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This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.
This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.


{| class="wikitable"  
This page contains all Metals written in MassiveCraft Lore, both as a Category with individual pages, but also a table showcasing all the gameplay value of the metals when used or owned. This table is always more up to date than the individual Metals pages, which are written for good reading, not necessarily competitive gameplay in roleplay. All Metals use Steel as a base-line for comparative reasons, which is easy to find and relative cheap in Regalia. In the table below, Availability is very strict. Usage of materials outside of their tiers without a valid IC explanation is not permitted. '''When it states "Noble Orders Only" that means the materials is only able to be acquired through progression orders in the Noble System.''' Weight does not result in weapons that can attack faster. This is mostly to do with armor classification. Durability does not protect against Abilities that artificially destroy or damage Metals. Strength dictates cutting efficiency for weapons. The rest is self-explanatory.
{| class="wikitable"
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Availability
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Weight
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Durability
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Strength
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Special Properties
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Appearance when Forged
|-
|-
! IRL Piece Name
| Ferr-Iron
! Allorn Variant
| Commoner
! Regalian Variant
| Default
| Weaker than Steel
| Less sharp than Steel
| None
| Red tinted dull gray
|-
|-
| Pawn
| Steel
| Slave
| Commoner
| Peasant
| Default
| Default
| Default
| None
| Dull silver
|-
|-
| Rook
| Assena
| Tower
| Commoner, but illegal in Regalia
| Fort
| Default
| Default
| Default
| Smells like salted almonds, when exposed to sub-skin tissue, causes localized stinging toxin that increase pain from being hit
| Dull silver with streaks of black rust-like edges
|-
|-
| Knight
| Blacksteel
| Paladin
| Wealthy Commoner
| Knight
| Heavier than Steel
| Stronger than Steel
| Default
| None
| Very dark gray, bordering on black
|-
|-
| Bishop
| Brass
| Archmage
| Commoner
| Reverend
| Default
| Weaker than Steel
| Less sharp than Steel
| None
| Golden with a more yellowish dulling
|-
|-
| Queen
| Bronze
| Empress
| Commoner
| Emperor
| Default
| Weaker than Steel
| Default
| None
| Yellowish brown with a light gold hue
|-
|-
| King
| Cinnochra
| Consort
| Noble Orders Only
| Empress
| Default
|}
| Default
 
| Default
{| class="wikitable"
| None
| Deep crimson red
|-
|-
! IRL Piece Name
| Copper
! Movement
| Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| None
| Brown with a sheen of red
|-
|-
| Pawn
| Ephamaria
| 1 square forwards<br />2 squares forwards on initial move<br />1 square diagonal to capture
| Noble Orders Only
| Default
| Default
| Default
| Absorbs Electric charged Abilities, nullifying any harmful effects (but not stuns/roots/impairment effects)
| A light orange hue on top of a golden base
|-
|-
| Rook
| Flowerite
| any number of squares forward, backwards, left, or right
| Noble Orders Only
| Default
| Default
| Default
| When struck, produces a tonal C noise that resonates for several seconds, also, when brushed by air, the colors of pink start shifting to red/magenta/peach in smokey patterns
| Hot pink
|-
|-
| Knight
| Galena
| two squares, forwards, backwards, left, or right; and one square perpendicular in a single move. Also considered an "L" movement
| Wealthy Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| Is not a metal in itself, but added to other metals to give them a silver sparkle
| Darker Silver that sparkles
|-
|-
| Bishop
| Gold
| any number of squares diagonally
| Wealthy Nobility
| Heavier than Steel
| Much weaker than Steel
| Less sharp than Steel
| None
| Golden
|-
|-
| Queen
| Hematite
| any number of squares forward, backwards, left, right, or diagonal in a straight line.
| Wealthy Commoner
| Lighter than Steel
| Much weaker than Steel
| Less sharp than Steel
| It is highly malleable and easily shaped
| Dark grey
|-
|-
| King
| Lead
| 1 square forward, backwards, left, right, or diagonal in a straight line.
| Commoner
|}
| Heavier than Steel
 
| Much weaker than Steel
{| class="wikitable"
| Less sharp than Steel
| High resistance to wear and tear, but also poisonous when injected or interacted with for a long period of time
| Dark grey
|-
|-
! IRL Move
| Laqoria
! Alorian Term
| Commoner
! Description
| Heavier than Steel
| Stronger than Steel
| Less sharp than Steel
| Has an internal crystalline structure with tiny little hectagons of reflectiveness that cause it to sparkle like diamonds
| Silver with a light hue of sky blue
|-
|-
| Castling
| Magnetite
| Garrisoning, invented by the [[Sariyd Empire]]
| Wealthy Commoner
| If a Queen and a Rook have not moved during the game, the following moves may be conducted at the same time:
| Lighter than steel
#The Queen moves 2 squares towards the Rook
| Default
#The Rook moves to the other side of the Queen
| Default
| Is highly magnetic and attracts most other metals, sticking to them as well
| A shiny grey, like refined silver
|-
|-
| En passant
| Manicite
| The same, invented by the [[Villiers-Eclaire Order]]
| Noble Orders Only, somewhat rare
| If a pawn takes its initial 2 square movement, and has an opponent Pawn next t it in the same row, then the opponent's Pawn may move diagonally to the first Pawn, capturing it in the process despite being a square behind.
| Lighter than steel
| Stronger than steel
| Stronger than steel
| Causes breakdowns in mental ability when worn or existing around an individual over a long period of time
| Very shiny, copper-like color
|-
|-
| Promotion
| Metalitra
| Ennoblement, invented by the [[Regalian Empire]]
| Noble Orders Only, somewhat rare
| If a Pawn manages to reach the opponent's back row, the Pawn may turn into a Queen (referred to as a "Noble" if the player's Queen is still in play), Rook, Bishop, or Knight.
| Lighter than steel
| Unbreakable
| Default
| Requires at least 30 [[Physical Stat]] to wield
| Dark gray with a sheen of dull gold
|-
| Dhobrøk-Khor
| Commoner, only made by [[Dwarven]] forges
| Heavier than steel
| Default
| Default
| Requires at least 10 [[Physical Stat]] to wield
| Beige almost wood-like color with red lines and cracks in the metal
|-
| Khazalitra
| Wealthy Commoner, only made by [[Dwarven]] forges
| Heavier than steel
| Stronger than steel
| Stronger than steel
| Requires at least 30 [[Physical Stat]] to wield
| Silver-like with cracks of azure blue marbled in the metal
|-
| Mocra
| Commoner, only made by [[Altalar]] forges
| Default
| Default
| Default
| None
| Very light pink like Himalayan salt with an opaline sheen
|-
| Nightsilver
| Expensive, only made by [[Altalar]] forges
| Much lighter than Steel
| Stronger than Steel
| Default
| Produces a dusting of glitter when moved around that disappears after a few seconds
| Dark night sky blue
|-
| Omnaleya
| Commoner, only made by [[Altalar]] forges
| Lighter than Steel
| Default
| Less sharp than Steel
| When moving through the air, produces a deep pitched buzzing noise
| A deep burgundy red with darker brown cracks running through it
|-
| Pattara
| Wealthy Commoner
| Default
| Unbreakable
| Default
| Can only be used to produce weapons, not armor, smells like cut grass
| Silver with a sharp green hue
|-
| Pyrignis
| Commoner
| Default
| Default
| Default
| When clashing with weapons, produces slag sparks in the direction of the attack that can ignite flammable materials
| Silver-yellow metal with strong reflective capacity
|-
| Silver
| Wealthy Commoner
| Lighter than Steel
| Much weaker than Steel
| Much less sharp than Steel
| None
| Silver
|-
| Skysteel
| Noble Orders Only, very rare
| Lighter than Steel
| Unbreakable
| Much sharper than Steel
| Can cut through Platesteel like it was regular Steel versus Leather
| Silver with a light blue glow light
|-
| Starris
| Noble Orders Only, Insanely rare
| Default
| Unbreakable
| Default
| Produces a blast of starlight air-burst that knocks into an enemy when they block an attack
| Like it was made of the starry night sky, with swirls of purple and blue and green, and sparkling white light inside the metal that is almost see-through like glass
|-
| Tin
| Commoner
| Default
| Very Brittle
| Much less sharp than Steel
| None
| Dull gray
|-
| Umbooru
| Commoner, only made by [[Songaskian]] forges
| Default
| Stronger than Steel
| Default
| Can only be used on tips of weapons or arrows or jewelry, when moving through the air, produces a rattle-snake-tail-like sound
| Ivory white
|-
| Zankari
| Commoner, only made by [[Dwarven]] forgesMetal
| Default
| Default
| Default
| When submerged in water, causing the liquid around it to start turning into a crimson red liquid, akin to blood, but not actual blood
| A dull dark brown with a very light red reflective sheen
|}
|}

Revision as of 21:42, 14 June 2020

This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.

This page contains all Metals written in MassiveCraft Lore, both as a Category with individual pages, but also a table showcasing all the gameplay value of the metals when used or owned. This table is always more up to date than the individual Metals pages, which are written for good reading, not necessarily competitive gameplay in roleplay. All Metals use Steel as a base-line for comparative reasons, which is easy to find and relative cheap in Regalia. In the table below, Availability is very strict. Usage of materials outside of their tiers without a valid IC explanation is not permitted. When it states "Noble Orders Only" that means the materials is only able to be acquired through progression orders in the Noble System. Weight does not result in weapons that can attack faster. This is mostly to do with armor classification. Durability does not protect against Abilities that artificially destroy or damage Metals. Strength dictates cutting efficiency for weapons. The rest is self-explanatory.

Name Availability Weight Durability Strength Special Properties Appearance when Forged
Ferr-Iron Commoner Default Weaker than Steel Less sharp than Steel None Red tinted dull gray
Steel Commoner Default Default Default None Dull silver
Assena Commoner, but illegal in Regalia Default Default Default Smells like salted almonds, when exposed to sub-skin tissue, causes localized stinging toxin that increase pain from being hit Dull silver with streaks of black rust-like edges
Blacksteel Wealthy Commoner Heavier than Steel Stronger than Steel Default None Very dark gray, bordering on black
Brass Commoner Default Weaker than Steel Less sharp than Steel None Golden with a more yellowish dulling
Bronze Commoner Default Weaker than Steel Default None Yellowish brown with a light gold hue
Cinnochra Noble Orders Only Default Default Default None Deep crimson red
Copper Commoner Default Much weaker than Steel Less sharp than Steel None Brown with a sheen of red
Ephamaria Noble Orders Only Default Default Default Absorbs Electric charged Abilities, nullifying any harmful effects (but not stuns/roots/impairment effects) A light orange hue on top of a golden base
Flowerite Noble Orders Only Default Default Default When struck, produces a tonal C noise that resonates for several seconds, also, when brushed by air, the colors of pink start shifting to red/magenta/peach in smokey patterns Hot pink
Galena Wealthy Commoner Default Much weaker than Steel Less sharp than Steel Is not a metal in itself, but added to other metals to give them a silver sparkle Darker Silver that sparkles
Gold Wealthy Nobility Heavier than Steel Much weaker than Steel Less sharp than Steel None Golden
Hematite Wealthy Commoner Lighter than Steel Much weaker than Steel Less sharp than Steel It is highly malleable and easily shaped Dark grey
Lead Commoner Heavier than Steel Much weaker than Steel Less sharp than Steel High resistance to wear and tear, but also poisonous when injected or interacted with for a long period of time Dark grey
Laqoria Commoner Heavier than Steel Stronger than Steel Less sharp than Steel Has an internal crystalline structure with tiny little hectagons of reflectiveness that cause it to sparkle like diamonds Silver with a light hue of sky blue
Magnetite Wealthy Commoner Lighter than steel Default Default Is highly magnetic and attracts most other metals, sticking to them as well A shiny grey, like refined silver
Manicite Noble Orders Only, somewhat rare Lighter than steel Stronger than steel Stronger than steel Causes breakdowns in mental ability when worn or existing around an individual over a long period of time Very shiny, copper-like color
Metalitra Noble Orders Only, somewhat rare Lighter than steel Unbreakable Default Requires at least 30 Physical Stat to wield Dark gray with a sheen of dull gold
Dhobrøk-Khor Commoner, only made by Dwarven forges Heavier than steel Default Default Requires at least 10 Physical Stat to wield Beige almost wood-like color with red lines and cracks in the metal
Khazalitra Wealthy Commoner, only made by Dwarven forges Heavier than steel Stronger than steel Stronger than steel Requires at least 30 Physical Stat to wield Silver-like with cracks of azure blue marbled in the metal
Mocra Commoner, only made by Altalar forges Default Default Default None Very light pink like Himalayan salt with an opaline sheen
Nightsilver Expensive, only made by Altalar forges Much lighter than Steel Stronger than Steel Default Produces a dusting of glitter when moved around that disappears after a few seconds Dark night sky blue
Omnaleya Commoner, only made by Altalar forges Lighter than Steel Default Less sharp than Steel When moving through the air, produces a deep pitched buzzing noise A deep burgundy red with darker brown cracks running through it
Pattara Wealthy Commoner Default Unbreakable Default Can only be used to produce weapons, not armor, smells like cut grass Silver with a sharp green hue
Pyrignis Commoner Default Default Default When clashing with weapons, produces slag sparks in the direction of the attack that can ignite flammable materials Silver-yellow metal with strong reflective capacity
Silver Wealthy Commoner Lighter than Steel Much weaker than Steel Much less sharp than Steel None Silver
Skysteel Noble Orders Only, very rare Lighter than Steel Unbreakable Much sharper than Steel Can cut through Platesteel like it was regular Steel versus Leather Silver with a light blue glow light
Starris Noble Orders Only, Insanely rare Default Unbreakable Default Produces a blast of starlight air-burst that knocks into an enemy when they block an attack Like it was made of the starry night sky, with swirls of purple and blue and green, and sparkling white light inside the metal that is almost see-through like glass
Tin Commoner Default Very Brittle Much less sharp than Steel None Dull gray
Umbooru Commoner, only made by Songaskian forges Default Stronger than Steel Default Can only be used on tips of weapons or arrows or jewelry, when moving through the air, produces a rattle-snake-tail-like sound Ivory white
Zankari Commoner, only made by Dwarven forgesMetal Default Default Default When submerged in water, causing the liquid around it to start turning into a crimson red liquid, akin to blood, but not actual blood A dull dark brown with a very light red reflective sheen