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{{Info Lineage
==Single Column Format (Gods)==
|name = Isldar
{| class="wikitable" style="margin:left; width: 100%"
|test = Yseldaar (in Altalar)
|- style="background:#AAAAFF"
|test2 = [[File:Grayflag1.png|80px]] [[File:Grayflag3.png|80px]]  
| ||
|test3 = '''Motto:''' "Truth Abides no Weakness."
|-
|image = Isldarpslasho.png
| style="width: 1%" | [[File:Cedragoin.png|180px|caption|]] ||
|state = Life and Death Isldar States
'''Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.'''
|ruler = Tower Councils
* Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
|suzerain = Varied
* Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
|languages = [[Altalar]]
* Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
|religion = Varied
* Regulus is associated with the [[Anglian]] Culture, who his previous incarnation favored greatly.
|first_recorded = 100 BC
* Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
|demonym = Isldar
* Regulus is associated with birds, who are considered his watchful eyes in the world.
|}}
|-
| colspan="2" |
<span class="mw-customtoggle-Regulus" style="color:#0645AD; font-size:125%"><u>'''[Click to show/hide expanded lore.]'''</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Regulus">
<div class="mw-collapsible-content">
'''Description'''<br>
Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.


Silent watchers of the frozen mountain peaks, the Isldar are a [[Race]] of Snow-Elves who dwell in the distant continent of [[Ellador]] and guard its endless, icy valleys. With humble origins as a minor religious cult in the [[Allorn Empire]] of old, the struggle of their history drove the Isldar to eventually become their own people and their own nation. Seen as mysterious, reclusive, and barely understood by the outside world, the Isldar are often travelers from their home in one of [[Aloria]]’s few remaining unexplored corners. In recent years their society has been cruelly divided by a religious schism that has boiled into war, and with the road to peace impossible to see, the Life and Death Isldar - now bitter enemies - both pray that they will one day triumph. Though they appear in many of the world’s courts as precious advisors and historians, home and family are always close to an Isldar’s heart, for the roads of all their choices eventually lead back to the glimmering spires of Ellador.
'''Virtues'''<br>
Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.  


==Design==
'''Vices'''<br>
[[File:Medinkikf.png|294px|thumb|right|Priest Isldar used to turn themselves icy pale blue with Magic to show their dedication. The practice has largely died out, but some still do it.]]
The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble.
The Isldar are patient and prudent Snow Elves, taught from birth to keep their feelings and intentions closely guarded. The Isldar are incredibly religious, with a schism down the middle based on if the Isldar worships Dragons (and is considered a Life Isldar) or worships the ice Goddess called the Glacial (and is considered a Death Isldar). They have a deep, sincere, and poetic culture which struggles with any sort of crudeness or sarcasm. The Isldar are just as famous for their beautiful poetry, as for their inability to laugh at jokes or smile. Physically, Isldar can have any body shape, but tend towards sharp, narrow facial features and angular frames, often lacking the broadness more common in Human descent. They tend to be tall, with an average height around six foot. Isldar usually style themselves in a traditional Elven way, with robes and long hair.
* '''Eye Colors:''' Isldar eyes must be purple if Life Isldar, green if Death Isldar, and blue if Neutral Isldar. Their sclera can be either white or black.
* '''Hair Colors:''' Isldar have very desaturated natural hair colors. Any white, black, or gray tone, or a pale tone like platinum or strawberry blonde, occurs naturally.
* '''Appearance:''' Isldar are mostly pale, but sometimes have a northern tan (see real life Inuit or Tibetans for examples). They can have any Caucasian or Asian features.
* '''Patron Traits:''' Life Isldar can have Dragonscale patches on their bodies, and Death Isldar can have black metal Dragonscale-like patches on their bodies.


===Isldar in Regalia===
'''Association'''<br>
A century ago, Isldar were so rare that they were frequently confused for the more numerous Elven races. Nowadays, however, the schism and civil war in Ellador has led to a massive departure of Isldar from their homeland. Though there are more in some places than others, there are now enough Isldar abroad that most people have heard of them and their culture, with little pockets scattered around the known world. Here are some concepts for player use:
Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.  
* The Life and Death Isldar are currently under a truce. Some members of both factions have taken advantage of this to come to Regalia to lobby for the homeland.
</div>
* The Life Isldar have a refugee colony in [[Anglia]] under the high priestess of the Dragon Regulus, who frequently sends her people to Regalia.
</div>
* The Death Isldar understand that there is no better place to cause death than Regalia, the center of the world. It is an excellent place for their work.
|}
* Isldar are famous musicians, poets and court performers. Irrespective of their side in the war, some of them come to Regalia just to perform.


==Heritage Traits==
==Double Column Format (Gods)==
Heritage Traits are free Packs and Mechanics. Free Packs never raise Proficiency Points, just giving the Pack, and obey lock-outs (if something would prevent you from buying the normal version of the Pack, you can't have the free Pack, either). A Character born from two parents with different Traits get the free Packs of one parent, but can mix and match from both parents' Mechanics. Isldar get their two general Mechanics, plus three more depending on what subtype of Isldar they are: Life, Death, or Neutral.
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FFD700"
| ||
|-
| style="width: 1%" | [[File:Alexander.png|200px|caption|]] || '''Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.'''
* Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
* Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
* Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
* Regulus is associated with the [[Anglian]] Culture, who his previous incarnation favored greatly.
* Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
* Regulus is associated with birds, who are considered his watchful eyes in the world.
|-  
| colspan="2" |
<span class="mw-customtoggle-Everwatcher" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Everwatcher">
<div class="mw-collapsible-content">
'''Description'''<br>
The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher does not manifest in Aloria, and utilizes the Vessel-God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia, and is thus the current Vessel-God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel-God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God, and seen as the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life, and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.


===Free Packs===
'''Virtues'''<br>
* Isldar can choose one [[Athletic_Point_Buy| Athletic]] or [[Magic_Point_Buy | Magic]] Pack for free.
The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel-God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.
* Isldar can choose one pack from [[Roguery Point Buy]] for free.


===Mechanics===
'''Vices'''<br>
====All Isldar Mechanics====
The greatest Vice against the Vessel God is pride itself, and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.
* Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm.
* Isldar can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
====Life Isldar Only Mechanics====
* Life Isldar can perform the Life Song on a recently deceased person of any heritage or culture, ensuring they pass into the afterlife (with OOC consent).
* Life Isldar can use Farsight to receive vague visions of things happening and existing in faraway lands. (this may require communication with Event DM's or Tickets).
* Life Isldar can see the Soul Rivers of Aloria where the dead pass through, and are able to tap into it, to feel random memories, emotions, or feelings from long ago.
====Death Isldar Only Mechanics====
* Death Isldar can perform the Death Song on a recently deceased person of any heritage or culture, forcibly turning them into an Undead (with OOC Consent).
* Death Isldar can steal non-Player Spirits from other Characters, and force them to be servants. They can only be taken back if the Death Isldar is KO'd.
* Death Isldar can Transform into the Bone Horror Shift, a hulking monster made of bones and rotting flesh, which counts as a Disguise but is obviously a Death Isldar.
====Neutral Isldar Only Mechanics====
* A Neutral Isldar can choose any three mechanics from the [[Teledden]] or [[Fin'ullen]] they want.


===Life and Death===
'''Legacy'''<br>
The Isldar descend from a cult of Dragon Worshipers, forced to flee from the Elven Empire they lived in for religious heresy. After a Magical event bathed their new homeland of Ellador in frost and killed the armies sent to hunt them down, they settled down in isolation, not knowing that their Dragon patron had been replaced by a Death God living in her body. Recently, other Dragons returned and exposed the Death God for what they were, sending Isldar society into a spiral and pitting the city people (who stayed loyal to the Death God who had saved them, even if they had lied) against the rural tower people (who took up the cause of Dragons again and started a rebellion), creating the division between Death and Life Isldar. The Life Isldar would have lost and been driven off or killed if not for the Regalian Empire's intervention, which was enough to bring the two sides to a truce and allow them to focus on fighting off the dark Vampire kingdom of Dorkarth, which borders both of them.
Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel-God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel-God, as he has not been declared dead, nor has any successor taken the Imperial Throne.
</div>
</div>
|}
</td><td style="vertical-align: top; width: 50%;">
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FFD700"
| ||
|-
| style="width: 1%" | [[File:Thomur.png|200px|caption|]] || '''Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.'''
* Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
* Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
* Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
* Regulus is associated with the [[Anglian]] Culture, who his previous incarnation favored greatly.
* Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
* Regulus is associated with birds, who are considered his watchful eyes in the world.
|-
| colspan="2" |
<span class="mw-customtoggle-Prophets" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Prophets">
<div class="mw-collapsible-content">
'''Description'''<br>
Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel-God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent insight, good governance, loyalty, friendship, and faith. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.


At the moment of the Death God's exposure, every Isldar was forced to choose between staying loyal to the Death God, the Glacial, or returning to Dragons. A Death Isldar cannot change into a Life Isldar and vice versa, unless they kneel before the patron God of the opposing side (the Glacial or any Dragon, respectively), and admit that they were wrong (spend a God-summoning token for an offscreen conversion). However, if any Isldar converts away from their patron religion or declares that they will have no part in the war, they become a Neutral Isldar instead, and re-gain some of the biology of their Elven ancestors before they became Isldar. A Neutral Isldar cannot go back to either side. It is considered treason for a Life Isldar to associate with a Death Isldar, or a Death Isldar to associate with a Life Isldar, even though they are under a state of truce. Neutral Isldar can be received by both sides, but are sneered down on for supposed cowardice by fanatics, or those who have lost a lot in the war.
'''Virtues'''<br>
The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job, to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship, or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.


Though they share a culture page, Life and Death Isldar are bitter enemies with very different beliefs. The sections below will make it clear what lore refers to what group.
'''Vices'''<br>
The greatest Vice against the Prophets is to turn away from the Great Way, or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.


==Language and Naming==
'''Legacy'''<br>
The Isldar speak the Elven common language [[Altalar]], but have an incredibly strong dialect called Sulvaley. Sort of like a midpoint between Altalar and the Suvial language Agasi, it has much harsher sounds and different word choice in places that makes it very difficult for most other Elves to understand. Altalar borrows some sounds from real-world Spanish, but the strong accent of the Isldar gives them an almost Arabic feeling when they talk.
In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed, and set the foundations for the religion. Theomar was the Vessel-God, and was considered to be a mortal God. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism, and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.
</div>
</div>
|}
</center>
</tr></table>


* '''Example Male Isldar Names:''' Asrel, Henqaan, Nayaal, Novyaan, Anshaar, Ravlan, Marcaror, Sonraal, Narvael, Alrifar.
==At First Glance (Heritage Header)==
* '''Example Female Isldar Names:''' Samala, Isavaila, Saaliya, Silyana, Fismeya, Savraela, Veana, Naerassa, Eyfa.
<table style="width: 100%;"><tr><td style="width: 80%; vertical-align: top; text-align: left; ">
* '''Example Unisex Isldar Names:''' Sil, Aleyras, Asir, Esmeya, Asamey, Manyaar, Qiaan, Feynral, Savaa, Qirnar.  
{| style="margin:left; width: 100%; font-size:120%"
|- style="background:#4A8757" 
|
|-
| Eronidas are proud, warlike, and poetic. These Orc-inspired, widespread people live just about everywhere. With a knack for warfare anyone can appreciate, they are well-received both in Regalia, which they helped found, and abroad. The Eronidas have a danger-filled history fleeing their lost home continent and invading the Allorn Empire, holding on until that Empire's collapse, and then charting their own course in the world. An honor-obsessed Heritage who are friends or enemies for life, the Eronidas are well-represented in the religions Draconism and Unionism, and a good pick for any soldier Character. More information below.
|}


Like other Elves, Isldar usually have quite a few names. First, middle, last, and sometimes their more important parent's name prefixed by "ul-" to show who they are descended from. Clan names are important to the Isldar, as different Isldar houses were always famous for different crafts and skills. Now that their society has been divided by a civil war, some Clans have been destroyed by the division, but the stable and large ones have stayed together and chosen their path almost unanimously. An Isldar named Novyaan A'sil Lorqaar, the son of Anshaar and from a clan called Meyraal, would be called Novyaan A'sil Lorqaar ul-Anshaar Meyraal. Ticket in the Roleplay Discord if you would like help with naming.
==Design==
{{TOC left}}
The Eronidas are Aloria’s interpretation of the typical fantasy Orc but with a much broader cultural approach. Broadly speaking, Eronidas can appear like the typical Orc with green skin, large tusks, and a brutish appearance, but there is far greater visual diversity. Some Eronidas can appear more ogre-like in their features and bodily proportions, while others can appear much closer to Ailor, with their only distinguishable features being their tusks. This section will explain the design themes of the various sub-groups of Eronidas, but it is important to stress that they are guidelines and not strict rules. Outliers to each design style exist, and experimentation with design is encouraged to fit something for you. While it is hard to properly categorize Eronidas society into exact sub-groups due to their varied societies, for ease of reference, there exist three dominant aesthetics, Kissut, Ahazu, and Zabar. Next to the text explanations are also a variety of images that explain aesthetics.
===Kissut Eronidas===
The Kissut Eronidas are most commonly found in Regalia, with a particular spread in the landmass of [[Anglia]] and Regalia itself. Kissut Eronidas are culturally the same as Regalian Ailor, they have inter-mingled with their society to such a degree that they dress, behave, and act the same way as the common population of the Empire, though not without bringing their own flair and style to [[Ailor Culture]]. Kissut Eronidas are predominantly [[Unionist]], with a smaller grouping in [[Draconism]]. They have a strong connection with the founding of the Regalian Empire, and the [[Anglian]] Ailor people who they share the land with. Kissut Eronidas can also be found in the unique nation of Ashaven, which has a large Eronidas population and a distinctly unique culture that is different from Anglian Eronidas.
* ''For more on Anglian-Eronidas relations, read [[Eronidas-Anglian_Relations|this Expanded Lore]]''
* ''For more on Eronidas role in Regalian History, read [[Regalian_Eronidas_History|this Expanded Lore]]''
* ''For more on the Eronidas settlement of Ashaven, read [[Eronidas_Ashaven|this Expanded Lore]]''
===Ahazu Eronidas===
Ahazu Eronidas are less commonly found in Regalia, as they are mostly mountainous and freedom-seeking people who don’t function well under hierarchical authorities where they cannot compete over power with raw strength. The Ahazu are a hardy people with a more brutish and ogre-like appearance, who have adapted to near-constant warfare and harsh conditions of their independent mountain cities in North-West Daen. The Ahazu Eronidas are almost exclusively Draconism worshipers and were largely responsible for the intense conflicts with the Elves over the centuries. The Ahazu also man the last City of the Living in the Beyond Realm, fighting back against the Ordial monsters.
* ''For more on Eronidas-Elven Wars, read [[Eronidas_Elven_Wars|this Expanded Lore]]''
* ''For more on the Last City of the Living, read [[Last_City_of_the_Living|this Expanded Lore]]''
===Zabar Eronidas===
Zabar Eronidas sit somewhere in between the Kissut and Ahazu, predominantly having been a mass exodus from [[Guldar]] to [[Daen]] and lands beyond. The Zabar hold onto their old pre-exodus culture and are thus more bound to traditions and customs than the Regalian-adapted Kissut, or the Ahazu who have mostly shed their old culture to create a new one in the east. Zabar Eronidas build massive city-states, impressive multi-ringed cities where their warrior-poets ply equal trade in art and warfare, defending their independent states, or semi-autonomy in other countries. Zabar Eronidas are predominantly Draconism worshipers, though effectively every other Religion can be found among them.
* ''For more on the Eronidas Exodus, read [[Eronidas_Exodus|this Expanded Lore]]''
* ''For more on Eronidas City States, read [[Eronidas_City_States|this Expanded Lore]]''


==Brief History==
Over the course of the Allorn (Elven) Empire’s existence, it imported new ideas from abroad as well as developing its own, creating diversity of opinion and religion in its formerly single-minded population. One of these diversities was [[Draconism]], or the act of showing favor to Dragons, the oldest beings on Aloria. Draconism in the Allorn Empire rallied around the Creation Dragon Aurora, a patron of craftsmen and living things who forged life into the world’s many creatures within her Craters of Creation. It originated when an innocent archaeological society began to dig up Dragon ruins scattered around the Allorn Empire, learning that Elves had worshiped Dragons before the Empire's creation and the arrival of new prophets. Converting one by one, the society soon became the Dragon-worshiping so-called Cult of Dregodar, earning the enmity of the Allorn Empress’ inner court and the over-powerful clerics of the state religion, [[Estelley]].


Persuaded by manipulative advisors and secret Cultists of yet other religions who hated Dragons, an Allorn Empress outlawed the Cult and Dragon Worship around 1000 BC. This ignited a large-scale Dragon worshiper uprising across the Empire. It might have been kept to a local rebellion had the Dregodar not chosen to both aid the [[Eronidas]], Dragon-worshiping Orcs who had invaded the Allorn Empire in its north-west, and rapidly free and then arm all of the [[Asha]] slaves they had formerly kept to join their side in the war. These escalations eventually led to the Allorn army being mobilized against the Dregodar, beginning a hopeless war they could not survive. Though the Eronidas won and kept their state, in the end the Dregodar lost and were forced to cross the water to another continent with Aurora in tow, while any Dragon worshipers left in the Allorn Empire had to go into hiding and the Asha they had armed disappeared into the Asha resistance.


They arrived in the lush and vast continent of Ellador, where they would meet the locals, the Dwarves. Though they began on good terms, Allorn ambassadors soon followed the fleeing Cult and manipulated the Dwarves into declaring war on them. A hundred-year series of wars followed in which Allorn Archmages and Dwarven mechanical ingenuity together brought the Cult of Dregodar to its knees. Yet, at the final battle beneath the mountain of Udillin’s Foot, Aurora supposedly cast a great spell in revenge, turning the once green Ellador into a frozen wasteland and slaughtering the Allorn and Dwarven armies where they stood, but transforming her Cult into the Race now known as Isldar. Casting the spell changed her, turning her withered and bloated, Undead in appearance. Unbeknownst to the Isldar, she had fallen to her fear and been possessed by a Death-God called the Glacial.
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{{Info Lineage
Still believing they served Aurora (now visibly turned Undead, and renamed to Frisit), the Isldar took advantage of their newfound immunity to the cold to take control of most of Ellador. Mostly ignoring the [[Cataclysm]] which wracked the wider world, the Isldar soon came into conflict with the Vampire state of [[Dorkarth]] which came to exist in the north of Ellador, along with parties of [[Velheim]] Ailor colonists and Dwarves looking to reclaim lost Holds that had been destroyed by the Glacial’s scheme. Brutal ambushers who could melt into the snows and reappear at any moment, the Isldar acquired a fearful reputation, becoming hated by the rest of Ellador’s people and an obstacle to all their efforts. This would continue until very recently, when two powerful Dragons appeared above the Isldar capital and slew Frisit where she stood, revealing the Glacial’s trickery and reviving the true Aurora, who immediately left the Isldar to return to one of her Craters of Creation instead.
|name = Eronidas
 
|test = Eronidas (in Vasar), Enid (in Vaman)
Since then, Ellador has been wracked not just by war between the Isldar and their Dorkarthi, Velheim, and Dwarven enemies, but also between the pro-Dragon Life Cult rebellion and the pro-Glacial Death Cult regime. The Velheim and Dwarves, as well as the Regalian Empire, have grudgingly decided to forgive and side with the Cult of Life, shipping [[Urlan]] shock troopers to Ellador to help them fight off the Death Cult. This worked well enough that the Death Cult was forced to accept a truce with the Life Cult, and turn to fight Dorkarth together for the time being. Both of them would like to re-ignite the war, but cannot do it so long as Dorkarth poses a mortal threat.
|test2 = [[File:Eronidasflag.png|80px]]
 
|test3 = '''No spear unbroken!'''
==Isldar Civil War==
|image = 2eef97f4949d8bfa55f8ee790c439cb1.png
The Isldar Civil War is so immensely important that it deserves its own narration. Before the Civil War, the Isldar were ruled by an entity that called itself Frisit, the Undead Frost Dragon. Frisit was really a Death God called the Glacial in a Dragon's body, but was pretending very carefully to be a genuine Dragon, and so operated for the most part within the bounds of Dragon Worship. Other than being oddly Death-obsessed and fighting in the wars across Ellador, the Isldar did not have an unusual society for Dragon Worshipers. Magic was relatively rare but still present and un-persecuted since Aurora lacked other Dragons' zeal for their war against Magic, with just a few Dragon-empowered Archon born from older lineages that dated back to Aurora's actual lifetime scattered through the towers in the countryside. Although the Death Isldar in the modern day are fierce necromancers and Death Magic spellcasters who fight with legions of the damned, this is an incredibly modern change that only happened once the Glacial was forced to exist out in the open. Even though they are zealous enemies of Dragons and Dragon Worship, the Death Isldar were basically raised Dragon Worshipers of Frisit until the schism, with their expression of belief only changing as the visible nature of their Goddess did. That the Glacial's deceit could not be discovered for so long was not due to the absence of other Dragons, or supposed naive behavior on the part of the Isldar, but because the Glacial was very, very good at pretending to be a Dragon, and did nothing to betray that belief until she was exposed.
|suzerain = [[Regalian Empire]], Eronidas Realms
 
|religion = [[Draconism]], [[Unionism]]
Almost all Death Isldar come from the gigantic Isldar moon spire metropole cities built atop the mountains, and almost all Life Isldar come from the rural towers and shacks scattered out in the middle of nowhere. The Isldar Civil War has as much of an economic motivation as a religious one, although the Isldar consider any suggestion to that effect a crude form of insult, and would gladly start a fight over it. The fact is, however, that the more powerful Isldar clans in the cities had a lot of political power because of their closeness to the priesthood of Frisit. Joining the Life Isldar rebellion would have meant giving that all up to live in caves and fight on the run against overwhelming force, on behalf of Dragons they had never met, dying for a cause they were not even sure if they believed in anymore. As such, a sizeable majority of the Isldar population (70-30) belongs to the Death Isldar, even if the Regalian popular imagination would depict it the other way around. The Life Isldar, meanwhile, number so strongly from the rural towers and empty provinces because these lineages were settled well before the Battle at Udillin's Foot and the end of the War, having been so socially isolated that the entire transformation of Aurora into Frisit went completely over their heads, and their oral and written custom preserved direct proper Dragon Worship as held before without interference.
|demonym = Eronidas
 
|}}
If the Life Isldar were to win, it would be their goal to achieve the old ideal from when the Isldar first set out to Ellador. The mountaintops to the Isldar, the mountain depths to the Dwarves, and the valleys to be split between the Urlan and Ailor humans depending on historical custom. If the Death Isldar were to win, they would likely turn any remaining non-Isldar prisoners into Shades or Undead and kill, convert, or expel the Life Isldar, then ruling Ellador as an Empire in the Glacial's image until the day of her prophesied return to greet her worshipers in the world of the living. The Death Isldar like to say that the Life Isldar are complacent cowards who are destroying their own nation with treachery for the sake of Gods who do not care about them and never will, and the Life Isldar like to say that the Death Isldar are mindless agents of a cruel, murderous Death Beast who would drown the world for the sake of their own petty selfishness. Even though the Death Isldar are discriminated in Regalia and the Life Isldar are not, both sides have a point to be made. The Glacial did protect and empower the Isldar for centuries, at the same time as she is a Death God, and her followers are murderers.
[[File:Racecolorpalette.png|294px|thumb|right|This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the Eronidas people, along with an example skin. You may be able to find free skins on Planet Minecraft under search term "MassiveLooks".]]
</td></tr></table>

Latest revision as of 20:57, 12 June 2024

Single Column Format (Gods)

Cedragoin.png

Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.

  • Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
  • Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
  • Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
  • Regulus is associated with the Anglian Culture, who his previous incarnation favored greatly.
  • Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
  • Regulus is associated with birds, who are considered his watchful eyes in the world.

[Click to show/hide expanded lore.]

Description
Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.

Virtues
Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.

Vices
The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble.

Association
Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.

Double Column Format (Gods)

Alexander.png Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.
  • Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
  • Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
  • Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
  • Regulus is associated with the Anglian Culture, who his previous incarnation favored greatly.
  • Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
  • Regulus is associated with birds, who are considered his watchful eyes in the world.

For expanded lore, click here.

Description
The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher does not manifest in Aloria, and utilizes the Vessel-God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia, and is thus the current Vessel-God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel-God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God, and seen as the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life, and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.

Virtues
The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel-God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.

Vices
The greatest Vice against the Vessel God is pride itself, and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.

Legacy
Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel-God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel-God, as he has not been declared dead, nor has any successor taken the Imperial Throne.

Thomur.png Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.
  • Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
  • Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
  • Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
  • Regulus is associated with the Anglian Culture, who his previous incarnation favored greatly.
  • Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
  • Regulus is associated with birds, who are considered his watchful eyes in the world.

For expanded lore, click here.

Description
Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel-God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent insight, good governance, loyalty, friendship, and faith. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.

Virtues
The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job, to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship, or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.

Vices
The greatest Vice against the Prophets is to turn away from the Great Way, or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.

Legacy
In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed, and set the foundations for the religion. Theomar was the Vessel-God, and was considered to be a mortal God. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism, and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.

At First Glance (Heritage Header)

Eronidas are proud, warlike, and poetic. These Orc-inspired, widespread people live just about everywhere. With a knack for warfare anyone can appreciate, they are well-received both in Regalia, which they helped found, and abroad. The Eronidas have a danger-filled history fleeing their lost home continent and invading the Allorn Empire, holding on until that Empire's collapse, and then charting their own course in the world. An honor-obsessed Heritage who are friends or enemies for life, the Eronidas are well-represented in the religions Draconism and Unionism, and a good pick for any soldier Character. More information below.

Design

The Eronidas are Aloria’s interpretation of the typical fantasy Orc but with a much broader cultural approach. Broadly speaking, Eronidas can appear like the typical Orc with green skin, large tusks, and a brutish appearance, but there is far greater visual diversity. Some Eronidas can appear more ogre-like in their features and bodily proportions, while others can appear much closer to Ailor, with their only distinguishable features being their tusks. This section will explain the design themes of the various sub-groups of Eronidas, but it is important to stress that they are guidelines and not strict rules. Outliers to each design style exist, and experimentation with design is encouraged to fit something for you. While it is hard to properly categorize Eronidas society into exact sub-groups due to their varied societies, for ease of reference, there exist three dominant aesthetics, Kissut, Ahazu, and Zabar. Next to the text explanations are also a variety of images that explain aesthetics.

Kissut Eronidas

The Kissut Eronidas are most commonly found in Regalia, with a particular spread in the landmass of Anglia and Regalia itself. Kissut Eronidas are culturally the same as Regalian Ailor, they have inter-mingled with their society to such a degree that they dress, behave, and act the same way as the common population of the Empire, though not without bringing their own flair and style to Ailor Culture. Kissut Eronidas are predominantly Unionist, with a smaller grouping in Draconism. They have a strong connection with the founding of the Regalian Empire, and the Anglian Ailor people who they share the land with. Kissut Eronidas can also be found in the unique nation of Ashaven, which has a large Eronidas population and a distinctly unique culture that is different from Anglian Eronidas.

Ahazu Eronidas

Ahazu Eronidas are less commonly found in Regalia, as they are mostly mountainous and freedom-seeking people who don’t function well under hierarchical authorities where they cannot compete over power with raw strength. The Ahazu are a hardy people with a more brutish and ogre-like appearance, who have adapted to near-constant warfare and harsh conditions of their independent mountain cities in North-West Daen. The Ahazu Eronidas are almost exclusively Draconism worshipers and were largely responsible for the intense conflicts with the Elves over the centuries. The Ahazu also man the last City of the Living in the Beyond Realm, fighting back against the Ordial monsters.

Zabar Eronidas

Zabar Eronidas sit somewhere in between the Kissut and Ahazu, predominantly having been a mass exodus from Guldar to Daen and lands beyond. The Zabar hold onto their old pre-exodus culture and are thus more bound to traditions and customs than the Regalian-adapted Kissut, or the Ahazu who have mostly shed their old culture to create a new one in the east. Zabar Eronidas build massive city-states, impressive multi-ringed cities where their warrior-poets ply equal trade in art and warfare, defending their independent states, or semi-autonomy in other countries. Zabar Eronidas are predominantly Draconism worshipers, though effectively every other Religion can be found among them.


Eronidas
Eronidas (in Vasar), Enid (in Vaman)
Eronidasflag.png
No spear unbroken!
2eef97f4949d8bfa55f8ee790c439cb1.png
Other Present Regalian Empire, Eronidas Realms
Religion Draconism, Unionism
Demonym(s) Eronidas
This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the Eronidas people, along with an example skin. You may be able to find free skins on Planet Minecraft under search term "MassiveLooks".