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| style="background-color:#61ad53;" | Allar Regeneration
| style="background-color:#61ad53;" | Allar Regeneration
| Racial Passive
| Racial Passive
| So long as their head and torso remained attached, an Allar can slowly regrow lost parts of its body.
| So long as their head and torso remained attached, an Allar can slowly regrow lost parts of its body.<br />*Scales, teeth, and other smaller parts can regrow over 3 days.<br />*Hands and feet can regrow over 2 weeks.<br />*Tails and limbs can regrow over 2 months.
*Scales, teeth, and other smaller parts can regrow over 3 days.
*Hands and feet can regrow over 2 weeks.
*Tails and limbs can regrow over 2 months.
|-
|-
| style="background-color:#61ad53;" | Cold Blooded
| style="background-color:#61ad53;" | Cold Blooded
| Racial Passive
| Racial Passive
| Allar are highly vulnerable to cold environments (including Ability-based ones), causing several negative effects:
| Allar are highly vulnerable to cold environments, reducing their movement speed and causing frostbite to hands and feet.
*Movement speed is severely reduced, as if overcome with fatigue.
|-
*Hands and Feet can succumb to frostbite if left exposed for too long.
| colspan="3" | The following Caste Abilities are mutually exclusive to one another, and only one may be chosen for an Allar.
|-
| style="background-color:#61ad53;" | Al-Allar Taste
| Racial Passive
| Al-Allar have excellent taste, and are able to distinguish the components of any substance purely by tasting it.
|-
| style="background-color:#61ad53;" | Mu-Allar Endurance
| Racial Passive
| Mu-Allar have unbreaking endurance, and are able to chase prey without tiring.
|-
| style="background-color:#61ad53;" | Zu-Allar Plating
| Racial Passive
| Zu-Allar have external bone plating and shields on their scales. While slower in movements, they are far more durable, and are resistant to all slicing and cutting damage.
|-
| style="background-color:#61ad53;" | Sa-Allar Physique
| Racial Passve
| Sa-Allar gain +15 Physical Stat.
|-
| style="background-color:#61ad53;" | Keel-Allar Aquatics
| Racial Passive
| Keel-Allar are able to use their webbed feet to move rapidly underwater and can hold their breath for days.
|-
| style="background-color:#61ad53;" | Kaam-Allar Camouflage
| Racial Passive
| Kaam-Allar can use their chameleon scales to camouflage themselves and move around, requiring 10 or more points in Perception Training to see through. They can also turn themselves completely invisible as long as they do not move.
|-
| style="background-color:#61ad53;" | Cro-Allar Leadership
| Racial Passive
| Cro-Allar have an automatic vanity Regiment of 200-300 soldiers at their disposal, which can be doubled by investing 20 points in Command Tactics Skill.
|-
| style="background-color:#61ad53;" | Es-Allar Arcanist
| Racial Passive
| Es-Allar are the only Allar caste capable of casting Magic and Sorcery.
|}
|}

Revision as of 17:24, 26 May 2020

This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.

Summary of Racial Abilities

Name Type Description
Allar Regeneration Racial Passive So long as their head and torso remained attached, an Allar can slowly regrow lost parts of its body.
*Scales, teeth, and other smaller parts can regrow over 3 days.
*Hands and feet can regrow over 2 weeks.
*Tails and limbs can regrow over 2 months.
Cold Blooded Racial Passive Allar are highly vulnerable to cold environments, reducing their movement speed and causing frostbite to hands and feet.
The following Caste Abilities are mutually exclusive to one another, and only one may be chosen for an Allar.
Al-Allar Taste Racial Passive Al-Allar have excellent taste, and are able to distinguish the components of any substance purely by tasting it.
Mu-Allar Endurance Racial Passive Mu-Allar have unbreaking endurance, and are able to chase prey without tiring.
Zu-Allar Plating Racial Passive Zu-Allar have external bone plating and shields on their scales. While slower in movements, they are far more durable, and are resistant to all slicing and cutting damage.
Sa-Allar Physique Racial Passve Sa-Allar gain +15 Physical Stat.
Keel-Allar Aquatics Racial Passive Keel-Allar are able to use their webbed feet to move rapidly underwater and can hold their breath for days.
Kaam-Allar Camouflage Racial Passive Kaam-Allar can use their chameleon scales to camouflage themselves and move around, requiring 10 or more points in Perception Training to see through. They can also turn themselves completely invisible as long as they do not move.
Cro-Allar Leadership Racial Passive Cro-Allar have an automatic vanity Regiment of 200-300 soldiers at their disposal, which can be doubled by investing 20 points in Command Tactics Skill.
Es-Allar Arcanist Racial Passive Es-Allar are the only Allar caste capable of casting Magic and Sorcery.