Test: Difference between revisions

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! Modifiers
! Modifiers
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|-
| style="background-color:#efefef;" | Transmute Sorcery
| style="background-color:#93aa92;" | Constable's Defense
| Constant Passive
| Instant Power
| Self
| Self
| Grants the user {{#simple-tooltip: Transmute Sorcery | So long as the user is not Afflicted, all Sorcery Spells become of the Modifier specified Dimenthist source. If the user becomes Afflicted, the Sorcery Spells become of that Dimension instead (Void for Vampires, for example).
| Grants the user {{#simple-tooltip: Constable's Defense | The Constable is equipped with a standard-issue Klokktech belt that can only be used while they are in Uniform. The Constable can immediately activate this belt, hands-free, to instantaneously deploy a field around their body alone that protects them from any and all Abilities, including Mundane Techniques, for the next 5 minutes. During this time, the Constable is frozen in place, and cannot move, fight, or use abilities themselves, but can still talk and give orders. The Constable can activate this in response to an Ability being used on them. If the Constable ends this effect prematurely, it goes on a 2 hour cooldown. If the full 5 minute duration is met, it has no cooldown.
}}
}}
| {{#simple-tooltip: Sihai Modifier | Sihai Transmute their Sorcery to become Primal instead of Void or Exist, and they also do not classify as an Aberrant or Occult. (Players may also opt-out of this, in which case, write a different dimension on the Character Application). }}
| N/A
|-
|-
| style="background-color:#efefef;" | Mindtap Immune
| style="background-color:#93aa92;" | Constable's Offense
| Constant Passive
| Constant Passive
| Self
| Self
| Grants the user {{#simple-tooltip: Mindtap Immune | The user is immune to any Specials or Abilities that would alter, erase or add memories. This includes even Passives or Abilities that only trigger on certain conditions, like Lesarra face-remembering.
| Grants the user {{#simple-tooltip: Constable's Offense| The constable is equipped with a standard-issue Klokktech stunbaton that can only be used while they are in Uniform. Once per day, per target, when an individual is struck with this Baton while it is active, the target is stunned for 5 seconds. The Cooldown for this Ability is classified per Constable. This microstun interrupts any attacks, actions, and channeled Abilities.  
}}
}}
| N/A
| N/A

Revision as of 22:48, 13 March 2022

Ability Name Ability Type Ability Range Ability Description Modifiers
Constable's Defense Instant Power Self Grants the user Constable's Defense

N/A
Constable's Offense Constant Passive Self Grants the user Constable's Offense

N/A


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