single-use teleport to their Rental Region / Noble Estate / Clandestine Base instantly.
| {{#simple-tooltip: Vampire Modifier | In order to use this Ability, the Vampire must have successfully fed from another player Character in the last 10 seconds. This Ability is obviously telegraphed as the Vampire turns into a puff of red smoke which the feeding victim will not remember, but any other spectators will. If the Vampire is still actively being aggressed or chased by other Characters, this Ability will not work. They must be completely out of Combat after the Feeding.
}}
|-
|}
 
 
non graal
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#fe9e9e;" | Weapon Summon
| Summon Power
| Self
| Grants the user {{#simple-tooltip:  Weapon Summon | The user can summon any type of Ranged (except Puretek) or Melee weapon made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. While using a Summoned Weapon, all Mundane Techniques used with it are instead classified as Abilities of Magical nature. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours.
| {{#simple-tooltip: Vampire Modifier | The weapon is summoned with blood and then hardened in the user’s hand.
}}
|-
| style="background-color:#fe9e9e;" | Armor Summon
| Summon Power
| Self
| Grants the user {{#simple-tooltip: Armor Summon | The user can summon any type of Armor on any part of their body with toughness equivalent to chainmail (plate-steel in appearance, if desired). Summoned armor has the same durability as mundane armor, but counts as Ability Armor.
| {{#simple-tooltip: Vampire Modifier | The Armor is summoned with blood and then hardened on the body of the user.
}}
|-
| style="background-color:#fe9e9e;" | Snaring Immune
| Constant Passive
| Self
| Grants the user {{#simple-tooltip:  Snaring Immune | The user is immune to any Ability and Mundane Snaring Abilities or Mechanics, such as for example Bola Combat. 
| N/A
|-
| style="background-color:#fe9e9e;" | Puretek Immune
| Constant Passive
| Self
| Grants the user {{#simple-tooltip:  Puretek Immune | The user is immune to any Puretech Technique, except for the 20 Point Investment Overload Shot.
| {{#simple-tooltip: Vampire Modifier | The Vampire remains immune to Puretek Techniques, however if Puretek Techniques are used on them, instead of Countering/Canceling any Abilities, the Vampire Ability Snaring Immune is instead disabled for the duration of the Puretek Technique.
}}
|-
| style="background-color:#fe9e9e;" | Magic Healing
| Healing Power
| Self
| Grants the user {{#simple-tooltip:  Magic Healing | The user creates a magical catalyst that can be used on themselves or given to others. When consumed, it slowly begins to heal them of all wounds over the next 10 minutes, depending on what they are doing. If in combat/strenuous activity, the healing is delayed, and will not take effect until they are completely free of combat/conflict/chase scenarios. If doing nothing/relaxing, the effect heals all active wounds over the duration.This Ability has a 30 minute cooldown.
| {{#simple-tooltip: Vampire Modifier | Instead of a magical Catalyst, the Vampire must create a crystal made of their own blood. This crystal cannot be used on self, and can only be given to others.
}}
|-
| style="background-color:#fe9e9e;" | Instant Leap
| Movement Power
| Emote Distance
| Grants the user {{#simple-tooltip: Instant Leap  | The user can instantly leap towards a Target. The Target’s speed does not matter, and the user will always land onto, or right next to the Target. Position is preserved, if the user is standing in front of the Target, they will also appear in front of the target, not behind.
| {{#simple-tooltip: Vampire Modifier | The Vampire may apply special Vampire aesthetics like bat wings or turning into a cloud of smoke, shadows, or blood, for this Ability.
}}
|-

Revision as of 23:18, 9 March 2022

all vampires

Ability Name Ability Type Ability Range Ability Description Modifiers
Subjugation Immune Constant Passive Self Grants the user Subjugation Immune

N/A
Disrupt Channel Instant Power Self Grants the user Disrupt Channel

Vampire Modifier

Home Advantage Home Power Self While within the user’s own Rental Region / Noble Estate / Clandestine Base, they gain +5 Physical Stat (that can break Physical Stat Limit), and may re-roll a failed dice roll a second time. Vampire Modifier

Omniaware Constant Passive Self The user cannot be taken by surprise from any direction, even if they cannot see the direction from which an attack or Ability is coming from. This does not guarantee a dodge or counter, it only gives the user more room to decide how to best respond. N/A
Home Teleport Escape Power Self Based on a condition in the Modifier, the user is able to use a single-use teleport to their Rental Region / Noble Estate / Clandestine Base instantly. Vampire Modifier


non graal

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Summon Summon Power Self The user can summon any type of Ranged (except Puretek) or Melee weapon made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. While using a Summoned Weapon, all Mundane Techniques used with it are instead classified as Abilities of Magical nature. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours. Vampire Modifier

Armor Summon Summon Power Self The user can summon any type of Armor on any part of their body with toughness equivalent to chainmail (plate-steel in appearance, if desired). Summoned armor has the same durability as mundane armor, but counts as Ability Armor. Vampire Modifier

Snaring Immune Constant Passive Self The user is immune to any Ability and Mundane Snaring Abilities or Mechanics, such as for example Bola Combat. N/A
Puretek Immune Constant Passive Self The user is immune to any Puretech Technique, except for the 20 Point Investment Overload Shot. Vampire Modifier

Magic Healing Healing Power Self The user creates a magical catalyst that can be used on themselves or given to others. When consumed, it slowly begins to heal them of all wounds over the next 10 minutes, depending on what they are doing. If in combat/strenuous activity, the healing is delayed, and will not take effect until they are completely free of combat/conflict/chase scenarios. If doing nothing/relaxing, the effect heals all active wounds over the duration.This Ability has a 30 minute cooldown. Vampire Modifier

Instant Leap Movement Power Emote Distance The user can instantly leap towards a Target. The Target’s speed does not matter, and the user will always land onto, or right next to the Target. Position is preserved, if the user is standing in front of the Target, they will also appear in front of the target, not behind. Vampire Modifier