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Origins Unionism Dragon Worship Esrah Elwattah Shambala Old Gods Nessrassian Void Faiths Exist Faiths Faith of Estel
Beginnings Regalian Archipelago. Unclear Hadrityas around the world. Farahdeen Unclear Hadar Unclear Unclear Early Allorn Empire.
Founders Emperor Theomar I Unclear The Old Wise Men The Black Dragons Unclear Unclear Unclear Unclear Talea
Scriptures The Unionist Creeds. Word of Mouth. The collective living memory of the Clockwork machines with souls in them. Word of Mouth left behind by the Black Dragons who spoke the first gospel. Word of Mouth. Wall-writings on the Pyramid of Sassrakkand. Self professed Prophets. Self professed Prophets. Marvindë Obelisks.
Creation Theory The Spirit created everything in the Uhr-Era, a time before memory and writing, and resides over creation since. The Dragons were once created by something "other", but since then created everything that can be perceived and felt in the world, and continue to shephard that creation. Gods once created everything, but the creation theory no longer matters, as they are now dead. The Dragons were once created by something "other", but since then created everything that can be perceived and felt in the world, and then died. Creation is left unclear, but it is largely assumed that there is an All-being from which the eight Gods were born who once created everything, leaving the Gods in charge to rule it. Where once was darkness, the Ssepston were born from darkness. Then they coiled around each other, the friction between them creating the world and the oceans and life. Creation does not matter. Creation does not matter. Estel created time and all things immaterial, and then created the Pantheon Gods, who created all things material. After this, she went to sleep, and some time later created Talea.
Racial Access All races are formally included, though Ailor have a higher priviliged position, like an officer to soldiers in an army. No limits. No limits, though the Qadir are very cautious about including others. Shambala as a faith is only for Songaskians, though non-Songaskians may pay homage and believe it on their own terms. No limits. Nessrassian is only for Slizzar. Non-Slizzar may not even worship. No limits. No limits. No limits, though the Estellians are very particular about converts, and sometimes just outright refuse them.


History Unionism Dragon Worship Esrah Elwattah Shambala Old Gods Nessrassian Void Faiths Exist Faiths Faith of Estel
Schisms Unionism has several schisms, the Vultdragon, the Etosian, the Priscelle, the Dogartan and Diviner are all schisms, though all save for the Diviner are considered tolerated heresies. Dragon Worship has several schisms, Isldarrin Faith and Shambala are both derivatives of Dragon Worship, but are no longer compatible. None None None None Void Faith has a main schism between Cult of Evolution & Dark Ancients. Though they are different interperations of roughly the same thing, their ideals make them non-compatible. Exist faith's main schism diverged into the Cult of Order, which is generally considered compaitble with most Exist faiths and infrequently with Faith of Estel. Faith of Estel has several schisms, notably the Sihndar, Cielothar, Avanthar, Yanar, which are all considered heresies of each other.
Sects Unionism has a variety of sub-interpretations of the Creeds called Sects. These are not considered heresies per se, but don't alter faith all that much. None None None None None None None Faith of Estel has Sects called Cults based around ethnically significant Gods. These are not considered heresies, and don't alter faith all that much.
Spread Unionism is worshiped almost globally with some worship occuring on every continent. Dragon Worship exists all over the world, but is also the smallest religion with niche status. Esrah Elwattah is practiced across the world, though mostly centered on Qadir Hadritya Academy-Forts. Shambala is mostly confined to Farahdeen, but has some colonies elsewhere in the world. Old Gods is mostly worshiped on the so called "Ailor Belt", landmasses ranging from Old Ceardia all the way up to Ellador. Nessrassian is a small religion mostly practiced in the Slizzar capital of Sassrakkand, and with some Slizzar foreigners. Void Faiths are present all over the world but generally in hiding. Exist Faiths are present all over the world but generally in hiding. Faith of Estel is dominant among Altalar, Sihndar, Cielothar, Avanthar, Yanar, but struggles to spread beyond these Races.
Violence Unionism has a long history of inflicting violence against other religions in the name of the Spirit and the Emperor, with forceful conversions. None Those that practice Esrah Elwattah have committed themselves to genociding the Songaskians for religious reasons. Shambala is a distinctly anti-violent religion, that considers religious motivated violence a sin. None None The Void Faiths by nature evoke violence against non believers or even believers, as conflict exists between the sub-groups. None Faith of Estel has a long history of defensive but brutal violence against anyone who tries to convert Estellians.


Beliefs Unionism Dragon Worship Esrah Elwattah Shambala Old Gods Nessrassian Void Faiths Exist Faiths Faith of Estel
Narrative Unionist believe that Ailor have a destiny to rule the world and all other races, and so they fight to bring all of the world under the control of the Regalian Empire, being promised paradise by the Spirit when they do. Dragon Worshipers don't have a religious narrative besides the idea that existence itself is blessed, and must be continued. Esrah Elwattah professes that the gods are dead or have shunned the living, and as such the living must create their own gods who will heed their calls. They believe that they can achieve greater spiritual enlightenment and satisfaction when they succeed in creating a new artificial pantheon. The other Dragons abandoned each other, and only the Black Desert Dragons chose to stay. They ascended to the Sun where their soul rests as their bodies became the Songaskian people. They now live in their image so as to transcend to the Sun also. Old Gods worshipers believe they live out the many whims and urges of the Gods, and that by appeasing the Gods they can live better lives, and preserve their honor. For all who have good honor, the afterlife is a paradise, while those without it will suffer. The world is a playground for the children of the Ssepston, and they are challenged to become as glorious and immortal as the Ssepston by living in their image and committing deeds of great glory. Self-evolve through the powers of the Void. Self-evolve through the powers of the Exist. Estellians believe that their slumbering deity and/or Her Pantheon guide them from beyond. They emphasize morality and punishment of the immoral by divinity, and use the Wildering and Cataclysm as the examples of the consequences of their fall from grace.
Divine Beings The Emperor, a secular vessel for the Imperial Spirit, which is a non-gendered intangible god-like being. All types of Dragons, though primarily 5 specific Dragons. Ambiguous, it depends on when a true artificial god is made. The Sun only. Four Unions of 2 gods each, for a total of 8. Five Ssepston, or Gods. Void Arken and Void Gods. Exist Arken and Exist Gods. Estel made a Pantheon of 8 and then Talea, schisms and sects have more local deities, or less.
Purpose to Life To love and serve the Emperor and the Spirit, and be loyal to the Regalian Empire and go good deeds. To preserve life and ensure the continuity, while mitigating Void and Exist influences in the world. To live free of the limitations set out by dogma and religion, and define one's own purpose and future with one's own means. To live in the image of the Black Desert Dragons, to live in virtue and love for others. To live well for one's self and for others in the name of the Gods, to live up to their examples, and then transcend. To rival the deeds of the Deep Sea Serpents and become immortal and legendary in name. To ascend to a greater being by touching the Void and letting the Void touch one's self. To ascend to a greater being by touching the Exist and letting the Exist touch one's self. To live righteously and in excellence, to cast down evil and to surround oneself with grandeur.
Suffering Suffering tests faith and exposes the weakness and sin in the mortal soul. Suffering is part of the whole palette of existence. It just is. Suffering is something that can be overcome by self improvement. Suffering is inflicted by the will of those who wish to wage war on Dragons and must be defended from. Suffering is the wrath of the Gods for wrongdoing, or lack of blessings from the gods for not pleasing them enough. Suffering is internal failure and a last warning to be better or perish. Suffering is pleasure. Suffering is chaos and must be removed and mitigated wherever it is found. Suffering is a test to see if one can better one's self and overcome it.
Afterlife Unionists believe in a paradise in the living world, where all who have died will come back to exist among the living, where all death and disease and suffering will be no more. There is no negative afterlife. There is no afterlife for the Dragon Worshipers. They believe in partial reincarnation where their soul forms the seedling of new souls. There is no afterlife for Esrah Elwattah. It is however believed that through technological ascendacy, a near-paradise-like state of existence can be achieved. The Afterlife is a state of bliss and paradise as part of the Sun's collective soul. Old Gods has an afterlife of eternal pleasure and feasting, as well as a hell-like afterlife where those with bad honor and criminals go. Nessrassians do not believe in any afterlife, but do believe that those who achieve immortality in fame, will spiritually live on forever on the mortal world, and can interact with it through living memory. Void Faiths have no afterlife, though some do believe that if they reach the Void, they will live forever. Exist Faiths have no afterlife, though some do believe that by banishing all chaos, a paradise-like existence will be created in the mortal world. Estellians believe in an afterlife sailing down Ammu-Loa's river and reliving aspects of their lives infinitely without even necessarily knowing they are dead.
Canonical Evil Unionism believes there is no central evil, but generally spirits from other dimensions are considered evil and Demons. Other evil is derived from the flaws of mortals. Morality is fake. Narrowminded thought is the source of all evil. Undeath and restless spirits are evil. Other forms of evil are ignorance to the light of the Dragons. Old Gods has no formal evil in fact the very concept of evil is rejected, as anything deemed evil otherwise is more considered misguided. Morality is fake. Morality is fake. Chaos is evil. Faith of Estel believes that weakness is what breeds evilness. Evil is only found in mortals who are too weak to live in excellence.
Magic Unionism believes Magic is a taint and corruption brought forth from Demons, though some cults tolerate and even celebrate it as a blessing of the Spirit. All Magic is infection and should be removed from the world, if at least isolated. Magic is weakness. Magic is a blessing from the Dragons and a tool to make the world a better place. Magic is a blessing from the Old Gods. Magic is a shortcut. It can both be considered a strength and tool to use, but also a weakness on account of having to resort to cheating what the mind cannot achieve on its own. Magic is delicious. Magic is delicious. Magic is delicious, but Demonology and treating with Demons is bad.


Rituals Unionism Dragon Worship Esrah Elwattah Shambala Old Gods Nessrassian Void Faiths Exist Faiths Faith of Estel
Sacred Space Unionist Churches and the Imperial Palace are considered Holy Ground. There is no strict Sacred Spaces for Dragon Worshipers, and though they have temples, they act more like community centers. None Shambala has temples with large sundisks that focus sunlight into the interior. They are always open air spaces. There are sacred spaces in legend, but none have truly been found. Old Gods does have temples, but no formal priesthood that tends them. Old Gods also has necropolises called Helbolwen which are sacred. The Slizzar capital of Sassrakkand is considered holy, but Nessrassian does not have any temples. None, though cults can create their own sacred spaces. None, though cults can create their own sacred spaces. Estel or Pantheon Temples are considered Holy Ground.
Sacraments Unionism has a large list of Sacraments and sacred rituals ranging from birth, baptism, marriage, service in the military, service in the state, etc, all the way up to a person's death. Dragon Faith has 1 day in the month where sacred holidays are celebrated to bring praise to various things. The transfer of a dying or elderly person's soul to Qadir machinery is considered a sacrament of passing on and contributing to the next generation. Shambala has no formal sacraments. Old Gods can make practically any activity a sacrament. The Old Gods can be sensed and communed with in nearly any activity. Nessrassian has one main Sacrement in January in Sassrakkand under a solar eclipse. Worship is otherwise expressed through deeds and small religious gatherings where the Slizzar attempt to gain visions from their gods via ingesting certain hallucinogenic substances. Rituals of worship are the only sacraments, usually sacrifices or holy missions. Rituals of worship are the only sacraments, usually sacrifices or holy missions. Estel Faith has rites for marriage and death, mostly focusing on the bonds between people being passed through the church.
Worship Daily Unionism has mass in the morning and prayer in the evening. This can happen every day, and daily prayer is recommended, but not demanded. Prayers can also be made outside of Holy Ground. Dragon Worshipers can pray to Dragons, but there is no formal worship process. The act of technological progress and experimentation is considered an act of worship. Shambala worship occurs daily in the direction of the sun, either by praising it, or praying for good fortune. There is no strict rules for when and where to worship the gods, but many practitioners bring offerings and praise the names of the gods at shrines on a near daily basis. Worship is enacted through deeds. Flexible Flexible Estel Faith has small worship patterns that differ between each God. There is no unified way to pay homage to all Gods at once.
Symbolism A lidded eye represents the Spirit, while a crowned lidded eye represents the Emperor. The colors purple and yellow are also considered symbolic for Unionism. Any depiction of Dragons or draconic body parts and the color purple. None The Sun. An eight-branched tree, while each God also has a symbol of interwoven patterns that represents them, as well as their Union's color. 5 Mono-colored serpents in a circle, each eating the other's tail. Red, Green, Black, Blue, and White, eating tails in that order. Every God has a symbol to represent them. Every God has a symbol to represent them. Every God has a symbol to represent them.


Community Unionism Dragon Worship Esrah Elwattah Shambala Old Gods Nessrassian Void Faiths Exist Faiths Faith of Estel
Structure Unionism has an educated class of priests that are highly structurized into hierarchies often with complex finance and military. No hierarchy or structure is present, anyone can preach. Esrah Elwattah has no priesthood, however the collective of dying and elderly souls inserted into machines are considered near-priestly. Shambala has a politicially powerful educated class of priests that wield great societal influence, with complex financial and military and even magical hierarchies. Old Gods has no official hierarchy, but many lay individuals who serve religious services. Nessrassian does not have a formal priesthood, but those who are considered "ascended" and still live become priests. Each cult has their own prophet and no other hierarchy exists. Each cult has their own prophet and no other hierarchy exists. Estellianism acknowledges Priests, who can then train someone else to become a Priest when they die, with a fixed number of Priests worldwide.
Leadership Each Unionist church has one single head figure who is responsible for interpreting the religious scriptures. Dragon Worship knows regional Matrons who act as all-father or all-mothers to the faithful. No leaders. There is no central leadership, the priesthood is managed by councils. No leaders. No leaders. No leaders. No leaders. No leaders.
Morality Unionism has a strong morality built on virtue that punishes sin and vice with reincarnation as a lesser race. None None A strong moral code is built in the preservation of life and the proper passage of death and peace found in moving on. Shambala in particular tracks down ghosts and undead to move them into the afterlife. Morals are defined by what gets honor and what does not. Murder can be permitted so long as honor, a secondary currency, is maintained. Morals are only for other Nessrassian worshippers. Morals are obstacles. Morals are obstacles, though the preservation of Order is divine. Estellian morality is about consciously making moral choices when caught between good and evil, even if being virtuous has a bad outcome.
Gender Male leaning preference but roles for women exist within a framework. Female leaning preference in leadership, but otherwise gender equal. Gender equal. Female leaning preference in priesthood, but otherwise gender equal. Gender equal. Gender equal. Gender is fake. Gender is real, but doesn't matter. Gender equal.
Syncretism Unionism cannot be combined with any other religion, as only the divinity of the Spirit and the Emperor may be acknowledged. Dragon Worship cannot be combined with any other religion, as to acknowledge anything besides the divinity of Dragons is banned. There is however a subtext that one of the Dragons may also be Draga Ifrit, one of the Void Gods. Esrah Elwattah cannot be combined with any other religion, as all gods and divinity is dead. Shambala is not compatible with any other religions. Even Dragon Dogma which it descended from is considered ignorant fantasy. Old Gods is not compatible with other religions. Even though many of the Gods can be re-interpreted with different names and personas, Old Gods worshiper insist that to mis-identify a God is an insult to them. Nessrassian is not compatible with other religions. To acknowledge divinity for anything but the Deep Sea Serpents is heresy. Void Faiths are, for the most part, compatible with each other, but no other faiths. The only exception to this is Draga Ifrit worshippers, who tacitly recognize the authority of the Dragons. Exist Faiths are, for the most part, compatible with each other and Faith of Estel, but no other faiths. Even though a primary Exist Faithful can also believe in the Faith of Estel, Faith of Estel believers cannot also believe in the Exist Faiths. Estellianism allows for local Gods and sub-Cults, but is anti-syncretist, because giving any more freedom would cause it to stop being a religion. It cannot be combined with anything else.