Mutations

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Mutations
Mutationgurl.png
Afflictions
Affected Races Any
Contraction Ritualism, Essence Manipulation
Mortality Rate None
Origins Planar
Symptoms

Mutations are magical side-effects that occur when an Alorian body is bombarded with magical energies of some kind, causing erratic mutations and changes to occur. These Mutations cause very mixed reactions, some of them being seen as a visual improvement, while some might cause a person to turn into an abnormal monster. Mutations are generally speaking not illegal, but having mutations causes someone to become a target by the inquisition for investigation, as some mutations are a telltale sign of some sort of magical encounter or contact with the occult. Mutations are not hereditary and cannot be passed from parent to child, and in most cases, each mutation is slightly different from the next as they are applied at different times, on different hosts, and by different causes. This page explains all the different varieties of mutations, as well as how to acquire them and their rules associated with day to day RP. All Mutations are split up into Categories which are used to understand where certain mutations stem from and how they come about. Read more below.

Acquiring and Curing

Different types of Mutations have different origins. Some Mutations are caused by Planar Essences, while others are Primal, and thus do not cause Aberrancy. Mutations that develop from Silvenism, Magic, or other unique Abilities gained through interactions with magical energies have a mixed source between Exist Essence, Void Essence, and Planar Essence. Below is a bullet point list of each Mutation Category, and how to acquire them. Curing Mutations is not possible through medical means. In most cases, a doctor might be able to amputate or correct a mutated limb or body part, but some mutations are inherently so strongly intertwined with the host that they cannot be removed. There exist however Magic and Ritualist means to clear such Mutations, as well as other more occult methods such as contacting an Arken who might be willing to purify the body, at a cost.

  • Void Threlwar Mutations: These mutations can be applied by any Character having the Ritualist Aesthetic Void Mutationism. They cause Lingering Void Aberrancy.
  • World Deeplord Mutations: These mutations can be applied by any Character performing an Offering to Morrlond for Deep Blessings with the guidance of a Fin'ullen Altalar, requesting any of these blessings. Keep in mind that Deep Blessings are usually considered fairly religious to the Fin'ullen, and that Fin'ullen who do not believe in Morrlond, or reject him, cannot apply these mutations or guide the ritual. Fin'ullen can also apply them to themselves anytime with the ritual without the guidance of another.
  • Exist Lavvanya Mutations: These mutations can be applied by any Character having the Ritualist Aesthetic Exist Mutationism. They cause Lingering Exist Aberrancy.
  • Pagan Marvash Mutations: These mutations can be applied by any Character having the Ritualist Aesthetic Pagan Mutationism.
  • Monster Cho'Roq Mutations: These mutations can be applied by any Character having the Ritualist Aesthetic Monster Mutationism.
  • Draconic Essence Mutations: These mutations can be applied by any Character having the Ritualist Aesthetic Dragon Mutationism.
  • Avanthar Custom Mutations: These mutations can only be manifested by Avanthar, or Abilities that can directly copy or mimic Mutations.
  • Additional mechanics may exist for Mutations, for example among Mages, Silven, or Greater Vampires.
  • OOC Rule: You may write mutations into your backstory from an NPC Ritualist or mechanic, or acquire them ICly from an NPC Ritualist if no Player can be found.

Mutations & Categories

Void Threlwar Mutations
Void Horns Bony, misshapen horns can mutate out of the skull. This mutation is purely visual and cannot be used to aid in Combat RP.
Void Eye A functional third eye can appear on their forehead or below/above a current eye. These eyes function in exactly the same way as normal eyes.
Void Claws Nails to change into blackened claws. This mutation is purely visual and cannot be used to aid in Combat RP.
Void Growl Hair growth to become accelerated on the torso, forearms and facial hair. Where applicable to gender.
Void Pigment The skin tone to darken a few shades, or skin to darken a few shades of red into the base color. Can never be repeated so many times to look like a Manathar.
Void Scale Patches of pitch black scales or hardened, cracked skin to appear on the shoulders, forearms and neck. This mutation is purely visual and cannot be used to aid in Combat RP.
Void Spike Spikes to grow out of the spine. This mutation is purely visual and cannot be used to aid in Combat RP.
Void Mark An indented black marking anywhere on their skin that represents either their favored weapon or their Blood Sung Weapon. When wielding their weapon, this marking can either disappear, or start glowing. No additional Comment.
Void Beast A tail to sprout from a tailbone if there was not one already, either scaled or smooth and spaded. This mutation is purely visual and cannot be used to aid in Combat RP.
Void Rift Can inflict ritualistic wounds on themselves. This wounds will heal normally but do not change their appearance from when the wound was first inflicted. Example: A cut across their palm will always appear open and bleeding. No additional Comment.
Void Sight A darkening of the whites of one’s eyes and the skin surrounding their eyes. No additional Comment.
Void Rot Blood becomes coagulated and appears almost rotten after it leaves the body. Does not cause any functional changes, or make the blood less appealing to Vampires.
Void Scalp Head hair can be replaced with tentacles or fleshy growths or hardened strands. These are not movable and not prehensile.
Void Ocular Iris of the eyes can be colored any shade of Gold, Red, or Purple. Cannot accurately emulate Manathar or Vampire eyes.
World Deeplord Mutations
Morrlond's Feet The legs turn digitigrade, and the feet become 3 long slender and pointy toes that can be balanced upon and have great dexterity to grab objects. Changes to feet grant no additional combat usage.
Morrlond's Touch The hands turn into 3 long slender and pointy fingers shaped like a squid's tentacles from its mouth. There is no loss or gain in grasp function. No additional Comment.
Lightless Deeps The skin can in parts or places or wholly become semi-translucid with small specks of light and glow, showing partly organs and muscle and bone beneath. No additional Comment.
Hairless plunge All hair on the body is replaced with tentacle-like growths that have the same color as the person's skin. They still grow like hair does, and can painlessly be cut and regrow. Beards can also become smaller tentacles.
Deep Gaze The eyes turn pitch black, with only the irises being a bright glowing blue. This cannot apply for those who have an affliction that would change their eyes from their normal colors.
Casting Fins The body gains extendable protrusions on the arms, neck and torso that can be extended to show colorful and slightly glowing webbed fins. They lay flat on the skin when not extended and open. No additional Comment.
Depth Beast The skin turns milky white, with darker and shark skin patterns on the arms, sides, back, legs and the back of the head. No additional Comment.
Lionfish Mane All hair turns into colorful fans or fins, resembling the long and patterned fins of a lionfish, some with spots and vibrant colors, other translucid. Can still be painlessly cut and regrown. No additional Comment.
Deep Child The face's features become more taut, the lips thin, the nose flattens and eyes enlarge, creating a more fish-like appearance to the face. This change cannot contribute to being disguised or not recognizable in any way.
Harpsicord of the Deep The finger tips can glow with blue light, if activated (thus not on permanently), and while lit, if touching things, produce a wind-chime like sound of gentle metal. No additional Comment.
Never Dryeth The skin is permanently covered in a mixture between a liquid and an oil, always appearing wet. This does not affect clothing or soak into clothing. The slipperiness of the skin is purely aesthetical and cannot help escape actions.
Catr's Touch The cheeks produce two long tendrils, like the feelers of a Catfish, that extend down to the chest flanking the mouth. These are not moveable, but can be sensitive to touch. No additional Comment.
Weed's Embrace Any clothing worn by the person automatically looks like colorful seaweed or corals. This is purely an illusion, and those with Target Illusion Immunity will see normal clothes. When the clothes come off, they return back to normal.
Araak's Hearing The person's ears turn into spiked fins that extend to the base of the neck and clavicles. They can vibrate when listening, and gently sway back and forth, but sit close to the head. No changes in hearing capacity.
Exist Lavvanya Mutations
Exist Flow Blood becomes less Viscous after it leaves the body, and flows more like water. Does not cause any functional differences in the body. Does not cause any functional changes, or make the blood less appealing to Vampires.
Exist Sight The eyes develop a foggy and or cloudy appearance, akin to faint swirls of white mist. No additional Comment.
Exist Purify Their skin becomes perfectly and unnaturally smooth and any blemishes, scars, or unwanted markings vanish. No additional Comment.
Exist Hallow Whenever the individual speaks, their voice echoes as if they were in a large spacious room. No additional Comment.
Exist Carry The individual naturally carries a pleasant scent of their own choosing, and is incapable of any negative odors. No additional Comment.
Exist Grasp The skin between their fingers and toes becomes partially webbed. This provides no actual functional benefits and is purely aesthetic.
Exist Light Their hair is a solid pearlescent white, unaffected by anything that would otherwise stain, or dye it’s shade. No additional Comment.
Exist Airing The tips of their hair becomes more gaseous in nature, and flows around as if it were a cloud. No additional Comment.
Exist Feather Pale dove-like feathers sprout from behind the ear, curling over the helix as if an accessory. No additional Comment.
Exist Bite The teeth and nails become a stark white. Additionally, if their teeth were previously unaligned, they’ll become uncannily perfect and straight. No additional Comment.
Exist Glow Small patches of skin on their hands, feet, shoulders and forearms can become reflective and metallic: appearing silvery or golden. No additional Comment.
Exist Touch The tips of their hands and feet become bleached white, fading into their skin color the further up their hands it goes, and giving off the dimmest of light. This provides no actual functional benefits and is purely aesthetic.
Exist Crown Capable of manifesting small feathered wings from their shoulder blades that glitter in light. This provides no actual functional benefits and is purely aesthetic.
Exist Ocular Iris of the eyes can be colored any shade of Silver, Green, or Blue. Cannot accurately emulate Phantasma or Werebeast eyes.
Pagan Marvash Mutations
Pagan March Shifting of the structure of one’s legs beneath the hips to appear digitigrade and (optionally) lightly furred, with paws or hooves. This provides no actual functional benefits and is purely aesthetic.
Pagan Soil The individual can grow small plants, brambles, or mushrooms from their skin in small patches on their shoulders or arms. If “harvested” they immediately wither and die, and serve no functional purpose. These growths must never become so many that the person appears like a Yanar.
Pagan Horn Can grow smooth horns fashioned after any animal’s horns on their head or forehead. This provides no actual functional benefits and is purely aesthetic.
Pagan Maw Their teeth can become pointed, fashioned after a carnivorous animal, or entirely flattened, fashioned after an herbivore. This provides no actual functional benefits and is purely aesthetic.
Pagan Jaw Character can manifest tusks that extend out from their mouth. If they already have tusks naturally, they may engrave them with ghostly markings that give off faint wisps of light. This provides no actual functional benefits and is purely aesthetic.
Pagan Book Their skin is imprinted with vibrant tribal tattoos, the color and placement both being adjustable at will, if the Character is an Orc, these tattoos depict those that have been slain in battle by them, and events in their lives. No additional Comment.
Pagan Voice The voice of the individual becomes more guttural and scratchy, almost like claws dragging on wood. No additional Comment.
Pagan Kin Can coat up to four sections of skin with a variety of animalistic qualities, such as fur, feathers, or hide. This provides no actual functional benefits and is purely aesthetic.
Pagan Sight Their eyes can take on the appearance of wolf, deer, bobcat, or ram eyes. This provides no actual functional benefits and is purely aesthetic.
Pagan Touch The fingers of the individual leave ghostly pale wisps trailing from their digits as they move. No additional Comment.
Pagan Spring Strands of vines and flowers, or darkened brambles sprout from the base of the skull of the player, and they become intertwined and braided with the normal strands of hair. These vines and plants are purely aesthetic. This provides no actual functional benefits and is purely aesthetic.
Pagan Ancient The nails and skin of the hands becomes covered in a bark like texture, the surface of the hands becoming almost wooden and jagged. The nails of the individual also become patterned in the way of bark, and appear more jagged and elongated. The bark covering their skin may extend up to their elbows. This provides no actual functional benefits and is purely aesthetic.
Pagan Rooting Can make one of their arms/legs appear to be made of brambles or entwined plant matter. Arms still bleed and function like normal arms however, including having bones. This provides no actual functional benefits and is purely aesthetic.
Monster Cho'Roq Mutations
Monster Draw Flattening or removal of one of the following features to appear more alien and inhuman: ears, nose, fingernails & toenails, body hair. No additional Comment.
Monster Eyes Can manifest up to 8 total “eyes” (4 pairs) anywhere on their body. Non functional, but still blink and move erratically. Colored the same as their own eyes. These eyes are non-functional but appear as if they are.
Monster Shatter Can have portions of bone protrude from their skin without harm to themselves. Manifests around their hands/feet and shoulders. Does not provide additional harm of fragility.
Monster Gnash Teeth can become misshapen and sharpened or overcrowded in their mouth. This provides no actual functional benefits and is purely aesthetic
Monster Canvas Skin appears thinner without any detriment to themselves, revealing veins and musculature/bones beneath. No additional Comment.
Monster Feast Can create up to two “mouths” anywhere on their arms or torso. This mouth can open and close and consume items in a non-combat scenario. These mouths can never be used in Combat RP.
Monster Snap Can reverse the appearance of their joints. Arms/legs will appear misshapen and or backwards. This provides no actual functional benefits and is purely aesthetic
Monster Wings Capable of creating small patches of unnatural quilled feathers growing from their skin on their hands, shoulders, or back. No additional Comment.
Monster Water Slits or deep grooves in their skin in any pattern appear on their neck, looking like either gills or unusual striations. This provides no actual functional benefits and is purely aesthetic
Monster Rot Can create patches of skin on their hands or forearms. These patches are clusters of deep holes in their skin that occasionally can ooze pus or blood. This provides no actual functional benefits and is purely aesthetic
Monster Beast A long fleshy tail to sprout from their tailbone if they do not have one already. This provides no actual functional benefits and is purely aesthetic
Monster Chitter Can calcify parts of their skin, making it appear as chitinous plates or cracked and worn skin. This provides no actual functional benefits and is purely aesthetic
Monster Align Can re-arrange naturally occurring facial features to a minor degree. Lowering or raising the position of their eyes on their face and causing them to appear vertical or horizontal, tilting the nose/mouth. This provides no actual functional benefits and is purely aesthetic
Monster Truth Can entirely darken or whiten their eyes, appearing pitch black or without pigment to an almost reflective degree. No additional Comment.
Draconic Essence Mutations
Draconic Coronet Can create a Dravna coronet to wear, an essence crystal crown that glows faintly purple. Fades when stolen, removed, or destroyed.
Draconic Wings Can manifest glowing tattoos on their upper back that appear like dragon wings, in any color. Will appear ghostly and visible beneath clothing and armor. Can be turned off/on at will.
Draconic Shine Can create up to three crystal bracelets or rings out of Essence. Can visually reflect one of the four world flow elements, or the Soul rivers. This provides no actual functional benefits and is purely aesthetic. Is not physical.
Draconic Crown Can manifest a ghostly crown of horns of any shape and color from their head. This provides no actual functional benefits and is purely aesthetic. Is not physical.
Draconic Dye Tips of their hair can take on a specific color, appearing faint and ghostly: green, blue, purple, white, red. No additional comments.
Draconic Skin Can manifest patches of skin along their arms that appears like reflective dragon scales. This provides no actual functional benefits and is purely aesthetic. Affected skin does not actually become scales, just appears as such.
Draconic Gauntlets Can summon a pair of ghostly gloves, that when worn look like dragon claws of any shape and color. This provides no actual functional benefits and is purely aesthetic. Is not physical.
Draconic Tail Can manifest a ghostly Dragon tail from their lower back, which can be no longer than 3ft in length. It can be of any color, and tapers off into mist. This provides no actual functional benefits and is purely aesthetic. Is not physical.
Draconic Mark Arms, up to elbows and starting at fingertips will appear covered in a glowing substance that trails off into long, visible wisps. Can be of any color. This provides no actual functional benefits and is purely aesthetic.
Draconic Flow Hair will shift and move as if underwater, but following the movements of the Soul Rivers instead. This provides no actual functional benefits and is purely aesthetic.
Draconic Disc Can summon a sun-disk behind their head that glows faintly in time with the sun, disappearing automatically at night. This provides no actual functional benefits and is purely aesthetic. Is not physical.
Draconic Gaze Can manifest patches of skin around the eyes that appear like reflective scales of any color. This provides no actual functional benefits and is purely aesthetic. Affected skin does not actually become scales, just appears as such.
Draconic Mantle Can summon an Essence mantle, which is non-corporeal and rests on their shoulders. The Mantle can appear aesthetically based on one of three themes: world flow elements, the sun, or the soul rivers. This provides no actual functional benefits and is purely aesthetic. Is not physical.
Avanthar Custom Mutations
Genos Tail Can manifest a prehensile tail of any non-magus animal, that can be no longer than the length of their legs. Cannot be used for combat. Can carry up to five pounds.
Genos Plumage Can manifest feathers of any size, number, and color or color patterns from their head, hair, and or shoulders. Aesthetic only. Can move subtly.
Genos Vision Can darken and deepen the blue color of their eyes, causing their iris to have faintly moving, swirling patterns. Eyes are additionally reflective when shined on in the dark. Aesthetic only.
Genos Crown Can manifest up to four horns of any size, shape, color, orientation, and placement on their head. If broken or removed, will grow back within 48 hours. Cannot be used for combat or defensive functions.
Genos Luminous Patches of skin on the body darken a shade, additionally becoming bioluminescent, glowing faintly with any color the character chooses in the dark or at will. Does not allow for sight in the dark. Cannot be used for combat functions.
Genos Shift Expanding or lessening of Muscle Mass, allowing character to change their body shape to any shape they have access to at will. Aesthetic only. Takes 5 minutes to change. Cannot be used for combat functions.
Genos Spur Hardening of nails, making them unbreakable by normal means, and additionally dying them any color (with patterns) of character’s choice. Cannot be used for combat functions.
Genos Animus Can transform legs into the appearance of any non-magus land mammal’s legs, including fur, hooves, and any applicable aesthetics. Bipedal only. Cannot be used for combat functions. Aesthetic only. Offers no functional benefits.
Genos Mane Can grow fur-like hair of any textural quality along their body, and can be colored either black or shades of brown. Aesthetic only. Offers no functional benefits.
Genos Plating Can manifest patches of brightly colored reptilian scales on their body that cannot cover more than 60% of their body in total. Aesthetic only. Offers no functional benefits. Cannot appear Draconic.



Accreditation
Writers Birdsfoot_violet
Processors MonMarty, F0llower, Lumiess, Bellarmina
Last Editor MonMarty on 11/25/2020.

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