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Religions are a fundamental aspect of the world of Aloria and Massivecraft, determining the course of history and guiding its followers. Aloria has a large number of Religions, both new and old, and distinguishes between Pantheons of a number of gods with similar origins and goals, and singular gods who usually have more nefarious goals and purposes. Players are encouraged to choose a Religion for their character, with specific Culture and Race pages noting which Religions tend to be more common. Pantheon Religions are best for newer players, as they usually have a larger number of worshippers in a collective community.

Religions
Unionism
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Draconism
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Estelley
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Fornoss
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Pantheon Religions

Draconism

Draconism is the worship of the Dragons, who are the creators and custodians of Aloria's natural processes. It is the oldest Religion in Aloria, and while it went dormant for many years after the Dragons perished, with their revival, it has seen a significant resurgence (mostly among Archon). Draconism is defined by a resistance to Magic (but it internally disagrees on how to enact this), a love for life, and the protection of the world. Draconism is legal in Regalia.

Unionism is the worship of the Everwatcher, the spiritual and literal leader of the Regalian Empire. It is the fastest-growing Religion in Aloria, which focuses on a communal duty to the people of Regalia, and the duty of Regalia to help and shepard Aloria. Unionism is defined by loyalty to the Emperor, forgiveness and acceptance, duty and respect, self-reflection and improvement, but suffers from how differently many worshippers interpret and enact its tenants. Unionism is legal in Regalia.

Guided Unionism is a variant of Unionism that focuses more on self-reflection and a set of strong personal morals.

Evintarian Unionism is a variant of Unionism that focuses more on self-improvement and more liberal uses of Magic.

Estelley is a religion focused on the pursuit of perfection of self and world, as defined by the Gods. It is the largest Religion in Aloria, as many of its Gods have served as their spiritual and literal advisors to the Elves since their inception, but it is worshipped very differently in the Allorn Empire, to the point of opposition with non-Allorn Estelley peoples. Estelley is defined by the betterment of elven-kind, leadership and self-sacrifice, and the thoughtful use of magic. Estelley is legal in Regalia.

Fornoss is the worship of the "Old Gods" of the Ailor peoples, who lived with and guided them for a time, but eventually disappeared after a catastrophic schism. It is a religion that has largely been supplanted by Unionism, but strongly and stubbornly refuses to die out. Fornoss worship is defined by a complicated and split pantheon that is at war with itself, glory through combat, the protection of one's personal honor, and unapologetic pride. Old Gods is legal in Regalia.

Evolism is the worship of a number of Extraplanar (Void, Ordial, Exist) Gods that crossed over into Aloria through the machinations of another God. It is a religion that originally began in the Dread Empire, but many of its Gods existed before the formal Pantheon. Evolism is defined by a radical focus on self-betterment and evolution, strength in all forms, and assisting others with their own betterment. Evolism is Legal in Regalia, but is treated with prejudice and suspicion.

Baskarr is the worship of the "Old Gods" of the Asha peoples, who mostly died out or disappeared during their war with the Allorn Empire. It is the smallest Pantheon religion in Aloria, with many Gods dead, lost, or corrupted, and its worshippers tasked with finding and saving them (or their memory). Baskarr worship is defined by phenomenal loss, protection of most animals of Aloria, and vengeance against those who would slay Gods. Baskarr is legal in Regalia.

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