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{{Info religion
|image = Gdwsgdse.png
|pronunciation = Dra-konism
|origins = Unknown, presumed over 70.000 years ago
|deities = Regulus, Caius, Daiana, Triton, Nox, Marik, Severena, Aurora.
|subsects = N/A
|}}
==Origins==
===Divine Mechanics===
All Religions provide 1 single Mechanic to their Believers that fits within the flair of their Religion. This Mechanic is lost if the individual stops believing in the Religion, or becomes a heretic, but can be regained. Afflicted can use this mechanic, but having the mechanic does not imply that they have blanket forgiveness from their Gods, just that there is more nuance to it than that.
* Draconism worshipers are able to use Persuasion Dice rolls on Gods both outside and inside of [[Divinium]] summonings which is normally not possible. Additionally they gain +2 to every Dice roll of Persuasion against a God, and their Persuasion Cap is raised by +2 when rolling against Gods.


==Gods and Goddesses==
===Regulus, the Blue King Dragon===
{|
|-
| rowspan="4" | [[File:Cedragoin.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Caius, the Red Dying Dragon===
{|
|-
| rowspan="4" | [[File:Caiuodragon.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Daiana, the Gray Dreaming Dragon===
{|
|-
| rowspan="4" | [[File:Dreamdragon.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Triton, the Black Chain Dragon===
{|
|-
| rowspan="4" | [[File:Voiddragon.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Nox, the Teal Unseen Dragon===
{|
|-
| rowspan="4" | [[File:Dueuaj.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Marik, the Brown Etherforge Dragon===
{|
|-
| rowspan="4" | [[File:Yayh.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Umbra, the White Twilight Dragon===
{|
|-
| rowspan="4" | [[File:Monkeydragongod.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Felicula, the Yellow Harmony Dragon===
{|
|-
| rowspan="4" | [[File:Noimglong.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Severena, the Green Stalwart Dragon===
{|
|-
| rowspan="4" | [[File:Noimglong.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Aurora, the Purple Creation Dragon===
{|
|-
| rowspan="4" | [[File:Auroragoddess.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Gaia, the Indigo Nature Dragon===
{|
|-
| rowspan="4" | [[File:New Canvadddsrtetgr.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
Gaia's Radical is the Radical of Integration. This Radical proposes that the Occult can have the right to exist in the mortal world, but only insofar they are able to exist in a social ego system that is in harmony with their environment and the people around them. This vague concept proclaims that the Occult have a right to exist, but that to claim this right they must adapt and conform, concede, and compromise, and cannot hold onto selfish notions of complete autonomy. Failing this, Gaia's Radical proposes purging invasive Occult who disrupt social eco systems to preserve stability.
|}
==Priesthood==
==Morality of the Faith==


==Expanded Lore==
The Expanded Lore section contains additional contextual information about the Draconist faith.
*[[Draconism Expanded]]


===Combat Terms===
==Trivia==
Combat Terms are Terms that are frequently used in Combat Roleplay (CRP), and are thus good to memorize. You will be referring back to these terms frequently and not knowing the basics may slow down Combat Roleplay. These Terms are also frequently referred to in Ability Descriptions, so to fully understand how Abilities work, you must first know these Terms and know how to apply them in Combat Roleplay.
To be Expanded.
* '''Abilities:''' Abilities refers to actions that a Character can taken during a Turn that have Cooldowns. All non-Magic Abilities are Techniques, all Magic Abilities are Powers.
{{Religion}}
* '''Target:''' A Target is always another Character/Person in a Roleplay Scene. If you can see at least half the Minecraft Character in-Game, you are able to Target the person in question.
{{Accreditation
* '''Cover:''' Cover means your Character is protected from being Targeted, without necessarily being behind physical obstacles. Cover can only ever come from certain Abilities / is Temporary.
|Artists =  
* '''Attack Emote:''' Attack Emote means using a Turn to perform a Weapon/Magic Attack on a Target. When using an Attack Emote, you cannot also use Abilities in the same Turn unless specified.
|Writers = MonMarty
* '''Main Offense Stat:''' Main Offense Stat is a Number based on Proficiency used for Attack Emotes on Targets. By default this is Strength, but some Abilities change the Proficiency used.
|Processors = FireFan96
* '''Main Defense Stat:''' Main Defense Stat is a Number based on Proficiency used for Defending against Attacks. By default this is Constitution, but some Abilities change the Proficiency used.
}}
* '''Block Token:''' A Block Token is a Resource that, if you take Damage from Abilities or Attacks, automatically triggers to reduce the Damage, and then destroy the Block Token.
[[category:Religion]]
* '''Block Rules:''' Block Tokens can Stack, never more than 3 per Person, don't prevent Effects (like Displaced/Status Effects), and must be tracked in Nicknames (/nick use Harry 10 HP 3 BT)
* '''Armored:''' Whether by wearing an Armor Minecraft Skin, or using a Summon Armor Ability, this automatically grants 1 Block Token, which is automatically refreshed when Combat Ends.
* '''Stagger:''' If you are Staggered, the Ability or Attack Emote you tried to do is interrupted, and has no effect or Damage. This never puts Abilities on Cooldown when used to interrupt.
* '''Dispel:''' Dispel can only be used on Powers. If you are Dispelled, it means your Power (Ability) was interrupted, and no effects or Damage applies. Dispel puts Abilities on Half Cooldown.
* '''Displaced:''' If you are Displaced, it means your Character is forcibly being moved from where they are, to somewhere else, often called Knock-back, Knock-down, being Pushed, etc.
* '''Stance Ability:''' A Stance Ability is a kind of Battle-Mode which grants specific Effects or gives access to new Abilities, they are indefinite and cannot be Dispelled/Staggered.
* '''Stance Rules:''' Only one Stance can be active at any time. Entering a Stance does not consume a whole Turn, but changing from one Stance into another does consume a whole Turn. 
 
 
===Status Effects===
Status Effects are Effects that stick with a Character unless certain conditions are met. Most Status Effects have a time limit, some require additional actions. A Character can only be affected by one Status Effect, and Status Effects of the same kind do not Stack. Abilities may have additional rules concerning the use of Status Effects, for example, some Abilities affect how Brittle works. This will always be mentioned in the Abilities themselves.
<table style="width: 100%;">
<tr><td style="width: 100%; vertical-align: top; text-align: left;">
<div class = "div-col">
* [[File:Trappedimg.png|25px]] '''Trapped:''' When Trapped, you cannot move, but can still use Abilities and fight on spot.
* [[File:Silencedimg.png|25px]] '''Silenced:''' When Silenced, you cannot use Powers. Counter & Passive Powers are unaffected.
* [[File:Weakenedimg.png|25px]] '''Weakened:''' When Weakened, you cannot use Active Techniques and Mount Techniques.
* [[File:Confusedimg.png|25px]] '''Confused:''' When Confused, you cannot Target the person who Confused you.
* [[File:Blindimg.png|25px]] '''Blinded:''' When Blinded, you cannot Target anyone. You can spend a turn to end the Effect early.
* [[File:Markedimg.png|25px]] '''Marked:''' When Marked, you will be automatically hit on next Attack, then the Effect ends.
* [[File:Bloodyimg.png|25px]] '''Bloody:''' When Bloody, you are unable to be Healed or regain Health from anything.
* [[File:Threatenedimg.png|25px]] '''Warned:''' When Warned, you must choose between two negative outcomes, then the Effect ends.
* [[File:Brittleimg.png|25px]] '''Brittle:''' When Brittle, you take +1 Damage on the next Attack, then the Effect ends.
* [[File:Guardedimg.png|25px]] '''Guarded:''' When Guarded, you take -1 Damage on the next Attack, then the Effect ends.
</div>
</td></tr>
</table>
 
===Status Identity===
Status Identity is how a Character can be identified by specific in-Lore/OOC Terms. These are not necessary to memorize, but they can become relevant to debates or rhetorical discussions in Character. Note, Status Identity does not confer moral correctness of any kind. MassiveCraft Lore is not constructed in a way that Characters can ever be ontologically evil, Characters are always defined by their actions not what they are from the outside.
* '''Mundane:''' If you are Mundane, you have no Magic or Powers of any kind, not even God Magic. This is what Purists consider Purity.
* '''Purists:''' Purists are people who consider Magic or Powers evil, unless they are granted by their own specific God(s).
* '''Non-Occult:''' If you are Non-Occult, you have Magic or Powers like God Magic, but never from another Dimension like the Void or Exist.
* '''Occult:''' If you are Occult, you have Magic or Powers, specifically from another Dimension like the Void and Exist.
* '''Disguised:''' Disguised means that a Character cannot be recognized, even if they look similar. This is always only because of Abilities.

Revision as of 20:34, 22 May 2024

Test1
Gdwsgdse.png
Religion
Pronunciation Dra-konism
Origins Unknown, presumed over 70.000 years ago
Deities
Regulus, Caius, Daiana, Triton, Nox, Marik, Severena, Aurora.
Subsects
N/A

Origins

Divine Mechanics

All Religions provide 1 single Mechanic to their Believers that fits within the flair of their Religion. This Mechanic is lost if the individual stops believing in the Religion, or becomes a heretic, but can be regained. Afflicted can use this mechanic, but having the mechanic does not imply that they have blanket forgiveness from their Gods, just that there is more nuance to it than that.

  • Draconism worshipers are able to use Persuasion Dice rolls on Gods both outside and inside of Divinium summonings which is normally not possible. Additionally they gain +2 to every Dice roll of Persuasion against a God, and their Persuasion Cap is raised by +2 when rolling against Gods.

Gods and Goddesses

Regulus, the Blue King Dragon

caption
Description
Virtues
Vices
Radical

Caius, the Red Dying Dragon

caption
Description
Virtues
Vices
Radical

Daiana, the Gray Dreaming Dragon

caption
Description
Virtues
Vices
Radical

Triton, the Black Chain Dragon

caption
Description
Virtues
Vices
Radical

Nox, the Teal Unseen Dragon

caption
Description
Virtues
Vices
Radical

Marik, the Brown Etherforge Dragon

caption
Description
Virtues
Vices
Radical

Umbra, the White Twilight Dragon

caption
Description
Virtues
Vices
Radical

Felicula, the Yellow Harmony Dragon

caption
Description
Virtues
Vices
Radical

Severena, the Green Stalwart Dragon

caption
Description
Virtues
Vices
Radical

Aurora, the Purple Creation Dragon

caption
Description
Virtues
Vices
Radical

Gaia, the Indigo Nature Dragon

caption
Description

Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.

Virtues

Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.

Vices

Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.

Radical

Gaia's Radical is the Radical of Integration. This Radical proposes that the Occult can have the right to exist in the mortal world, but only insofar they are able to exist in a social ego system that is in harmony with their environment and the people around them. This vague concept proclaims that the Occult have a right to exist, but that to claim this right they must adapt and conform, concede, and compromise, and cannot hold onto selfish notions of complete autonomy. Failing this, Gaia's Radical proposes purging invasive Occult who disrupt social eco systems to preserve stability.

Priesthood

Morality of the Faith

Expanded Lore

The Expanded Lore section contains additional contextual information about the Draconist faith.

Trivia

To be Expanded.


Accreditation
Writers MonMarty
Processors FireFan96
Last Editor OkaDoka on 05/22/2024.

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