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Magic: Difference between revisions

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Either by birth or by study, those that choose to utilize the power of Magic in Aloria are known as Mages. Due to the personal nature of one’s forming of a connection to the veil, no two Mages are exactly alike in how they express their will upon the world. What is uniform however, is what they do to gain their otherworldly powers. Every Mage, bar a few specific examples, draws their Magic from a connection to the Veil, piercing the barrier between dimensions in order to siphon essences for their own personal use. A connection to the Veil can form in any number of ways, some Mages seeing it as a religious experience, while others treat it more like an art form. No matter the method or origin of the Mage however, each one draws from a particular essence depending on either personal preference or variables outside of their control.
Either by birth or by study, those that choose to utilize the power of Magic in Aloria are known as Mages. Due to the personal nature of one’s forming of a connection to the veil, no two Mages are exactly alike in how they express their will upon the world. What is uniform however, is what they do to gain their otherworldly powers. Every Mage, bar a few specific examples, draws their Magic from a connection to the Veil, piercing the barrier between dimensions in order to siphon essences for their own personal use. A connection to the Veil can form in any number of ways, some Mages seeing it as a religious experience, while others treat it more like an art form. No matter the method or origin of the Mage however, each one draws from a particular essence depending on either personal preference or variables outside of their control.


Not every Mage is created equal, to note, with some demonstrating an uncanny talent for manipulating the world around them in comparison to others of the same class. The first of these groups are Greater Mages, a step above normal Mages in their dedication to the arcane. To read more about how to achieve the status of a Greater Mage, click [Spell_Point_Buy#Greater_Mage|HERE].
Not every Mage is created equal, to note, with some demonstrating an uncanny talent for manipulating the world around them in comparison to others of the same class. The first of these groups are Greater Mages, a step above normal Mages in their dedication to the arcane. To read more about how to achieve the status of a Greater Mage, click [[Spell_Point_Buy#Greater_Mage|HERE]].


The second of these groups are the Empowered Mages, possessing a unique gift or link with one of the four sources of power in Aloria, and benefiting from this to perform feats of Magic not seen before in the modern day. To play an Empowered Mage requires a Custom Kit, which can be applied for [https://forums.massivecraft.com/threads/roleplay-custom-kit-applications.99283/|HERE].
The second of these groups are the Empowered Mages, possessing a unique gift or link with one of the four sources of power in Aloria, and benefiting from this to perform feats of Magic not seen before in the modern day. To play an Empowered Mage requires a Custom Kit, which can be applied for [[https://forums.massivecraft.com/threads/roleplay-custom-kit-applications.99283/|HERE]].
===Planar Mages===
===Planar Mages===
There exist three foreign dimensions from which Magic-users can draw their powers. The Void and Exist were the two dimensions breached by the Seraph, which provide almost all of what is traditionally understood as Magic. The Void is associated with chaos while the Exist is associated with order, though different civilizations’ favor towards either dimension has caused them to be associated more with those civilizations than with any inherent qualities they might have. Exist Magic is associated with the goddess Estel and her [[Estellon]] Religion, as well as the Allorn Empire and the [[Teledden]] and [[Yanar]] Races, while Void Magic is associated with [[Void Worship]], [[Theurgy Point Buy|Theurgy]], and the [[Kathar]] Race, having been pioneered by these groups primarily. Each Dimension has its own inherent gods, but also extremely powerful Mages called [[Arken]], more akin to demigods. Arken are explained on the [[Silven]] page, which discusses the children of Arken and mortals. Although Void and Exist creatures hate each other and the fundamental concepts of each Dimension are directly opposed, those not immersed in the lore of Magic see little difference between them. Societies which hate Magic hate both of them equally, while others (the Exist-loving Teledden or Void-loving Kathar, for example) embrace one and decry the other as evil and corrupting. The truth, as always, is in the middle.
There exist three foreign dimensions from which Magic-users can draw their powers. The Void and Exist were the two dimensions breached by the Seraph, which provide almost all of what is traditionally understood as Magic. The Void is associated with chaos while the Exist is associated with order, though different civilizations’ favor towards either dimension has caused them to be associated more with those civilizations than with any inherent qualities they might have. Exist Magic is associated with the goddess Estel and her [[Estellon]] Religion, as well as the Allorn Empire and the [[Teledden]] and [[Yanar]] Races, while Void Magic is associated with [[Void Worship]], [[Theurgy Point Buy|Theurgy]], and the [[Kathar]] Race, having been pioneered by these groups primarily. Each Dimension has its own inherent gods, but also extremely powerful Mages called [[Arken]], more akin to demigods. Arken are explained on the [[Silven]] page, which discusses the children of Arken and mortals. Although Void and Exist creatures hate each other and the fundamental concepts of each Dimension are directly opposed, those not immersed in the lore of Magic see little difference between them. Societies which hate Magic hate both of them equally, while others (the Exist-loving Teledden or Void-loving Kathar, for example) embrace one and decry the other as evil and corrupting. The truth, as always, is in the middle.