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| colspan="3" style="text-align: center; font-weight:bold; background-color:rgb(217, 217, 217); color:rgb(0, 0, 0);" | The following Abilities are Will of the Arcane powers
| colspan="3" style="text-align: center; font-weight:bold; background-color:rgb(217, 217, 217); color:rgb(0, 0, 0);" | The following Abilities are Will of the Arcane powers
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| style="background-color:#b5d2dc;" | Markht
| style="background-color:#b5d2dc;" | Arcanomancy
| Racial Spell
| Racial Spell
| The Sihndar is able to summon and unsummon their Khoptar at will, even while they are not touching the weapon, or miles away from it. While unsummoned, the weapon exists in a pseudo-dimension.
| The Altalar is able to create a so called Arcaneicon, which is a utility tool made of pure arcane energy.
*Arcaneicons appear like slightly glowing glass, and remain solid for as long as the Alatalar holds them.
*Arcaneicons dissolve after 30 minutes of use or as soon as an Altalar lets go of it.
*Arcaneicons are practically unbreakable and of excellent quality for whatever purpose they serve (ie, scissors will be very sharp and never dull.)
*Arcaneicons can never be larger than a hand-held hammer or dagger, or smaller than a sewing needle.
*Arcanomancy cannot be used again until 1 minute after the previous Arcaneicon dissolves.
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| style="background-color:#b5d2dc;" | Anth
| style="background-color:#b5d2dc;" | Anth

Revision as of 22:11, 23 May 2020

This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.

Summary of Racial Abilities

Name Type Description
Will of the Ages Racial Passive Altalar receive the following changes to Proficiency:
  • They can set any particular Proficiency to a limit of 30 instead of 20.
  • They gain an extra +10 Proficiency points to invest in any category at any age.
  • Altalar who are Undead permanently lose their Will of the Ages
The following Abilities are Will of the Arcane powers
Arcanomancy Racial Spell The Altalar is able to create a so called Arcaneicon, which is a utility tool made of pure arcane energy.
  • Arcaneicons appear like slightly glowing glass, and remain solid for as long as the Alatalar holds them.
  • Arcaneicons dissolve after 30 minutes of use or as soon as an Altalar lets go of it.
  • Arcaneicons are practically unbreakable and of excellent quality for whatever purpose they serve (ie, scissors will be very sharp and never dull.)
  • Arcaneicons can never be larger than a hand-held hammer or dagger, or smaller than a sewing needle.
  • Arcanomancy cannot be used again until 1 minute after the previous Arcaneicon dissolves.
Anth Racial Spell The Sihndar is able to transfer their Vampire Spell, Werebeast Spell, Upyr Spell and Allat Spell immunity from themselves onto a target person, as long as they remain within Emote Distance. This immunity can only switch once per minute and has to be telegraphed through a hand gesture.
Eevth Racial Spell The Sihndar is able to provide a considerable boost to the success chances of any diplomatic or negotiation order submitted by Noble or Clandestine Progression Orders on the Forums. This is very useful as a haggling tool to try and get a money donation from these organizations for Drowda.