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{{Info Lineage
===Clothing===
|name = Isldar
Slizzar derive much in the way of influence from Elven and Ithanian Ailor clothing styles, those two including the most flowing and comfortable robes that can sit fluidly between different shapes that the Slizzar like to take. Just like there is some telling similarity between the Slizzar and Suvial scripts, so too is there a little similarity between preferred way of dress, with the Slizzar having a love of richly decorated, colorful, and layered fabrics that serve as a sort of statement of identity to the wearer. Outside of that, much of Slizzar fashion is in a way utilitarian between the many shifts that their time is inevitably spanned between, though there are some Slizzar who like to play a game of call-signs with one another in terms of clothing patterns both so subtle and just repetitive enough to flag what they are to other Slizzar who are playing the game of politics with them in the same place at the same time. Very, very rarely, will a Slizzar occasionally cheekily engage in historical reconstructionism by donning the costume of a dead or destroyed civilization just to remember the good old days when they meddled in it, with this usually being reserved for the company of other Slizzar at house-parties. That said, Slizzar might full well be the only people in the world whose tailors could tell you exactly what the Meraic, Sarnan, and sunken Sundered Principalities dressed like, and make all their clothes with the same pair of hands.
|test = Yseldaar (in Altalar)
|test2 = [[File:Grayflag1.png|80px]] [[File:Grayflag3.png|80px]]
|test3 = '''Motto:''' "Truth Abides no Weakness."
|image = Isldarpslasho.png
|state = Life and Death Isldar States
|ruler = Tower Councils
|suzerain = Varied
|languages = [[Altalar]]
|religion = Varied
|first_recorded = 100 BC
|demonym = Isldar
|}}


Silent watchers of the frozen mountain peaks, the Isldar are a [[Race]] of Snow-Elves who dwell in the distant continent of [[Ellador]] and guard its endless, icy valleys. With humble origins as a minor religious cult in the [[Allorn Empire]] of old, the struggle of their history drove the Isldar to eventually become their own people and their own nation. Seen as mysterious, reclusive, and barely understood by the outside world, the Isldar are roguish adventurers from one of [[Aloria]]’s few remaining unexplored corners. In recent years their society has been cruelly divided by a religious schism that has boiled into war, and with the road to peace impossible to see, the Life and Death Isldar - now bitter enemies - both pray that they will one day triumph. Though they appear in many of the world’s courts as precious advisors and historians, home and family are always close to an Isldar’s heart, for the roads of all their choices eventually lead back to the glimmering spires of Ellador.
===Art===
Much like with clothing, the Slizzar have a cornucopia of different artistic styles collected from all around the world, but they also have their own. Slizzar are absolutely masterful workers of blown liquid glass, creating mosaics that lack the tiles, pieces of smooth and continuous glasswork that seem to bleed perfectly from color to color with an almost psychedelic effect. They tend to arrange these as a sort of individual viewing experience with a large series of mirrors that contrast the position of the viewer in relation to the piece, sometimes placing them outside it, sometimes visually within it. The Slizzar like to see their artwork as an interpretive experience, with the interpretation changing drastically depending on the arrangement of the mirrors, the time of day, and how many people are in the room. While these pieces were in the past hard to bring out of Sarakand because they implied the one who owned them to be a Slizzar, the looting of Ailor nobles from various Slizzar estates in the Chrysant War has meant that nowadays it is possible to enjoy these works without suspicion. That it was the greed of wartime enemies that made this possible, is a fact that the Slizzar enjoy very, very much.


==Design==
===Cuisine===
The Lanlath are Aloria's interpretation of the High Elf who is above it all, too detached from the world to care about the chaos in it, too enlightened to engage in the banal discussions that invoke family drama and romance conflict. The Lanlath come in two flavors: resting-bitch-face, and sees-right-through-you-face, where even if a Lanlath is kind-natured and has good intentions to others, much of that goodwill is undercut by how bored or "done" they look with the world. The Lanlath always invoke a floating and drifting mind, expressed with elegant and fluid poise and class, and an abhorrence of chaos, unruliness, and wildness. Lanlath don't all need to be thin spindly or frail-looking, just like the other Elves Lanlath are surely capable of packing on muscle and weight, though due to their high rates of vegetarianism and sometimes just forgetting to eat while musing their theories or playing the harp, these are more the exception than the norm. The Lanlath have a wide variety of visual traits, as seen in the sheet to the right. Most Lanlath veer on the tall side and frequently keep their hair long and well-maintained. Finally, Lanlath expressions of emotion and passion are extremely muted, or well hidden away from the public. Many Lanlath would consider holding hands very risqué, and think a hug is some form of intimate contact.
The Slizzar have a complex cuisine that combines local Hadarian fish and wild plants with some of the jungle fruit that is common on the outlying islands like hearty plantains, only, they are sometimes frustrated that they have to change up their recipes all of the time when geopolitical conditions change or they must seal Sarakand to skip forward in time. However, generally speaking, the Slizzar have a refined native palate with a lot of fresh seafood and complicated plating usually assisted by Leytech automata. Since Sarakand has not closed off for a while now, though, Slizzar cuisine has been largely stable. Older Slizzar or those who have found a way to persist through the ages, however, stereotypically lament the loss of a particular blue plant from the Meraic era called Qalejara by the Maraya that gave a tang to fish soup that no modern plant can quite match. There are hundreds of attempted alchemical substitutes in the modern day to Qalejara flowers, some Meraic, some Slizzar, and some Allar who are just trying to help when asked to, but nothing is as good as the real thing, which the Maraya and Slizzar (despite the presence of some resentment) sometimes help each other try to recreate.
 
The Isldar are patient and prudent Snow Elves who keep their hearts guarded from others, distant people driven by centuries of war to act quickly and think on their own devices. Isldar are incredibly religious, with a schism down the middle based on if the Isldar worships Dragons (and is considered a Life Isldar) or worships the ice Goddess called the Glacial (and is considered a Death Isldar). They are a deep, sincere, poetic culture who struggle with any sort of crudeness or sarcasm. In physical terms Isldar can occupy any range, but tend towards sharp, narrow facial features and angular bodies, lacking the broadness more common in Human descent. Isldar tend to the taller side, with an average height around six foot, but can occupy any range of appearances any other Elf can.
 
Isldar are similar to Teledden (the High Elves). Like all Elves, they are more slender and tall than Humans. Isldar specifically have pale skin and long, pointy ears, longer than those of other Nelfin Races. Death and Life Isldar can have natural black or white hair, though many dye it other colors. The only real way to tell Death and Life Isldar apart is that Life Isldar have purple irises with blue specks in them, while Death Isldar have green irises with blue specks in them. Both kinds may also have blue, green, or black sclera. Visually speaking, Isldar have a range of appearances from Caucasian to Asian, with different regions appearing differently. Isldar are ageless: they look young forever, even into old age, but can choose to look older inside of adult age ranges. The Isldar who used to tend to the Wyvern roosts, called Voltalëy, can have a unique physical appearance where their limbs taper off into violet Dragonscale (if Vixit) or Dragonscale-like black metal plates (if Rexit). Mentally speaking, Isldar are stereotyped as stoic and pensive. Their language and its literary works are full of beautiful metaphors and analogies, but completely lack any kind of comedy or sarcasm, leading to Isldar fresh from Ellador missing every single joke made in their direction. Moreover, Isldar culture does not encourage smiling, meaning that smiling without a reason is usually seen as an insult or a smug invitation to fight, which has resulted in quite a few mistaken cross words. It is possible for Isldar to have children with other Races, resulting in Half-Isldar.

Revision as of 02:33, 26 March 2024

Clothing

Slizzar derive much in the way of influence from Elven and Ithanian Ailor clothing styles, those two including the most flowing and comfortable robes that can sit fluidly between different shapes that the Slizzar like to take. Just like there is some telling similarity between the Slizzar and Suvial scripts, so too is there a little similarity between preferred way of dress, with the Slizzar having a love of richly decorated, colorful, and layered fabrics that serve as a sort of statement of identity to the wearer. Outside of that, much of Slizzar fashion is in a way utilitarian between the many shifts that their time is inevitably spanned between, though there are some Slizzar who like to play a game of call-signs with one another in terms of clothing patterns both so subtle and just repetitive enough to flag what they are to other Slizzar who are playing the game of politics with them in the same place at the same time. Very, very rarely, will a Slizzar occasionally cheekily engage in historical reconstructionism by donning the costume of a dead or destroyed civilization just to remember the good old days when they meddled in it, with this usually being reserved for the company of other Slizzar at house-parties. That said, Slizzar might full well be the only people in the world whose tailors could tell you exactly what the Meraic, Sarnan, and sunken Sundered Principalities dressed like, and make all their clothes with the same pair of hands.

Art

Much like with clothing, the Slizzar have a cornucopia of different artistic styles collected from all around the world, but they also have their own. Slizzar are absolutely masterful workers of blown liquid glass, creating mosaics that lack the tiles, pieces of smooth and continuous glasswork that seem to bleed perfectly from color to color with an almost psychedelic effect. They tend to arrange these as a sort of individual viewing experience with a large series of mirrors that contrast the position of the viewer in relation to the piece, sometimes placing them outside it, sometimes visually within it. The Slizzar like to see their artwork as an interpretive experience, with the interpretation changing drastically depending on the arrangement of the mirrors, the time of day, and how many people are in the room. While these pieces were in the past hard to bring out of Sarakand because they implied the one who owned them to be a Slizzar, the looting of Ailor nobles from various Slizzar estates in the Chrysant War has meant that nowadays it is possible to enjoy these works without suspicion. That it was the greed of wartime enemies that made this possible, is a fact that the Slizzar enjoy very, very much.

Cuisine

The Slizzar have a complex cuisine that combines local Hadarian fish and wild plants with some of the jungle fruit that is common on the outlying islands like hearty plantains, only, they are sometimes frustrated that they have to change up their recipes all of the time when geopolitical conditions change or they must seal Sarakand to skip forward in time. However, generally speaking, the Slizzar have a refined native palate with a lot of fresh seafood and complicated plating usually assisted by Leytech automata. Since Sarakand has not closed off for a while now, though, Slizzar cuisine has been largely stable. Older Slizzar or those who have found a way to persist through the ages, however, stereotypically lament the loss of a particular blue plant from the Meraic era called Qalejara by the Maraya that gave a tang to fish soup that no modern plant can quite match. There are hundreds of attempted alchemical substitutes in the modern day to Qalejara flowers, some Meraic, some Slizzar, and some Allar who are just trying to help when asked to, but nothing is as good as the real thing, which the Maraya and Slizzar (despite the presence of some resentment) sometimes help each other try to recreate.