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(Replaced content with "==Viridian Order== {| class="wikitable" |- ! colspan="3" style="background-color:#daefd9;" | Viridian Order (click for more information) |- | rowspan="8" style="backg...")
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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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==Viridian Order==
==The Prophecy and Creed==
{| class="wikitable"
Founding Visions, nothing crazy
|-
 
! colspan="3" style="background-color:#daefd9;" | [[Viridian Order]] (click for more information)
==Confessions of Melennar==
|-
Elf tolerance
| rowspan="8" style="background-color:#efefef; width:15%;"  | [[File:Viridisssan.png|center|border|caption]]
 
| style="background-color:#efefef; width:8%;"  | Theme
==Conclave of Alstyr==
| Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.
50 AC
|-
Wearden of Eirlys
| style="background-color:#efefef;" | Imperial Respect
 
| Viridian Knights are respected by the Imperial Court, and have a right to a Knightly Title.
==Evintarian Schism==
|-
67 AC
| style="background-color:#efefef;" | Magic Usage
creation is flawed, evolve to greatness
| Magic Usage is completely banned in the Viridian Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
 
|-
==Clastic Law==
| style="background-color:#efefef;" | Race Limits
Schisms may worship in their own temples and be protected, but cannot be missionaries.
| Only Unionist Ailor may become Viridian Knights.
 
|-
==Diviner Heresy==
| style="background-color:#efefef;" | Symbols
Yeah let's sacrifice people and get high to talk to the Everwatcher
| The Viridian Order uses: Horses, Swords, Vines, as symbols.
what are these freaks doing in the woods? eh, probably nothing
|-
 
| style="background-color:#efefef;" | Colors
==Dogartan Schism==
| The Viridian Order primarily uses Green, with accents of white and black.
166 AC
|-
Reject Money Embrace Piety
| style="background-color:#efefef;" | Knightly Code
Who needs hierarchy anyways?
|
 
* Your character cannot be disloyal to the Imperial Family or Empire
==Vultragon Schism==
* Your character cannot attack defenceless or unarmed people
Thinking is good. Question everything, even God
* Your character cannot engage in deception or lying
Also Dragonblood
* Your character cannot be disloyal to other Viridian Knights
 
* Your character cannot complain about anything
===Purge of Vultaro===
* Your character cannot be vain and must self improve always
Fire, so much fire
* Your character cannot verbally attack or insult others
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.
* Your character must uphold principles over safety and self
 
* Your character cannot join the City Guard, but can advise and teach it
==Guided Unionism==
* Your character can become a Junker (houseguard) but only to honorable Nobles
Council of Hartenland
* Your character cannot become a Mercenary
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
|-
Duo-Gods
| style="background-color:#efefef;" | Combat Style
most Ivraes kinda suck ngl, Dragonbloods are so much better
| Viridian Knights primarily use swords and shields and ride on horseback. They also train in ceremonial halberd usage.
 
|}
==Mending the SChisms==
Golden Salience: Dogmatic reactionaries sabotaged efforts
Silver Salience: actually fixes things a few years later

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later