More actions
No edit summary |
No edit summary |
||
Line 87: | Line 87: | ||
* '''Yanar Buff 3:''' If Ferlon/Senlon Yanar: gain the [[Cleric_Point_Buy#Healing_Pack|Healing Pack]] for free. If Dulun Yanar: gain the [[Curses_Point_Buy#Infection_Pack|Infection Pack]] for free. Both includes Abilities. | * '''Yanar Buff 3:''' If Ferlon/Senlon Yanar: gain the [[Cleric_Point_Buy#Healing_Pack|Healing Pack]] for free. If Dulun Yanar: gain the [[Curses_Point_Buy#Infection_Pack|Infection Pack]] for free. Both includes Abilities. | ||
===Limitations=== | ===Limitations=== | ||
* '''Natureborn:''' Yanar cannot become Undead if they perish, their soul is always guaranteed passage | * '''Natureborn:''' Yanar cannot become Undead if they perish, their soul is always guaranteed passage. If they become [[Marken]], they have plant fibers for fur. | ||
* '''Plantborn:''' Yanar are not explicitly banned from using Artificer or Technician Point buy, but are recommended not to, to avoid contrarian design. | * '''Plantborn:''' Yanar are not explicitly banned from using Artificer or Technician Point buy, but are recommended not to, to avoid contrarian design. | ||
===Mechanics=== | ===Mechanics=== | ||
Line 93: | Line 93: | ||
* '''Floral-Shift:''' Yanar are effectively shapeshifters. They are able to change any part of their body, even to the degree that it would count as a Disguise. They can mimic other Races, but must always look like plant-like versions of them, with at most similar eye colors and skin tone, but undeniable floral/plant elements present. Floral-Shifting gives a great degree of freedom, allowing a yanar to change their skin to tough bark, or change the type of flowers and fruits in their hair, or arms to vines and so forth. | * '''Floral-Shift:''' Yanar are effectively shapeshifters. They are able to change any part of their body, even to the degree that it would count as a Disguise. They can mimic other Races, but must always look like plant-like versions of them, with at most similar eye colors and skin tone, but undeniable floral/plant elements present. Floral-Shifting gives a great degree of freedom, allowing a yanar to change their skin to tough bark, or change the type of flowers and fruits in their hair, or arms to vines and so forth. | ||
* '''Soulsave:''' Any person that a Yanar kills, either in RP or Progressions, they can duplicate their Soul and turn it into a Hosted, Vested, or Anchored Spirit, while their real soul passes on. This Spirit must have plant-like appearance themes. Additionally, if a Yanar dies, they can choose to become Exist Apparitions of the Anchored Spirit variant (or pass into the afterlife), with full 14 Proficiency Points (but all other Rules apply). Unlike the Kathar exception, Yanar cannot under any circumstance become Undead. | * '''Soulsave:''' Any person that a Yanar kills, either in RP or Progressions, they can duplicate their Soul and turn it into a Hosted, Vested, or Anchored Spirit, while their real soul passes on. This Spirit must have plant-like appearance themes. Additionally, if a Yanar dies, they can choose to become Exist Apparitions of the Anchored Spirit variant (or pass into the afterlife), with full 14 Proficiency Points (but all other Rules apply). Unlike the Kathar exception, Yanar cannot under any circumstance become Undead. | ||
Naturegift: Natural environments like carnivorous plants or toxic flower pollen can never harm Yanar either in Roleplay or in Progressions. Additionally, exclusively in Progressions, Yanar are able to effortlessly traverse temperate (non frozen or volcanic) plant-like environments that would otherwise cause a great deal of difficulty or disease for other Races and are better able to infiltrate closed off locations or areas, so long as there is not an impassable mundane or magical object like a very tall wall or barrier. | * '''Naturegift:''' Natural environments like carnivorous plants or toxic flower pollen can never harm Yanar either in Roleplay or in Progressions. Additionally, exclusively in Progressions, Yanar are able to effortlessly traverse temperate (non frozen or volcanic) plant-like environments that would otherwise cause a great deal of difficulty or disease for other Races and are better able to infiltrate closed off locations or areas, so long as there is not an impassable mundane or magical object like a very tall wall or barrier. | ||
==Culture== | ==Culture== | ||
The Yanar do not really have a culture. Rather than creating societies that are entirely stand-alone, Yanar join other societies to the point that they make up a sizable part of them. Common groups that Yanar join up with are Maquixtl, Teledden, Kathar, [[Solvaan]], [[Sihndar]] and (non-wild) [[Urlan]]. The only Race Yanar often avoid are the [[Suvial]], because of their love of fire and the inherent danger fire poses to Yanar. Most Yanar exist in an ex-Allorn pro-Nelfin environment, with Estellon worshiping groups being the most common, though Void-harmonious Yanar also exist among the Kathar, who the Kathar are not explicitly hostile to, as Yanar provide entertainment that the Kathar enjoy. Yanar also don’t really have fashion of their own, often adopting the styles of other Nelfin Races and making floral additions, or in fact wearing nothing at all. Due to the fact that most Yanar are agender and lack any sort of reproductive organs or other areas that Ailor might wish to be covered up, Yanar’s own bodies can mimic the appearance of clothing through petals and leaves, and as such clothes may be redundant. | The Yanar do not really have a culture. Rather than creating societies that are entirely stand-alone, Yanar join other societies to the point that they make up a sizable part of them. Common groups that Yanar join up with are Maquixtl, Teledden, Kathar, [[Solvaan]], [[Sihndar]] and (non-wild) [[Urlan]]. The only Race Yanar often avoid are the [[Suvial]], because of their love of fire and the inherent danger fire poses to Yanar. Most Yanar exist in an ex-Allorn pro-Nelfin environment, with Estellon worshiping groups being the most common, though Void-harmonious Yanar also exist among the Kathar, who the Kathar are not explicitly hostile to, as Yanar provide entertainment that the Kathar enjoy. Yanar also don’t really have fashion of their own, often adopting the styles of other Nelfin Races and making floral additions, or in fact wearing nothing at all. Due to the fact that most Yanar are agender and lack any sort of reproductive organs or other areas that Ailor might wish to be covered up, Yanar’s own bodies can mimic the appearance of clothing through petals and leaves, and as such clothes may be redundant. |