Raid Rules

From MassiveCraft Wiki
Jump to navigation Jump to search

During specific times on the server, large groups of players may wish to combat one another over a specific resource. These are typically moderated by Lore Staff, and are regarded as System Raids. These rules exist in order to provide structure to these long form combat scenarios, and allow a quantifiable end point to what otherwise might be a multiple hour long endeavor. For tracking when a systemized raid would be available, players are able to check here.

For both Raid Systems, players must give at least 4 days notice through the Massivecraft Discord Ticket Bot before raiding to schedule.

Divinium Raids

In the event that a force occupies a Temple or Holy Site within Regalia, a Divinium Raid officially begins. This is different from day to day CRP, as not only do these Raids allow for specified scheduled groups to take part, but they are also expected to last for multiple days in a row. The rules for these Divinium Raids are as follows:

  • In the event that a group officially occupies a viable place of worship (Viable locations listed below), a ticket should be made on the RP Community Discord detailing what Temple is being claimed, and the general description of the group occupying it. An announcement will then be made public that the temple is being occupied for Divinium, granting Occupants a 3 day period in which they remain in control of the chosen temple.
  • On the first day of the Raid, Occupants are able to set up defenses and are expected to roleplay freely in the occupied temple. Defenses are able to be constructed, and ownership cannot be fought over for this evening.
  • On the following two days, knights may organize an 8v8 person attack at the same time each day on the occupied temple, for a total of two independent battles. Characters that have taken part in prior battles on either side are able to take part in later attacks. These battles on both days are scheduled to happen at 7PM EST, with some leeway being given depending on circumstance.
  • Regardless of the outcome of these battles, both parties are able to obtain 1 Divinium with the lead organizers on either side being the recipients. Divinium cannot be exchanged between Characters. ICly or OOCly.
    • Divinium is allowed to be spent on another party’s behalf, with the exception of the Divinium gained by those reclaiming the temple. However, once a raid has been completed the reclaiming party can elect a single “MVP” Character that will receive the Divinium in their stead.
  • Once a temple has been raided, there is a weeklong cooldown before any temple can be put under raid again.
  • All raids are rules-enforced, meaning that the Optional Combat Roleplay System is put in place for combatants, and artifacts cannot be taken from defeated opponents. In the event someone is defeated, they are able to immediately retreat without risk of imprisonment. If a character does not have a valid Character Application on the forums, they immediately forfeit.
    • During large group fights, there are no enforced turn orders. Players are expected to time their responses fairly, but if a player has not emoted in 3 minutes or longer then others are fine to continue acting without them.
  • Divinium Raids cannot be used as evidence in Regalian Court rulings.
  • Due to the elongated nature of these raids, official staff moderation is not always possible. Because of this, combat roleplay scenes can occur without direct staff oversight during times outside of organized battles, with the understanding that acting staff members will make rulings in the moment and should be listened to, or that a Ticket in-game can be made for immediate Staff assistance.
  • During these raids, both Argumentation and Non-Argumentation Custom Kits are disabled until the end of the fight. Raid specific proficiency spreads are permitted to be used by any character provided it is marked on their character app.
  • The list of current temples that are able to be raided for Divinium are as follows. This list will expand as other Temples are worked on and finished in the city.
    • The Unionist All Beacon Temple
    • The Evintarian Temple in the Asha District
    • The Eili Temple in Fairbanks
    • The Vola Temple past the Mercenary Keep & Walkway
    • The Baskarr Temple located near the Regalian Park
    • The Estelley Temple in the Floralcourt District
    • The Dragon Temple in the Wilderness

Artifactspark Raids

To reclaim the lost spark of an Artifact, or to simply hoard the charges required to bring one back to full power, a character may choose to initiate an Artifactspark Raid. These are separate from day to day CRP, as they cannot be interrupted by an outside party. The rules for Artifactspark Raids are as follows:

  • Up to a minimum of 4 days before the Raid, the party wishing to claim an Artifactspark should make a ticket on the RP Community Discord with a general description of their group and where they’d like to perform the Raid. A maximum number of 8 characters can be included in the party roster, but informing the DMs who these characters are is not mandatory. If a character does not have a valid Character Application on the forums, they immediately forfeit.
  • Once the raiding party is locked in, an announcement is made that a ritual is being performed in the chosen location, and a maximum of 8 Aelrrigan Knights or their allies may attempt to stop it. While priority is given to Aelrrigans in deciding who attends, allies joining are treated as first come, first serve if an OOC agreement cannot be reached.
  • The Aelrrigans are tasked with convincing the hosting party to abandon their ritual, and if they cannot then Artifactspark generation is paused and the Raid begins. System Combat is enforced, and an 8v8 battle will occur to determine who is the winner. Artifacts and their Sparks cannot be taken from defeated opponents, and neither side may take prisoners unless OOCly agreed upon. All raids are arranged to happen at 7PM EST, unless circumstance demands otherwise.
    • During large group fights, there are no enforced turn orders. Players are expected to time their responses fairly, but if a player has not emoted in 3 minutes or longer then others are fine to continue acting without them.
    • In the event that the Raiding party is successful, the leader of the Raid is granted a single Artifactspark for them to either store or use immediately. If the Aelrrigans are successful, or are able to convince the Raiding party to abandon the ritual, then no Artifactspark is granted.
  • Once complete, Artifactspark Raids go on a 3 Day cooldown.
  • Due to the nebulous nature of Artifacts within Regalia, Artifactspark Raids cannot be used as evidence in court, and attending or taking part in one is not a crime under any law.
  • The locations available for Artifactspark Raids are as follows:
    • The Graveyard located just outside Crookback.
    • The Ruined Dragon Temple Grounds located in New Town.
    • The Gloom Council located in Gloomrot beyond the Acid Flats.
    • The Black Market located within the East Sewers.
  • During these raids, both Argumentation and Non-Argumentation Custom Kits are disabled until the end of the fight. Raid specific proficiency spreads are permitted to be used by any character provided it is marked on their character app.