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{| class="wikitable"  
==Ability Categories==
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
{| class="wikitable"
! Ability Name
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Type
! Ability Type
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Description
! Ability Range
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Counterable?
! Ability Description
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Detectable?
! Modifiers
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | State
|-
|-
| style="background-color:#eae2cf;" | Constant Passive
| style="background-color:#efefef;" | Transmute Sorcery
| An Ability that is permanently active and cannot be turned off, or permanently imparts some effect or ability on the user.
| Constant Passive
| style="text-align: center;" | Yes
| Self
| style="text-align: center;" | Yes
| Grants the user {{#simple-tooltip: Transmute Sorcery | So long as the user is not Afflicted, all Sorcery Spells become of the Modifier specified Dimenthist source. If the user becomes Afflicted, the Sorcery Spells become of that Dimension instead (Void for Vampires, for example).
| style="text-align: center;" | Permanent
}}
| {{#simple-tooltip: Sihai Modifier | Sihai Transmute their Sorcery to become Primal instead of Void or Exist, and they also do not classify as an Aberrant or Occult. (Players may also opt-out of this, in which case, write a different dimension on the Character Application). }}
|-
|-
| style="background-color:#eae2cf;" | Toggle Passive
| style="background-color:#efefef;" | Mindtap Immune
| An Ability that can be toggled on and off at will, but is otherwise permanently active when on.
| Constant Passive
| style="text-align: center;" | Yes
| Self
| style="text-align: center;" | Yes
| Grants the user {{#simple-tooltip: Mindtap Immune | The user is immune to any Specials or Abilities that would alter, erase or add memories. This includes even Passives or Abilities that only trigger on certain conditions, like Lesarra face-remembering.
| style="text-align: center;" | Usable
}}
|-
| N/A
| style="background-color:#eae2cf;" | Trigger Passive
| An Ability that only activates when certain conditions are met, but will remain active while the conditions are still applicable.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Triggered
|-
| style="background-color:#e4e9f1;" | Full Shift
| An Ability that majorly transforms the body in some way. An individual cannot have more than one Full Shift active at the same time.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#e4e9f1;" | Body Alter
| An Ability that alters the body in some specific fashion, and can usually be turned on and off.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#dddeed;" | Magic Spell
| An Ability that is a manifestation of some magical power.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#dddeed;" | Exist Spell
| An Ability that is used by individuals who channel the power of the Exist, and cause it to manifest magically.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#dddeed;" | Void Spell
| An Ability that is used by individuals who channel the power of the Void, and cause it to manifest magically.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#f0ddf2;" | Target Illusion
| An Ability that affects the mind of specific individuals, making them experience things that are not real.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Useable
|-
| style="background-color:#e1d1d6;" | Target Curse
| An Ability that puts a lasting effect on an individual that can only be cancelled by sitting out the timer or purifying it with anti-curse mechanisms.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#e1d1d6;" | Object Curse
| An Ability that puts a lasting effect on an object, which can in turn put lasting effects on people around or using the object that can only be cancelled by leaving the object or purifying it.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#e1d1d6;" | Control Power
| An Ability that forces some manner of control over the actions or intentions or thoughts of its target.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#c3e6c3;" | Object Enchant
| An Ability modifier that puts an effect on an item (usually a weapon) that empowers it in some way. An Object can only have one Object Enchant Ability from the same tiered category, but can have multiple Object Enchants from multiple categories. (ex: A sword can have Sharp Brand and Heavy Brand, but not Sharp Brand and Sharp Brand).
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#c3e6c3;" | Region Enchant
| An Ability modifier that puts an effect on a Region in-game, such as Rental Houses, Clandestine Bases, etc. The same Region Enchant Ability can only affect the same region once at any given time.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#ddecee;" | Primal Power
| An Ability rooted in Primal Essence, meaning it is native to Aloria.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#ddecee;" | Ordial Power
| An Ability rooted in Ordial Essence, meaning it is native to Aloria's mirror dimension. These Powers respond the same way to Magic Spell counters, except when they specify that Void or Exist is a requirement.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#ddecee;" | Faith Power
| An Ability that is a manifestation of faith in a Godly power.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#d1d1d1;" | Mundane Technique
| A manifestation of physical prowess or strength, and not a real ability for the classification of aberrancy or otherwise. Mundane Techniques are not countered by anything that mentions it counters an Ability directly, and are basically treated as regular attacks.
| style="text-align: center;" | No
| style="text-align: center;" | No
| style="text-align: center;" | Usable
|-
| style="background-color:#d1d1d1;" | Puretek Technique
| A manifestation of specific skill with the Puretek weapon, and not a real ability for the classification of aberrancy or otherwise. Puretek Techniques are not countered by anything, but their usage can be prevented if the user is stopped in some manner.
| style="text-align: center;" | No
| style="text-align: center;" | No
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Summon Power
| An Ability that summons or creates something out of nothing, such as weapons or armor.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Buff Power
| An Ability that enhances the user or target with some benefit.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Instant Power
| An Ability that immediately imparts some effect, or counters some effect.
| style="text-align: center;" | No
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Memory Power
| An Ability that alters, removes, or interacts with a person's memories.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Skill Power
| An Ability that confers bonus Proficiencies, or alters, enhances, or reduces current Proficiencies.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usabe
|-
| style="background-color:#efefef;" | Detection Power
| An Ability that detects the presence or activation of other Abilities, Afflictions, or abnormalities.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Escape Power
| An Ability that allows the user to escape from a situation or specific circumstance.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Healing Power
| An Ability that heals the user, or others.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Dimension Power
| An Ability that creates, or alters, a pocket Dimension for the user to access and enter/exit.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Morph Power
| An Ability that temporarily or permanently alters a certain part of the User's body, granting them extra capabilities with it.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
| style="background-color:#efefef;" | Vehicle Power
| An Ability that only activates when the user is inside of something.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Triggered
|-
| style="background-color:#efefef;" | Movement Power
| An Ability that alters the user's movement in some way, or acts as a specific form of movement itself.
| style="text-align: center;" | Yes
| style="text-align: center;" | Yes
| style="text-align: center;" | Usable
|-
|-
|}
|}
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Revision as of 01:55, 13 March 2022

Ability Name Ability Type Ability Range Ability Description Modifiers
Transmute Sorcery Constant Passive Self Grants the user Transmute Sorcery

Sihai Modifier

Mindtap Immune Constant Passive Self Grants the user Mindtap Immune

N/A


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