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{| class="wikitable"  
{| class="wikitable"  
|-
|-
! colspan="3" style="background-color:#f0eee1;" | [[Parthas Order]] (click for more information)
! colspan="3" style="background-color:#b4c8b4;" | [[Aranarth Order]] (click for more information)
|-
|-
| rowspan="7" style="background-color:#efefef; width:15%;"  | [[File:Parthas.png|center|border|caption]]
| rowspan="7" style="background-color:#efefef; width:15%;"  | [[File:Parthas.png|center|border|caption]]
| style="background-color:#efefef; width:8%;"  | Theme
| style="background-color:#efefef; width:8%;"  | Theme
| The Parthas Knights are primarily Bounty Hunters, Slavers, Slave-Guards and abductors of persons of interest. As Knights, Parthas Knights have operated from Hellatia since the arrival of the Etosian Church, acting as a military arm to enforce the Saffran Law on the people, but also to act as an extended arm to capture enemies of the church. In the past, the Parthas Order controlled a large part of the Azure Order, many of its members being dual-members, but since the order fell, the Parthas Order has operated on its own. They continue to seek bounties to capture special individuals, earning money and fame through their exploits.
| Aranarth Knights are the Vanguard Knights of Solleria, serving as the main fighting force of the Solvaan Altalar in the Regalian Archipelago. Also known as the Emerald Wardens of the Mist, the Aranarth Order engaged in border skirmishes with the Ailor Kingdoms around them, sending defeated enemies to be sold as slaves for the Sols. When the Cataclysm struck and contact with the Allorn Empire was severed, the Aranarth Knights changed their allegiance to the Regalian Empire following the integration of Solleria into the Ailor State. Aranarth Knights are often at odds with the other Knightly Orders, owing to their hostile past with the Ailor as well as their Solvaan mentality in their ranks conveying a sense of vanity.
|-
|-
| style="background-color:#efefef;" | Magic Usage
| style="background-color:#efefef;" | Magic Usage
| Magic Usage is completely banned in the Parthas Order, anyone practicing to be expelled. Aberrants are not permitted among them, but Undead are.
| Aranarth Knights permit the usage of Magic and Sorcery and Ritualism. They can be any type of Aberrant.
|-
|-
| style="background-color:#efefef;" | Race Limits
| style="background-color:#efefef;" | Race Limits
| Any Race or Religion can become a Parthas Knight, except races that can legally be enslaved in Regalia.
| Only Estel-worshipping Altalar and Solstithar Kathar may become Aranarth Knights.
|-
|-
| style="background-color:#efefef;" | Symbols
| style="background-color:#efefef;" | Symbols
| The Parthas Order uses: chains, horseshoes, ribbons, as symbols.
| The Aranarth Order uses: stars, clouds of mist, an Violet-wing Flowers, as symbols.
|-
|-
| style="background-color:#efefef;" | Colors
| style="background-color:#efefef;" | Colors
| The Parthas Order primarily uses Yellow, with accents of black and purple.
| The Aranarth Order primarily uses emerald green, with accents of silver and purple.
|-
|-
| style="background-color:#efefef;" | Knightly Code (Code of Tyat)
| style="background-color:#efefef;" | Knightly Code (Code of Athuillan)
|  
|  
* Your character may never decline a bounty, and must always seek them out
* Your character must never have an intimate relationship with a non-Altalar
* Your character may never break off a hunt for a bounty until capture
* Your character must prevent the degradation of Altalar Culture
* Your character may never use ranged weapons
* Your character must never falter from the Faith of Estel
* Your character may never kill unless on the battlefield or at war
* Your character cannot be disloyal to other Aranarth Knights
* Your character may never insult horses, or horse riders
* Your character must try to outdo any other Knightly Order in style and class
* Your character may never lie, or deceive, unless when hunting
* Your character may not insult anyone without a veneer of kindness behind it
* Your character cannot join the City Guard, except as a contract Bounty Hunter
* Your character must remain composed and not succumb to emotions
* Your character can become a Houseguard
* Your character cannot join the City Guard
* Your character can become a Mercenary, and is even encouraged to do so
* Your character can become a Houseguard, but only to Altalar
* Your character cannot become a Mercenary
|-
|-
| style="background-color:#efefef;" | Combat Style
| style="background-color:#efefef;" | Combat Style
| Parthas Knights often fight with non-lethal weapons, or chains and whips and lassos, and can fight either on foot or on horseback.
| Aranarth Knights primarily use swords, spears, and shields and go on foot or on horseback.  
|}
|}

Revision as of 22:16, 30 July 2021

Tangerine.gif
"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21

Keep in mind, content on this page will shift and change.

A map of known Aloria. The Regalian Empire is colored in dark purple, with treaty members colored in a brighter pink.
  • Crown-Heartlands
    • Regalian Archipelago
    • Ithanian Sovereignty
    • Etosian Theocracy
    • Lusits Kingdom
    • Gallovian Principality
    • Killarallis, Sirallis, and Arvost Republican Sphere
  • Crown Dependencies
    • Nordskag Kingdom
    • Hedryll Kingdom
    • Ostynde Kingdom
    • Arlora Kingdom
    • Torse Kingdom
    • Silbrae Republic
    • Dormin Republic
    • Kelmoria Protectorate
    • The Moors
      • Talamoor Kingdom
      • Talath Kingdom
      • Ermoor Duchy
      • Iramoor Kingdom
      • Teliannh Kingdom
      • Yervonth Kingdom
      • Menvonth Kingdom
      • Isvonth Kingdom
      • Carmoor Kingdom
    • Chrysant States
      • Thomt Kingdom
      • Alvaan Kingdom
      • Rists Republic
      • Mulac Duchy
      • Chazr Republic
      • Qwilac Kingdom
      • Monzzthae Kingdom
      • Thaqz Duchy
      • West Hadar
      • East Hadar
    • Solacian Governorate
    • Taria
    • Bunisle
    • Daen Govenorates
      • Tertaverra
      • Cañuz
      • Caslin
      • Costa Marte
      • Costa Daen
      • Sol Lucia
      • Hallonq
      • Osso
      • Massif
      • Basqlierra
      • Mataderro
      • Frontierra
    • Minaal Protectorate
    • L’Elvellen Principality
    • Salarian Duchy
    • Visois Duchy
    • Andois Duchy
    • Sulèce Duchy
  • Crown Colonies
    • Mulére Colonial Charter
    • Trois Etoile Colonia Charter
    • Montbartre-Etère Colonial Charter
    • Maarket Colonial Charter


Education Information
Location(s)
Permitted Race(s)
Education Style Boarding School with Lecture Format
Learning Time 10 years, starting at age 16
Code of Conduct -Your character must always promote Altalar Culture.
-Your character must be pro-Allorn Empire.
-Your character must avoid partnerships with lesser Races.
OOC Rules -Be sure to read the Altalar page, as the School of Ïstorei teaches its students based on Altalar principles.
-Statesman and Diplomacy Schooling Packs go well with this Education.
Proficiencies Writing Art, Arcanlology, Sorcery, Linguistics

Parthas Order

Aranarth Order (click for more information)
caption
Theme Aranarth Knights are the Vanguard Knights of Solleria, serving as the main fighting force of the Solvaan Altalar in the Regalian Archipelago. Also known as the Emerald Wardens of the Mist, the Aranarth Order engaged in border skirmishes with the Ailor Kingdoms around them, sending defeated enemies to be sold as slaves for the Sols. When the Cataclysm struck and contact with the Allorn Empire was severed, the Aranarth Knights changed their allegiance to the Regalian Empire following the integration of Solleria into the Ailor State. Aranarth Knights are often at odds with the other Knightly Orders, owing to their hostile past with the Ailor as well as their Solvaan mentality in their ranks conveying a sense of vanity.
Magic Usage Aranarth Knights permit the usage of Magic and Sorcery and Ritualism. They can be any type of Aberrant.
Race Limits Only Estel-worshipping Altalar and Solstithar Kathar may become Aranarth Knights.
Symbols The Aranarth Order uses: stars, clouds of mist, an Violet-wing Flowers, as symbols.
Colors The Aranarth Order primarily uses emerald green, with accents of silver and purple.
Knightly Code (Code of Athuillan)
  • Your character must never have an intimate relationship with a non-Altalar
  • Your character must prevent the degradation of Altalar Culture
  • Your character must never falter from the Faith of Estel
  • Your character cannot be disloyal to other Aranarth Knights
  • Your character must try to outdo any other Knightly Order in style and class
  • Your character may not insult anyone without a veneer of kindness behind it
  • Your character must remain composed and not succumb to emotions
  • Your character cannot join the City Guard
  • Your character can become a Houseguard, but only to Altalar
  • Your character cannot become a Mercenary
Combat Style Aranarth Knights primarily use swords, spears, and shields and go on foot or on horseback.