Test1

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Translation:

  • Xor + Ravaal = New crp head/murder hobo God
  • Ifrit = Triton

Catheron, the Eclipse Witch

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Description

Catheron is the personification of the Pride Arken who ascended to Godhood when he uplifted the Void Cultist Elves to Kathar, and inflicted the ultimate destruction on the Arch-Exist. In the power that he gained from this act, he murdered the Void God Onu, and absorbed all of his power to breach into the Void where this superior fragment of his identity remains a constant reflection from his mortal incarnations on Aloria. Catheron is simply put the Evolist God of all things Magical, Artifacts, and Power, but so much more beyond that. Catheron's preachings state that reality in Aloria is suffering and pain, and that the enforcers of reality (Dragons, and other Gods) are inflicting perpetual torture on the living through disease, death, entropy, divine laws, and decay. He raises up the idea that Magic is the ultimate solution to this inflicted torment, where the sufferer can reverse the roles and re-impose reality to assuage their suffering, while also ascending to the same plane as the inflicters. He exposes the perpetual hypocrisy of the world and Purists in relying on Magic and the Arcane to save the world from repeat calamity, often inflicted by the natural state of the world itself, only for them to turn against Magic afterward and claim it was the source of all problems after all. He preaches against the hypocrisy of those forces who would try to control and contain Magic by their own designs and demands that the world be made an Arcaneocracy, where Mages hold power. He is the personification of all self-indulgent vices: Pride, Greed, Lust, Wrath, and Vanity, and embodies the relish found in feeding these qualities.

Virtues

To Catheron, it is a virtue to satisfy the 6 Devotions of the Void, to be vain and self-centered, to be prideful and boastful, to be greedy and never take satisfaction with limited wealth or power, to show wrath to those who are deserving of punishment, and to have lust in partaking in debauchery without restraint. Furthermore, as he embodies the monumental power of Magic itself, it is virtuous in his eyes to become a Mage, to learn more Magic, and to become more powerful in the usage of the Arcane. Other forms of virtue are the acquisition of Artifacts, the defeat of those forces that would contain Magic (such as Aelrrigans and Lothar Knights), and generally raging against the hypocrisy of a world that has become dependent on Magic but must insist it is still the source of all problems.

Vices

Catheron's vices are the 6 Defects of the Void, in acedia causing a state of listlesness, in sloth causing a state of laziness, in sadness and self-pity, in hubris caused by detachment from reality, in gluttony to live to eat, and in slavery caused by a weak mind to be controlled by others. Note, slavery itself is not a sin, as the powerful can inflict their will on others through slavery but to be subjected, bound, or controlled by another to the point of loss of free agency and free will is a sin. Catheron is considered the judge of the Evolist afterlife who weeds weak souls from the strong ones to pass on.

Mechanics

All worshipers of Evolism are granted the gifts of Catheron. The first is the Law of Catheron's Reflection, which causes any Curse placed on an Evolist to also be mirrored back on the (non-Greater Entity) that made it. This does not make the Evolist immune to the Curse, it just means an identical Curse is placed on the Curser (that they cannot remove themselves). Secondly, Evolist worshipers are granted by Catheron, the ability to subtly influence people around them, by either heightening their 6 Devotions of the Void, or heightening the 6 Defects of the Void for their own purposes.

Apotheon, the Forceful Harmony

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Description

Apotheon is a young Evolist God that was born from the collapsing chaos of the Allorn Empire and the anguish of that imperial demise. Even though modern sentiments to Elven diversification are settled, many still hold regard for a time when they were all one before ideologies divided them. Apotheon represents in his purest form this desire to re-unify, but rather than take any one ideology or form as superior, to absorb the good qualities of all the Elven peoples, to create the perfect being. He desires to combine the Teledden gift for Magic, the free will and creative mind of the Kathar, the Maquixtl bodily transformations, Isldar sharpness of consciousness and insight, the unrivaled martial skill of the Sihndar, the control over lesser beings of the Suvial, the physical prowess and beauty of the Fin'ullen, the attuned senses of the Gralathar, the self-control and discipline of the Lanlath, and the mental acuity of the Daresalar, to create something that the Dragons could never dream of. For this outcome, however, his subjects are rarely willing, either due to ideological dissent, or because the inherent process of being reduced to genetic matter and being absorbed to empower someone else, is violent and existentially horrific. Apotheon is not only a god for Elves, even non-Elves can attune their own body and mind to the perfect being by making use of Apotheon's gifts, as few can refute the perfected and honed skills and qualities of the Elves that are worthy of envy. Outside of the emphasis on creating the perfect being, Apotheon is also a patron of fine art, artificial beauty and the power of attraction.

Virtues

To Apotheon, it is virtuous to seek out those with qualities to be envied, whether born beauty, trained physique, acquired skill, or attuned traits and in essence to consume or steal them into the worshiper's own being. Apotheon's greatest virtue is a chase to become perfection itself and to trample whoever gets in the way. One specifically geared towards Elves is working towards the concept of Pan-Elvism, the idea that all Elves should re-unite as one perfect people, taking with them all the skills and honed traits to complement each other's faults and talents. Finally, a great virtue of Apotheon is to produce things of beauty, whether that means art, a beautiful painting or statue, or a macabre cabinet filled with jars with the congealed essences of beautiful and skilled people, all beautifully labeled and organized.

Vices

Apotheon's vices are the destruction and ruination of beauty and perfection. Anyone who destroys art, destroying Elven legacy or ruins, or who disfigured for example a Sapphora Godborn. This also extends to the self, with Apotheon looking disfavorably upon sloth and laziness, upon the abuse of the body through meaningless opiates and indulgent over-eating, lethargy, and doing nothing.

Mechanics

All worshipers of Evolism are granted the gifts of Apotheon. The first is to be able to manifest or have Apotheon's golden tail (or in other aesthetic) by which they are able to extract the essence of a person by drawing blood, or consuming them wholly by draining all the liquid from their body and leaving behind a husk. From there, they can choose to manifest parts of the extracted/absorbed person's appearance, skills (like being good at art or cooking, but never Proficiencies) and in essence fuse them into their being. Changes applied to appearance never count as a Disguise, and cannot imitate a person.

Armas, the Golden Order

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Description

Armas is simply put a Love God, and while the other Evolist Gods have complex narratives and nuances on the state of the world and their intentions, Armas is delightfully simple. Armas embodies the desire of even the most wretched and undesirable people in the world to have love, their deserving of affection and compassion, and their want for intimacy and passion. All Evolists in general have a thing for wanting to be attractive and desired by others for companionship or carnal pleasure, and Armas answers all of these. He is traditionally depicted in a state of higher awareness and tranquility because he has reached a state where he can love and desire for others equal to all, and himself, and is free of jealousy, envy, and fear of rejection. His compassionate lovemaking and embrace of endearment is equally as warm and endearing to all, and he is not held back by the limitations of ideology, beliefs, religion, history, or intention. It is said among Evolists, that this is why so many of them have a thing for enemies to lovers stories and experiences because they express in the simplest form where love can reach complete perfection in being as a single thought transferred from one soul to another without all the associated baggage. Armas himself is a shapeshifter but frequently appears as a physically fit Eronidas male, covered in the pathways of affection which those who are blessed to meet him say they feel the warmth of closeness even when far away from him. Armas walks among the mortals more than any other Evolist God, particularly bedding those that are otherwise rejected as unwanted or ugly, to grant children.

Virtues

Virtues to Armas are simply put to show affection, intimacy, and share passion, preferably with as many partners as possible, preferably with as little drama as possible. In his virtues, it is said that a person who truly loves themselves, is capable of boundless and equal love and companionship for all, one who is free of envy and jealousy, and one who can continue the spread of that affection through their children. It should as such not come as a surprise, that a virtue for Armas is also to have offspring and to teach them the good loving qualities of life. While ostensibly his Godborn are created as protectors of Evolism and its followers, they are just as much protectors against loneliness and embody their father's qualities to those who suffer from loneliness or rejection.

Vices

Armas does not generally speaking have vices, but one often unspoken aspect about his gospel is that love can very quickly descend into obsession or idol-worship. A common problem arises, in that the people who lay with Armas to have Godborn, end up becoming obsessed with him to the point of non-function, causing many Godborn to first-hand witness their mother wither away as a sign of the dark side of love. A potential sin is also the uneven application of affection, because Mortals do not have infinite energy and infinite grace of mind, so a person should always approach polyamory, with a clear mind.

Mechanics

Armas is the only Evolist God that does not grant gifts to the faithful, because he claims that his love itself to them, is a gift. Instead this section will discuss some miscellaneous thoughts. Armas Godborn, are considered the perfect pairing for Sapphora Godborn, with Sapphora being considered the Golden Beauty, and Armas the Golden Body. The "Golden Order" refers to a command from Armas to produce the penultimate being of love, a child born from an Armas and Sapphora Godborn pairing. Such a child gains a mix of Sapphora and Armas Godborn Traits (to be defined when Godborn Page is updated).

Ravaal, the Glacial March

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Description

Ravaal, sometimes also just called the Glacial, is an enigmatic entity that was born in the chaos and mass-death of the Archmage-Wars in the Allorn Empire many centuries before its collapse. She was born in the Beyond as a servant of the Malefica, held in the cold and lonely death of glacial entombment. For centuries she lay in waiting, plotting both against Dragons and her master, for her ulterior motive is to kill the Malefica for imprisoning and using her, while raging against death itself. While the Malefica hates life and wishes to create Undeath life for all living things, Ravaal hates the finality of death and wants to end the concept itself (and thus, the Malefica). She acted through her greatest Champion Frisit, the Ordial Dragon who possessed the frozen corpse of Aurora and deceived the Isldar for centuries until the revival of the Dragons revealed her web of deceit. The revelation caused a civil war among the Isldar, with those loyal to the Dragons becoming the Life Isldar, and those loyal to Ravaal and Frisit becoming the Death Isldar. In a stroke of irony, the Life Isldar inflict and enforce death because the Dragons ordain that death is a necessary component of life, while the Death isldar defy death and postpone it to preserve their life in whatever means necessary, whether this means technological or magical augmentation. Ravaal represents to Evolist worshipers, the desire to cheat and avoid the concept of mortality and to refuse to see an end in things, to resist the very concept of finality. Outside of these qualities, Ravaal is also a Goddess of class and grace, embodying the old Imperial qualities of Allorn Archmages.

Virtues

To Ravaal, virtue is to enforce the Glacial March, which is a common life philosophy against the concept of death itself. This can include vowing only to use non-lethal weapons, healing the sick and injured, or vowing to be a champion of ending death by saving those at risk of death or putting to eternal sleep those who inflict death. These acts always come with a twist: those "killed" with non-lethal weapons fall into an eternal glacial Cursed sleep, healing of the sick and injured is done by installing twisted death-metal machines in their body that literally force them to stay alive despite the pain or quality of life. Finally, forms of virtue for Ravaal are also ending Undead beings who are Deathrotting, or otherwise bound to the will of Malefica, for ruining the Malefica's work is the greatest loyalty to Ravaal.

Vices

Death itself is not strictly a sin, Ravaal worshipers are not disallowed from causing death as a whole, but must ensure that such a Death does not empower the Malefica, or is inflicted for no strong reason. To this effect, Ravaal aids worshipers in trapping their soul in soul-shards, to prevent the Malefica from getting its claws on them. Others vices are fear of death, and apathy to murder and death.

Mechanics

All worshipers of Evolism are granted the gifts of Ravaal. They can bless their weapons in the Glacial March, becoming ghostly and see-through. Any would-be lethal wounds they inflict will not kill, instead when if expire, they fall into a glacial coma, a Curse requiring 3 Mages with 7 Proficiency in Magic to break to awaken. Secondly, she grants Evolists the means to produce Soul-shards, which are small ice-like crystals in which they can capture the souls of those that they do end up killing, where they can choose to keep them, or let them pass on without the Malefica getting close.

Gahan, the Demon Emperor

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Description

Gahan is an ancient Evolist God that existed once as a God in his own right among the Dewamenet Gods, of the Aska (what would in the modern era become Baskarr) It is said among the Baskarr faithful that Gahan betrayed the Asha Gods when the Dewamenet Empire fell, fleeing with cowardice into the Void, becoming a Void God. As the Dewamenet Empire fell, and Evolist propaganda took over, the true version of events became unprovable, with Evolists claiming that Gahan stole the Dewamenet afterlife. On his back, he carried the souls of millions of dead Asha, a prison of the Dewamenet Empire kept alive in the realm of the dead. When he entered the Void, he turned this prison into an army, and quickly set about conquering the hierarchies of the Spirit Dukes and Spirit Sovereigns, eventually becoming the Spirit Emperor of the Void, ruling over the chaos as the only constant. Now, all Spirit Sovereigns and Dukes fear and obey him while they war one another, and all Spirits of the Void invariably serve him, with his own Demon Legion being one of the most formidable. In many ways, he is considered a rival to the Malefica of the Beyond, in that both command Spirits to the utmost, however, they are also oppositions of each other's ideologies. Where the Malefica seeks to end all life and free will in undeath, Gahan seeks in a way to preserve, turning the willing and unwilling into Demons of his host and spreading his influence. Gahan as a Spirit is immensely dangerous, bereft of By-laws and with unclear motives, whenever his personal involvement is suspected, many stay well clear.

Virtues

Because Gahan is in a way a Death-God and the doorway to the afterlife of Evolism, most of his virtues concern the proper passage of death. To Evolists, nothing is more humiliating or ruining to the power of one's soul than being denied a good death, and so it is virtuous to help other Evolist worshipers to a good end. This can include dying in battle in one final duel, being absorbed into one of Apotheon's greater perfections, or ascending into a Void Demon or being called back from the afterlife by an Evolist priest to protect a Temple or their flock. Another unexpected virtue for Gahan is solidarity. While many Evolism worshipers compete internally over power, they must always unite when external threats are posed, even if that sometimes means working with unsavory persons to resist external pressures.

Vices

Gahan's vices concern his hatred for inflexible and unpragmatic cowardice in stagnancy. What this more specifically means is choosing to die or be humiliated unheroically, and not racing with every fiber of one's being against diminishment imposed by others. On the eve of his own demise, Gahan willed himself into a hostile world, and bent and broke it to his will, showing there is always a way for a will.

Mechanics

All worshipers of Evolism are granted the gifts of Gahan. While in a Spirit Duke summoning, Evolists can call upon the insight of Gahan to peer through potential lies and double-speak of a Spirit Duke, to uncover hidden intentions. This won't allow a worshiper to fully understand the scope of the summoning interaction, but ward against unexpected traps or misleading that the Spirit Duke may be using to deceive the summoner. This Mechanic must be actively called upon during a Spirit Duke negotiation but can be called upon any number of times, though only by the person negotiating.

Ventra, the Elemental Vengeance

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Description

Ventra is considered one of the more benign Evolist Gods, but one that is nonetheless capable of extreme cruelty and wroth to cast asunder whole kingdoms. Ventra is a timeless being that was once an Ordial entity called the Huntress, but broke free from the Malefica's control and joined forces with the Evolist Gods. Ventra's sole purpose once was to hunt the Undead as an affront to nature, but when she was exposed to Aloria, became so enraged by the pollution and destruction of the world that she in effect became a mistress of revenge for nature itself. She does not preach about the purity of nature in its Dragon-created form, for she is the creator of the Wylwarped woods, woods that were magically altered along with its denizens to become fantastical and incomprehensible. Rather, she despises the careless destruction and pollution of nature without sustainability, endless wood cutting and the building of brick and stone houses that deprive nature their home while factories pollute and choke out the air and rivers. She harnesses the four elements of Air, Water, Fire and Earth, and bends her Magic and arrows to strike down enemies of the natural world and fortify the creatures to fight back. Common sightings of her creation are the stag with burning antlers, the rock-throwing birds, the water-serpents that spit liquid toxins, and the cockatrice that shrieks with such shockwaves, that it ruptures ear drums. As a result of all of this, Ventra is often worshiped by nature-fanatics who both protect, and change nature to create their and its creatures's paradise, while also absorbing nature into their own being.

Virtues

It should come as no surprise that Ventra's greatest virtue is the protection and expansion of the natural realm. This can include engaging in the harassment and destruction of construction sites that seek to supplant nature, or to reclaim built in areas by growing vast forests or swampland into them, thus allowing natural creatures to return. Another virtue of Ventra that stands in opposition to the many other Religion-based nature preservationists like Mana for Estelley and Gaia for Draconism, is that binding Magic in nature itself is a virtue for Ventra. In Ventra's eyes, nature was born incomplete and weak, denied the right to defend itself against the corruption of sentience. In her eyes, nature would fare a lot better with toxic spores, spikes and horns, while allowing worshipers to live in symbiosis in nature.

Vices

Ventra's sins are affronts to nature, and while she is no longer the Huntress, one of the greatest crimes in her preachings is to be Undead. To be Undead is a great vice, and one which causes other worshipers to hunt one to the ends of Aloria. Other vices in Ventra's teachings are the meaningless destruction of nature like leisure hunting, landscape planning for noble parks, and eradication or extinction of unique species and creatures. Ventra also harbors extreme hatred for those that cleanse nature that has been given the magical means to defend itself, thus undoing her and her faithful's work.

Mechanics

All worshipers of Evolism are granted the gifts of Ventra. Ventra allows Evolists to incorporate aspects of natural creatures, plantlife, or geology into their own body, for example by manifesting a bear's arms, a deer's antlers, a feline tail, rock plating, or floral patterns in their hair, all of these changes being purely aesthetic. Additionally, if they witness a person violating nature in opposition to Ventra's teachings, they can summon Ventra's bow and glowing arrows, to mark a person. From then on, until they repent to Ventra, any Evolist that meets them will know they are a sinner.

Int, the Thousand Eyes

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Description

Int is an ancient Void God as old as the Void Invasions themselves, and potentially the first entity of the Void that somehow crossed dimensions to teach the Seraph how to connect with the Void, causing some to thus claim that Int is the cause of all Void Invasions and the Tear in the Veil. Int is a knowledge God who hungers for knowledge and information, it controls the Wellspring of Knowledge, which is said to be a fount of knowledge so vast that to drink even a single drop, causes a person to go mad with knowing. It has gone by many names through the millennia: The Thousand Eye God, The Unknown One, Djjwa, Inthalis or Innalis, and the Worm, all drawn from the nightmares of cultures and peoples as his servants writhed and wormed their way into the mind and conscience of their victims to harvest memories and knowing for their master. Int is one of the most feared entities in the world because it uniquely out of all the Gods and Dragons in existence, has touched every civilization and every culture in some way and left behind instinctive fears towards the concept of the ear-burrowing worm by which it feeds on memories. Int's motivations are nebulous, as it has been found to act on small scales to encourage treason and chaos, but also on large scales to change the course of time and the direction of whole cultures. It is said inside Evolism, that Int is the architect of confusion and unknowing, and that many contradictions and false-leads of information that are sprinkled throughout history are his doing, yet despite all this power, it is always bound in the Void, only able to interact with Aloria through its disciples.

Virtues

To spy, to gather information, and to be a broker of knowledge, these are all virtues for Int, but above all to whisper all secrets no matter how small, insignificant, meaningless, or dirty to Int's worms. Int's disciples are the unseen and unsuspected, masters of subterfuge and disguise and shapeshifting to avoid attention and to be considered pathetic and worthless, yet to hold their master's ear close by and be recruited to do its bidding. Int supposedly rewards its followers for great secrets and historical oddities they bring, as well as those who make conflict with Catheron, or the Pride Arken and his children and followers in other faiths. There are many tales in Evolist legend that involve Catheron stealing secrets and artifacts from Int and taunting it with them until Int seeks revenge.

Vices

Int knows no true vices, except the concept of incompetence itself. To be a disciple of Int requires a great deal of subtlety, charisma, and flexibility that are rare qualities to find. Anyone who seeks Int's favor by becoming a disciple or "worm", and fails, can be sure to have their memories and mind painfully extrapolated, extracted, and consumed by the very being that they sought to serve as punishment for their failure. Int worship has perhaps the greatest threshold of skill requirement, leading to its servants being feared even among fellow Evolists who they are ostensibly positively disposed towards.

Mechanics

Int rewards those who succeed and punishes failure. Through Int, Evolist followers can use non-generated Divinium to empower Artifacts in their ownership which unlocks extra tiers (Mechanics, and sometimes Abilities) on them each time it is performed (capped once per month), also Void-Corrupting it with the power of Int. If the Artifactspark is removed, or the Artifact is lost to the Evolist who owned it, the tier upgrades are removed and the Artifact is de-powered. Failing in this way also causes Int to place a semi-permanent Curse on the Evolist, that can only be removed with non-generated Divinium.