Test

From MassiveCraft Wiki
Revision as of 23:46, 18 November 2020 by Birdsfoot violet (talk | contribs) (Replaced content with " {{Info afflictions |image = |races = All Races, except Url, Kathar, and Sindhar |contraction = Various |mortality = N/A |origins = Exis...")
Jump to navigation Jump to search


Test
[[File:|200px]]
Afflictions
Affected Races All Races, except Url, Kathar, and Sindhar
Contraction Various
Mortality Rate N/A
Origins Exist Arken
Symptoms
  • Hunger for bones and rotten flesh
  • Physical Transformation
  • Sudden reclusiveness

Capradeim are a unique form of exist infection, manifesting in the same way when spread knowingly by other Capradiem or unknowingly when an individual happens to transform when engaging in cannibalism. Capradiem have a unique hunger for and obsession with bones, from animals, people, and even other Capradiem. They sustain themselves off the marrow from these freshly harvested bones, and any additional flesh they harvest at the same time (though they are noted as usually letting it rot and decay before consuming it.) Most of the time, Capradiem are created when an individual engages in cannibalism of any other sentient race, but it does not have a 100% infection rate through this method, leaving many scholars to question what the exact requirements are. Infrequently, however, Capradiem are created via bizarre rituals amongst Capradiem cults, wherein they each kidnap someone and hunt them down for sport. The last surviving kidnap-ee is then forcibly transformed into a Capradiem, being the only one deemed worthy as the “last.” Capradiem have a number of unusual physical manifestations when infected, but are most noted for their drastic personality and ideology changes. They become partially reclusive, obsessed with creating a home (usually a cave) safe from all intruders where they store their ever growing collection of bones. Capradiem develop a distaste for all other non-Capradiem, but will do anything and work with anyone for a steady supply of bones, or for the chance to acquire the bones of a target they have become infatuated with. Uniquely shaped bones, or bones from rare creatures and people are of utmost priority to Capradiem. They are, however, fiercely vengeful if slighted or tricked, and are known to turn on prior allies if they are stolen from or deceived. Though not an irreversible affliction, Capradiem are notoriously hard to capture due to their capriciousness and paranoia.


History

((To be Added.))



Infection & Curing

Capradiem are created either when an individual engages in Cannibalism within Emote Distance of another Capradiem, Capradiem Bone Shrine, or when two or more Capradiem perform the ‘Rite of the Last.’ Capradiem Bone shrines can only be created in a Capradiem’s home or Clandestine base, and only one Shrine can be created per Capradiem. The ‘Rite of the Last’ is an elaborate ritual all Capradiem know how to perform, and involves kidnapping individuals and hunting them down until only one survives, wherein they are transformed at the Bone Shrine forcibly via being impaled on one of its limbs (they recover fully from this ‘wound’ and any damage they sustained during the Rite only when transformed.) ((We generally recommend this be a backstory only method of infection, but can be organized between players if they want to have friends play NPCs who are hunted/killed.)) Any character that is immune to Vampirism or Werebeast infections cannot be transformed into a Capradiem.

When first infected, it takes 24 hours for a Capradiem to fully manifest all traits and abilities, and begins with an intense, insatiable hunger. Anything eaten will not satiate this hunger, and the Capradiem quickly descends into paranoia that those around them are trying to sabotage or starve them. A Capradiem can only be cured once they have fully transformed, and no medicine, traditional or magical, will assist with any of the symptoms associated with infection. Curing can be done by anyone who can cure Vampires or Werebeasts, and involves the following process: the Capradiem must be fully restrained and starved for 12 hours, after which they must be fed a specific mixture of vegetables and herbs every hour for the next 6 hours. At the end of this period, the Capradiem will expunge a liquid marrow substance from their mouth, and faint. Any physical changes fade instantly, and the individual awakes entirely cured, with no lingering mental effects, except revulsion to the smell of rotted flesh. ((As with usual curing Processes, this can be time-skipped.)) When the curing process is complete, the Capradiem’s Bone Shrine loses any magical properties and can be easily broken down as if it were made of burnt wood.

Capradiem Abilities

Trivia


Accreditation
Writers birdsfoot_violet
Last Editor Birdsfoot violet on 11/18/2020.

» Read more