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The Ability Manual is a resource page to explain common terms, functions, and base-line rules for Ability usage. If you play D&D, this should be as familiar as a Players Handbook. An indexed list of all Abilities can be found on the [[Ability List]] Page.  
{{Info religion
|image = Gdwsgdse.png
|pronunciation = Dra-konism
|origins = Unknown, presumed over 70.000 years ago
|deities = Regulus, Caius, Daiana, Triton, Nox, Marik, Severena, Aurora.
|subsects = N/A
|}}
==Origins==
===Divine Mechanics===
All Religions provide 1 single Mechanic to their Believers that fits within the flair of their Religion. This Mechanic is lost if the individual stops believing in the Religion, or becomes a heretic, but can be regained. Afflicted can use this mechanic, but having the mechanic does not imply that they have blanket forgiveness from their Gods, just that there is more nuance to it than that.
* Draconism worshipers are able to use Persuasion Dice rolls on Gods both outside and inside of [[Divinium]] summonings which is normally not possible. Additionally they gain +2 to every Dice roll of Persuasion against a God, and their Persuasion Cap is raised by +2 when rolling against Gods.


==Combat Roleplay==
==Gods and Goddesses==
Combat Roleplay on MassiveCraft is done in two ways: System Combat, and Loose Combat. System Combat refers to rules-bound interactions that make Combat Roleplay fairer, and impossible to Power-game, the act using lack of rules to frustrate others. Generally speaking, everyone wants to win in Combat Roleplay, where System Combat helps assuage OOC frustration. Loose Combat without Systemized Abilities and rules can however be used to make Characters look cool, especially when both sides do not care about who wins. Loose Combat is sometimes also preferred during Events or Private Roleplay, when the focus is more on the experience rather than the outcome. Loose Combat is sometimes also called Logic-CRP, however, it is important to stress that Loose Combat is by definition not Logical, and uses vibes and opinions to dictate the outcome. During System Combat, characters have Turns where they can take use either an Ability or Attack Emote that does Damage, and everyone has a Health Pool that causes them to loose if they hit 0. Abilities are divided into Powers (always Magical) and Techniques (never Magical). MassiveCraft has a Plugin that allows Abilities to be Linked in Chat, by using (a:Ability Name) in your emote (the Parenthesis are required, you replace Ability Name with the exact name of the Ability). For more specifics on System Combat, refer to the [[Proficiency#Optional_Combat_Roleplay_Rules|Proficiency]] Page.
===Regulus, the Blue King Dragon===
==Combat Terms==
{|
Combat Terms are Terms that are frequently used in Combat Roleplay (CRP). You will refer back to these terms often so they should be memorized. They are also crucial to know in understanding Ability Descriptions.
|-
* '''Target:''' A Target is always another Character/Person in a Roleplay Scene. If you can see at least half the Minecraft Character in-Game, you are able to Target the person in question.  
| rowspan="4" | [[File:Cedragoin.png|300px|caption|left]]
* '''Cover:''' Cover means your Character is protected from being Targeted, without necessarily being behind physical obstacles. Cover can only ever come from certain Abilities / is Temporary.
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
* '''Move:''' A Move is when you Walk/Run in a particular direction during a Turn. This never consumes the whole Turn, you can Move a max of 10 Blocks (Diagonal also), and then use Abilities.  
| style="vertical-align:top;" |
* '''Attack Emote:''' Attack Emote means using a Turn to perform a Weapon/Magic Attack on a Target. When using an Attack Emote, you cannot also use Abilities in the same Turn unless specified.
|-
* '''Main Offense Stat:''' Main Offense Stat is a Number based on Proficiency used for Attack Emotes on Targets. By default this is Strength, but some Abilities change the Proficiency used.
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
* '''Main Defense Stat:''' Main Defense Stat is a Number based on Proficiency used for Defending against Attacks. By default this is Constitution, but some Abilities change the Proficiency used.
| style="vertical-align:top;" |
* '''Block Token:''' A Block Token is a Resource that, if you take Damage from Abilities or Attacks, automatically triggers to reduce the Damage, and then destroy the Block Token.  
|-
* '''Block Rules:''' Block Tokens can Stack, never more than 3 per Person, don't prevent Effects (like Displaced/Status Effects), and must be tracked in Nicknames (/nick use Harry 10 HP 3 BT)
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
* '''Armored:''' Whether by wearing an Armor Minecraft Skin, or using a Summon Armor Ability, this automatically grants 1 Block Token, which is automatically refreshed when Combat Ends.  
| style="vertical-align:top;" |
* '''Stagger:''' If you are Staggered, the Ability or Attack Emote you tried to do is interrupted, and has no effect or Damage. This never puts Abilities on Cooldown when used to interrupt.  
|-
* '''Dispel:''' Dispel can only be used on Powers. If you are Dispelled, it means your Power (Ability) was interrupted, and no effects or Damage applies. Dispel puts Abilities on Half Cooldown.
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
* '''Displaced:''' If you are Displaced, it means your Character is forcibly being moved from where they are, to somewhere else, often called Knock-back, Knock-down, being Pushed, etc.
| style="vertical-align:top;" |
* '''Stance Ability:''' A Stance Ability is a kind of Battle-Mode which grants specific Effects or gives access to new Abilities, they are indefinite and cannot be Dispelled/Staggered.
|}
* '''Stance Rules:''' Only one Stance can be active at any time. Entering a Stance does not consume a whole Turn, but changing from one Stance into another does consume a whole Turn.
===Caius, the Red Dying Dragon===
{|
|-
| rowspan="4" | [[File:Caiuodragon.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Daiana, the Gray Dreaming Dragon===
{|
|-
| rowspan="4" | [[File:Dreamdragon.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Triton, the Black Chain Dragon===
{|
|-
| rowspan="4" | [[File:Voiddragon.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Nox, the Teal Unseen Dragon===
{|
|-
| rowspan="4" | [[File:Dueuaj.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Marik, the Brown Etherforge Dragon===
{|
|-
| rowspan="4" | [[File:Yayh.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Umbra, the White Twilight Dragon===
{|
|-
| rowspan="4" | [[File:Monkeydragongod.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Felicula, the Yellow Harmony Dragon===
{|
|-
| rowspan="4" | [[File:Noimglong.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Severena, the Green Stalwart Dragon===
{|
|-
| rowspan="4" | [[File:Noimglong.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Aurora, the Purple Creation Dragon===
{|
|-
| rowspan="4" | [[File:Auroragoddess.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
|}
===Gaia, the Indigo Nature Dragon===
{|
|-
| rowspan="4" | [[File:New Canvadddsrtetgr.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Radical
| style="vertical-align:top;" |
Gaia's Radical is the Radical of Integration. This Radical proposes that the Occult can have the right to exist in the mortal world, but only insofar they are able to exist in a social ego system that is in harmony with their environment and the people around them. This vague concept proclaims that the Occult have a right to exist, but that to claim this right they must adapt and conform, concede, and compromise, and cannot hold onto selfish notions of complete autonomy. Failing this, Gaia's Radical proposes purging invasive Occult who disrupt social eco systems to preserve stability.
|}
==Priesthood==
==Morality of the Faith==


==Combat Rules==
==Expanded Lore==
Combat Rules are loose Rules that did not fit in any other section, but dictate some niche situations or circumstances that don't happen often, yet were necessary enough to be recorded on this page. This is still recommended reading.
The Expanded Lore section contains additional contextual information about the Draconist faith.
* '''Drawing Weapons:''' When Drawing Weapons or preparing to use Magic, doing so does not consume a Turn. However, Changing Weapons (from Sword to Bow) does consume a whole Turn.
*[[Draconism Expanded]]
* '''Duplicate Abilities:''' Having/Point Buying Abilities with the same name, even from different Packs, does not grant a less Cooldown, or extra uses. It is inefficient Character Creation.
* '''Duplicate Main Changes:''' Only one Ability or Mechanic that changes either Main Combat Stat or Main Defense Stat can be active at once unless specifically mentioned in the Ability.
* '''Unwalkable Blocks:''' In any and all circumstances a Character cannot stand the following Blocks: Wool Blocks, Leaf Blocks, Barrier Blocks, Candles, Roots, Chains, Lanterns, Grindstones.
* '''Unwalkable Places:''' You can Roleplay anywhere (including roofs) your Minecraft Model can reach either by walking or with the Jump 1 Trait, and without moving on Unwalkable Blocks.
* '''Falling Damage:''' You can only be knocked off a High Place through Abilities that mention Ledge Knocking. If falling more than 6 Blocks, take 2 HP Damage, unless Fall Immune.
* '''Identity Reveal:''' Having or not having Abilities, functioning or not functioning of Abilities, cannot reveal hidden traits like Afflictions or a person's Disguised Identity.
* '''Water Boundary:''' Abilities that Displace can never force you to fall into or out of Water. If a Knock Back would force you to the water's edge, stop at the nearest land Block.


==Status Effects==
==Trivia==
These Combat Effects stick with a Character between Turns. Some have a time limit, or require additional action. Only one Status Effect ever applies, same Effects cannot Stack. Additional Rules may be written in the Abilities themselves.  
To be Expanded.
<table style="width: 100%;">
{{Religion}}
<tr><td style="width: 100%; vertical-align: top; text-align: left;">
{{Accreditation
<div class = "div-col">
|Artists =  
* [[File:Trappedimg.png|25px]] '''Trapped:''' When Trapped, you cannot move, but can still use Abilities and fight on spot.
|Writers = MonMarty
* [[File:Silencedimg.png|25px]] '''Silenced:''' When Silenced, you cannot use Powers. Counter & Passive Powers are unaffected.
|Processors = FireFan96
* [[File:Weakenedimg.png|25px]] '''Weakened:''' When Weakened, you cannot use Active Techniques and Mount Techniques.
}}
* [[File:Confusedimg.png|25px]] '''Confused:''' When Confused, you cannot Target the person who Confused you.
[[category:Religion]]
* [[File:Blindimg.png|25px]] '''Blinded:''' When Blinded, you cannot Target anyone. You can spend a turn to end the Effect early.
* [[File:Markedimg.png|25px]] '''Marked:''' When Marked, you will be automatically hit on next Attack, then the Effect ends.
* [[File:Bloodyimg.png|25px]] '''Bloody:''' When Bloody, you are unable to be Healed or regain Health from anything.
* [[File:Threatenedimg.png|25px]] '''Warned:''' When Warned, you must choose between two negative outcomes, then the Effect ends.
* [[File:Brittleimg.png|25px]] '''Brittle:''' When Brittle, you take +1 Damage on the next Attack, then the Effect ends.
* [[File:Guardedimg.png|25px]] '''Guarded:''' When Guarded, you take -1 Damage on the next Attack, then the Effect ends.
</div>
</td></tr>
</table>
 
==Status Identity==
Status Identity is how a Character can be identified by specific in-Lore/OOC Terms. Status Identity does not confer moral correctness of any kind. Characters are always defined by their actions not what they are.
* '''Mundane:''' If you are Mundane, you have no Magic or Powers of any kind, not even God Magic. This is what Purists consider Purity.
* '''Purists:''' Purists are people who consider Magic or Powers evil, unless they are granted by their own specific God(s).
* '''Non-Occult:''' If you are Non-Occult, you have Magic or Powers like God Magic, but never from another Dimension like the Void or Exist.
* '''Occult:''' If you are Occult, you have Magic or Powers, specifically from another Dimension like the Void and Exist.
* '''Disguised:''' Disguised means that a Character cannot be recognized, even if they look similar. This is always only because of Abilities.

Revision as of 20:34, 22 May 2024

Test1
Gdwsgdse.png
Religion
Pronunciation Dra-konism
Origins Unknown, presumed over 70.000 years ago
Deities
Regulus, Caius, Daiana, Triton, Nox, Marik, Severena, Aurora.
Subsects
N/A

Origins

Divine Mechanics

All Religions provide 1 single Mechanic to their Believers that fits within the flair of their Religion. This Mechanic is lost if the individual stops believing in the Religion, or becomes a heretic, but can be regained. Afflicted can use this mechanic, but having the mechanic does not imply that they have blanket forgiveness from their Gods, just that there is more nuance to it than that.

  • Draconism worshipers are able to use Persuasion Dice rolls on Gods both outside and inside of Divinium summonings which is normally not possible. Additionally they gain +2 to every Dice roll of Persuasion against a God, and their Persuasion Cap is raised by +2 when rolling against Gods.

Gods and Goddesses

Regulus, the Blue King Dragon

caption
Description
Virtues
Vices
Radical

Caius, the Red Dying Dragon

caption
Description
Virtues
Vices
Radical

Daiana, the Gray Dreaming Dragon

caption
Description
Virtues
Vices
Radical

Triton, the Black Chain Dragon

caption
Description
Virtues
Vices
Radical

Nox, the Teal Unseen Dragon

caption
Description
Virtues
Vices
Radical

Marik, the Brown Etherforge Dragon

caption
Description
Virtues
Vices
Radical

Umbra, the White Twilight Dragon

caption
Description
Virtues
Vices
Radical

Felicula, the Yellow Harmony Dragon

caption
Description
Virtues
Vices
Radical

Severena, the Green Stalwart Dragon

caption
Description
Virtues
Vices
Radical

Aurora, the Purple Creation Dragon

caption
Description
Virtues
Vices
Radical

Gaia, the Indigo Nature Dragon

caption
Description

Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.

Virtues

Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.

Vices

Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.

Radical

Gaia's Radical is the Radical of Integration. This Radical proposes that the Occult can have the right to exist in the mortal world, but only insofar they are able to exist in a social ego system that is in harmony with their environment and the people around them. This vague concept proclaims that the Occult have a right to exist, but that to claim this right they must adapt and conform, concede, and compromise, and cannot hold onto selfish notions of complete autonomy. Failing this, Gaia's Radical proposes purging invasive Occult who disrupt social eco systems to preserve stability.

Priesthood

Morality of the Faith

Expanded Lore

The Expanded Lore section contains additional contextual information about the Draconist faith.

Trivia

To be Expanded.


Accreditation
Writers MonMarty
Processors FireFan96
Last Editor OkaDoka on 05/22/2024.

» Read more