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This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
 
<span style="font-size:150%;><center>'''Leyon, Lord of the Full Moon'''</center></span>
==Summary of Racial Abilities==
{|
{| class="wikitable"  
[[File:Sdafafafafas.png|220px|caption|left]]
|- style="font-weight:bold;"
|
! Name
* '''Name:''' Leyon, Lord of the Full Moon, Keeper of the Destiny Gates.
! Type
* '''Domain:''' Leyon's domain is benevolence, protection, Radiant Magic, and civilization.
! Description
* '''Symbols:''' Leyon's symbols are metal marbles, keys, doorways, and especially the moon.
|- style="background-color:#ffffff;"
* '''Role:''' Leyon watches the door to the afterlife and dispenses wisdom to lost mortals.
| style="background-color:#61ad53;" | Allar Regeneration
* '''Traits:''' Mute, Thoughtful, Wise, Pensive, Haunting, Dignified, Royal.
| Racial Passive
* '''Temple:''' Leyon's largest Temple is the House of Lunar Eclipse in Silverspire.
| So long as their head and torso remained attached, an Allar can slowly regrow lost parts of its body.<br />*Scales, teeth, and other smaller parts can regrow over 3 days.<br />*Hands and feet can regrow over 2 weeks.<br />*Tails and limbs can regrow over 2 months.
* '''Allies:''' Regulus followers, Alexander followers, Bev & Dáuw followers, sages, scholars.
|-
* '''Enemies:''' Caius & Ifrit followers, Power & Pride Arken(born) & followers, tyrants.
| style="background-color:#61ad53;" | Cold Blooded
* '''Favor:''' Leyon is seen as a patron of the Lanlath and their Senleya Order.
| Racial Passive
* '''Rituals:''' Leyon rituals involve the composition of holy poetry and bardic song on the great heroes of the past, protection given to others, and the binding Rite of Hospitality where a wounded nemesis on a Leyon worshiper's doorstep accepts their protection, but becomes Magically unable to betray their host for the duration of their stay.
| Allar are highly vulnerable to cold environments, reducing their movement speed and causing frostbite to hands and feet.
|-
| colspan="3" | The following Caste Abilities are mutually exclusive to one another, and only one may be chosen for an Allar.
|-
| style="background-color:#61ad53;" | Al-Allar Taste
| Racial Passive
| Al-Allar have excellent taste, and are able to distinguish the components of any substance purely by tasting it.
|-
| style="background-color:#61ad53;" | Mu-Allar Endurance
| Racial Passive
| Mu-Allar have unbreaking endurance, and are able to chase prey without tiring.
|-
| style="background-color:#61ad53;" | Zu-Allar Plating
| Racial Passive
| Zu-Allar have external bone plating and shields on their scales. While slower in movements, they are far more durable, and are resistant to all slicing and cutting damage.
|-
| style="background-color:#61ad53;" | Sa-Allar Physique
| Racial Passve
| Sa-Allar gain +15 Physical Stat.
|-
| style="background-color:#61ad53;" | Keel-Allar Aquatics
| Racial Passive
| Keel-Allar are able to use their webbed feet to move rapidly underwater and can hold their breath for days.
|-
| style="background-color:#61ad53;" | Kaam-Allar Camouflage
| Racial Passive
| Kaam-Allar can use their chameleon scales to camouflage themselves and move around, requiring 10 or more points in Perception Training to see through. They can also turn themselves completely invisible as long as they do not move.
|-
| style="background-color:#61ad53;" | Cro-Allar Leadership
| Racial Passive
| Cro-Allar have an automatic vanity Regiment of 200-300 soldiers at their disposal, which can be doubled by investing 20 points in Command Tactics Skill.
|-
| style="background-color:#61ad53;" | Es-Allar Arcanist
| Racial Passive
| Es-Allar are the only Allar caste capable of casting Magic and Sorcery.
|}
|}
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Artarel, Lord of Judgment'''</center></span>
[[File:Untitled_Artworksmol.png|220px|caption|right]]
{|
* '''Name:''' Artarel, called the Justice Arken by nonbelievers.
* '''Domain:''' Artarel's domain is fairness, judgment, restitution, and vengeance to evil.
* '''Symbols:''' Artarel's symbols are the Scales of Jawat, Justice Flames, and floating blades.
* '''Role:''' Artarel is the ultimate judge of the sin of the living and the dead.
* '''Traits:''' Haughty, Headstrong, Domineering, Idealistic, Vengeful, Bitter.
* '''Temple:''' Artarel does not yet have a Temple, as she is recently ascended.
* '''Allies:''' Bard followers, Odal followers, Elia followers, Khannar followers (it's complicated).
* '''Enemies:''' Pride Arken(born), Void Arken, Evolist followers, Khannar followers (it's complicated).
* '''Favor:''' Artarel favors anyone who takes up her mission to destroy all Sinners.
* '''Rituals:''' Traditional Estelley legal proceeds are an elaborate form of Artarel ritual, Estelley honor duels are sanctified in Artarel's name, the destruction of Sinners and stifling of arrogance also pleases her if done correctly. Artarel's zealot priests are the Inulvaan, who wear four-faced helms and suffer in search of holy wisdom.
|}
</center>
</tr></table>

Revision as of 22:03, 25 March 2024

Leyon, Lord of the Full Moon
caption
  • Name: Leyon, Lord of the Full Moon, Keeper of the Destiny Gates.
  • Domain: Leyon's domain is benevolence, protection, Radiant Magic, and civilization.
  • Symbols: Leyon's symbols are metal marbles, keys, doorways, and especially the moon.
  • Role: Leyon watches the door to the afterlife and dispenses wisdom to lost mortals.
  • Traits: Mute, Thoughtful, Wise, Pensive, Haunting, Dignified, Royal.
  • Temple: Leyon's largest Temple is the House of Lunar Eclipse in Silverspire.
  • Allies: Regulus followers, Alexander followers, Bev & Dáuw followers, sages, scholars.
  • Enemies: Caius & Ifrit followers, Power & Pride Arken(born) & followers, tyrants.
  • Favor: Leyon is seen as a patron of the Lanlath and their Senleya Order.
  • Rituals: Leyon rituals involve the composition of holy poetry and bardic song on the great heroes of the past, protection given to others, and the binding Rite of Hospitality where a wounded nemesis on a Leyon worshiper's doorstep accepts their protection, but becomes Magically unable to betray their host for the duration of their stay.
Artarel, Lord of Judgment
caption
  • Name: Artarel, called the Justice Arken by nonbelievers.
  • Domain: Artarel's domain is fairness, judgment, restitution, and vengeance to evil.
  • Symbols: Artarel's symbols are the Scales of Jawat, Justice Flames, and floating blades.
  • Role: Artarel is the ultimate judge of the sin of the living and the dead.
  • Traits: Haughty, Headstrong, Domineering, Idealistic, Vengeful, Bitter.
  • Temple: Artarel does not yet have a Temple, as she is recently ascended.
  • Allies: Bard followers, Odal followers, Elia followers, Khannar followers (it's complicated).
  • Enemies: Pride Arken(born), Void Arken, Evolist followers, Khannar followers (it's complicated).
  • Favor: Artarel favors anyone who takes up her mission to destroy all Sinners.
  • Rituals: Traditional Estelley legal proceeds are an elaborate form of Artarel ritual, Estelley honor duels are sanctified in Artarel's name, the destruction of Sinners and stifling of arrogance also pleases her if done correctly. Artarel's zealot priests are the Inulvaan, who wear four-faced helms and suffer in search of holy wisdom.