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| header1 = Ethical usage of Ai/Machine Learning/Algorithm Generated Art Disclaimer | |||
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This page makes use of "Ai-Art". MassiveCraft is managed by, played by, and supported by a diverse and varied community of artists. We strive for Human-Art on all pages, though finance/time constraints may require temporary use of Ai-Art for visual themes. MassiveCraft has an "Ethical-Ai-Use" policy, defined as: A. Not claiming Copyright B. No for-profit benefit C. Clearly marking Ai-Art when used D. Long-term replacement with Human-Art. Please support human artists, or refrain from using Ai-Art if you cannot safeguard ethical constraints. | |||
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{{Info races | {{Info races | ||
|image = | |image = 3c1166940ed1b3c4fae5b461c035b301.png | ||
|pronunciation = Yah-nar | |pronunciation = Yah-nar | ||
|classification = [[Magus]] | |classification = [[Magus]] | ||
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|distinction = Plant-like humanoids with a mysterious past and open future | |distinction = Plant-like humanoids with a mysterious past and open future | ||
|maxage = | |maxage = 500 years. | ||
|height = from short to tall, depending on Floral Shift. | |height = from short to tall, depending on Floral Shift. | ||
|}} | |}} | ||
A syncretic Race that once lived alongside the Elves in the Allorn Empire as one of its many non-Elven minorities, the Yanar are a Race of plant-like humanoids that have been around for about as long as the Elves have, but have since Cataclysm detached their entwined fate from the legacy of the collapsed Elven Empire. Many still foster good relations with the many offshoot Elven Races, but others have ventured into the wide world in search of new purpose, new allies, and new friends. The Yanar are truly undefined by history, their role in the Allorn Empire was so small that they do not face the same scrutiny as other Elves might, and for many, a Yanar is a unique and rare sight that invited curiosity. Inherently interested in nature, and also intrinsically a part of it, the Yanar go wherever mother nature has spread her roots, intent on preservation and harmony or to live as freely as they please. | |||
==Core Identity== | ==Core Identity== | ||
The Yanar are roughly split between three distinct population groups that aren't really subraces, rather more like subcultures. The most commonly found in an urban setting are the Ferlon who have spread out in the world whether for curiosity or purpose. The Senlon have remained close at home and to their roots, still finding their way into cities, but living on the peripheries where nature can be felt all around. The Dulon are a rare sight, once unfortunately trapped on the wrong side of the Kathar-Allorn divide, but now having adopted a distinct culture of control over nature rather than subjection to it. Each subculture represents a different aesthetic, but also different reasons for why they might appear in Regalia, with different allies and different friends to make. | |||
=== | <table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;"> | ||
The | {| | ||
== | |[[File:Ferlon.png|170px|thumb|left]] | ||
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=== | <span style="font-size:130%;><center>'''Ferlon Yanar'''</center></span> | ||
While the | The Ferlon are urban city dwelling Yanar, preferring to live in housing made by other Races, surrounded by literally anyone and everyone, and trying to be friends or allies with as many as possible. Ferlon are most accustomed to the ways of living among other Races, and as such try to appear more like them (including humanoid skin tones), by wearing silk clothing or having jobs as business owners. Ferlon Yanar often come to Regalia to experience the jewel of the world, where anything can be seen, anything can be tried, and any mistake can be made, to have it their way. | ||
|} | |||
</td><td style="vertical-align: top; width: 33%;"> | |||
{| | |||
|[[File:Senlon.png|170px|thumb|left]] | |||
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<span style="font-size:130%;><center>'''Senlon Yanar'''</center></span> | |||
The Senlon are nature adoring Yanar, who try to live in or as close to wild unkempt nature as possible, preferring the company of Maquixtl and Estellon faithful. Senlon remain very true to their original roots, appearing more plant and flower like with vibrant dazzling colors and scents. The Senlon live more in tune with nature, taking and using only what they need and giving back by preserving the health of flora. Senlon often come to Regalia to be with their migrant Maquixtl allies, or to help the cause of environment preservation, a burgeoning cause in the capital. | |||
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</td><td style="vertical-align: top; width: 33%;"> | |||
{| | |||
|[[File:Dulon.png|170px|thumb|left]] | |||
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<span style="font-size:130%;><center>'''Dulon Yanar'''</center></span> | |||
Once caught behind enemy lines, the best way to describe Dulon Yanar is to call them "Void Yanar". The Dulon have abandoned their Estellon worship origins to join the Kathar in their worship of the Void. Their ideology dictates that Nature is not a force to be respected and lived under, but one to use their unique skills and command of to control and subjugate. Dulon are inherently antagonistic to Senlon and Ferlon, seeking to usurp power over nature, and aligning with other Void worshipers and Kathar allies. They seek power in Regalia, often at the expense of other Yanar. | |||
|} | |||
</center> | |||
</tr></table> | |||
===History=== | |||
The exact origins of the Yanar are murky, because they existed in a somewhat uncivilized state by the time the Elves first unified under Talea and formed the very first Allorn Empire. The Allorn Empire subjugated many minority races (and purged a few as well), though the Yanar had a somewhat unique and privilege position. While most minority Races were demoted to slaves or class-less citizens of a magical Elven Empire, the Yanar had the blessings and protections of the Estellon Goddess Mana, the Mother Tree. Her intervention when the Allorn Empire expanded and impeded on the Senlionn Forests (the Yanar homeland, now part of the Allorn Empire), made the Elves respect the Yanar as different from all other Empire minorities, granting them great freedoms and exemption from the military or service and the Elves seeing themselves as their protectors. The Yanar formed communities in and around Estellon Temples, and as the Allorn Empire descended in Void Worship mania and decadence, history mostly passed the Yanar by who were very politically unengaged, and uninterested in the carnal delights that the Elves had started lusting after. The Yanar suffered severely during the Night of the Fallen Stars, when pre-Kathar Elves took axe and torch to the Estellon Temples and burned down the Mana Trees, killing many Yanar in the process. As the Empire collapsed, many Yanar fled the Empire's boundaries for lands beyond, or retreated deeper into the forests, or in the case of the Dulon, were caught behind enemy lines. The Yanar diaspora that fled the Daen continent would end up in places like Ashaven and Regalia, international ports of which rumor was spreading far and wide. The Senlon Yanar who retreated deep into the forests eventually re-emerged, making alliances with the Xotik Maquixtl, preaching for the need of a stronger connection with nature and a detachment from the corruption of urban culture. The Dulon were unfortunate enough at first to become corrupted with Void Essences in the Dread Empire, but later would come to praise this circumstance, becoming fervent supporters of Eloblina the Toadmother Goddess of Void Worship, and spreading their dominion over nature far and wide. Yanar society unlike that of many other Races is very divided in the modern era, with many Yanar choosing their own destiny away from the memories of the fallen Allorn Empire, while others try to stay true to their origins and rebuild the respect they once held in the eyes of the Estellon faithful. | |||
==Design== | ==Design== | ||
===Physical & Mental Characteristics=== | ===Physical & Mental Characteristics=== | ||
[[File:EkT2XO-XgAQYGO4.jpg|260px|thumb|right| | [[File:EkT2XO-XgAQYGO4.jpg|260px|thumb|right|Many Yanar use their control over the plants and flowers on their body to approximate clothing]] | ||
Yanar have a very flexible physical appearance, because of their natural ability to Floral-shift | Yanar have a very flexible physical appearance, because of their natural ability to Floral-shift, making them effectively shapeshifters though with obvious plant themes. Yanar (and half-Yanar) should always look recognizably plant-like with floral, bark, or other plant matter covering their body parts, hair, etc. Their skin tone can be that of vibrant flowers, however they are also able to mimic the skin-tone of other Races, and even reduce the amount of plants and vines and flowers on their body so they fit in more (or do the exact opposite and become more or less indistinguishable from a walking bark-person). Yanar appearances aren't always grounded in the same appearance, with many of them changing frequently. Yanar can also be encountered in many shapes and sizes, with a body that approximates a muscular form, a slender one, or a very burlesque one. They can be tall or short, have natural eye colors or funky combinations (though efforts should be taken to avoid eye color combinations common in [[Afflictions]] or [[Affinities]]). Yanar also inherently intersex, and can swap between any gender presentation or identity. Yanar are capable of reproducing with other Races, which always results in Half-Yanar, who have the same Racial Traits and appearance, though have noticeably less plant matter on their body, even less than those full Yanar who try to adapt to Regalian society by toning down the amount of flowers in their hair. | ||
===Yanar Wildbirth=== | ===Yanar Wildbirth=== | ||
Yanar are capable of ‘Wildbirthing,’ or resetting their growth, as Yanar are naturally ageless. When a Yanar chooses to die, they may envelop themselves with a cocoon, which revives them after a day’s wait. In this process, the Yanar can choose to change their appearance, personality, and wipe all of their memories to the point they are functionally a different person. The only thing that must always stay is their connection to people. Even if they do not remember why, a Yanar will always like or dislike the same people across their incarnations and seek to be close to the ones they were before. Despite being Ageless, Yanar can die if they are killed by an external force like an accident or violence. It is important to note, however, that both Wildbirth and any "Shapeshifting" mechanics that Yanar have, for balancing reasons, do not function as Disguise mechanics or prevent the Yanar from being recognized as who they were prior. | Yanar are capable of ‘Wildbirthing,’ or resetting their growth, as Yanar are naturally ageless. When a Yanar chooses to die, they may envelop themselves with a cocoon, which revives them after a day’s wait. In this process, the Yanar can choose to change their appearance, personality, and wipe all of their memories to the point they are functionally a different person. The only thing that must always stay is their connection to people. Even if they do not remember why, a Yanar will always like or dislike the same people across their incarnations and seek to be close to the ones they were before. Despite being Ageless, Yanar can die if they are killed by an external force like an accident or violence. It is important to note, however, that both Wildbirth and any "Shapeshifting" mechanics that Yanar have, for balancing reasons, do not function as Disguise mechanics or prevent the Yanar from being recognized as who they were prior. | ||
== | ==Racial Traits== | ||
Racial Traits are a set of Abilities, Free Packs, Limitations, and Mechanics that each Race has access to. Half-Race characters select a dominant parent, thus receiving all Racial Abilities & Talents of that Race only, unless specified otherwise, while also taking dominant physical traits like for example skin tone, hair and fur color, ear shape, etc. If Abilities, Free Packs, Limitations, or Mechanics are not mentioned, it is safe to assume this Race does not have one of those. Abilities are usually Combat-Roleplay based, Free Packs give free Proficiency Packs that fit in a Race's design, Limitations are limits imposed on Character design to stay consistent with lore, while Mechanics change the way a Character is played, or how certain Packs interact in Roleplay. | |||
===Abilities=== | |||
===Free Packs=== | |||
===Limitations=== | |||
===Mechanics=== | |||
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Yanar have only Specials themed around plants, nature, cottagecore and the changing of the seasons. Half-Yanar have access to all the same Specials, with one small change, in that Floral-Shift does not allow them to change Racial appearance, though they can change anything else. | Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Yanar have only Specials themed around plants, nature, cottagecore and the changing of the seasons. Half-Yanar have access to all the same Specials, with one small change, in that Floral-Shift does not allow them to change Racial appearance, though they can change anything else. | ||
* '''Existborne:''' The Yanar are born of the Exist, and as such, immune to: Becoming Vampires, being Void-Silven, becoming Void possessed, having Void Magic, becoming Ordial Mages, Geists, Archon, or any other Draconic, Primal, Void or Ordial Affliction or Heritage (except Marken). Yanar can only ever be exist-aligned. They can be revived as [[Undead]] under specific circumstances, as a Hollow or Wraith Undead. | * '''Existborne:''' The Yanar are born of the Exist, and as such, immune to: Becoming Vampires, being Void-Silven, becoming Void possessed, having Void Magic, becoming Ordial Mages, Geists, Archon, or any other Draconic, Primal, Void or Ordial Affliction or Heritage (except Marken). Yanar can only ever be exist-aligned. They can be revived as [[Undead]] under specific circumstances, as a Hollow or Wraith Undead. |