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{{Info religion
{{Info religion
|image = Unionism.png
|image = Unionismlaaol.png
|pronunciation = Yoon-yen-is-m
|pronunciation = Yoon-yen-is-m
|origins = Emperor Theomar
|origins = Emperor [[Theomar]]
|deities =  
|deities = The Everwatcher and various other Gods and Goddesses
*The Imperial Spirit
|subsects =  
|subsects =  
N/A
* The Evintarian Cult
|notablebeliefs = Ten Creeds, the Imperial Spirit guides all Unionists to a communal faith and destiny
* The Guided Cult
|notablepractices = Pillars of blessings, Funeral Rites, Communal Sermon, Liturgic Calendar.
* The Armageddon Cult
|}}
|}}
==Origins==
Unionism as a [[Religion]] was created in the year 5 AC when Emperor [[Theomar]] (the founding [[Regalian Emperor]]) proclaimed the Creed (the holy Scripture) as visions received from the Everwatcher. In the beginnings of the Empire, the faith was slow to spread, but through providence and divine intervention, as well as [[Regalia]]'s military spread and aggressive missionary proselytizing, Unionism quickly spread from its small cult-like origins to a world-religion. It has over the years also absorbed Gods from smaller religions, and included Gods from other Religions to become a very all-inclusive cosmopolitan Religion.


Unionism is a monotheistic religion based on the life and oral teachings of the [[Regalia#List of Rulers|Emperors of Regalia]], and the divine spirit that binds them all together. This is universally referred to as “The Imperial Spirit”. Unionism, together with the [[Elven]] [[Faith of Estel]], are the largest faiths in [[Aloria]], the vast majority of the [[Ailor]] population as well as many other races following this religion. The core belief of Unionism is that one day, Humanity will achieve paradise through the journey they call “The Great Way”. The Great Way simply refers to the time between now and an undefined time in the future where Human & Supporter superiority will eclipse that of all other lesser races and establish a holy paradise on Aloria. The supreme being in Unionism has a somewhat ambiguous nature, being both an intangible divine spirit, as well as the physical living Emperors in the past. Unionists believe the Divine Spirit, being their supreme being, which used to take physical manifestations in their Emperors, but pass on to the next Emperor when the last dies. This passage has since been altered in the event referred to as the Unionist Ascenscion on May the 1st 306 AC, where the Spirit left the Emperor for the last time and became a guardian of all Unionists, non-Ailor included.
==Core Beliefs==
Unionism is a polytheistic Religion with one single superior being and his mortal vessel on earth, and a whole host of paired Gods who all offer specific lessons of the faith. The Religion's primary objective is world domination, that is to say, to create a globe-spanning Regalian Empire that can create eternal peace and stability, and bring about paradise by banishing war and suffering and death, and bring back all the dead from the Afterlives into an eternal paradise. Each of the God Pairs (except the Vessel) provides what the Unionists call, a Golden Lesson, which acts like a virtue, and opposes a sin in the belief of Unionism. If a person dies and their soul is judged by the Everwatcher they are found to be virtuous, they join the Everwatcher on the Great Stairway where they watch down on the living in wait for paradise to come. If they are deemed sinful, they are re-incarnated in the mortal world, so they are given another chance. The following Golden Lessons can be found in Unionism:
* '''Theomar and Thedmir:''' The Golden Lesson preaches that Unionism is good, and that spreading the faith is a virtue, and that sin is turning away from the Great Way, or outright sabotaging its intent.
* '''Ness and Eora:''' The Golden Lesson preaches that kindness and compassion are good things, and that even the most criminal seek love and affection and are deserving, while sin is to be bereft of mercy.
* '''Juvin and Glanzia:''' The Golden Lesson preaches that virtue is with the pure soul not tainted by the corrupt powers, and with knowing pure fact from wrong, while sin is spreading corruption and false information.
* '''Allest and Brand:''' The Golden Lesson preaches that loyalty to the state, the army, and fellow believers is a virtue, as is physical strength, and that sin is treason, deceptiveness without morals, and adultery.
* '''Elia and Leona:''' The Golden Lesson preaches that responsibility and protecting society is shared by everyone, no one can be excused, and that sin is to indifferent and not watching for the dangers of the world.
* '''Neal and Nolven:''' The Golden Lesson preaches that culture and art fill the soul with light, and that even in the darkness of war is beauty, and that sin is pure blind hatred without grace or beauty.
* '''Al-Asir and Marani:''' The Golden Lesson preaches that Technology brings forth great progress, and to share with society is a virtue, and that sin the creation of killing machines that automate death.
* '''Tanthor and Dari:''' The Golden Lesson preaches that even the most wretched, unwanted, and outcast of society have a role in the Great Way, and that sin is to find sadism and satisfaction in hurting the unloved.
* '''Mendes and Hor:''' The Golden Lesson preaches that wealth is there to be shared, but ultimately needed for the greatness of the faith, and that sin is to hoard wealth alone, and to steal from others.
* '''Sinnavei and Eirlys:''' The Golden Lesson preaches that even those outside the Faith can have an indispensable role to fill in paradise, and that sin is the wanton destruction of all that is alien and unknown.
* '''Caan and Kaldric:''' The Golden Lesson preaches that Magic and the Occult are a tainted burden that come with great responsibility, and that virtue can be found in good use, and sin in selfish destructiveness.
===Divine Mechanics===
All Religions provide 1 single Mechanic to their Believers that fits within the flair of their Religion. This Mechanic is lost if the individual stops believing in the Religion, or becomes a heretic, but can be regained. Afflicted can use this mechanic, but having the mechanic does not imply that they have blanket forgiveness from their Gods, just that there is more nuance to it than that.
* Unionist Faithful can be blessed by the gods by having a divine intervention and being cured of their Affliction or being cleansed of their Affinity through a divine event. Such a divine event should be orchestrated by the player themselves, does not necessarily require a pre-condition like "this character destroyed a Unionist Temple so the Gods intervened" or "this Character tore apart a painting of the Emperor so the Gods punished them", but can require one. This should generally only occur once per Affliction/Affinity, and is entirely up to the player's own consent over their character when and where it occurs.


From it’s inception in [[Theomar_the_Holy|Emperor Theomar’s]] day, Unionism has quickly spread across the known continents, both by word and by sword. Many speculate that even without the aggressive conversion tactics employed by Regalia, Unionism is poised to one day take over the entire world’s population purely by its momentum through Regalian wars and providence in that it is one of the few religions that offers followers the spiritual satisfaction of an afterlife against the uncertainty of death, aside from the Faith of Estel, where the divine afterlife is unobtainable. The Unionist Collective refers to the various denominations of Unionism. The religion of Unionism has suffered several schisms in the past which resulted in the creation of [[Etosian Unionism]], [[Vultar Unionism]], [[Diviner Unionism]], [[Priscelle Unionism]] and [[Dogartan Unionism]]. There are only three official church structures with a hierarchy, however. The main Unionist church is called the [[Sancella of Union]], the official Regalian state religious institution. The [[Etosian]] church is called the Etosian Patriarchate and the Vultar Church is called the Supremocliast of Vultaro. Unionism in it’s entirety defines many of the events around the world, and the very lives of millions upon millions of Alorians, whether they are believers or non believers.
==Gods and Goddesses==
Unionism differs from other Religions in that it has Duo-Gods. All Duo-Gods are divine and each have divine powers in the afterlife (though some Gods may be yet living). Unionists worship all Gods equally, though they may choose specific Patron gods which they worship more. The Everwatcher acts like an overarching God of Gods, but the Everwatcher cannot directly be interacted with, so most people end up praising the Everwatcher through the Gods and Goddesses. Unionism also has the Cults further below. Cults add Gods onto the standard Pantheon, but they are not mandatory for vanilla Unionists who don't worship the Cults. It is possible to be a believer of several Cults.


'''Note: This is a very large article and it was decided to not have it split up. The content is not universally relevant, if you want to get a basic understanding of Unionism, simply read the Beliefs, Worship, Symbols and Denominations. For those who want to go more in-depth though, this article should cover all information you could ever want on Unionism.'''
There are different types of Gods within the Pantheon:
*The '''Vessel God''' is the living Regalian Emperor.
* '''God Emperors''' are past Emperors that became Gods after death.
* '''God Empresses''' are past Empresses that became Goddesses after death.
* '''Called Gods''' are mortals that ascended to Godhood.
* '''Joined Gods''' are Gods of other Religions that were integrated into the Pantheon.


==History==
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===Early Churches and Worship===
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Unionism began as a small cultist sect of [[Old Gods]] in the Regalian court. Emperor Theomar the first was said to have visions of a divine nature, compelling him to write down scriptures later referred to as the Ten predictions of Union. Due to the cohesion of the Regalian court at the time, and fluidity of religious worship following the [[Void Invasion]], Unionism immediately took hold in the nearest nobility close to the Emperor. The writing of the Ten predictions of Union took a total of 53 years, being finalized several years before the death of Emperor Theomar.  
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| style="width: 1%" | [[File:Alexander.png|200px|caption|]] || '''The Everwatcher is the Supreme Being of Unionism, and Emperor Alexander is the Vessel God.'''
* The Everwatcher holds supremacy over all other Gods, and utilizes the Vessel God to communicate to mortals.
* The Vessel God is always the reigning Regalian Emperor, with their divinity ending upon death or abdication.
* The Prophets' Golden Lesson is that all eminence eventually vanishes, so one should not to get too attached to status.
* The Imperial Palace is considered the holiest site to the Everwatcher and Vessel God.
* Emperor Alexander is the only Vessel God in history to lose his divinity (upon abdication to his brother Cedromar) and regain it (following his return after the Interregnum).
* Despite his disappearance, Alexander remains the Vessel God, as the Palace and Secilly Council have not declared the Imperial Seat vacant.
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<span class="mw-customtoggle-Everwatcher" style="color:#0645AD; font-size:100%"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher does not manifest in Aloria and instead utilizes the Vessel God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia and is thus the current Vessel God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God and is the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.


In the early years of Unionism, there were no churches. The Creeds do not specifically state worship should happen inside a church, and churches were only brought into the spread of Unionism several years after the death of Emperor Theomar. Conversion happened locally throughout Regalia, mostly by court missionaries and by power of word. Sectarian violence in Regalia was a common occurrence in the early years after the Void Invasion, following the fracturing of existing religions as theologians scrambled to try and explain the events happening in the world. Limited missionaries were sent out to other states, but did not take root as strongly as they did in Regalia. Regalia was after all at this stage only but a city state, not a sprawling Empire. After the death of Theomar the First, the Ten Predictions of Union were combined into the first five Creeds, the cornerstones of Unionism. Directly after the death of Theomar the First, the Holy Synod summoned a Diet to discuss the future course of Unionism, and how to best spread it, given the interpretations of the Ten predictions of Union. Around this time, the theoretically oldest sect of Unionism, Dogartan Unionism, came to be. The Dogarts believed in a form of Unionism where Humans reject all earthly riches and material values and subject themselves to intense servitude to the Emperor and their religion through fasting, charity, communal service, and even military service. The Dogartans would later be rejected by the other churches as fanatical and downright self destructive, but the sect would continue to operate to even present day due to the allure of religious redemption. Dogartans took no further role in the development of Unionism beyond having a single emissary at the Unionist Diet. After the Diet, the Dogartans simply existed in a series of monasteries and held themselves absent from the conflicts between the other churches.  
'''Virtues'''<br>
The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.


===The First Schism: The Etosian Heresy===
'''Vices'''<br>
Unionism's first true Schism happened at the Diet summoned in 92 AC by the Holy Synod following the death of Emperor Theomar the First. The Council broke unity over the eighth Creed, the creed speaking about the Herons. The High Reverend of Regalia and the grand majority of the Reverends of the Regalian Archipelago believed the liberty of the eight creed was taken too loosely by a Unionist sect called the Evintarians. They reasoned that Herons should function only as the most prime examples of Unionist fervor, and that anointing living Humans as Herons, was heresy, because it would imply that the worship of another Human besides the Emperor in life is permitted. The Evintarians, however, believed that living Humans should be anointed to Heron, so that they may function as living examples and be worshiped to indirectly worship the Emperor, as they claim the Emperor was responsible for their good deeds. The debate between the main body of Reverends and the Evintarians continued for several days until an eventual deadlock was declared and the Reverends started a vote of expulsion and declaration of heresy unto the Evintarians.  
The greatest Vice against the Vessel God is pride itself and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.


The Evintarians were expelled from Regalia by the Emperor Leomar the First when he ascended the throne mere weeks later, though this gave the Evintarians enough time to set up a proper structure. They originally baptised their new split off church the Evintarian Patriarchate, and moved all their priestly members and a large crowd of their followers who refused to convert to the island of [[Etosil]]. Mixing with the local population and their culture, the Evintrarian Patriarchate eventually became the Etosian Patriarchate as the land defined was defined by the influx of migrants, which eventually also started adding to the religion. Separated from the Unionist Sancella, which was also set up around this time, largely by the fear of the High Reverend of Regalia that the Evintarian church would gather more followers due to its structure, the Etosian Church developed some new beliefs. Iconoclasm became a central theme in Etosian Unionism in later years, setting the two churches permanently apart, with the Etosian belief that imagery of the Imperial Spirit or Emperor are heretical objects and that images may only be made of the Herons.
'''Legacy'''<br>
Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel God, as he has not been declared dead, nor has any successor taken the Imperial Throne.
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| style="width: 1%" | [[File:Thomur.png|200px|caption|]] || '''Theomar and Thedmir are the Prophet Gods of Unionism, the founders and spreaders of the faith.'''
* Theomar (left) is the God Emperor of Prophecy, and in life was the first Vessel God of Unionism as the first Regalian Emperor, Theomar Ivrae de Sange.
* Thedmir (right) is the Called God of Founders, and in life was the first Arch-Chancellor of the Regalian Empire, Thedmir Kade.
* The Vessel God's Golden Lesson is that Unionism is good and spreading the faith is a virtue, while sin is turning away from the Great Way or outright sabotaging its intent.
* The Arch Temple of the All-Beacon is considered the holiest site to the Prophet Gods.
* The Prophets are the patrons of Fathers, Rulers, Nobles, Leaders, Commanders, and Best Friends.
* Theomar ascended to the Pantheon upon his death, whereas Thedmir was not recognized until the Emended Unionists declared him a God.
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<span class="mw-customtoggle-Prophets" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent insight, good governance, loyalty, friendship, and faith. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.


===The Clastic Law===
'''Virtues'''<br>
The Clastic Law was a piece of legislation accepted by the Emperor and the Holy Synod in 98 AC. The Patriarch of Etosil also unofficially ratified the treaty, though mostly did so under the threat of military purging and holy wars from the central Unionists, as the High Reverend in Regalia wished a quick end to hostilities between the two sects. Unionism was, after all, still in its infancy, and the Old Gods faith was still in the majority in Regalia. The Clastic Law would dictate that in the future, all forms of Unionism would have some basic set of protection laws within the realm of Regalia. While none of the smaller denominations of Unionism had the right to perform missionary conversions (with the exception of Dogartan Unionism on various occasions), they were protected from violence and retributions from each other’s members and were given the safety to worship and have houses of faith across the Empire. Various segments of this Clastic Law would become suspended in later years, or entirely dismissed for complete denominations like the Vultar Unionist denomination, however this would not occur until late 300 AC. The Clastic Law set a near 200 years of peaceful co-existence in motion that would result in massive growth for the Unionist faith.
The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.


===The Second Schism: The Diviner Heresy===
'''Vices'''<br>
Nearly ninety years following the Clastic Law, a small crisis point arose in 186 AC. The Second Schism was much smaller than the first, caused by a group of dissenting locals in the Grande of Girobalda, the south-west Lordship of Regalia. The locals and the priests felt that Unionism did not do enough to forcefully convert non-Humans and pagan Humans to their faith. Additionally, Divining and superstition had become a popular local practice, leading the local priests, under the influence of Opium, to believe that the Emperors were not the only ones able to receive visions and messages from the Imperial Spirit. They believed that, in a smaller form, everyone could form a connection with the Imperial Spirit as long as they were devout and sacrificing enough, and used the right potency of numbing substances to achieve a hallucination trance. The Second Schism is referred to as the "Diviner Schism" leading to the establishment of the small cultist religion of Diviner Unionism. This was the first event that caused the Reverends to regret the signing of the Clastic Law. Diviner Unionism was a much more xenophobic and aggressive form of Unionism, demanding regular non-Human sacrifices and violent struggles within the religion itself to advocate survival of the fittest for the cause of Humanity. Despite the original success of Diviner Unionism in Girobalda, the religion did not spread elsewhere, largely because of the lack of appeal in a drug-infested forest dwelling belief, but also because the Girobaldin lands are completely surrounded by Ithanian lands. Ithanian Culture demands a certain level of civility and class, two things that were utterly incompatible with Diviner Unionism. Without a presentable land bridge to spread their faith, Diviner Unionism eventually confined itself within Girobalda and declined over the decades until it was limited to only a few small forest communities who gradually went more and more underground. Still, the state respected their rights to live out their faith of choice in Girobalda so no aggressive actions were taken in accordance with the Clastic Law.
The greatest Vice against the Prophets is to turn away from the Great Way or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.


===The Kleine Rechnung===
'''Legacy'''<br>
Unionism grew explosively between 190 AC and 250 AC, following the many successful conquests of the Emperors and the subjugation of many other Human States within the Regalian Archipelago and elsewhere. Missionaries, for the first time, had success spreading their faith elsewhere, causing the erection of many Unionist Cathedrals across Aloria. Unionism had undergone several changes as well. Several Emperors selectively removed, added, and re-added smaller sections of the Creeds, or wrote expansions to suit their specific needs at the time. In 263 AC, Old Gods had totally been eclipsed by Unionism as the more dominant religion in the [[Regalian Archipelago]], and was well on its way to control the rest of the Human world. It was in this year that the High Reverend of Regalia [[Wolffram Ultor]] signed the "Kleine Rechnung", a law proposed by [[Justinian II]]. The law effectively dictated that the Old Gods and the Faith of Estel, as religions, were protected within the borders of the Regalian Empire, being degenerate religions that simply "lost their way." The Emperor believed that despite the fact that non-Unionists worshiped false idols and gods, they still unknowingly worshiped the Imperial Spirit. It was reasoned that the eight Old Gods, and the Goddess Estel, were in fact the Imperial Spirit in disguise, and that it was the true power behind these religions. The Religious clergy initially thought to resist this change, but the divine will of the Emperor could ultimately not be questioned.  
In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed and set the foundations for the religion. Theomar was the Vessel God and was considered to be both god and mortal. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.
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| style="width: 1%" | [[File:Elfgods.png|200px|caption|]] || '''Sinnavei and Eirlys are the Allied Goddesses of Unionism, showing non-believers and outsiders that they may find solace and alliance in the Regalian Empire.'''
* Sinnavei (left) is the Joined Goddess of Elves, and doubles as an Estelley Goddess.
* Eirlys (right) is the Joined Goddess of the Tribes, and was the Goddess of the Breizh Wearden Religion.
* The Allies' Golden Lesson is that even those outside the Faith can have an indispensable role to fill in paradise and that sin is the wanton destruction of all that is alien and unknown.
* The Skyward Palace in Solleria and the Bryn Dwyfol in Kintyr are the holiest sites to the Allied Goddesses.
* The Allies are the patrons of Solvaan, Elves, Breizh Ailor, Pre-Empire Tribes, Ancient peoples, and heritage.
* Sinnavei joined the Pantheon when Emperor Theomar proclaimed the Confessions of Melennar, whereas Eirlys joined the Pantheon following the Conclave of Alstyr.
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<span class="mw-customtoggle-Allies" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Sinnavei and Eirlys are the Allied Goddesses of Unionism, showing non-believers and outsiders that they may find solace and alliance in the Regalian Empire. Sinnavei is the Joined Goddess of the Elves and also doubles as an Estelley Goddess and patron of the Solvaan people. Eirlys is the Joined Goddess of the Tribes and was once the chief Goddess of the pre-Unionist Breizh community in Kintyr. Together, the Allied Goddesses represent the glory of ages, respect, venerablity of age, integration, and cooperation, They are represented by the Sollerian Mist-Gryphon and the Breizh Santwr, feather-winged warriors. Their main holy places are the Skyward Palace in Solleria and Bryn Dwyfol in Kintyr. Rituals of Sinnavei and Eirlys involve radical inclusion of non-Regalian outsiders. To ally with other faiths for the good in the world, to respect outsiders, to give them human decency and dignity, and to help them help the faith are seen as virtues. Worship also involves healing racial tensions and uncovering and sharing ancient lost knowledge to the world for the wisdoms that it may hold.


The Kleine Rechnung is sometimes also called the Confession of Melennar, Melennar being a Holy Minister who claimed to have received visions of the lesser religions when he received a gift from the Emperor. The Emperor was so moved by his enthusiasm and emotion that he agreed with the sentiment put forward by Melennar, and the law was proposed. The law would later come to protect many Old Gods and Estel worshippers, sometimes even those who never truly accepted the Melennarian confessions, but merely pretended in order to avoid being chased by the inquisition. After the death of Melennar, the Kleine Rechnung would continue to gather more faiths to its collection, though also become more aggressive. The [[Songaskia]] faith of [[Shama-Abdala]] was included under the pretext that those who worship the faith wear hats, a practice strictly forbidden in [[Farah’deen]] Shama-Abdala.  
'''Virtues'''<br>
The Virtue of the Allied Goddesses is to work alongside non-believers, as even they can contribute to the Great Way. While Unionists would prefer that others eventually convert to Unionism, they also accept that not everyone desires this outcome, but still wish to help the Regalian Empire out despite the difference in faith. As such, non-believers who wish to play a role in contributing to society are often accepted as valuable allies to the Empire's cause, as even they can help Unionists contribute to the Great Way by supporting the work of others. This is also extended to foreign states which may not be interested in joining the Empire, but are still open to furthering the Unionist cause by allying with the Regalians on the world stage.


===The Third Schism: Vultar Heresy===
'''Vices'''<br>
The Third Schism happened upon the ascension to the throne of [[Alexander Kade]], the first non-Ivrae to take the throne in nearly 300 years. [[The Kade Settlement]], as the document would later be called, was a paper signed by the Chancellor and the then dying Emperor that would dictate males from female descendants could take the throne. Prior to this event, Emperor Justinian II had lost all his sons to the [[Undead Scare]] in Regalia, leaving no male descendants alive. Prince Charles, the brother of Justinian who died 10 years prior to him, still had two living daughters, Princess Liliane Ivrae-Kade and Princess Adelheid Ivrae. Princess Liliane, the eldest of the two, had been married to the Arch-Chancellor Moriarty Kade, and had given birth to Alexander, Thomas, Dominic, Cedric, and Amalia Kade. Adelheid Ivrae only had two sons, Daryl and Frederic Ivrae, but she was the younger sister, and so these Ivrae males were overlooked by the Kades when it came time to select the next Emperor. The Reverends of Vultaro believed that, because Alexander Kade was a muddled descended from Emperor Theomar the First, that the Imperial Spirit had left the Imperial seat and would not connect with it again since the line had been broken. This effectively started the Third Schism, the Vultar Heresy. The Vultar Heresy took place in 302 AC and had major momentum in the Duchy of Vultaro, which was within the Regalian Archipelago. The locals were already disgruntled by rule of the local duke, causing this dissent to merge with religious unrest.  
The greatest Vice against the Allied Goddesses is the destruction of anything alien and unknown. If one is quick to purge those they consider foreign are incompatible, they also risk losing a potential friend and ally, while also showing to others a reputation of being a warmonger unable to be trusted. History has shownformer adversaries whose conflicts lasted hundreds of years finally joining together to accomplish a shared goal. The Allied Goddesses preach that the best way to defeat enemies is to make them your allies, so that both parties may prosper through cooperation. By ignoring the potential for such partnerships, Unionists likewise hinder the Great Way by coming off as terrible allies.


The status of Vultar Heretics was difficult within the Regalian Empire. The Church of Union wished to eradicate their heretical split religion, but the Clastic Law prevented them from doing so. Wolffram Ultor, despite somewhat supporting the Vultar Heresy ideas, sent many missionaries to convert the Vultar population by power of word. The Clastic Law, after all, only dictated that no force was to be used against heretics, but it never stated anything against conversion. The Vultar Heresy was small and local, but still damaging to Unionism as a whole. This marked the first event where the undisputed power of the Emperor was brought into question. Following the [[Ranger Crisis]], and later the [[Elven War of 302 AC]], fervor for Unionism returned, as it always had after wars with non-Humans. A series of revolts in Vultaro also brought a proper end to the concentrated efforts of the Supremocliast of Vultaro, a hastily assembled church structure which the Vultars used to try and compete with the other churches. Vultar mobs formed the bulk of civil unrest forces during the Anahera Dictatorship, supporting the dictator’s moves against the majority of the nobility. The Suprest of the Supremocliast (the highest office in the Vulrar Church) had made a calculated risk and failed. The Anahera Dictatorship was cast down and the Vultar church was branded in violation of the Clastic Law. Since the Clastic Law no longer protected them, the White Order and the Unionist and Etosian churches alike descended on Vultaro to purge the heretics by trials of fire and execution. The vast majority of the Vultarins died by being thrown off the cliffs of Vultaro for their heresy, or being burned at the stake, bringing an almost definitive end to the Vultar Unionists.
'''Legacy'''<br>
As mentioned previously, both Sinnavei and Eirlys were Goddesses of their own religions before joining the Unionist Pantheon. Sinnavei has ruled over Solleria since the Allorn Empire colonized it centuries before, whereas Eirlys was a Goddess of the Breizh people in Kintyr. Together, both the Solvaan and Breizh frequently clased with the Aml Tribelands of early Anglia, even forming an alliance with one another at times. Following the Cataclysm, Sinnavei and Eirlys set aside their centuries of warfare with the Anglians and Eronidas of the Aml Tribelands and assisted them with launching the Five Family Rebellion, creating the Regalian Empire. They would both join the Unionist Pantheon following personal visits by Emperor Theomar as the Vessel God, joining him in the Pantheon to spread the Everwatcher's message of cooperation across Aloria. Sinnavei still rules over Solleria to this day as both the spiritual and secular ruler of the Solvaan, while Eirlys resides in Kintyr and often aids the Aelrrigan Knights with cleansing Renegade Mages of their power.
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| style="width: 1%" | [[File:Ness.png|200px|caption|]] || '''Ness and Eora are the Salvation Goddesses of Unionism, the rescuers of the faithful, and the granters of mercy.'''
* Ness (left) is the God Empress of Mercy and the first God Empress to ascend to the Pantheon, serving in life as Empress Nessaria Calontir to Emperor Henri I.
* Eora (right) is the Goddess of Healers, serving in life as Arch-Chancellor Eotranna Kade.
* The Salvation Goddesses' Golden Lesson is that kindness and compassion are good things and that even the most criminal seeking love and affection is deserving of it, while sin is to be bereft of mercy.
* The Temple of Salvation on the Crown Isle is the holiest site to the Salvation Goddesses.
* The Salvation Goddesses are the patrons of Parents, Healers, Caretakers, Protectors, Empaths, and Martyrs.
* Ness ascended to the Pantheon upon her death, whereas Eora was not recognized until the Emended Unionists declared her a Goddess.
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<span class="mw-customtoggle-Saviors" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Ness (left) and Eora (right) are the Salvation Goddesses of Unionism, the rescuers of the faithful, and the granters of mercy. Ness was the first God-Empress of Unionism, a title which refers to an Empress of Regalia who obtains Godhood following her death. Eora was a Goddess of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-Goddess with Ness, as the two were contemporaries and worked together during their mortal lives. Together, the Salvation Godesses represent protectiveness, nurturing, care, self-sacrifice, and forgiveness. There are represented by the Butterfly Mask of Ness and the Wimple(head scarf) of Eora, as both were notable belongings of them in life. Their main place of worship is the Temple of Salvation on the outskirts of the City of Regalia, which also doubles as a hospital. Rituals to the Salvation Goddesses involve forgiving, nurturing, and healing others. The act of taking private confessions, volunteering as a medic or aid in a clinic, or visiting prisoners to offer love and kindness where there is often rejection and apathy are all considered acts of worship.


===The Priscelle Sect===
'''Virtues'''<br>
The Priscelle Sect is a relatively new sect that formed around 301 AC. The Priscelle Sect formed after a series of female priests in the [[Ithanian]] towns of Priscille declared they had collectively received a vision of the Imperial family, those blood related to the Emperor and his direct descendants. Those visions dictated that when the Imperial Spirit found its end in the last Ivrae Emperor, it became conscious to the idea (and danger) of manifesting into a single person, and as such, split itself into the various aspects of the Imperial Family, with each member carrying a virtue of the Imperial Spirit, the Emperor being the head of them all. The brothers, sisters, sons and daughters of the Emperor would each be an aspect of the Spirit, be it the Honor, Strength, Charity, Valor, Kindness, Wit, Justice or Solace of the Imperial Spirit. The Priscelle Sect was originally somewhat cautiously rejected by the other churches, but eventually gained a lot of momentum in [[Ithania]]. This particularly occurred because under the beliefs of Priscelle Unionism, the Emperor’s youngest sister would be deemed part of the Unionist Imperial Spirit. The idea that the Imperial Spirit was never going to be manifested in a woman was often hard to swallow for Ithanians who are always very female centric, and the chance that the Emperor’s youngest sister could actually require worship was immediately jumped upon. Due to the rapid growth of the Priscelle Sect and the relative social unrest of the southern Daendroque lands, the Holy Synod accepted the Pristine Law under pressure from the Ithanian political lobby in Regalia, a specific variety of the Clastic Law for the Priscelle Sect which permitted the Priscelle Sect to spread its faith among the Ithanian population, an exception of missionary rights that none of the other churches had. The Emperor has yet to make any statement on the Priscelle Sect, however the relatives of the Emperor seem to be somewhat entertained by the idea of being worshipped for being semi-holy, so for now the sect seems relatively secure in its future.  
The Virtue of the Salvation Goddesses is to be merciful and show kindness and compassion to others, even if they would be undeserving of it. To Unionists, the ability to forgive those who have wronged them is seen as a deep spiritual conviction just as much as it is a mental one. Even the most damned individual is still deserving of mercy, which is why this Virtue is often a struggle for Unionists to uphold at all times. Ultimately, all people are mortals with free will and thus are prone to sin from time to time. The Salvation Goddesses thus task Unionists to be understanding of this reality and to always be willing to offer the same love and care that they would expect from their closest friends and family.


==Sancella Themai==
'''Vices'''<br>
To say the Sancella is a unified body of faith like other structured religions, is far from the truth. In reality, the very purpose of the Sancella of Union causes it to be conflicted. When the Emperor tasked the Sancella with the purpose to interpret his holy words for the people through debate, and to tend to the spiritual needs, it allowed the Reverends to form interest groups as well as conflicting interpretations of holy word. These groups of Reverends that follow the same sort of interpretation are called a Themai, a word in Proto-Regalian that roughly translates to the “Theme of Theomar”, underlining a group that supports a similar core concept of interpretation. Each individual Themai is legal both by canon law as well as state law. Some are more commonly accepted than others, though the plurality of opinions in the Sancella is often appreciated by outsiders, not only because it allows for healthy discourse in the organization, but also because it ensures the Sancella remains divided. This benefits the secular politicians, as having to contend with a unified Sancella of Union would mean having to contend with a massively powerful political entity. This ensures that in general Regalian politics, religious men do not have much weight, unless they unify on something.
The greatest Vice against the Saviors is to be bereft of mercy and to close off one's heart to the possibility of forgiving others. As mortals, Unionists are well aware that it can difficult, if not seemingly impossible, to forgive some people for their actions. However, the Salvation Goddesses warn that unless one opens up their heart to the possibility of forgiveness and mercy, one cannot ever truly recover from the harm done to them. Likewise, if one does not consider extending mercy to others, they can often become blind with grudges that rub off onto others, perpetuating a cycle of hatred and cruelty. As such, Unionists should always try to forgive those who wrong them, even if it is difficult, as they may end up being the ones who seek out such mercy and would be defeated if they were not forgiven for their own transgressions.


* '''Themai of Tharran''', this Themai’s core concept is rather controversial. It believes that the Imperial Spirit is not necessarily an entity like a ghost, but rather a collective of knowledge, skill and history made divine. The exact definition is never defined, but it underlines the idea that the descendants of Theomar are the only ones deserving of the throne because of careful genealogical planning, education and history. The Themai of Tharran is often also considered an intellectual Themai that prizes education and science. They often vote or debate in favor of scholarly progress through studies and experimentation. They are often misinterpreted to be liberal, though their agenda is purely scientific. They can, in many cases, be far more disregarding of Human decency towards lesser races than even the conservative groups as their beliefs are at their core pragmatic, meaning to them, people are statistics, the only thing that matters is their end goal of Humanum. They wish to interpret the Emperor’s words in ways that supports their desire to scientifically advance the Ailor race to make life more comfortable and better and to progress faster to Humanum by using science as a tool.
'''Legacy'''<br>
* '''Themai of Thal''', this Themai’s core concept is very average. It believes that the Imperial Spirit remains exactly as Theomar defined it, and that the Sancella should remain the same for hundreds of years. They are generally considered the ultra conservatives who oppose any technological progress or liberal change in the structure of the Sancella. They wish everything should remain the same as it always has been and generally resist change unless it means reversion to something that is more in line with what Theomar originally devised. They generally ignore or work against any progressive sentiments carried by the Emperor.
In life, Ness was known as Nessaria Calontir, Empress to Henri I. Nessaria lived a life of infidelity until she was blinded by her husband as punishment, eventually finding love in Henri after the births of their children. Following Henri's death, Nessaria would lose three of her children to assassins during the Years of the Three Emperors. As the Dowager-Empress, Nessaria personally forgave the assassins, an act of mercy unheard of for a mother who lost her family. She would spend the rest of her life visiting Greygate Prison at night to turn the worst criminals into repentant faithful. Following her death, the Covenant College proclaimed her divinity and ascension to the Pantheon. Eora was known in life as Eotranna Kade, serving as an Arch Chancellor of Regalia for a brief period before resigning after suffering a stroke. During her tenure and afterwards, Eotranna helped promote the medical field by funding the construction of hospitals and clinics across the Empire. Following her death, she was not immediately seen as a Goddess, though the Guided Unionists would deify her centuries later to be a Duo-God with Ness, a status which eventually was adopted by all Unionisms following the mending of the schisms.
* '''Themai of Elene''', this Themai’s core concept is extremely violent and aggressive. They are by far those who believe non Humans are mere resources or fuel to drive the wheel of progress for Humanum. Elenites are the kind of Reverends that would not shirk from using Elves as furnace fuel in case burning wood is in low supply, and have very extreme views on the necessity to be allowed to just end the life of a non-Human whenever the situation demands it. They also argue in favor of any war rhetoric against non Human States or Heretic States, and wish to interpret things the Emperor says as validation to that end.  
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* '''Themai of Ultor''', this Themai’s core concept is extreme passiveness and peaceful conduct. They believe that violence in any form is something that puts other Ailor souls at risk, and as such bars someone from entering Humanum. They believe anyone who is responsible for any amount of Ailor loss of life, aside from the Emperor, is already doomed and unsaveable. They generally oppose any sort of violent or war like rhetoric in the Sancella and propose diplomatic and peaceful options. They often try to find loopholes in the Emperor’s statements to become more acceptant of deviants.  
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* '''Themai of Minas''', This Themai’s core concept is a very loose interpretation of the Spirit’s preference. They believe that because the Spirit only manifests in Emperors, that men are automatically better. Their interpretation of the Creed that claims men and women are equal, is that they should be equal in judgement to the Spirit, but not to life as a whole. As such, they are always preferential to men in every way, and regard women as inferior home keepers who should both be expelled from any notable organization, and barred from the Sancella. They are primarily concerned with keeping women down through interpretations of the Emperor’s words.
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* '''Themai of Priscilla''', This Themai’s core concept is a wider interpretation of the equality between man and woman to the point that the Spirit might also inhabit women when they should present themselves as heirs, but that this just hasn’t been proven because never at any time has an Emperor had an oldest daughter who would inherit. The Themai of Priscilla’s main venture is to try and include women in the Sancella of Union, but to further also include a female aspect in other segments of society and organizations. They are generally concerned with progressing female presence through the absense of the Emperor’s words on the matter.
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* '''Themai of Gorgon''', This Themai’s core concept is in disagreement with the divine right of the Nobility to rule by the Emperor’s borrowing of rights. It believes that, because nobility are not spiritual individuals, that they are morally and spiritually corruptible by their office and others, and that through them borrowing right from the Emperor, that it leads corruption back to their source, the Spirit. They argue against Nobility in general and favor anything that would gain the Sancella more power in the state and diminish the power of the Nobility.
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* '''Themai of Illia''', This Themai’s core concept is the rooting of the Spirit in the Princes of the Empire, though more specifically the sons of the Emperor. They believe that when an Emperor impregnates a woman, he passes on a seedling of the Spirit, thus divinity, to the womb of the woman and the child when born. As such, they consider the Emperor’s Son’s to have Spiritual prerogative also, and that their words also carry holy instructions for the Sancella to interpret. 
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* '''Themai of Horopados''', This Themai has a very controversial stance, one of Humanum’s progress as a species. This Themai believes that the Spirit’s blessing of Humankind comes from their soul, not their body, and that any tampering or modifications of the body are a natural drive to better their work for the Great Way. The Themai of Horopados has favorable opinions of Undead and the Url race in particular, and strongly supports extreme tampering with Human bodies to create better Humans. They also believe half breeds to be powered by a Human soul, because Human souls are always more powerful and more important than other race’s souls, which are repressed by the Human aspect. The Horopadosi support aggressive experimentation and often have very loose interpretations of the basic rights of Ailor, believing that anyone subjecting themselves to progress, even involuntarily, is secured a place with the Spirit in the afterlife.
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* '''Themai of Tannara''', This Themai believes in the Empress’s Perogative. It’s core belief states that the Empress, much like the bond of man and woman that produces new souls for Humanum, is what fuels the spirit. Not only does the Empress sooth the spirit, but she gives birth to the next Emperor, and therefor is also touched by divinity. They believe the Empress’s words should also be taken into consideration as holy word worth interpreting.
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| style="width: 1%" | [[File:Lizardgods.png|180px|caption|]] || '''Tanthor and Dari are the Advocate Gods of Unionism, the champions for the weak and downtrodden by blessing them with the strength to go on.'''
* Tanthor (right) is the Called God of the Unwanted and was a Kathar refugee from the Dread Empire before ascending to Godhood.
* Dari (left) is the Called God of the Forgotten and was an Allar Refugee from Sendrass before ascending to Godhood.
* The Advocates' Golden Lesson is that even the most wretched, unwanted, and outcast of society have a role in the Great Way and that sin is to find sadism and satisfaction in hurting the unloved.
* There is no holy site for the Advocates, as it was destroyed to make room for high-rise housing.
* The Advocates are patrons for the Downtrodden, Forgotten, and Unwanted.
* Both Tanthor and Dari ascended to Godhood at the same time during the Seasonal Emperors Period.
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<span class="mw-customtoggle-Advocates" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Tanthor (right) and Dari (left) are the Advocate Gods of Unionism, the champions for the weak and downtrodden by blessing them with the strength to go on. They are unique Gods in that they come from two peoples who have historically been the enemies of Unionism, with Tanthor being a Kathar and Dari being a Sendrassian Allar. Together, the Advocate Gods represent the downtrodden, the forgotten, and the unwanted in a society that are often pushed around by everyone around them to fit their needs. They are represented by golden neck chains or other forms of personal restraint around the neck, giving off notions of slavery and all the connotations associate with it. The Advocate Gods have no Temple, as it was demolished in Crookback to make way for housing, though shrines to them are found in the slums and undercities of the Regalian Empire. Tanthor and Dari give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps even Vampires.


In general, all these Themai have different “Themes” by which they interpret what has been said by an Emperor or other being who by their interpretation has Imperial Prerogative, or speaking from the perspective of the Spirit. Many of these Themai conflict one another, and as such, the Holy Synod always remains bitterly divided. A Reverend of the Holy Synod is generally a supporter of one main Themai, though will on many occasions choose up to three lesser Themai to be supportive of. Their choice of Themai is often represented with jewelry around their neck and on their hands, each Themai having its own symbol. While choosing a Themai is not permanent, and switches have occurred, most Reverends stay loyal to the same Themai, and automatically create rivals out of other Reverends who choose opposing Themai.  
'''Virtues'''<br>
The Virtue of the Advocate Gods is to see the contributions that all people make to the Great Way, even the most wretched, unwanted, and outcast of society. Regardless of one's birth or station in life, Unionists should endeavor to find a way to help everyone contribute to the betterment of society and fight against bigotry and discrimination which aims to split society into an "us" vs "them" mentality. Unionism is first and foremost a religion for all people, and thus the act of including others as participants is seen as a virtuous act. As such, the faithful are tasked with finding sympathy with the downtrodden and to offer them alms and the ability to have their voices heard, while serving as an advocate and ally if they cannot speak for themselves.


==Unionist Holy Sites==
'''Vices'''<br>
Unionist Holy Sites exist in various shapes and forms, not all being equally shared by all denominations, or even considered a Holy Site by the Sancella of Union. Below is a list of all known sites of religious importance and their context, though it should be noted that not all of these sites are either commonly known, or used besides their target population.
The greatest Vice against the Advocates is to find sadism and satisfaction in the hurting of the unloved. As recent conflicts have seen the Regalian Empire fight against various peoples who are often seen as the embodiment of evil to Unionism, so too has prejudices risen against individuals who simply belong to same heritage, despite not being blameless is the actions of such adversaries. To give into bigotry and to kick those who are already down is seen as a sin in the eyes of the Gods, as those who are already at rock bottom do not need to be tormented more than they already are. To oppress those who have done no wrong is to simply become the evil that is to be fought against. As such, Unionists must train themselves to be conscientious about the plights of the downtrodden and to keep their well-being in mind, lest the Great Way be forgotten in the pursuit of oppression.
* '''The Emperor's Causeway:''' The Emperor's Causeway is a long winding cliff-road in Killarallis that stands close to the raging waters of the ocean, constantly being washed over by waves and strong winds. The road was once a slave road between two major Elven ports, where Slaves arrived from the east and were transported west, because Killarallis was the major import location for Human slaves. It is customary for the Crown Prince of the Regalian Empire to take the Emperor's Walk, meaning he must walk the lenght of the Emperor's Causeway by himself without any aid or animals to connect with the Humans that came before him and to prove himself worthy of the Spirit. The Causeway is rather brutal, and numerous Emperors have chosen not to walk it. The last Ivrae Emperor to walk it was Emperor Allestrain the First, though both Alexander the First and Cedromar the First have walked the Emperor's Causeway. Emperor Cedromar, in fact, walked it back and forth, before discovering he was actually only supposed to walk it one way, in a record time even, because he assumed it was a competition and thus jogged the length of the Causeway.
* '''The Dragon's Ascent:''' The Dragon's Ascent is a plateau outside of Caelorfall Palace that is generally considered the location where Alexander the First was informed that Justinian the Second had died and passed the throne to him. Upon his being informed of his ascension, he supposedly said: "The stage set by the swan, upon the dragon it now falls to bear the burden". This location is often visited by zealous Kade Imperial supporters.
* '''The Swan's Respite:''' The Swan's Respite is supposedly the location where the regent of the Ivrae family, Adelheid Ivrae, accepted the settlement act and pulled Deryl Ivrae's claim to the Imperial throne. Many Ivrae royalists still visit this swan fountain on the eastern edge of the Regalian city as a means to pay homage to the Ivrae dynasty, but also to mourn the passage to House Kade, believing that House Ivrae still remain the true Imperial lineage.
* '''The Thousand Blade Monastery:''' The Thousand Blade Monastery is an almost 280 year old monastery built in the heart of Axford where state politicians often retire (more notably state military officials) in a quiet life of Dogartan contemplation and solitude. The Thousand Blade Monaster is counted as one of the holiest monasteries, as it is a location where many retired Kade Imperial servants go to, meaning the average population within the monastery has a very high degree of having been close to the Emperors. The monastery takes its name from the massive wall of rusting swords that span around it, every politician that retires there adds their sword to this wall, building an ever bigger fence.
* '''Côte de Vlaise:''' Côte de Vlaise, or Coast of Vlaas, is the supposed location where Vladimir Kade landed the Imperial army during the invasion of Ithania, which turned out to be no invasion at all. The site is commonly visited by Unionists because it saw a great victory for Unionism, the inclusion of Ithania into the Regalian Empire, but is often also reviled by the Priscelle Unionists on account of it being a site dedicated to the patriarchy.
* '''Spirit's Bleeding Grove:''' The Spirit's Bleeding Grove is a supposed site where Emperor Allestrain the First was struck by a noble during a military joust. It was said that the Emperor's blood that fell on the floor gave life to fauna and flora around in such abundance that it had to be supernatural. The jousting grounds have long since been abandoned, but a strangely dense and lush grove grew from the middle of the jousting grounds where the Emperor's blood supposedly fell. This grove just a few miles outside of Regalia's outer walls also features several smaller creeks running through the grove, of which the water supposedly has healing properties.
* '''Dragon Isle:''' The Dragon Isle is a bridge in Regalia that connects the Dragon District with the Imperial High District. This bridge features an old tower with a statue of a dragon on top, and within the bridge's stonework itself are many caskets of the victims of the Baron's Coalition during the Drachenwald Crisis. This bridge is commonly also called the Martyr's Bridge, given that many of the men who were buried inside it were the nobles who fought to restore the Emperor's control over Dragenthal, and paid for it with their lives. The Martyr Bridge is often visited by soldiers and knights in particular who fight for various holy purposes.
* '''Henri's Landing:''' Henri's Landing is a very unassuming rock just outside of Folosta Island where Emperor Henri the First's flagship was stranded for a week without provisions or help due to a bad hurricane that had passed over around new year. Supposedly, Henri spent the entire week praying and fasting, not eating nor drinking, and surviving merely by the virtue of the Spirit. The rock itself still juts out of the ocean far from land, but the bay around it has since seen numerous monasteries built dedicated to both Etosian and Unionist priests. Many pilgrims visit these monasteries for Henri's Fasting, which is a lengthy fasting ritual that supposedly brings the person closer to the Spirit.
* '''Mount Athois:''' Mount Athois is one of the holiest mountains on Etosil upon which the four winds monasteries are located, four monasteries built in a perfectly aligned square formation at exactly the same height, but at a different slope around the mountain. These monasteries are the most popular pilgrim sites for the Etosians, as they contain the holy relics of the deceased and living Herons of the Etosian Church. As such, they are also heavily fortified, and can in many ways be considered fortress monasteries. Many Vladno zealots spend years guarding these monasteries as Clastic Warriors, before joining the Regalian Military.  


==Denominational Differences==
'''Legacy'''<br>
It is sometimes difficult to have a good overview on the differences between the various denominations of Unionism. The lists below define the exact differences between the denominations.
Very little is known about either Thanthor or Dari's past, as both of them are more concerned about the plight of the downtrodden rather than their personal histories. They appeared first during the tenure of Arch-Chancellor Morgan Kade, known for his tyranny against others. Following his execution, the duo ascended to the Pantheon as Called Gods after moving Emperor Vilgemar to begin his emancipation efforts of the many slaves across the Regalian Empire. Rather than preach to the everyday faithful, the Advocate Gods took to the slums of the Empire, hearing the concerns of the downtrodden and unwanted and advocating for them on their behalf. This led to an improvement of conditions and a returning of faith to those who once felt that Unionism was a religion for the well-off who couldn’t care less for those without two coins to rub together. In recent times, Tanthor and Dari have been advocating for better treatment of refugees fleeing the Dread and Sendrassian Empires, reminding Unionists that the best way to defeat an enemy is to make them a friend and that any refugee who seeks out Regalia should be welcomed and offered a chance to contribute towards the Great Way.
*'''Standard Unionism'''
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**Standard.
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**Regalian State Religion.
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**Sometimes referred to as Sancellist Unionism to set it apart from the others.
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*'''Etosian Unionism'''
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**Herons may be anointed when they are alive.
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**Protected by Clastic Law, may not be proselytized.
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**Heron appointments are considerably more lax than Standard.
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**Making any images, statues, or paintings of the Emperor is strictly illegal.
| style="width: 1%" | [[File:Talli.png|180px|caption|]] || '''Juvin and Glanzia are the Pure Gods of Unionism, the teachers of the pure soul (Magic-apprehension) and Logic.'''
*'''Vultar Unionism'''
* Juvin (right) is the God Emperor of Pure Reason, serving in life as Emperor Heinrich III Ivrae Heiligenblut.
**The Emperor is not the Imperial host until some divine sign indicates him to be.
* Glanzia (left) is the Called Goddess of Pure Soul and was an anti-magic advocate in Osteiermark before her ascention to Godhood.
**Heretic-ally illegal in Regalia, liable to be executed.
* The Pure Gods' Golden Lesson is that virtue is having a pure soul not tainted by the corrupt powers and knowing pure fact from wrong, while sin is spreading corruption and false information.
**Nobility in Regalia do not have the divine right to rule, rather their right should be derived from the people, and suspended by the people when they are abused.
* The Temple of Greater Understanding in Regalia is the holiest site of the Pure Gods.
**Priesthood should only be engaged in by men.
* The Pure Gods are the patrons of Intellectuals, Mundanes, Anti-Magi, Scholars, Teachers, and Archeologists.
*'''Diviner Unionism'''
* Juvin ascended to the Pantheon upon his death, whereas Glanzia ascended to Godhood following a performance of miracles in Praag.
**The Emperor is not necessarily the Imperial host; anyone can be the host and anyone can receive visions from the Imperial Spirit if they have consumed enough Opium.
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**Heretic-ally illegal in Regalia, liable to be executed.
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**The Imperial Spirit will only be manifested and proved to be manifested by an undefined amount of non-Human sacrifices.
<span class="mw-customtoggle-Purists" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
**The Diviner Unionists do not accept the 11th Creed, nor do they recognize the [[Ch’ien-ji]] or [[Qadir]] as Humans.
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**Priesthood should only be engaged in by elder men, who perform sacrifices by cutting the living heart out of the subject.
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*'''Dogartan Unionism'''
'''Description'''<br>
**Not counted as State Religion, but may be proselytized.  
Juvin (right) and Glanzia (left) are the Pure Gods of Unionism, the teachers of the purity of mind through reason and logic and the purity of the soul through magical-apprehension. Juvin is another God-Emperor of Unionism and was the Vessel God in life before the Covenant College proclaimed his ascension as the God of Pure Reason to the Pantheon following his death. Glanzia is the Called Goddess of Pure Soul, a title which refers to mortals who ascended to Godhood through a higher calling. Together, the Pure Gods represent analytics, apprehension, thoughtfulness, anti-magic, and purity. They are often represented by Books with the Unionist Eye, as literature is a source of understanding of the wider world, and Black Granite statues of Heroes, which are mortal individuals known for their piety and service towards Unionism. Their main holy place is the Temple of Greater Understanding in the City of Regalia, which doubles as one of the Empire's greatest libraries. Rituals belonging to the Pure Gods involve the Rites of Investigation, an in-depth investigation of some mystery, usually either discovering and publishing new information in honor of Juvin or warning the public of hidden Mages and Occult in honor of Glanzia. General rituals and customs also just involve educating the masses on general factual information and debates of skill.
**Priests should not collect money from the people, nor be part of a church structure. Instead, Priests should gather in monasteries and maintain only themselves.
**Priests should reject all forms of riches and only dress in dark green robes with flax ropes around their neck.
**True repentant believers should reject all their earthly connections and material possessions and become solitarian monks in the mountains of Regalia.
*'''Priscelle Unionism'''
**Protected by Clastic Law, may only be proselytized to Ithanians.
**The Emperor is not the only host of the Imperial Spirit; while he is the most important host, his brothers, sisters, sons, and daughters are all various lesser aspects of the Imperial Spirit and deserve lesser, if not almost as much worship.
**Priesthood should only be engaged in by female priests.


==Beliefs and Practices==
'''Virtues'''<br>
Unionists have a set of holy books referred to as the Holy Creeds, written by various Emperors throughout human history. It is said that the Holy Creeds are the Emperors writing, but their hands are guided by the Imperial Spirit and visions granted from that same divine power. The Creeds are all written in proto-Regalian, a now ancient and dead language that pre-dated the Alt-Regalian language. The only modern exception is the 11th Creed, which is written in common Ceardian. A total of Eleven creeds exist in present time, however the 10th Creed is somewhat of an enigma since nobody has ever seen it, nor does actual proof exist that it was ever written. The Creeds are also all written in rudimentary Elven metaphorical grammar. This is largely a practice that stems back from the days when Elven was actually an accepted language among the Human nobility to conform with the Elven overlords of various lands. Since then, it has simply passed into tradition, as well as practice to treat the creeds as literature for the soul.  
The Virtue of the Pure Gods is the pursuit of knowledge which has not been tainted by corruption and knowing the pure truth from lies. At a surface level, this Virtue warns Unionists from lying towards others, as being deceptive and untruthful harms the progress of the Great Way because an open and honest individual is one who others find more receptive to cooperate with. At a deeper level, this Virtue also tasks Unionists with uncovering the truth of statements and accounts and to hold those who record such events to higher scrutiny. As knowledge ultimately is passed down through the generations, any manipulation of the facts in the present can greatly undermine the progress of the future. Likewise, scholars are encouraged to doubt the findings of their peers until they are able to verify their findings on their own, a practice which promotes higher quality research and greater understanding.


The Practices of the Unionist church are fairly uniform, in that all forms of Unionism pray and worship in roughly the same ways with the exceptions of the sect differences like the Diviner sacrifices. Most of the Unionist practices are not mandatory, but highly encouraged or recommended. A list of common Unionist practices is as followed:
'''Vices'''<br>
*Prayer three times a day, at dawn, noon, and following dinner after dusk. Unionists are recommended to pray at least once a day in public mass, which occurs at the same time as Prayer time.
The greatest Vice against the Pure Gods is to corrupt others through lies and deceptive practices. Knowledge is a powerful tool which has the capacity to benefit society as a whole, but also has the ability to manipulate society by withholding critical information. The Pure Gods warn of these sinister agents who withhold knowledge from others and proclaim falsehoods in order to create various echo chambers to divide society. As such, Unionists should always seek to spread information with one another and to seek out different viewpoints to come to a greater understanding of the subject at hand. Likewise, the faithful should also be quick to point out conflicting information and seek out the reason for such discrepancies, lest a false narrative be passed down to future generations, robbing a future from the truth they are deserved.
*The dead are burned and their ashes are buried. The burning occurs in so called Houses of the Dead where priests burn the bodies in ceremonial stone sacrophacusses. After burning, the remains are scraped up and placed in an urn which is then encased in a cask and buried. Most nobles are not burned, but rather beheaded and have their heart removed and placed in an urn away from the body.  
*Unionism believes in the concept of Herons, saints who in their life (or afterlife) are deemed so Holy and strong in virtue to the cause of Humanum that they are elevated to Herons after death (or in life for Unionists).
*Unionism defines a distinct difference between worship adoration of the Emperor and worship veneration of the Herons. A Heron must never be worshipped to the same degree as the Emperor.
*Sacred images are used in all denominations of Unionism except Etosian Unionism. This includes paintings of the Emperor, statuettes, and sometimes relics of Herons and previous Emperors.
*The Synod is a collective of the Reverends of the Sancella of Union. The Synod itself appoints future Reverends as well as special appointments within the structure of their organization.
*Strict observance of the Emperor’s Holy Will and Law. The Emperor does no evil, can think no evil, and must see no evil. The Emperor is always right, and when he is wrong, it is because of flawed advisors. The Emperor must never be spoken of in a bad light.
*Four yearly religious celebrations, the festivals of Spring, Summer, Autumn and Winter with their own various religious implications.


==The Creeds of Unionism==
'''Legacy'''<br>
The Creeds of Unionism are the written holy scriptures that are worshipped, sometimes even more fervently than the Emperor himself, as the scriptures are the strict words of the Imperial Spirit while the Emperor is technically just a prophet who put them to paper. Similarly to the Emperor, the Creeds cannot be wrong, but they can be misinterpreted or mistranslated. Translation of creeds or the correct interpretation of them has led to much conflict between the various denominations and even the Emperors and the Sancella of Union.
In life, Juvin was was known as Heinrich III Ivrae Heligenblut, later crowned as Emperor Henri III. As Emperor, Henri brought about the Blessed Reign, a golden age of the Regalian Empire where the borders of the realm greatly expanded, bringing in new peoples to foster growth in scholarship and economic growth. He was also the most pious Emperor, rivaled only to Theomar himself, which set him apart from his predecessors, who often had reputations of being puppets to the Viridian Order. In fact, the revelation of a coup conspiracy within the knights led to Henri greatly stripping away Viridian authority in the Empire in an effort to eradicate corruption, which ultimately succeeded. Following his death, the Covenant College declared his ascension to the Pantheon as God-Emperor Juvin (his middle name which he often used with his closest friends). Glanzia was a mortal who grew up in the Osteiermark area of the Regalian Archipelago, which was known to harbor several Vampire covens since the days of the Sarnan Tribes. Glanzia often preached about uncovering hidden Vampires in society, while also preaching of general apprehension to magic. She ascended to Godhood after displaying the ability to create a material known as Purestone, which was used to combat hostile occult across the region. Glanzia is still alive today and often resides in the city of Praag to preach to the faithful, also warning about manipulating her message to be a corruption in and of itself.
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| style="width: 1%" | [[File:Eastgods.png|180px|caption|]] || '''Al-Asir and Marani are the Inspired Gods of Unionism, the divine inspiration and guard against inventions of evil in technology.'''
* Al-Asir (right) is the Called God of Invention and doubles as the Draconist God Marik.
* Marani (left) is the Called God of Inspiration and is Al-Asir's closest friend and confidant.
* The Inspired Gods' Golden Lesson is that technology brings forth great progress and that sharing this with society is a virtue, while sin is the creation of killing machines that automate death.
* The Telocar Temple in Al-Alus is the holiest site to the Inspired Gods.
* The Inspired Gods are the patrons of Technicians, Engineers, Inventors, Architects, Craftsmen, and Laborers.
* Al-Asir was always a God, revived by the Everwatcher as a reincarnation of Marik (which the Qadir deny, claiming immaculate creation). Marani ascended to Godhood after his contributions to Al-Asir's work were recognized as being divine.
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<span class="mw-customtoggle-Tech" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Al-Asir (right) and Marani (left) are the Inspired Gods of Unionism, the divine inspirers of innovation and technology to better wider society. Al-Asir is the God of Invention and often works with creators to improve their designs for greater effectiveness. Marani is the God of Inspiration and the best friend of Al-Asir, often providing ideas for future technological advancements. Together, the Inspired Gods represent technology, resourcefulness, inspiration, altruism, conscientiousness, and discoveries. They are represented by Al-Asir's golden gears or Qadir arm tattoo shapes in glowing gold. Their main holy place is the Telocator Temple in Al-Alus, the only one outside of the Regalian Empire. Rituals belonging to the Inspired Gods involve the act of inventing, tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered a virtuous activity for the patron Gods of Craftsmen. This is why object creations are always blessed by the Gods.


===First Creed: Divinity of the Emperors===
'''Virtues'''<br>
The First Creed was written by Emperor Theomar the First, being the foundation for all other creeds after it and the formation of the formal state religion. Back when this creed was written, Unionism was nothing more than a personality cult, however it quickly grew and so did the translations of this creed become more complex. The First Creed is very poetically written, though it can mostly be summarized as such by removing the rudimentary Elven metaphorical grammar:
The Virtue of the Inspired Gods is to better society through the sharing of knowledge and technology. The concept of research and development is one valued highly by Unionists, as improving the functioning of the Regalian Empire and well-being of its citizens not only makes the Empire a better place to live but also frees up resources to focus on other areas in need of development. The ability to constantly improve upon previous systems is a strong tenet of Unionism, allowing the faith to adapt to changes in society. Even if some technological changes may come to a surprise to those unfamiliar with the science behind them, Unionists nonetheless are quite open to such advancements and often speculate on how a new invention can make life easier.


''“There exists something so pure and beautiful, yet it has no name. I, Theomar the First have witnessed a land where there is no want, no hunger, no sadness and no fear. It is the land where all who have gone before us returned, and embraced those who were living and saw no difference between the living or the dead or the soon to be. It was a land pure of Humans, clean of those who would spoil our greatness and clean of those who would be ruinous onto others as they are onto themselves. It is a vision that was given to me by a being so pure it also has no name. For it tasked me to provide it with a name, and a worldly body so that it can act for which it exists. I write of the Imperial Spirit, the embodiment of our Empire so Holy and our future so pristine. The collective will of all that is Regalian and all that shall be, for a future which we all share. This spirit was born when we cast down the chains of the past, when we freed ourselves of oppression and raised ourselves up in the light of prosperity. This Imperial Spirit has chosen the Emperors of Regalia as its host, as we see the world of Aloria our host. As we guide our world, so does this Imperial Spirit guide our hand to the future that lays beyond, the Great Way that will take us there. For through the divine Imperial Spirit, we Emperors become divine in living. We are but an earthwork vase for a vessel of water however, make no ill mistake. Like glass we can shatter, and like water, our contents may spill into nothingness. It is the primary duty of any of Union or Humanity to preserve the sanctity, life and divinity of the Emperors and the Empire.”''
'''Vices'''<br>
The greatest Vice against the Inspired Gods is to create machines which automate death. Technology should always be built with the intentions of improving the quality of life to those around them. To create a machine for needless killing only aims to take life from others and does not benefit society in any capacity. There is a key difference between inventing a new firearm, which has a benefit of reducing the number of casualties in battle and preventing needless bloodshed, and creating a machine programmed only to kill, which only automates the killing process and removes the morality behind going to war. All technology much be created as a response to the saving of life or the reduction in death and never designed for making killing more efficient for killing's sake.


===Second Creed: Disbelief of Death===
'''Legacy'''<br>
The Second Creed was written by Emperor Theomar the First, fairly quickly after he finished the first one. Together with the First and Third creed, the first three creeds are considered the basis foundation of Unionism. By the Second Creed, it became more obvious to Theomar that his divine word needed more substance to appeal to the masses. As such, this creed mostly covers the afterlife and death and reincarnation. Unionism is rare in that aspect in that it is one of the extremely few Alorian religions that beliefs in the illusion of death and afterlife, something that many scholars speculate explains why it spread so quickly. The Second Creed is very poetically written, though it can mostly be summarized as such by removing the rudimentary Elven metaphorical grammar:
Al-Asir was born as Nadir Al-Taqdeer and predates the founding of Unionism by a century. According to the Qadir, he is believed to have been immaculately conceived by the Everwatcher before the Great Storm and tasked a group of Qadir to raise him into the God he is known for today. While the Qadir deny this, he is the reincarnation of the Dragon Marik, though most Unionists are indifferent with the notion. Marani, known by his full name of Marani Keita, is Al-Asir's stalwart protector and confidant, acting as an invaluable friend around the Qadir who are often too comfortable and casual around the God of Invention. Their pairing is unique, as Al-Asir is a Qadir, whereas Marani is a Songaskian. Together, they reside in Al-Alus by creating technology to help out society, but also work to mend the societal trauma between the Qadir and Songaskians which has existed for centuries during the Sariyd Empire.
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| style="width: 1%" | [[File:GAYS.png|180px|caption|]] || '''Allest and Brand are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military.'''
* Allest (right) is the God Emperor of Warriors, serving in life as Emperor Allestrain I Ivrae Heiligenblut.
* Brand (left) is the Called God of Gladiators, serving in life as Arch-Chancellor Alexander Kade "the Giant" and lover to Allestrain I.
* The Martial Gods' Golden Lesson is that loyalty to the state, the army, and fellow believers is a virtue, as is physical strength, and that sin is treason, deceptiveness without morals, and adultery.
* The Hero's Contemplation Temple in Gloomrot Forest is the holiest site to the Martial Gods.
* The Martial Gods are the patrons of Soldiers, Generals, Commanders, Gladiators, Warriors, and Homosexuals.
* Allest ascended to the Pantheon upon his death, whereas Thedmir was not recognized until the Emended Unionists declared him a God.
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<span class="mw-customtoggle-Marshals" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Allest (right) and Brand (left) are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military. Allest is the God of Warriors and was also a Vessel God in life before ascending to the Pantheon following his death in battle. Brand is the God of Gladiators and was a God to the Emended and later Guided Unionists before being incorporated to the unified Pantheon in recent times. Together, the Martial Gods represent bravery, boisterousness, glory, victory, martial prowess, dependability, and steadfastness. They are represented by two crossed swords, one with blood to symbolize the battlefield and one dripping with tears to represent the loss of comrades in these conflicts. Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle. Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.


''“The Divine Spirit has shown us the way, and the way we shall follow. For through my hands, its will shall become manifest, but mine hands are only two of many. For thousands of hands are required to carry the burden and prominence of our future and fate. I speak of those who are the common men and women, the farmers, the artisans, the priests, the clerks and soldiers. No matter how small the being, all carry the weight of Unionism on their shoulders and back, and if one falls, so shall the others feel it. Every person in Humanum must live up to the standards and codes set forth by the Empire, or face the fate of a fallen one. Those who are fallen will wither and die, and be reborn in the being of a non-Humanum, an existence of torment and penance. For those who are non-Humanum are only but fallen ones in a living trial to be given a second chance. When a non-Humanum reaches the end of their lives, the Imperial Spirit will weigh them to the good nature of a Human and decide to condemn them to the void or reinstate them as a Human for a second chance at traveling The Great Way.”''
'''Virtues'''<br>
The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.


===Third Creed: The Rights of the Others===
'''Vices'''<br>
The Third Creed was written by Emperor Theomar the First, in tandem with the Second Creed. The Third Creed speaks about the divine paradise that is to come at the end of The Great Way. It speaks about the enslavement of other races and the redeemability of non-Humans in a life of servitude, to be reborn as Humans for a second chance at becoming part of The Great Way. It’s not entirely clear what happens if you fail to succeed in your duty as a Human on your second chance. Many priests just speculate that Unionism technically gives you infinite chances as long as you keep proving yourself worthy as a non-Human. The Third Creed is very poetically written, though it can mostly be summarized as such by removing the rudimentary Elven metaphorical grammar:
The greatest Vice against the Martial Gods is treason and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth and unworthy of even the Everwatcher's unconditional love.


''“In this pure and beautiful future, I witnessed the hands of Humanum holding the chains of the lesser beings. There is no place for the fallen races among the steps to the Divine throne of the Imperial Spirit, but they will not be denied entry to paradise. Be it they cannot or will not prove themselves worthy of the Great Way, they shall be our slaves and servants when the time comes, that time of such great Regalian might and prominence. One day our fair race shall rule all the world and all the known lands and all the known seas and so too shall we take to the skies and conquer anything that can be seen and even that which cannot be seen. It is by the labor of the man, woman and child, and by the direction of the Imperial Spirit and the hands of the Emperors that we shall achieve and bathe in the divine Fate”''
'''Legacy'''<br>
In life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade "the Giant", though his divine name was taken from his nickname “Bram”,  given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that, due to the Emperor needing to have an Empress to sire future heirs, the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.
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| style="width: 1%" | [[File:Artgods.png|180px|caption|]] || '''Neall and Nolven are the Culture Gods of Unionism, the teachers of the facets of culture in peace and war, and of loving art.'''
* Neall (left) is the Joined God of Visual Arts and the twin brother of Nolven, who was once a God to a now forgotten Religion.
* Nolven (right) is the Joined God of Martial Arts, is known to sire Godborn, and was also a God to a now forgotten Religion.
* The Culture Gods' Golden Lesson is that culture and art fill the soul with light, that even in the darkness of war is beauty, and that sin is pure blind hatred without grace or beauty.
* The Temple of High Arts is the holiest site to the Culture Gods.
* The Culture Gods are the patrons of Painters, Sculptors, Make-up Artists, Fashion Designers, Gardeners, and Designers.
* Both Neall and Nolven joined the Pantheon during the conquests of Allestrain I.
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<span class="mw-customtoggle-Art" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Neall (left) and Nolven (right) are the Culture Gods of Unionism, the teachers of the facets of culture and art, both in times of peace and war. Neall (left) is the Joined God of Visual Arts, while Nolven is the Joined God of Military Arts. Together, the Culture Gods represent creativity, artistic expression, gregariousness, welcomeness, inclusivity, and visuals. They are represented by Neall's golden paintbrush/pencil and Nolven's golden sword. Their main holy place is the Temple of High Arts, which serves as the Imperial Art Gallery. Rituals of the Culture Gods involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Neall and Nolven tend to perform their worship by paying artists to make art, a form of patronage.


===Fourth Creed: The Mass of Passage===
'''Virtues'''<br>
The Fourth Creed was written by Emperor Theomar the First originally, but heavily altered by subsequent Emperors due to the changing nature of Human qualifications. Early in Thomar’s writing it purely only spoke about the need for Humans to fight for Regalia, but the centuries past Theomar’s death have seen it radically altered to include the need for religious worship, charity and love for your fellow Humans and various other practices which are encouraged by the Sancella of Union and finally codified in the Creed. It has generally been speculated that as the world’s machinations become more complex, so must the fourth creed become more complex to ensure Humans continue to do the best and most they can to achieve the Paradise.
The Virtue of the Culture Gods is to find the beauty in all aspects of life through cultural and artistic expressions. Unionists believe that art is a way to fill the soul with the Everwatcher's divine light and often decorate their holy spaces with stained glass, chiseled statues, and ironic paintings. The Culture Gods also preach about the beauty which can be found in war. While the battlefield can often be seen as a bloody hellscape void of emotion, it is also the place where great heroic feats are performed that pass into song and legend and well-planned strategies are executed with precision. It is thus a virtue to always seek the positives in every situation and find the beauty in even the most mundane of things, as often there is a divine order to all things.


''“The afterlife is not a state to be feared, for I too have heard the voices of my forefathers and felt comfort in what they had to say. The Imperial spirit, much like the Emperors to be, are as much a vessel as a clay vase like us. The Imperial Spirit gathers all the souls of those who pass over and weighs them on the Scale of Worthy Judgement. The single eye pierces through darkness and deceit and exposes the light, or the lack thereof. When the judgement time comes, the souls will be denied or granted. When denied, they shall be cast back as a non-Human, tormented to live life again as a lesser being to have a second chance at proving they deserve to be Humanum, such is the grace and mercy of the Imperial Spirit. Those who are worthy, shall join the Imperial Spirit in the Everwatch, a state of divine being in which those who have come before, together with the Imperial Spirit, watch over us from above. Take comfort in the knowledge my fellow Humanum, death is never the end, simply the beginning of the long Everwatch until the Great Way is complete and all shall be re-united in paradise. Carry all, the sword, the rake, the prayer beads, the hammer and sickle and tool, carry all for the virtue of work, the hardship of prayer and the love for your fellow Unionist. Carry all in your days and your lives, so that when the measure comes of the scales of judgement that you shall be on the weightier end of your crimes against Unionism. For a single crime, or a second crime will not condemn you. But should your crimes become too many, and repentance is far to be found, so too shall your entrance to the afterlife be denied, and cursed you shall be to the life of one not Human."''
'''Vices'''<br>
The greatest Vice against the Culture Gods is barbarism and the blind hatred of things. To lash out against the world without grace or beauty is to be no different from a wild beast, fueled off of primal instinct and lacking true sentience. To give in to one's primal urges is to cast aside one's humanity and thus fall astray from carrying out the Great Way. Even when emotions run high, Unionists are reminded to demonstrate a sense of grace in their setbacks and to understand that such obstacles are simply part of life's process. Failure is bound to occur, as nobody creates a masterpiece the first them they start something. To rage against one's misfortunes is to lack the ability to grow and thus become an animal lacking any culture.


===Fifth Creed: Prayers and Duties===
'''Legacy'''<br>
The Fifth Creed has similarly been written by Theomar the First, and also been heavily changed like the Fourth Creed. The Fourth and Fifth Creeds are often considered in tandem, as the Fourth speaks about duties, while the Fifth actually goes into specifics in terms of what should specifically be done and avoided. The Fifth Creed is often used to define the base practices of Unionism and is generally also shared strongly by all denominations of Unionism.  
Neall and Nolven are Joined Gods, meaning they were once the Gods of a tribe whose name has been lost to time. They are also unique in that the Covenant College declared them as Duo-Gods decades before the concept was adopted by the Emended and later Guided Unionists. Neall is generally seen as a reserved as shy God, more focused on his artistic pursuits, while Nolven as a war God is more gregarious and prone to carnal desires. It comes to no surprise that Nolvan is one of the Unionist Gods who sires Godborn, who are often expected by Unionists to represent their divine father and uncle's pursuits of cultured warriors.
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| style="width: 1%" | [[File:LESBIANS.png|180px|caption|]] || '''Elia and Leona are the Protector Goddesses of Unionism, who teach the faithful to guard one another and be responsible for one another.'''
* Elia is the God Empress of the Watchful Gaze, serving in life as Empress Eolaria Brunig to Emperor Allestrain I.
* Leona is the Called Goddess of Knights, serving in life as the protector and lover of Empress Eolaria and wife to Arch-Chancellor Alexander the Giant.
* The Protectors' Golden Lesson is that responsibility and protecting society is shared by everyone, that no one can be excused, and that sin is to be indifferent to the dangers of the world.
* The Temple of Unyielding Overwatch is considered the holiest site to the Protector Goddesses.
* The Protectors are the patrons of Guards, Knights, Hunters, Rangers, Explorers, Scribes, and Lesbians.
* Elia ascended to the Pantheon upon her death, whereas Leona was not recognized until the Emended Unionists declared her a Goddess.
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'''Description'''<br>
Elia (left) and Leona (right) are the Protector Goddesses of Unionism, the guardians of the faithful and promoters of responsibility towards others. Elia is the God-Empress of the Watchful Gaze, while Leona is the Goddess of Knights and was a Goddess to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Protector Goddesses represent chivalry, alertness, mindfulness, responsibility, dedication, precision, and awareness. They are represented by Elias's Longbow and Leona's Sword, with Blacksteel in general representing the strength and durability required of defenders of the faith. Their main holy place is the Temple of Unyielding Overwatch, otherwise known as the Imperial Hunting Lodge, on the Crown Isle. Rituals belonging to the Protector Goddesses involve some kind of communal or co-operative practice of the hunt or respect and support of the Knights (as well as being Knights). Knighthood is considered the greatest form of "keeping watch over society", and so many of their patrons become Knights. Other forms of rituals are couple or group hunts and inspections of garrisons and walls and armories.


''“For The Great Way to remain on the correct path, all must endeavor to pray, worship and act as examples of the Code of Union. Man woman and Child must pray twice a day, come morn of dawn and come dusk of night. Priests shall administer prayer times, five times a day, for those who are unable to meet dawn or dusk mass. All must contribute to the Great Way, from the highest noble to the lowest street beggar. All must also contribute to each other’s Great Way however, the noble must give alms to the poor and the poor must take up the sword and spear and bow when the noble is in need of men and women for their banner. To kill another man not in the name of Union is heresy and will condemn a soul for non-Human torment. War by the Empire is always sanctioned in the name of Union, and so is the divine word of the court which speaks for the Emperor which speaks for the Imperial Spirit. To deny the birth of a Humanum is a crime, and to work against the Empire or Emperor are high treason.”''
'''Virtues'''<br>
The Virtue of the Protectors is to be responsible for society as a whole and to protect those around you. As the world is a dangerous place and enemies of Unionism are ever present, it is the duty of all faithful to remain vigilant for such threats and be ready to take up the call to protect all that they cherish. It is important to emphasize that this duty is not only for those martially inclined, as the Protectors preach for everyone to contribute what they can, be it a baker providing bread for a knight or a street sweeper ensuring that the roads are able to be traversed quickly in an emergency. By watching out for one's fellow citizen, they in turn will watch out for you, ensuring that society as a whole is well protected and cared for.


===Sixth Creed: The Holy Sancella===
'''Vices'''<br>
The Sixth Creed dictates the structure of the Unionist church, the Sancella of Union. This creed was written by Emperor Leomar the First with the assistance of the Holy Synod. This Creed mostly came to be as a result of the establishment of the Etosian Patriarchate, thus can be claimed to largely derive its power structure and content from the Etosians. This Creed was relatively short and has very little actual padding language in it, just an analytical approach to describing how the Sancella of Union should function.
The greatest Vice against the Protectors is to be apathetic and uncaring to the world around them. As Unionists are expected to further the Great Way by doing their part to bring about Paradise, the act of general apathy not only impedes the Great Way, but might also hinder the duties of fellow citizens. For example, a farmer that decides not to harvest grain for the day prevents the miller and baker from producing the bread for the village, causing everyone to go hungry due to the laziness of one person. Likewise, a careless disregard to the dangers of the world invite even greater calamities upon those who were not prepared. As such, the Protectors emphasize the need for Unionists to pull their weight and contribute to society as a whole, while also remaining ever vigilant and prepared for any emergency that arises in the future.


''“The Holy Synod shall rule all, like the Supreme power of the Emperor, though granted by us. The Holy Ministry shall be the Ministers of the Spirit, much like our own material ministers guide our hands in the matters of the material world. The Holy Ministers shall be the Reverends, the Revered and holiest men in the body and house of worship. Their word will be carried by the Priests, the Curates of Union who multiply and amplify the words so holy and pure to be the Holy Law. The Holy Synod remains charged with the interpretation and the enactment of the Spirit’s Holy words from their Unionist convictions.”''
'''Legacy'''<br>
In life, Elia was known as Eolaria Brunig, Empress to Allestrain I, while Leona was married to Arch-Chancellor Alexander I. As mentioned previously, both marriages were public fronts to placate the demands of an Emperor to have an Empress. Eolaria was a fierce warrior, but fought more so for personal glory and to train the common soldier, rather than Allestrain and Alexander's ambitions for territorial expansion. Leona was the silent supporter of her lover's work, caring for the Empress when she was injured and taking hits for Eolaria when she  was not paying attention, suffering through them. Both women would outlive their spouses, with Eoalaria continuing to fight in a few minor campaigns as the Dowager Empress alongside Leona. When Eolaria died after years of sustaining battle wounds, the Covenant Council declared her ascension to the Pantheon as God Empress Elia. Leona would retire to the Thousand Blade Monastery following the death of her true love, maintaining a silent vigil and training the next generation of knights. Following her death, the Emended and later Guided Unionists would declare her a Goddess in her own right, before recent times saw her paired with Elia in the Pantheon.
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| style="width: 1%" | [[File:Furrygods.png|180px|caption|]] || '''Mendes and Hor are the Prosperity Gods of Unionism, blessing the people with wealth, prosperit, and good wit in commerce.'''
* Mendes (left) is the Joined God of Prosperity and was once the God of a small Asha Cult called the Golden Mask.
* Hor (right) is the Called God of Wealth and served as Mendes's longtime friend and bodyguard.
* The Prosperity Gods' Golden Lesson is that wealth is there to be shared, but ultimately needed for the greatness of the faith, and that sin is to hoard wealth alone and to steal from others.
* The Regalian Central Bank and Exchange is considered the holiest site to the Prosperity Gods.
* The Prosperity Gods are the patrons of Merchants, Bankers, Traders, Shopkeepers, and Bureaucrats.
* Mendes joined the Patheon when his divinity was proven by turning an infertile landscape into fertile farmland, whereas Hor ascended to the Pantheon after protecting several Unionist relics from robbery.
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'''Description'''<br>
Mendes (left) and Hor (right) are the Prosperity Gods of Unionism, the bringers of wealth and fortune and instructors of financial wit. Mendes is the God of Fortune, able to grants boons to the faithful by giving them business acumen and blessing the lands to produce plentiful bounty. Hor is the God of Wealth and serves as Mendes's bodyguard to ensure that the fortunes of Unionism are not squandered or stolen by enemies of the faith. Together, the Prosperity Gods represent business acumen, opulence, responsibility, self-sufficiency, insight, and bounty. They are represented by the Golden Coins of Union, which are coins with the Eye of the Everwatcher in place of the Emperor's profile. Their main holy place is the Regalian Central Bank and Exchange, which houses most of the Empire's gold reserves. One of the most common forms of worship to Mendes and Hor is paying taxes. The act of paying taxes is considered virtuous, because it shows a willingness to part with wealth, to trust the State to do good by the people with said Taxes, and to contribute to communal greatness. Other rituals involve squeezing foreigners for money, signing unequal trade treaties with foreign merchants, and encouraging others to join the Empire and share in its prosperity.


===Seventh Creed: The Holy Confessions===
'''Virtues'''<br>
The Seventh Creed was officially written as the 10th creed, but moved down to the 7th spot due to the perceived importance by Emperor Justinian the Second. It speaks about the position of other religions, their rights, and more specifically how to deal with heretics and non believers. This Creed is generally very controversial as it has changed so much, sometimes entirely whimsically based on the opinions of the Emperor at the time. It is mostly inspired by the confessions of Melennar, who some would later come to claim had too much personal power on Emperor Justinian the Second after the death of his sons.
The Virtue of the Prosperity Gods is to share the wealth accumulated through one's actions. Not only does the pooling of money allow society to fund large projects which benefit everyone as a whole, but it also demonstrates the greatness of the Unionist faith, as worshippers are willing to part with their personal gains to benefit their fellow citizens. The giving of alms to the poor and donating to various charity organizations is a common practice for Unionists, as if the most destitute in society are given the means to life themselves out of squalor, they too will receive the means to lift others out of a terrible situation, continuing the cycle of charity and growth in society.


''“It is not hatred we should harbor for those who have lost the way. For the steps to the Imperial Throne lie in front of us, and yet we may look away. But the only way to the land above, so pristine and pure, is up those steps. There is no way around, there is no way from it, and no matter how far we thread, those steps will always be ever closer. So too are those who have fallen from the righteous path, they envelop themselves in the fabrications of false prophets, but the people are born in a state of ignorance and innocence. It is the duty of the virtuous to convert and protect the lesser beings that need our guidance, not to utterly destroy them in fire. Let the gentiles who accept our word and confess their sins to Melennar be welcomed with open arms, not as a brother or equal, but as a lesser mirror of ourselves, yet to be brought into the fold with due time.”''
'''Vices'''<br>
The greatest Vice against the Prosperity Gods is greed. To hoard one's wealth and refuse to contribute to society is seen as an act of selfishness and a desire to not be part of the wider Empire. Unionists believe that, while having some personal savings for emergency situation is a valuable necessity, money which simply sits around for no good reason should be put to better use, often through philanthropic pursuits. Similarly, the act of theft is considered a grave sin against the Prosperity Gods, as the valuables stolen from others not only strips away the fortunes of a fellow citizen, thus affecting their wellbeing, but rarely do these fortunes ever go to a good use and instead are hoarded by criminals who do not wish to contribute to wider society. As such, Unionists are encouraged to give freely to society so that society as a whole improves, reducing the reasons for would-be thieves to take what is not theirs.


===Eight Creed: The Spirits of Virtue===
'''Legacy'''<br>
The Eight Creed speaks about the virtue of the Herons, the Saints of the Unionist Sancella and the Etosian Patriarchate. Herons exist also in the other denominations of Unionism, but are barely given attention to, and in Priscille Unionism, it is limited to the Emperor’s kin in life. The Eight Creed is mostly the subject of controversy between the Etosian and regular Unionist faiths, as the Etosians believe the limitations for Heron declaration are both looser and can be granted upon living Humans, which is declared heretical to the Sancella of Union.
Mendes is a Joined God and was once the God of a monotheistic faith called the Golden Mask, practiced by ex-Asha slaves who broke away from Baskarr worship during their years of oppression. Mendes led a large exodus of ex-slaves to Corontium, where they settled in an inhospitable area which nobody would care about. His divinity was proven to the Covenant Council when missionaries reported that the once destitute lands were now arable and prosperous due to the blessings brought by Mendes, which he later extended to the Regalian Empire as a whole when he joined the Pantheon. Hor, known previously as Horremenet, was a mortal Asha who served as a friend and bodyguard to Mendes for most of their life. He ascended to divinity as a Called God of Unionism after he fought off a group of robbers attempting a heist on the Central Bank and Exchange's artifact vault, preventing some of Unionism's cherished relics from being put on the black market. Together, the Prosperity Gods continue to reside at the Central Bank and Exchange, with Mendes advising bankers and merchants about future projects and Hor training others to be better security guards for their clients.
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| style="width: 1%" | [[File:Magicgods.png|180px|caption|]] || '''Caan and Kaldric are the Burdened Gods of Unionism, teaching proper and virtuous Magic usage and warning of corruption.'''
* Caan (left) is the Called God of Restrained Magic, serving as a Mage-Knight of the Aelrrigan Order and is known to sire Godborn.
* Kaldric (right) is the Called God of Penitent Magic and was a Robin Hood-esque mage before his ascension to Godhood after his death.
* The Burdened Gods' Golden Lesson is that Magic and the Occult are a tainted burden that come with great responsibility and that virtue can be found in good use, while  sin is in selfish destructiveness.
* The Hall of Golden Ascension in the Holy Agatha Mountains is considered the holiest site to the Burdened Gods.
* The Burdened Gods are the patrons of Mages, Aelrrigan Knights, Arcane Researchers, and those seeking Redemption.
* Caan ascended to Godhood during the reign of Justinian II, whereas Kaldric ascended to Godhood following the appearance of his Spirit in Calemberg following his death.
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'''Description'''<br>
Caan (right) and Kaldric (left) are the Burdened Gods of Unionism, the teachers of proper and virtuous use of Magic while warning of its corruptive tendency. Caan is the Called God of Restrained Magic and also serves as a Mage-Knight to the Aelrrigan Order that advocates for controlling Magic. Kaldric is the Called God of Penitent Magic and the most recent addition to the Unionist Pantheon who advocates for ethical Magic use. Together, the Burdened Gods represent self-sacrifice, penitence, humility, piety, stalwartness, and the arcane. They are represented by Kaldric's horned bramble crow and Caan's arcane tome. Their main holy place is the Hall of Golden Ascension, located within the Holy Agatha Mountains of the Crown Isle. Rituals belonging to the Burdened Gods involve forms of self-sacrifice and penitence. Self-flagellation is one form of self-punishment practiced by some of their worshipers, but other forms of self-enforced humility through the praising or service of others are also common. Kaldric (once called Kristoph in life) is more for the self-loathing/punishing Mages and Occult, while Caan is more for the restrained and dignified Mages and Occult.


''“And by the virtue of strength, or wit, or cunning or the simple virtues of man woman and child, so too can the simplest of souls be elevated to the highest steps to the throne of the Imperial Spirit. The Emperor alone is but one, surrounding him is a vast collection of spirits, not Imperial in a sense, but purely Unionist in many ways. We speak of the Herons, the Heroes and Saints of our times and times past. We model our lives to them as examples, as they have modeled their lives in the image of the Emperors. So that the will of the Emperor can be carried in the wind, like rain on a gust, ever multiplying into the infinite beyond. They shall have shrines, they shall have statues and the people shall evoke their names in reverence. They shall fill the bodies of Union with the will to fight, to preserve our cause, and to dream to one day become like one of them and be assured passage to the highest places in Paradise.”''
'''Virtues'''<br>
The Virtue of the Burdened Gods is the responsible use of Magic of those considered Occult. While Glanzia preaches of the dangers of Magic due to its potential for corrupting those around them, intentionally or not, the Burdened Gods add a caveat that, while Magic is a corrupting force, its corruption can be prevented through disciplined training and ethical usage. They also preach that those born Occult, such as Arkenborn, have a reasonability to those around them to learn how to control their powers, so that their usage does not harm the mundane society around them. Magic and the Occult are considered a tainted burden to Unionists and the faithful should hold those with such powers to either restrain themselves from using it or to direct their abilities to the benefit of everyone.


===Ninth Creed: The Daemonic Fallacies===
'''Vices'''<br>
The Ninth Creed of Unionism is generally seen as a less spoken about Creed detailing the evils in the world, the Demons. It is inherently unclear if Demons are referred to in the scholarly sense, as the Void and Exist energies that they are, or whether they are just basal representations of Human Vice. The Ninth Creed was written by Emperor Handorien the First, and it was also the only piece of writing he did. The Ninth Creed was actually written to instill a sense of fear into the average Regalian who did not know what a Demon was. Curiously enough it specifically speaks about the heretical status of Demon Magic, and setting clear divisions between what was to be considered good magic and what was to be evil magic.
The greatest Vice against the Burdened Gods is to use Magic to their own ends, without considering those around them. They warn that the wanton use of Magic on a selfish whim is the true source of its corruption and when left unchecked can cause calamity to befall whole societies. The Mage who uses their powers to rule over others is one who impedes the progress of the Great Way and thus should be treated as an adversary of the faith. Likewise, the Mage who is able to create things better than the mundane worker risks destroying an entire sector of a town's economy through their powers, which in turn causes needless suffering of others. An unethical Mage is one who does not consider the full consequences of their actions and scoffs at the mundane population for their inferiority. The Burdened Gods call these selfish Mages to task, demanding restraint so they may be a valuable part of society, rather than a threat to it.


''“There are those who would destroy the steps to the Imperial Throne. Those who would see us all cast out of paradise and see paradise twisted to a tormented plain of destruction, where our loved ones will anguish and we will watch for all eternity. It is the Daemons of our past, our present and our future, the evils within and without, the evils we invite and the evils that claw at our very doorstep every morn and every dusk. It is the duty of every man woman and child to purge the evil and Daemon scourge from the world, be it an act of kindness or the sword of deliverance. For Daemons are merely creatures of will, and will hath no hold over Humans of virtue. Those who would dabble in the arts of Daemons, and would see honest men and women cast into darkness for their hubris. Those foul charlatans and deceivers whom bend reality from the creation of the Spirit for their own needs in place of the needs of the greater good. Strike them down for their fingers thread where no Human should, in the realm of the corrupted and the befouled. They bring only ills on their loved ones, plagues of blisters and putrid plague and destruction.”''
'''Legacy'''<br>
Caan is a Matter-Mage, able to create anything from his thoughts, and currently serves the Aelrrigan Order as one of its most powerful Mage-Knights. He was recognized as a God by the Emended and later Guided Unionists, before being integrated into the consolidated Pantheon following the ending of the schisms. Caan is also known to sire Godborn with mortals, though his children usually lack any expectations from the wider Unionist community. In life, Kaldric was known as Christopher von Henselbrücke, who lived as a repressed Mage in the City of Calemberg. He eventually fell in with the criminal circuit there, but made a name for himself as a conscientious and pious criminal who gave half his winnings to the homeless. He was killed in a cafe explosion in 310 AC caused by magical terrorists targeting the purists inside. His divinity was recognized after his death when his spirit appeared in Calemberg to teach the 14 power families of the city in a better understanding of Magic and how to control it, prompting the Covenant Council to declare his ascension to the Pantheon.
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===Tenth Creed: First Humanum===
==Cults==
Not much is known about the Tenth Creed. It is now known exactly where it was written or when, but it is generally theorized that Emperor Justinian the First wrote it. Due to the court’s opinions of Justinian the First however, it is theorized heavily that the Arch-Chancellor had a big hand in writing it instead, simply dictating the content to Justinian the First to record. Only various snippets have ever been received, and even then they could not be confirmed by the physical presence of the Creed, as all the writing had disappeared after the death of the Arch Chancellor and the Emperor. There have been various doomsaying speculations on the content of the Tenth Creed. Some collude to the idea that the Tenth Creed was actually a prediction of failure to the entire Unionist Faith, while others allude to the idea that it was just nonsensical rambling of a feeble minded Emperor. The subject of the Tenth Creed is utterly avoided by most if not all of the Unionist denominations, as to presume what the Emperor has written without his holy word is heresy.
Cults exist in Unionism as "add-ons" for the Religion itself. While all Unionists by default worship the Gods and Goddesses listed in the Pantheon above, some Cults within Unionism worship additional gods that most of the mainstream believers do not. These are holdouts from the old Schisms, that albeit while joining the main current of religious worshipers, still have some leftover of their old beliefs. Each Cult is represented by a single theological belief, and with Gods who are included by this theological belief, while all other aspects of the Religion are the same. It is possible to be a member of multiple Cults as they just add additional beliefs, but it is also possible to believe in one of the Cults, or none at all.
===Evintarian Cult===
The Evintarian Cult was established by the Evintarian Schisms many centuries ago when the Evintarian priests split off,were expelled from Regalia, and founded their own country in [[Etosil]]. The Evintarian Schism happened because the Evintarian Priests thought that Trans-Dimensional Entities (such as certain Demons) could become Gods too if they shed off their sinful nature and were blessed by the Everwatcher, which the main dogmatic branch rejected. The Evintarian Priesthood voted to join the Unionist Divine, and so they became a Cult that has included several Trans-Dimensional Entities as God Pairs.


''“To believe is not to think. To think is to not believe. We will transcend, as those who have come before transcended. Providence only comes forth by the will of the few, like Paradise can only come by the will of the many.”''
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| style="width: 1%" | [[File:Exitciuv.png|180px|caption|]] || '''Kithemon and Amandaros are the Exist and Void God of the Evintarian Cult, respectively, protecting the faithful from mind incursions and helping with childbirth.'''
* Kithemon (left) is the Evintarian God of Mind Protection.
* Amandaros (right) is the Evintarian God of Progeny,was once a Void Spirit Sovereign serving under the Evolist God Armas, andis known to sire Godborn.
* The Temple of Ethereal Naether in Aetosil is considered the holiest site to Kithemon and Amandaros.
* Kithemon and Amandaros are the patrons of protections against the dark arts and of parents.
* Kithemon was recognized as a God due to his ability to detect hostile possessions in individuals, performing exorcisms to draw out these entities. Amandaros is recognized as a God due to their ability to aid couples in producing children.
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'''Description'''<br>
Kithemon (left) and Amandaros (right) are the Exist and Void God of the Evintarian Cult, respectively. They are paired together as a God-Pair due to the opposite natures of the Void and Exist. Kithemon is the Exist God of Mind Protection and safeguards the faithful from mind incursions from demons and other corrupting entities. Amandaros is the Void God of Progeny, who aids the faithful who have difficulties siring children of their own. Together, the two Gods represent resoluteness, stalwartness, protection, hedonism, capriciousness, and lust. They are represented by the shielded silhouette of a head and a tree of descendance or ancestry. Their main holy place is the Temple of Ethereal Naether in Aetosil. Kithemon and Amandaros rituals vary greatly, as they are obviously very different. Kithemon rituals involves seeking out and revealing the corruption of Spirits and mind control affecting others before freeing them. Amandaros rituals involve hedonistic self-satisfying parties, preferably those which involve in copious amounts of romantic matches or flings that may expand the population through conventional means.


===Eleventh Creed: Siblings in Faith===
'''Virtues'''<br>
The Eleventh Creed is the only recorded Creed by Emperor Alexander the First. Since its creation, Emperor Cedromar the First has declared this Creed null and void, and is no longer proselytized by Unionists. The Eleventh Creed was the first Creed written by a non-Ivrae Emperor and has arguably caused the most controversy among the Regalian citizens and beyond. The Creed itself was very vague and open to interpretation, but speaks about the holy inclusion of Elves and Dwarves into the Human fold. Many regional communities have rioted, and many more noble families have outright refused to accept the truth of the Eleventh creed, even up to the Emperor’s own brothers. That being said, the vast majority of the population simply begrudgingly accepts the Creed because it comes from the infallible word of the Imperial Spirit which is housed in his Imperial vessel.
The Virtue of Kithemon is to steel the mind against the influence of demonic entities. As Evintarians may utilize Magic and trans-dimensional energy to evolve into a better person, they are tasked with fortifying their minds from Demons and other entities who would corrupt and usurp them and rob them of their freedom and identity. To remain in control while one enhances the self is core to Evintarian beliefs. The Virtue of Amandaros is to sire children by utilizing his divine powers. Unionism preaches of the faithful to bear and raise children to increase the number of believers, though some couples are unable to conceive due to a variety of reasons. By utilizing Amandaros's power to enhance the body, couples may conceive children.


''“It is not by the virtue of round ears, or the stature of six foot lengths that we ascend. It is not by the virtue of the roundness of our eyes, or the paleness of our skin that we ascend. Our pride in our semblance, our visage, are all illusions that matter naught in the afterlife which we seek. The Imperial Spirit peers into our souls, not at our faces, nor at our feet. There are those not dissimilar from us, those who have sought us out and joined us and lived with us. They have bled and loved, fought and died in the name of our Empire and our cause. If the cause of Unionism is the cause of our Empire, and if the Empire is our cause of Unionism, then they too are Humans for it is only one eye blink, one thought or one moment that separates us from being equals. I speak not of those that are like feline cretins or green monstrosities, but of the fair skinned Nelfin and the stout Dwarves. Centuries of servitude of their forefathers after the world had accepted their time’s passing, has granted their admittance onto the steps of the throne of the Imperial Spirit.”''
'''Vices'''<br>
The greatest Vice of Kithemon is to become demonically possessed. The most important tenet of Evintarian Unionism is to always remain in control when enhancing the self through the Occult and becoming corrupted with extra-dimensional essence and demonic infestation is considered a spiritual failing. Additionally, making bargains with extradimensional entities such as Arken and Spirit Dukes is seen as a sin, as they are notorious for manipulating the desires of their summoners, often to the latter's detriment. The greatest Vice of Amandaros is to be an incel. To lash out and blame others for one's inability to find and sustain a healthy romantic relationship is considered a failing to Evintarians, as it incorrectly places the blame on others, rather than introspecting to find the critical faults in oneself and addressing them. One who is unable to self-reflect and grow as a person is one who impedes on furthering the Great Way.


===Twelfth Creed: The Training of Faith===
'''Legacy'''<br>
The Twelfth Creed is the first Creed by Emperor Cedromar the First. With its creation, Emperor Cedromar changed the playing field by essentially saying that for non-believers, denying the divinity of the Emperor was not a crime, merely denying his supreme authority and supreme rule. Cedromar permanently separated the Spirit’s Divinity from the Emperor’s Material, yet created a clause that ensured full adherence to Unionist tenants, while also multiplying obedience to the Crown. This decision in particular strongly resonated with many Old Gods worshipers and Estel faith worshipers who had lived inside the Empire their entire lives.
Kithemon an Exist entity from another realm that possessed an Aetosian man named Nikolaos. He is considered divine because many of his advisory words and their revealing of corrupt individuals have helped and even saved the entire Aetosian state on numerous occasions, believing him to be well and truly a patron of the Evintarian faith's holy birthright. While Kithemon as an entity is not fully understood, the Evintarians know for sure that he is not a hostile or death-inducing entity and thus welcome his ability to detect mind control and possession of individuals, allowing the faithful to perform exorcisms to cast out the demonic infestation. Amandaros was once a Spirit Sovereign of the Void, serving under Armas, before they abandoned the cause of their master. They possess a primary host, an Asha named Amon, though it is important to mention that Amandaros as an entity does not reside in a single place, but can be in many places (and hosts) at once. Amandaros is also summoned by the Mask of Amandaros which is held in Evintarian Shrines, which the faithful may use to help conceive children if they cannot themselves. Amandaros is the final Unionist God that produces Godborn.
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* Yvasi (left) is the Evintarian God of Self-Love and is an Ordial entity possessing a mortal host.
* Eredicos (right) is the Evintarian God of Elder Wisdom, serving as Prince Frederick Kade while possessed by the Primal Revenant of Arch-Chancellor Betheoric I Kade.
* The House of the Patrilineal Divinity if Aetosil is considered the holiest site to Yvasi and Eredicos.
* Yvasi and Eredicos are the patrons of those struggling with anxiety/depression, and children of heritage.
* Yvasi was recognized as a God when she used her divinity to help the faithful realize their true selves, whereas Eredicos was recognized as a God after his Symbiosis into an Urlan, after which he became possessed by Betheoric who aided him in leadership.
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'''Description'''<br>
Yvasi (left) and Eredicos (right) and the Ordial and Primal Gods of the Evintarian Cult, respectively. They are paired together as a God-Pair due to the opposite natures of Bintaar and Aloria. Yvasi is the God of Self-Love, and helps believers become their true self. Eredicos is the God of Elder Wisdom, and embodies the veneration of ancestors. Together, the two represent guidance, mentorship, authority, venerability, and eruditeness. They are represented by the mask of anonymity, the banner of command, and the staff of rule. Their main holy place is the House of the Patrilineal Divinity in Aetosil. Yvasi and Eredicos rituals similarly diverge due to their diverging nature, but they are more similar than Kithemon and Amandaros. Many of the rituals for Yvasi and Eredicos converge on praising and worship of ancestors, to showcase the skill and achievements of ancestors, and to keep a clean grave or shrine to them. Yvasi has rituals of self exploration, meditation, and both also have rituals with experimentation with self-presentation.


''“A person can never be at peace with a theology forced at the end of a sword. Inversely, a person can truly be at peace with a theology when it is trained with a sword like a soldier does. A soldier practices a swing, takes it to memory, and develops the body to sustain the thought. In the same way, theology should be practiced and taken to memory through providence and experience, not forced by the same sword. The Great Way cannot be achieved if it seeks to trample on all the instruments of the Imperial Spirit, the people who have come before, and who will come in the future, the people who are Unionist, those who are not, and those who may yet be. Those who are united with the faith of Union must remain strong, and those who falter shall find others holding them to the righteous path. But the Spirit does not diminish or dim in the face of denial from non-believers. Non-believers bear no skill or tool capable of defeating the Imperial Spirit, yet they themselves may be of skills and tools capable of aiding the Imperial Spirit if permitted. Be it the farmer, the soldier, the bureaucrat or the sailor, Their denial does not impede the Spirit, but their hands may aid it, so that in time, providence and affirmation will soften their mind, and be waxed to practice Unionism like the arm does the sword. Faith will come with practice, but for those theologies named by the Emperor who deny his divinity, only his authority is an absolute.”''
'''Virtues'''<br>
The Virtue of Yvasi is to self-actualize into one's true identity. Evintarians believe that everyone is born defective or imperfect, and that one must search for that perfect state. By discovering one's flaws, and finding ways to overcome said flaws through enhancement, the faithful may evolve to compensate for the flaw of creation. The Virtue of Fredericos is to reflect on the actions of one's forebears, using traditions and past knowledge to aid in solving the problems of the present and future. While the challenges of today are never the same as those in the past, one can still use the accomplishments and reactions of one's ancestors to determine what methods solved previous problems, and which ones didn't. By understanding history, Unionists may understand the future and avoid making the same mistakes.


==The Imperial Spirit==
'''Vices'''<br>
The Imperial Spirit in Unionism refers to the soul of the Imperial power. It is an abstract concept that many theologians have theorized about, but the general interpretation is that the Imperial Spirit is a form of spiritual energy of divine power that fuses with the soul of the Emperor of Regalia as soon as he is crowned. The Imperial spirit, according to the First Creed, only fuses with a male Emperor, meaning male descendants of Theomar must always be the Emperors of Regalia. The identity of the Emperor caused the Third Schism. The majority of Unionism accepted "The Kade Settlement" which dictated that the childless Emperor Justinian II would carry pass the throne onto his second removed cousin, Alexander Kade. A fraction of Union believers believed that because he descended from a female Ivrae, the Imperial line had ended, and the Imperial Spirit no longer fuses with anyone. In present times, the latter belief founded Vultar Unionism, a faith generally considered heresy to the Church of Union. The Emperor's duties as the Imperial Spirit are to make the divine decisions for the cause and course of Humanity, with regards to who to subjugate, who to free, and where to divert the attention of the Empire.  
The greatest Vice against Yvasi is bigotry on matters of identity. All people deserve to be the person they believe themselves to be, and obstructing anyone in their process to achieve their true self is considered a spirutual and personal failing. Not everyone's path to self-actualization is the same, and may not be easily understood, though it is critical to understand that every path is valid, and being obstructionist only aims to create rifts in society that do not have to be there. The greatest Vice against Eredicos is to betray one's family, and to forsake the lessons of one's ancestors. To Unionists, the family is the foundation of society, and its members build each other up by fostering a strong support network. To betray this support network is to undermine the very foundation of society, which impedes the Great Way. Furthermore, ignoring the actions of one's ancestors opens up the possibility to make the same mistakes, which can be costly to those who do not learn from history.


The Imperial spirit also abstractly exists in the afterlife, guiding the souls of those who have passed in the Divine flow of energy that empowers the Imperial Spirit, and keeping them safe and close until the day of the divine Fate. The day of the divine fate, refers to the day when Humanity reaches it's fate and the world shall be rid of all death and suffering, and all those who have passed in service to Humanity shall walk Aloria again. The current afterlife is vaguely called the Steps to the Throne of the Imperial Spirit. It is often imagined as a staircase of marble leading up to a golden throne upon which the Imperial Spirit sits with no face, all the dead and those who have passed before and were deemed good Unionists on the steps all the way to the top.  
'''Legacy'''<br>
Yvasi is an Ordial Entity possessing a Half-Eronidas named Girin who has proved to be of aid to the Great Way, by traveling the lands and helping the faithful realize and manifest their true self in gender, appearance, and heritage. It is not known what entity Yvasi is related to, but she did show her loyalty to mortals and the living, by aiding in the defense of the Last City of the Living, before traveling on to Aloria to aid the Unionists. Yvasi in particular discusses many concepts of transhumanist and transgender concepts with the faithful, as she is a female-presenting spirit in a male-presenting body, and how that generally affects gender presentation to the faithful, as well as gender roles in society. Eredicos is a divine name for the Imperial Prince Frederick Kade (second son of the Emperor), who shares his body with an ancestral spirit of Betheoric I Kade. Unlike the other entities who have mostly subsumed their host, Eredicos represents both Frederick in the mortal body and Betheoric in the immortal self, and the two frequently exchange host status. Eredicos is a very recent addition as God, because Frederick only ascended to godhood when he became an Urlan in the past 3 years, and in doing so, proved to have divine god-like powers of command and venerability over even non-believers through Betheoric. The fact that an Imperial prince is technically possessed by a Primal Revenant is a very much not-so-secret at the Imperial Palace, but out of respect nobody causes an issue over it.
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==Death and the Afterlife==
===Guided Cult===
Death is the final judgement of any Human's life, a weighing moment when the Imperial Spirit weighs the value of their contribution to Humanity's fate. If the Human is considered valuable to the Human fate, they are allowed into the afterlife. The afterlife is like having a bird’s eye view of the world, the souls of those who passed in service to the Human fate abstractly exist around the living, seeing them, hearing them, but not being able to communicate with them, but existing in the loving embrace of the Imperial Spirit, which is the steps to the Throne of the Imperial Spirit.
The Guided Cult has a long and troubled history, as Dogmatic Unionists tried to violently suppress so-called religious-critical movements that challenged the clergy by asking questions instead of blindly believing everything that was fed to them. The Guided Cult inevitably agreed to re-join the Unionist Divine, as the priests of the other groupings agreed to accept their Duality-God (each God representing two) entities, while also admitting some of their more free-thinking ideas in how to interact with the priests. While prior the priests could not be questioned, with the Guided Unionist re-interpretation, Priests were actively challenged to be questioned in their preaching and faith, so that everyone would become stronger in belief. The Guided Cult still exists, because they hold on to some of the so-called [[Dragon]] Gods.  


If the Human is considered a failure, they are condemned to a life of a non-Human, usually an [[Allar]] or a [[Varran]], and in very bad circumstances, a [[Kleinfolk]]. As a non-Human, they have the chance of mercy or absolution, if they put their lives in servitude of Humans. If they succeed, the Creed speaks of a second chance at being a Human. A death sentence by the Emperor himself is generally seen as the worst that could happen to any Human, and they will be forsaken by their family and removed from all records of history and memory.
This means that while critical thinking, questioning faith, and keeping an innovative and independent mind are aspects of the Guided Cult, what is more important to them is the divinity of Dragons, that being also the separation between them and the dogmatic beliefs: that Dragons can be Gods. Dragons are all Divine, and while not all Dragons are Gods, some of them are, and they should be adhered to when they make proclamations. Some make the incorrect assumption that this means Guided Unionists believe in both Unionism and [[Draconism]], but the Guided Unionists specifically delineate between Draconist Gods, and Unionist Gods, in that the Dragons that are Gods, are specifically not Dragons from Draconism, because they represent a different faith. That being said, Archon do exist in an in-between function, in that the Guided Cult does accept Archon as holy warriors if they worship Unionism. Each Duo-God pairing is a pair of a Dragon Soul God, and an Archon God who acts as their protector. Guided Unionists believe that Gods can also be just awful people, and be extremely selfish and capricious, but that bad qualities and ugly personalities are not reasons to write off the skills and competencies that people do have. The Guided Cult holds that Dragon-Souls (like Prince Cedromar, or his children August and Florian) would be more suitable heirs to the throne, but have agreed with their re-integration into Dogmatic Unionism to cease their opposition to Emperor Alexander's rule.


==Origins of Life==
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Unionism has surprisingly little to say on the origins of life or the creation of everything in general. Some of the Creeds vaguely hint at the idea that the thoughts behind Creation from the Old Gods faith is actually an accepted version of creation theory to Unionists, especially since Melennar’s confessions, Old Gods worshippers are just strayed Unionist worshipers who weren’t blessed by the visions of Theomar the First. Both the Creeds and the Emperors have never been literal on the concept of creation however, which is why it always has just been treated as an unspoken matter. Unionists focus very strongly on where the future is going, instead of where the past has been. This generally hooks into the Ailor belief and drive for progress, as opposed to staying in the past and remaining stagnant, like the Elves. Some of the Sects belief that the Imperial Spirit was originally the world of Aloria itself, existing in a dormant state as lesser races came into being and disappeared, until Humans were deemed worthy enough to become the chosen race, after which the Imperial Spirit sent visions to Theomar the First. These beliefs are never explicitly denied or confirmed by the Sancella of Union however.  
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| style="width: 1%" | [[File:Leadergodsas.png|180px|caption|]] || '''Nicholas and Aarthes are the Leadership Gods of the Guided Cult, the teachers of responsibility and careful design to those in positions of power.'''
* Nicholas (left) is the Dragon God of Political Design, serving in life as Arch Chancellor Nicholas Kade, and was a previous incarnation of the Dragon Regulus.
* Aarthes (right) is the Archon God of Architectural Design, and served as Nicholas's bodyguard.
* The Golden Seed Temple in Axford is considered the holiest site to the Leadership Gods
* The Leadership Gods are the patrons of Intellectuals, strategists, philosophers, diplomats, patriarchs, and matriarchs.
* Nicholas was not recognized as a God until the Emended Unionists declared him such due to his achievements as the Glorious Chancellor, recognizing Aarthes at the same time.
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'''Description'''<br>
Nicholas (left) and Aarthes (right) are the Leadership Gods of the Guided Cult, the teachers of responsibility and careful design to those in positions of power. Nicholas is the God of Political Design, whereas Aarthes is the God of Architectural Design Together, the Leadership Gods represent foresight, calculation, intellect, responsibility, and counsel.
They are represented by the scepter of regality, government buildings, and the Regalian State Banner. Their main holy place is the Golden Seed Temple in Axford, the capital of Anglia. Rituals belonging to the Leadership Gods involve the bridging of duality, to seek out "the mind" and "the body" in friendships, and form a perfect union between the person who plans and thinks, and the person who acts and completes. The intention is to build friendships from unlikely partners, to create unbreakable bonds and collaborative efforts that showcase the perfection cooperation, that dependency is not weakness but beautiful and meaningful.


==Worship==
'''Virtues'''<br>
It is implied in the Ten Creeds of Union that prayers can be used to call upon the Emperor for worldly favors and blessings. Emperor Theomar constructed the grand Regalian Cathedral, home to the pillars of blessings. The pillars of blessings have small orifices in them, capable of containing small pieces of paper. Believers of union will write down small wishes and deeds they would like to see the Emperor perform, and stuff these papers into the ornaments of the pillars. Every month, the Emperor would lead a procession of the Imperial Spirit in the Cathedral, after which he would come down to the pillars and pick out a few pieces of paper. These wishes or deeds would then be performed within the mortal power of the Emperor, giving heed to the blessings asked for by the followers.
The Virtue of the Leadership Gods is to use one's speech and charisma to deescalate a situation, rather than resorting to combat as the first option. A good leader recognizes that not all battles need to be fought, and often a diplomatic overture will suffice in finding common ground. By resorting to violence, one earns a reputation for being unreasonable, perpetuating a cycle of violence. As such, the Leadership Gods advocate for the use of words to settle disputes, and only resort to combat when all other options have been explored. In doing so, Unionists believe that one becomes better known as a negotiator and one who they can trust to make sound decisions, and thus a leader that they can trust and follow.


Communal worship for Unionists happens on a daily basis three times a day, and though it is strongly encouraged and almost enforced once a day, participation is not obligatory more than once a week. Most citizens with a profession choose Saturday or Sunday, but Priests hold sermons every day of the week, so one may participate on any day. Sermons of Unionism are usually filled with communal prayer, priests reading from the holy texts, and faith healing. Sermons are held traditionally within churches, but can also be held in open air or in any building. There is no specific celestial law that states sermons must be held in a church, and street sermons are sometimes frequent in times of trouble or social unrest. Worship can be varied for different events. Birth blessings have their own rituals, as do funeral rites, communions for Union and feast days or holidays.  
'''Vices'''<br>
The greatest Vice against the Leadership Gods is to disrupt the order and stability of the state. A society that best furthers the Great Way is one which is not embroiled with petty conflicts over trivial matters, as being obstinate or contrarian earns one no favor in wider society. Those who strike out against authority with malicious intent towards will often shoot themselves in the foot, with only themselves to blame for their own misfortunes. A poor leader is one who refuses to act in good faith and compromise on certain aspects, and instead becomes obstructionist to the decision-making process. Being too rigid leaves one open to being ignored by sounder minds, causing one to lose their right to advocate for themselves when the time is proper.


==Sacraments of Union==
'''Legacy'''<br>
Unionism has several Sacraments throughout one's lifetime. Some are optional; only the first and last Sacrament must be performed for all Humans.  
In Life, Nicholas was known as the Glorious Arch-Chancellor, Nicholas Kade. Known as the most competent head of government in Regalian history, his record-long tenure saw the Empire enter into a golden age of prosperity, owing to his political tact. Taking a diplomatic approach, Nicholas was able to negotiate the end of the Skagger Wars and integrate Drixagh into the Regalian Empire, as well and oversee the inclusion of the Ithanian Sovereignty and Aetosian Theocracy into the imperial fold. Throughout his life, Nicholas was accompanied by Aarthes, his Fin'ullen Archon bodyguard. Following the death of the Arch-Chancellor, Aarthes retreated from public life to reside in his master's old Estate in Anglia, where he would occasionally talk about how Nicholas made his decisions. Nicholas's divinity was not immediately declared, as he never manifested as a spirit following his death. The Emended and later Guided Unionists would declare him a God, believing that his legacy coupled with his Dragonblood status was proof enough of his divinity in life.
===Sacrament of Birth Blessing===
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The first Sacrament is the birth blessing. Upon the birth of a Human born in a Unionist family, the baby must be blessed by a priest reading the First Creed to the baby, usually when it has just come out of its mother. This Sacrament represents initiation of the Human baby into the duty and rights of a Unionist, but also serves to cleanse the newborn of any past non Human life they may have suffered, to prepare them for their second chance at redemption.  
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* Morgan (left) is the Dragon God of Tyrants, serving in life as Arch Chancellor Morgan Kade, and was a previous Incarnation of the Dragon Regulus.
* Narsil (right) is the Archon God of Corruption, serving in life as Morgan's bodyguard and spymaster.
* There is no holy site for the Tyrants, as as any shrines are frequently vandalized.
* The Tyrant Gods are the patrons of those who question leadership and faith in the right and respectful ways, as well as Spies and Saboteurs.
* Nicholas was recognized as a God by the Emended Unionists after his death due to his achievements as the Sun Chancellor, recognizing Narsil at the same time.  
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'''Description'''<br>
Morgan (left) and Narsil (right) are the Tyrant Gods of The Guided Cult, the warnings to blind faith and unquestioning obedience. Morgan is the God of Tyrants, whereas Naril is the God of Corruption. Together, the Martial Gods represent selfishness, greed, cruelty, wroth, pride, hyper-competency, and self-assuredness. They are represented by the cobra-hooded head, snake-forked tongue, and snake-hair head. The Tyrants lack a holy place, as they are not worshipped specifically and instead used as a warning against hedonism and sin, even in competent people. Rituals of Morgan and Narsil are less in service to them, and more in deterrence to the qualities of Morgan. The most common form of ritual is the Public Examination, where large crowds gather in front of a speaking stand, where citizens and commoners hold a public debate on the competency and virtues and morality of an individual in office or power, as a means to hold them accountable to good governance and keep them on the right track.


'''Applicable to:''' Birth/Baptism
'''Virtues'''<br>
The Virtue of the Tyrants is that sometimes, underhanded tactics are also able to further the Great Way. Sometimes, working in the light is too slow or too ineffectively, and that Spies, Saboteurs, and Rogues can also use their skills to the glory of the Empire. This does not mean that criminal behavior, gang activity, and the like is considered morally correct to Guided Unionists (after all, obeying the law is virtuous). Rather, they assert that covert and underhanded tactics can sometimes bring about quicker progress to the Empire than going through the socially-accepted channels, and that espionage against foreign rivals and enemies is a necessity for Regalia to be well-informed in making decisions.


===Sacrament of Entry===
'''Vices'''<br>
The next Sacrament is the Sacrament of Entry. Entry Sacraments are performed by those who enter the service of the Regalian state. This means all soldiers, knights, nobles, state officials, politicians and priests, or children who aspire to be of those professions, go through this Sacrament. In this Sacrament, the children (usually between ages 10 and 13) must memorize the Ten predictions of Union, and be able to recite them in their most basic rudimentary form during a sermon on their Communion day. The Communion Sacrament is seen as entry of one's duty to the Human Fate. Anyone who has an employment as subject to the Regalian State must have gone through the Sacrament of Entry.
The greatest Vice against the Tyrants is to use the Emperor, Faith, or Law to justify cruelty and evil. Unionists trust the word of the Emperor, because he communes with the Everwatcher, and that his Laws are made with good intentions for all people. However, those in positions of power who represent the Emperor may use that authority to twist the words of the Emperor to carry out great evil, using the people's faith against them. Likewise, those who manipulate the Laws, or find unintended loopholes, will use them to enrich themselves at another's expense. The faithful are warned to hold those in power accountable, and to be skeptical of anyone claiming to speak for the Emperor without investigating their merits.


'''Applicable to:''' Military, Nobles, Knights, State Officials, Politicians
'''Legacy'''<br>
In Life, Morgan was known as the Sun Chancellor, Morgan Kade. Remembered as highly competent, but extremely morally corrupt, Morgan used the aftermath of the Purple Bleeding to force Emperor Justinian I to surrender religious prerogative to him, making the Chancellor kingmaker. What followed was a line of Ivrae Emperor who were Morgan's puppets, each being replaced whenever the Chancellor grew tired of them. To enforce his grip over the Empire, Morgan relied on Narsil, his Snake-Marken bodyguard who painted himself gold, to inform the Chancellor of any threats to his power. For over four decades, Morgan and Narsil ruled as tyrants, using intrigue and tyranny to keep the nobility and government in line while funding lives of opulence and hedonism. Eventually, Morgan would be executed by Emperor Vilgemar, who always hated being told what to do. Immediately after, the Imperial Guards hunted down and killed Narsil in a back corridor of the Imperial Palace, ending the duos reign of tyranny. As with the other pair of Dragon Gods, Morgan or Narsil has never manifested, though their actions coupled with Morgan's Dragonblood status were seen to be the acts of the divine (as who else could play kingmaker to the Vessel-God, but another God). The Emended and later Guided Unionists would accept this stance on divinity, teaching that Gods can also be just awful people, and be extremely selfish and capricious, but that bad qualities and ugly personalities are not reasons to write off the skills and competencies that people do have.
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===Sacrament of Harmony===
===Armageddon Cult===
The Sacrament of Harmony is performed to each wedding made in the Unionist church and blessed by the Sancella. It should be noted that marriage in Regalia isn't exactly the same as a church marriage. The church and the state do not have the same ideology or legislation concerning marriage, and as such, having a marriage agreed upon by the State, is not the same as getting a marriage from the Church. Church marriage is always subject to canon law, though does not have to particularly come after or before a state marriage, and can in fact be made entirely separately depending on whether the state marriage even took place or not (though the state never recognizes religious marriages for legal reasons). If divorced or widowed, the Sacrament of Harmony is repeated with every new spouse, meaning the Sacraments of Harmony duplicate. A man who divorced his first wife and remarried, thus has two Sacraments of Harmony.  
The Armageddon Cult originated in the preaching of the Evintarian priest Belisarius, whose core belief was that while Paradise is certain to come at the end of the Great Way, that the traditional doctrine does not account for the non-mortal elements of the world. In essence, while believers and mortal non-believers alike could bring about Paradise, the dogma does not account for the existence of Demons, those who reject the Emperor's love, and Vampires who by nature cannot love his grace. Belisarius believed that on the Eve of Paradise, an event would occur called the Armageddon, where all the Demons, Demon worshipers, Arken, Void Gods, and other entities that wish to prevent Paradise, would unleash a holy war on Unionism and that the final test before Paradise would be winning this cataclysmic war that would touch all corners of the mortal realm. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins.  


'''Applicable to:''' Those who are married in the Unionist Church
They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. The Armageddon Cult was accepted into the faith along with the other Cults, and conformed just like the others. It is a relatively small cult, but it is immensely popular among purists and those who make it their daily employment to hunt down Demons and serve the Emperor by slaying his detractors. It should be noted that a more twisted version of the Armageddon Cult also exists. Because the "evil" Gods (perceived similarly to Guided Unionism in more of a fear-worship, or appeasement to keep them away) are still immensely powerful, some Vampires have developed a twisted version of the Armageddon Cult where they believe that when Armageddon begins, they will all rise up against the Gods of Evil, and join the righteous in the war in heaven for Paradise, and redeem themselves.


===Sacrament of Solution===
Through this belief, some of them have become pro-Regalian pro-Emperor, acting from the shadows in the benefit of the Regalian Empire, even if the Empire would have them slain at the earliest convenience. This Vampiric interpretation is obviously heretical and not supported by the Cult itself, but it is notable enough to be mentioned, and why some Vampires might worship the Armageddon Cult Gods. On a closing note, while the Armageddon Cult only has two Devil Gods, the theology allows for a much larger range of evil entities to be acknowledged as "Aspects of the Endwar", such as Void Gods, Arken, Greater Demons, and in some interpretations even Estelley Gods. The Armageddon Cult has many superstitions concerning the Endwar, and players are encouraged to experiment with catholic apocalypse visions and the circles of hell.
The Sacrament of Solution exists between the Sacrament of Union and Sacrament of Entry, for those who converted to Unionism at a later date than birth or early childhood. The Sacrament of Solution is done by combining both the Sacrament of Union and Entry into one, while also requiring the individual to already be engaged in, or start working in service to the Regalian State. Additionally, unless the person was Agnostic or Atheist, they will be required to engage in the Sacrament of Rejection.


'''Applicable to:''' Converts
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| style="width: 1%" | [[File:New Cauunvasgsgerhfghjyt.png|180px|caption|]] || '''Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.'''
* Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
* Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
* The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
* The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
* Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.
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<span class="mw-customtoggle-Doomslayer" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.


===Sacrament of Rejection===
'''Virtues'''<br>
The Sacrament of Rejection is a Unionist practice that ensures (from the Sancella's perspective) the loyalty of the individual by forcing them in an act of grand herecy that would condemn them in their native religion. For most converters (such as Old Gods or Old Fayth) this includes performing sacrilege on holy offerings and idols, for Songaskians this involves turning away from the sun with head cover, and for most other religions, loud and vocal rejection of old beliefs. The Sacrament of Rejection must be performed by each convert.  
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.


'''Applicable to:''' Converts
'''Vices'''<br>
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.


===Sacrament of Blessings===
'''Legacy'''<br>
The Sacrament of Blessings is intended for individuals who have their soul status elevated to Humanum, when their body is still non-Humanum. This Sacrament is still issued by the Church, but not officially performed since it is always implied when the Emperor through the Imperial Spirit promotes someone's soul. This Sacrament is the rarest Sacrament, since Emperors very rarely promote anyone, in fact, many Emperors have gone through life never promoting any individual to Humanum.
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.
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| style="width: 1%" | [[File:New dsadCanvasgsgerhfghjyt.png|180px|caption|]] || '''Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.'''
* Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
* Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
* There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
* The Devils have no specific patronage, for they are entities to weaken into inaction.
* Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.
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<span class="mw-customtoggle-Demon" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
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'''Description'''<br>
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.


'''Applicable to:''' Humanum Status Grants
'''Virtues'''<br>
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.


===Sacrament of Sacrifice===
'''Vices'''<br>
The Sacrament of Sacrifice is usually performed by adults, advanced in age between 30 and 50, and often also by criminals. The Sacrament of Sacrifice effectively introduces those who perform the rites into a monastic order, such as women joining the Celestials of Mercy, and men joining the Fathers of Piety. Fathers of Piety often become monks and priests, whereas the Celestials of Mercy become nuns or silent women of the church who embalm the dead or deliver babies to the world. After the Sacrament of Sacrifice, those who have passed either divorce their marriage or never marry again. It is also common for those who perform this ritual to swear an oath of silence and servitude to the church, becoming a member of the Ecclesiastical Estates of Basta.  
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.


'''Applicable to:''' Church Service/Monasteries
'''Legacy'''<br>
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.
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===Sacrament of Highest Order===
==Priestly Activities==
The Sacrament of Highest Order is performed for each Imperial Guard who enters service. It involves a number of highly spiritual sermons and meetings in which the subject prays and begs the spirit for the strength of mind and body to protect the Emperor and to serve him everlasting or until death separates them from him. The Sacrament of the Highest Order can often also be granted by the Emperor to unique individuals who serve the Emperor with great dedication and loyalty.  
Unionist priests are part of the so-called Covenant College. At the very top is the Secilly Council. Originally this organization had a leader called the Supreme Reverend, however the Supreme Reverend position was abolished when the last Supreme Reverend discovered insidious corruption within the religious community, tried to expose it, and was assassinated for it. To compensate, Conclave determined that the Dogmatic community should henceforth be ruled by a Council of elder Arch-Everians. Below the Secilly Council, are the Arch-Everian, which are equivalents to Dukes in the Regalian Empire. They wield considerable power and rule over vast areas of land, subdivided into Everies. Below the Arch-Everian is the Everian, or just the average priest. Each Everian administrates an Everie, which is usually a piece of land donated to the clergy where they maintain temples, shrines, and sanctuaries, while also producing crops and tending to cattle. Everians perform all religious tasks such as confession, preaching, hearing concerns, and simply taking care of Unionist needs like a social caretaker or mental health worker. Arch-Everians on the other hand are more administrative in that they take care of the treasury, any military attached to the religious orders, and communication between the Secilly Council and the vast wide-spread Unionist elements. Formally the Emperor is the leader of the Holy Seat, which is more of a group term for the Palace and the Secilly Council grouped together, but historically Emperors have interfered very little in the day to day running of the Everies, and as such, this fact is usually ignored, the Emperor being considered a completely independent entity. This has also historically separated the Emperor from controversy among the Everians, and vice versa.


'''Applicable to:''' Imperial Guards
==Expanded Lore==
The Expanded Lore section contains additional contextual information about the Religion. While the above sections will provide enough information to get a clear picture, there are some nuances and subtext to the Religion that are not apparent on first inspection, but that may be very useful for super-pious Characters. This section will tackle niche subjects in greater detail and discuss various additional pieces of information available for the faithful.
*[[Silent Sisters]]
*[[Pious Brothers]]
*[[Unionism Expanded]]
*[[Unionist History]]
*This section is not yet fully written, as it will come very last when all other immediate Religion update tasks are done.


===Sacrament of Fervent Service===
==Faith Syncretism==
The Sacrament of Fervent Service is the official rite name of Knighthood, a ritual that most male Nobility go through, but also commoners who are elevated to Knighthood. The Sacrament of Fervent Service is the only Sacrament not performed in the church, instead relying on a test of strength, wit, and faith to the Emperor by the Regalian military. In most cases, the recruits will be instructed to stand guard at the cathedral for a week with nothing but a flask of water, while also reciting the predictions of Union whenever anyone asks for them, and remaining disciplined and orderly throughout the entire ordeal. This Sacrament is currently only valid for Bloodcast and Viridian Knights.  
All Gods and all Religions in Lore are valid, because they physically exist in the world and constantly provide evidence to their divinity, however, Religions have boundaries to which Gods to worship and which ones not to. Faith Syncretism is an optional concept where a person who is faithful to the Religion found on this Page, includes two Gods from another Religion to expand their Pantheon and acquire additional beliefs. While this concept stands on shaky grounds when examining canon lore too closely, it is mostly motivated because Religion sometimes creates unnecessary obstacles for Roleplay Alliances or interactions. By allowing Religious figures to expand their Religious loyalty, they gain access to a wider range of people to interact with that would otherwise be closed due to Religious dogma. Syncretism has several rules applied:
 
* Only one Syncretism may be chosen, and this choice is permanent. The Syncretism should be recorded in the same place where Religions are mentioned on a Character Application.
'''Applicable to:''' Viridian Knights & Bloodcast Knights
* Syncretic believers do not worship all the Gods of the second faith, only the two included in the Syncretic belief, it is not possible to expand beyond that or choose other Gods.
 
* Syncretic beliefs do not grant access to Religious Mechanics of the secondary Religion or other bonuses acquired from Religions or Gods as mentioned on their Pages.
===Sacrament of Slumber===
* Syncretic believers cannot be Priests, Godchosen, or any other type of Religious figure as described on the Pages. They must be singularly loyal to their own Religion.
The final Sacrament is the Sacrament of the Slumber, the death rite. The Sacrament of Slumber is performed for those who have passed, but it differs radically per social class. Richer citizens can afford a church burial, involving priests reciting the relevant Creeds and heavy use of incense, while the more common folk will simply be put in a grave with a simple prayer. It is custom to bury the dead in robes of black, while all those who mourn for their death are dressed in pure white. This is to emphasize that even if their passed spirit cannot see themselves, they can always see those who are still on Aloria and living, and focus their energy to further their cause instead of any worldly selfish desires.
* Syncretic believers are not discriminated against by believers of the secondary Faith. They can however be criticized by their primary faith for their choice of Syncretism. 
 
===Syncretism Variants===
'''Applicable to:''' All dead Unionists
* '''[[Fornoss]] Syncretisms'''
 
** '''Love for Life Syncretism:''' Leif and Eikki form the basis of the Love for Life Syncretism, which supplements the Unionist Pantheon with the Love and Affection God Leif, and the Feasting and Joy God Eikki. This Syncretic theme incorporates a love for life and others, while bringing more nature-elemental and shamanistic aesthetics to Unionism.  
==Liturgical Calendar==
** '''Chained Guilt Syncretism:''' Bard and Hrymrök form the basis of the Chained Guilt Syncretism, which supplements the Unionist Pantheon with Retribution and Judgement God Bard, and the Freedom and Liberty Goddess Hrymrök. This Syncretic theme incorporates a more violent and aggressive hostility towards the enemies of Unionism, and taking the initiative on destroying Unionism's rivals, while bringing more while bringing more nature-elemental and shamanistic aesthetics to Unionism.  
The Liturgical year of Union is very class and profession based. The period of spring is seen as the Cycle of Growth, in which children are conceived, crops are planted and the year's census is done. The following period in Summer is the Cycle of Dominion, in which wars are usually performed by the Regalian Empire for expansion. The next Cycle is in Autumn, the Cycle of the Harvest, in which the ending part, children are usually born, the crops harvested, and the lands subjugated. Finally the months of Winter represent the Cycle of Reflection, months filled with worship, feasts and thinking back on everything that has happened past year.
* '''[[Draconism]] Syncretisms'''
 
** '''Imperial Core Syncretism:''' Regulus and Gaia form the basis of the Imperial Core Syncretism, which supplements the Unionist Pantheon with the Rulership and Time God Regulus, and the Preservation and Redemption God Gaia. This Syncretism theme incorporates Dragons as divine beings created by the Everwatcher to preserve Unionism, and identify the so-called Imperial Dragons as Regalian-native Gods, while bringing respect and preservation of old Draconic Sites and Radicals of the Dragons along with it.  
Every one of these Cycles has their own smaller holidays, but each cycle has its own Festival week, in which most Regalians celebrate the Liturgical cycle with each other in a merry week of drinking, games, feasting and communal prayer. The one in the Cycle of Reflection is especially important, as that is the only Festival which the Emperor actively participates in.  
** '''The Black Flame Syncretism:''' Caius and Umbra form the basis of the Black Flame Syncretism, which supplements the Unionist Pantheon with the Violence and Battle God Caius, and the Death and Decay dragon Umbra. This Syncretism draws direct lines from the Immortal War and the fight of Dragons against the Occult, and the Unionist Purist stance on Magic usage, identifying the Dragons as some type of Everwatcher ordained holy protector, and bringing with it the use of Leytech to fight the Occult.  
 
* '''[[Estelley]] Syncretisms'''
==Symbols==
** '''The Fae Queens Syncretism:''' Vyrë and Mana form the basis of the Fae Queens Syncretism, which supplements the Unionist Pantheon with the Commanding Ocean Goddess Vyrë and the Compassionate Nature Goddess Mana. This Syncretism poses that Unionism lacks an explanation for the natural realm, a Nature Goddess to praise for the bounty of the forests, and a Sea Goddess to worship for safe passage on the open seas. This Syncretism also ports pro-Magic and Elven Mysticism into Unionism.
Unionism isn't a specifically aniconist religion, meaning it does not rely much on images to convey itself, but there are several symbols which strongly represent the religion. Within the first 300 years, a stork was the main symbol of Unionism, carrying the spirit of Union across the Ivrae family, the stork also being the family crest animal. Since the Kade Settlement however, the stork has been replaced with a feathered Dragon, animal ruler of Aloria and proud symbol of justice, strength, power and all-rule.
** '''The Moon Gazer Syncretism:''' Leyon and Melca form the basis of the Moon Gazer Syncretism, which supplements the Unionist Pantheon with the Protection and Benevolence God Leyon, and the Foresight and Mysteries Goddess Melca. This Syncretism poses that Unionism focuses too strongly on the mechanical industrial world, failing to see the mystical and often Magical reality that exists also, and assumes too much from a Mundane point of view, thus expanding horizons to truly connect with Mysticism.
 
* '''[[Baskarr]] Syncretisms'''
Items or other symbols are not used that much. It's often difficult to symbolize the fate of humanity into a single image, though the most acceptable way of putting it, is often a golden eye with sunrays radiating from it. This is also seen in priestly prayers where they hold their right hand up next to their face while reciting the Creeds with the Unionist symbol pendant in their hand palm, using their left hand to wander the pages and move religious artifacts around during Sermons. Most Unionists have a necklace with a small golden hand in front of a star, or a broach with the head of Emperor on it to outwardly identify themselves as Unionist. In general, Unionists condemn the practice of outward identification of other Religions however, and refrain from doing it much themselves in the street.
** '''The Golden Hour Syncretism:''' Tjafar and Akhet form the basis of the Golden Hour Syncretism, which supplements the Unionist Pantheon with the Insight and Rulership God Tjafar, and the Unaccountable Reclaimer God Akhet. The Golden Hour Syncretism incorporates the Asha as brother-folk to the Unionists, in that much of their Allorn-oppressed history is aligned, and their long term goals also align. Golden Hour Syncretism believers acknowledge Asha and Ailor as the same people.
 
** '''The Relentless Vengeance Syncretism:''' Khannar and Wadj form the basis of the Relentless Vengeance Syncretism, which supplements the Unionist Pantheon with the Hateful Vengeance God Khannar, and the Intrigue and Deceit God Wadj. This Syncretism takes a lesson from the Revenge Asha: Unionism and the Regalian Empire move too slowly to punish evil, and all forces should be more aggressively forced away from inaction and apathy, and into Violence against the Allorn.
The most common Unionist symbols are often found on pendants, worn under clothing, or crafted into armor, especially for the richer Noble Families. Flaunting Unionist symbols is often seen as hubris however.
* '''[[Evolism]] Syncretisms''' do not exist in Unionism, due to their extreme opposition to one another.
 
==See Also==
*[[Sancella of Union]]
*[[Patriarchate of Etosil]]
*[[Supremocliast of Vultaro]]
*[[Monastriist of Dogartan]]
*[[Princessity of Priscelle]]
*[[Diviner Unionism]]
*[[Leenstrian Order]]
*[[Retrovian Order]]
*[[Empolarian Order]]
*[[Hunstarite Order]]
*[[Kattarine Order]]
*[[Herons of Unionism]]
*[[Herons of Etosianism]]


==Trivia==
==Trivia==
*Emperor Theomar the First actually made Unionism mandatory among some of the noble families very early on. The Kade family initially always resisted and did not formally convert to Unionism until around 140 AC.
*Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the [[Skagger Horde]] ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the [[Solvaan]] nobles in [[Solleria]] however, called the Confessions of Melennar.
*Some speculate there is some dark conspiracy behind the Emperor, the Oxoron Celestial Body and the Void, but most of this is generally called nutcase ramblings.
*Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
*Melennar was not an Elf, contrary to popular belief because of his name.  
* Despite Eirlys's absorption into Unionism, the [[Breizh]] still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh [[Aelrrigan Order]] continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Eirlys was suppressed from dogma). Eirlys' faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Eirlys' magical nature in theological teachings was returned.


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[[Category:Nations and States]] [[category:Nelfin]] [[category:Humans]] [[category:Unionism]]
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Revision as of 16:34, 29 June 2024

Unionism
Unionismlaaol.png
Religion
Pronunciation Yoon-yen-is-m
Origins Emperor Theomar
Deities
The Everwatcher and various other Gods and Goddesses
Subsects
  • The Evintarian Cult
  • The Guided Cult
  • The Armageddon Cult

Origins

Unionism as a Religion was created in the year 5 AC when Emperor Theomar (the founding Regalian Emperor) proclaimed the Creed (the holy Scripture) as visions received from the Everwatcher. In the beginnings of the Empire, the faith was slow to spread, but through providence and divine intervention, as well as Regalia's military spread and aggressive missionary proselytizing, Unionism quickly spread from its small cult-like origins to a world-religion. It has over the years also absorbed Gods from smaller religions, and included Gods from other Religions to become a very all-inclusive cosmopolitan Religion.

Core Beliefs

Unionism is a polytheistic Religion with one single superior being and his mortal vessel on earth, and a whole host of paired Gods who all offer specific lessons of the faith. The Religion's primary objective is world domination, that is to say, to create a globe-spanning Regalian Empire that can create eternal peace and stability, and bring about paradise by banishing war and suffering and death, and bring back all the dead from the Afterlives into an eternal paradise. Each of the God Pairs (except the Vessel) provides what the Unionists call, a Golden Lesson, which acts like a virtue, and opposes a sin in the belief of Unionism. If a person dies and their soul is judged by the Everwatcher they are found to be virtuous, they join the Everwatcher on the Great Stairway where they watch down on the living in wait for paradise to come. If they are deemed sinful, they are re-incarnated in the mortal world, so they are given another chance. The following Golden Lessons can be found in Unionism:

  • Theomar and Thedmir: The Golden Lesson preaches that Unionism is good, and that spreading the faith is a virtue, and that sin is turning away from the Great Way, or outright sabotaging its intent.
  • Ness and Eora: The Golden Lesson preaches that kindness and compassion are good things, and that even the most criminal seek love and affection and are deserving, while sin is to be bereft of mercy.
  • Juvin and Glanzia: The Golden Lesson preaches that virtue is with the pure soul not tainted by the corrupt powers, and with knowing pure fact from wrong, while sin is spreading corruption and false information.
  • Allest and Brand: The Golden Lesson preaches that loyalty to the state, the army, and fellow believers is a virtue, as is physical strength, and that sin is treason, deceptiveness without morals, and adultery.
  • Elia and Leona: The Golden Lesson preaches that responsibility and protecting society is shared by everyone, no one can be excused, and that sin is to indifferent and not watching for the dangers of the world.
  • Neal and Nolven: The Golden Lesson preaches that culture and art fill the soul with light, and that even in the darkness of war is beauty, and that sin is pure blind hatred without grace or beauty.
  • Al-Asir and Marani: The Golden Lesson preaches that Technology brings forth great progress, and to share with society is a virtue, and that sin the creation of killing machines that automate death.
  • Tanthor and Dari: The Golden Lesson preaches that even the most wretched, unwanted, and outcast of society have a role in the Great Way, and that sin is to find sadism and satisfaction in hurting the unloved.
  • Mendes and Hor: The Golden Lesson preaches that wealth is there to be shared, but ultimately needed for the greatness of the faith, and that sin is to hoard wealth alone, and to steal from others.
  • Sinnavei and Eirlys: The Golden Lesson preaches that even those outside the Faith can have an indispensable role to fill in paradise, and that sin is the wanton destruction of all that is alien and unknown.
  • Caan and Kaldric: The Golden Lesson preaches that Magic and the Occult are a tainted burden that come with great responsibility, and that virtue can be found in good use, and sin in selfish destructiveness.

Divine Mechanics

All Religions provide 1 single Mechanic to their Believers that fits within the flair of their Religion. This Mechanic is lost if the individual stops believing in the Religion, or becomes a heretic, but can be regained. Afflicted can use this mechanic, but having the mechanic does not imply that they have blanket forgiveness from their Gods, just that there is more nuance to it than that.

  • Unionist Faithful can be blessed by the gods by having a divine intervention and being cured of their Affliction or being cleansed of their Affinity through a divine event. Such a divine event should be orchestrated by the player themselves, does not necessarily require a pre-condition like "this character destroyed a Unionist Temple so the Gods intervened" or "this Character tore apart a painting of the Emperor so the Gods punished them", but can require one. This should generally only occur once per Affliction/Affinity, and is entirely up to the player's own consent over their character when and where it occurs.

Gods and Goddesses

Unionism differs from other Religions in that it has Duo-Gods. All Duo-Gods are divine and each have divine powers in the afterlife (though some Gods may be yet living). Unionists worship all Gods equally, though they may choose specific Patron gods which they worship more. The Everwatcher acts like an overarching God of Gods, but the Everwatcher cannot directly be interacted with, so most people end up praising the Everwatcher through the Gods and Goddesses. Unionism also has the Cults further below. Cults add Gods onto the standard Pantheon, but they are not mandatory for vanilla Unionists who don't worship the Cults. It is possible to be a believer of several Cults.

There are different types of Gods within the Pantheon:

  • The Vessel God is the living Regalian Emperor.
  • God Emperors are past Emperors that became Gods after death.
  • God Empresses are past Empresses that became Goddesses after death.
  • Called Gods are mortals that ascended to Godhood.
  • Joined Gods are Gods of other Religions that were integrated into the Pantheon.
Alexander.png The Everwatcher is the Supreme Being of Unionism, and Emperor Alexander is the Vessel God.
  • The Everwatcher holds supremacy over all other Gods, and utilizes the Vessel God to communicate to mortals.
  • The Vessel God is always the reigning Regalian Emperor, with their divinity ending upon death or abdication.
  • The Prophets' Golden Lesson is that all eminence eventually vanishes, so one should not to get too attached to status.
  • The Imperial Palace is considered the holiest site to the Everwatcher and Vessel God.
  • Emperor Alexander is the only Vessel God in history to lose his divinity (upon abdication to his brother Cedromar) and regain it (following his return after the Interregnum).
  • Despite his disappearance, Alexander remains the Vessel God, as the Palace and Secilly Council have not declared the Imperial Seat vacant.

For expanded lore, click here.

Description
The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher does not manifest in Aloria and instead utilizes the Vessel God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia and is thus the current Vessel God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God and is the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.

Virtues
The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.

Vices
The greatest Vice against the Vessel God is pride itself and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.

Legacy
Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel God, as he has not been declared dead, nor has any successor taken the Imperial Throne.

Thomur.png Theomar and Thedmir are the Prophet Gods of Unionism, the founders and spreaders of the faith.
  • Theomar (left) is the God Emperor of Prophecy, and in life was the first Vessel God of Unionism as the first Regalian Emperor, Theomar Ivrae de Sange.
  • Thedmir (right) is the Called God of Founders, and in life was the first Arch-Chancellor of the Regalian Empire, Thedmir Kade.
  • The Vessel God's Golden Lesson is that Unionism is good and spreading the faith is a virtue, while sin is turning away from the Great Way or outright sabotaging its intent.
  • The Arch Temple of the All-Beacon is considered the holiest site to the Prophet Gods.
  • The Prophets are the patrons of Fathers, Rulers, Nobles, Leaders, Commanders, and Best Friends.
  • Theomar ascended to the Pantheon upon his death, whereas Thedmir was not recognized until the Emended Unionists declared him a God.

For expanded lore, click here.

Description
Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent insight, good governance, loyalty, friendship, and faith. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.

Virtues
The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.

Vices
The greatest Vice against the Prophets is to turn away from the Great Way or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.

Legacy
In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed and set the foundations for the religion. Theomar was the Vessel God and was considered to be both god and mortal. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.

Elfgods.png Sinnavei and Eirlys are the Allied Goddesses of Unionism, showing non-believers and outsiders that they may find solace and alliance in the Regalian Empire.
  • Sinnavei (left) is the Joined Goddess of Elves, and doubles as an Estelley Goddess.
  • Eirlys (right) is the Joined Goddess of the Tribes, and was the Goddess of the Breizh Wearden Religion.
  • The Allies' Golden Lesson is that even those outside the Faith can have an indispensable role to fill in paradise and that sin is the wanton destruction of all that is alien and unknown.
  • The Skyward Palace in Solleria and the Bryn Dwyfol in Kintyr are the holiest sites to the Allied Goddesses.
  • The Allies are the patrons of Solvaan, Elves, Breizh Ailor, Pre-Empire Tribes, Ancient peoples, and heritage.
  • Sinnavei joined the Pantheon when Emperor Theomar proclaimed the Confessions of Melennar, whereas Eirlys joined the Pantheon following the Conclave of Alstyr.

For expanded lore, click here.

Description
Sinnavei and Eirlys are the Allied Goddesses of Unionism, showing non-believers and outsiders that they may find solace and alliance in the Regalian Empire. Sinnavei is the Joined Goddess of the Elves and also doubles as an Estelley Goddess and patron of the Solvaan people. Eirlys is the Joined Goddess of the Tribes and was once the chief Goddess of the pre-Unionist Breizh community in Kintyr. Together, the Allied Goddesses represent the glory of ages, respect, venerablity of age, integration, and cooperation, They are represented by the Sollerian Mist-Gryphon and the Breizh Santwr, feather-winged warriors. Their main holy places are the Skyward Palace in Solleria and Bryn Dwyfol in Kintyr. Rituals of Sinnavei and Eirlys involve radical inclusion of non-Regalian outsiders. To ally with other faiths for the good in the world, to respect outsiders, to give them human decency and dignity, and to help them help the faith are seen as virtues. Worship also involves healing racial tensions and uncovering and sharing ancient lost knowledge to the world for the wisdoms that it may hold.

Virtues
The Virtue of the Allied Goddesses is to work alongside non-believers, as even they can contribute to the Great Way. While Unionists would prefer that others eventually convert to Unionism, they also accept that not everyone desires this outcome, but still wish to help the Regalian Empire out despite the difference in faith. As such, non-believers who wish to play a role in contributing to society are often accepted as valuable allies to the Empire's cause, as even they can help Unionists contribute to the Great Way by supporting the work of others. This is also extended to foreign states which may not be interested in joining the Empire, but are still open to furthering the Unionist cause by allying with the Regalians on the world stage.

Vices
The greatest Vice against the Allied Goddesses is the destruction of anything alien and unknown. If one is quick to purge those they consider foreign are incompatible, they also risk losing a potential friend and ally, while also showing to others a reputation of being a warmonger unable to be trusted. History has shownformer adversaries whose conflicts lasted hundreds of years finally joining together to accomplish a shared goal. The Allied Goddesses preach that the best way to defeat enemies is to make them your allies, so that both parties may prosper through cooperation. By ignoring the potential for such partnerships, Unionists likewise hinder the Great Way by coming off as terrible allies.

Legacy
As mentioned previously, both Sinnavei and Eirlys were Goddesses of their own religions before joining the Unionist Pantheon. Sinnavei has ruled over Solleria since the Allorn Empire colonized it centuries before, whereas Eirlys was a Goddess of the Breizh people in Kintyr. Together, both the Solvaan and Breizh frequently clased with the Aml Tribelands of early Anglia, even forming an alliance with one another at times. Following the Cataclysm, Sinnavei and Eirlys set aside their centuries of warfare with the Anglians and Eronidas of the Aml Tribelands and assisted them with launching the Five Family Rebellion, creating the Regalian Empire. They would both join the Unionist Pantheon following personal visits by Emperor Theomar as the Vessel God, joining him in the Pantheon to spread the Everwatcher's message of cooperation across Aloria. Sinnavei still rules over Solleria to this day as both the spiritual and secular ruler of the Solvaan, while Eirlys resides in Kintyr and often aids the Aelrrigan Knights with cleansing Renegade Mages of their power.

Ness.png Ness and Eora are the Salvation Goddesses of Unionism, the rescuers of the faithful, and the granters of mercy.
  • Ness (left) is the God Empress of Mercy and the first God Empress to ascend to the Pantheon, serving in life as Empress Nessaria Calontir to Emperor Henri I.
  • Eora (right) is the Goddess of Healers, serving in life as Arch-Chancellor Eotranna Kade.
  • The Salvation Goddesses' Golden Lesson is that kindness and compassion are good things and that even the most criminal seeking love and affection is deserving of it, while sin is to be bereft of mercy.
  • The Temple of Salvation on the Crown Isle is the holiest site to the Salvation Goddesses.
  • The Salvation Goddesses are the patrons of Parents, Healers, Caretakers, Protectors, Empaths, and Martyrs.
  • Ness ascended to the Pantheon upon her death, whereas Eora was not recognized until the Emended Unionists declared her a Goddess.

For expanded lore, click here.

Description
Ness (left) and Eora (right) are the Salvation Goddesses of Unionism, the rescuers of the faithful, and the granters of mercy. Ness was the first God-Empress of Unionism, a title which refers to an Empress of Regalia who obtains Godhood following her death. Eora was a Goddess of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-Goddess with Ness, as the two were contemporaries and worked together during their mortal lives. Together, the Salvation Godesses represent protectiveness, nurturing, care, self-sacrifice, and forgiveness. There are represented by the Butterfly Mask of Ness and the Wimple(head scarf) of Eora, as both were notable belongings of them in life. Their main place of worship is the Temple of Salvation on the outskirts of the City of Regalia, which also doubles as a hospital. Rituals to the Salvation Goddesses involve forgiving, nurturing, and healing others. The act of taking private confessions, volunteering as a medic or aid in a clinic, or visiting prisoners to offer love and kindness where there is often rejection and apathy are all considered acts of worship.

Virtues
The Virtue of the Salvation Goddesses is to be merciful and show kindness and compassion to others, even if they would be undeserving of it. To Unionists, the ability to forgive those who have wronged them is seen as a deep spiritual conviction just as much as it is a mental one. Even the most damned individual is still deserving of mercy, which is why this Virtue is often a struggle for Unionists to uphold at all times. Ultimately, all people are mortals with free will and thus are prone to sin from time to time. The Salvation Goddesses thus task Unionists to be understanding of this reality and to always be willing to offer the same love and care that they would expect from their closest friends and family.

Vices
The greatest Vice against the Saviors is to be bereft of mercy and to close off one's heart to the possibility of forgiving others. As mortals, Unionists are well aware that it can difficult, if not seemingly impossible, to forgive some people for their actions. However, the Salvation Goddesses warn that unless one opens up their heart to the possibility of forgiveness and mercy, one cannot ever truly recover from the harm done to them. Likewise, if one does not consider extending mercy to others, they can often become blind with grudges that rub off onto others, perpetuating a cycle of hatred and cruelty. As such, Unionists should always try to forgive those who wrong them, even if it is difficult, as they may end up being the ones who seek out such mercy and would be defeated if they were not forgiven for their own transgressions.

Legacy
In life, Ness was known as Nessaria Calontir, Empress to Henri I. Nessaria lived a life of infidelity until she was blinded by her husband as punishment, eventually finding love in Henri after the births of their children. Following Henri's death, Nessaria would lose three of her children to assassins during the Years of the Three Emperors. As the Dowager-Empress, Nessaria personally forgave the assassins, an act of mercy unheard of for a mother who lost her family. She would spend the rest of her life visiting Greygate Prison at night to turn the worst criminals into repentant faithful. Following her death, the Covenant College proclaimed her divinity and ascension to the Pantheon. Eora was known in life as Eotranna Kade, serving as an Arch Chancellor of Regalia for a brief period before resigning after suffering a stroke. During her tenure and afterwards, Eotranna helped promote the medical field by funding the construction of hospitals and clinics across the Empire. Following her death, she was not immediately seen as a Goddess, though the Guided Unionists would deify her centuries later to be a Duo-God with Ness, a status which eventually was adopted by all Unionisms following the mending of the schisms.

Lizardgods.png Tanthor and Dari are the Advocate Gods of Unionism, the champions for the weak and downtrodden by blessing them with the strength to go on.
  • Tanthor (right) is the Called God of the Unwanted and was a Kathar refugee from the Dread Empire before ascending to Godhood.
  • Dari (left) is the Called God of the Forgotten and was an Allar Refugee from Sendrass before ascending to Godhood.
  • The Advocates' Golden Lesson is that even the most wretched, unwanted, and outcast of society have a role in the Great Way and that sin is to find sadism and satisfaction in hurting the unloved.
  • There is no holy site for the Advocates, as it was destroyed to make room for high-rise housing.
  • The Advocates are patrons for the Downtrodden, Forgotten, and Unwanted.
  • Both Tanthor and Dari ascended to Godhood at the same time during the Seasonal Emperors Period.

For expanded lore, click here.

Description
Tanthor (right) and Dari (left) are the Advocate Gods of Unionism, the champions for the weak and downtrodden by blessing them with the strength to go on. They are unique Gods in that they come from two peoples who have historically been the enemies of Unionism, with Tanthor being a Kathar and Dari being a Sendrassian Allar. Together, the Advocate Gods represent the downtrodden, the forgotten, and the unwanted in a society that are often pushed around by everyone around them to fit their needs. They are represented by golden neck chains or other forms of personal restraint around the neck, giving off notions of slavery and all the connotations associate with it. The Advocate Gods have no Temple, as it was demolished in Crookback to make way for housing, though shrines to them are found in the slums and undercities of the Regalian Empire. Tanthor and Dari give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps even Vampires.

Virtues
The Virtue of the Advocate Gods is to see the contributions that all people make to the Great Way, even the most wretched, unwanted, and outcast of society. Regardless of one's birth or station in life, Unionists should endeavor to find a way to help everyone contribute to the betterment of society and fight against bigotry and discrimination which aims to split society into an "us" vs "them" mentality. Unionism is first and foremost a religion for all people, and thus the act of including others as participants is seen as a virtuous act. As such, the faithful are tasked with finding sympathy with the downtrodden and to offer them alms and the ability to have their voices heard, while serving as an advocate and ally if they cannot speak for themselves.

Vices
The greatest Vice against the Advocates is to find sadism and satisfaction in the hurting of the unloved. As recent conflicts have seen the Regalian Empire fight against various peoples who are often seen as the embodiment of evil to Unionism, so too has prejudices risen against individuals who simply belong to same heritage, despite not being blameless is the actions of such adversaries. To give into bigotry and to kick those who are already down is seen as a sin in the eyes of the Gods, as those who are already at rock bottom do not need to be tormented more than they already are. To oppress those who have done no wrong is to simply become the evil that is to be fought against. As such, Unionists must train themselves to be conscientious about the plights of the downtrodden and to keep their well-being in mind, lest the Great Way be forgotten in the pursuit of oppression.

Legacy
Very little is known about either Thanthor or Dari's past, as both of them are more concerned about the plight of the downtrodden rather than their personal histories. They appeared first during the tenure of Arch-Chancellor Morgan Kade, known for his tyranny against others. Following his execution, the duo ascended to the Pantheon as Called Gods after moving Emperor Vilgemar to begin his emancipation efforts of the many slaves across the Regalian Empire. Rather than preach to the everyday faithful, the Advocate Gods took to the slums of the Empire, hearing the concerns of the downtrodden and unwanted and advocating for them on their behalf. This led to an improvement of conditions and a returning of faith to those who once felt that Unionism was a religion for the well-off who couldn’t care less for those without two coins to rub together. In recent times, Tanthor and Dari have been advocating for better treatment of refugees fleeing the Dread and Sendrassian Empires, reminding Unionists that the best way to defeat an enemy is to make them a friend and that any refugee who seeks out Regalia should be welcomed and offered a chance to contribute towards the Great Way.

Talli.png Juvin and Glanzia are the Pure Gods of Unionism, the teachers of the pure soul (Magic-apprehension) and Logic.
  • Juvin (right) is the God Emperor of Pure Reason, serving in life as Emperor Heinrich III Ivrae Heiligenblut.
  • Glanzia (left) is the Called Goddess of Pure Soul and was an anti-magic advocate in Osteiermark before her ascention to Godhood.
  • The Pure Gods' Golden Lesson is that virtue is having a pure soul not tainted by the corrupt powers and knowing pure fact from wrong, while sin is spreading corruption and false information.
  • The Temple of Greater Understanding in Regalia is the holiest site of the Pure Gods.
  • The Pure Gods are the patrons of Intellectuals, Mundanes, Anti-Magi, Scholars, Teachers, and Archeologists.
  • Juvin ascended to the Pantheon upon his death, whereas Glanzia ascended to Godhood following a performance of miracles in Praag.

For expanded lore, click here.

Description
Juvin (right) and Glanzia (left) are the Pure Gods of Unionism, the teachers of the purity of mind through reason and logic and the purity of the soul through magical-apprehension. Juvin is another God-Emperor of Unionism and was the Vessel God in life before the Covenant College proclaimed his ascension as the God of Pure Reason to the Pantheon following his death. Glanzia is the Called Goddess of Pure Soul, a title which refers to mortals who ascended to Godhood through a higher calling. Together, the Pure Gods represent analytics, apprehension, thoughtfulness, anti-magic, and purity. They are often represented by Books with the Unionist Eye, as literature is a source of understanding of the wider world, and Black Granite statues of Heroes, which are mortal individuals known for their piety and service towards Unionism. Their main holy place is the Temple of Greater Understanding in the City of Regalia, which doubles as one of the Empire's greatest libraries. Rituals belonging to the Pure Gods involve the Rites of Investigation, an in-depth investigation of some mystery, usually either discovering and publishing new information in honor of Juvin or warning the public of hidden Mages and Occult in honor of Glanzia. General rituals and customs also just involve educating the masses on general factual information and debates of skill.

Virtues
The Virtue of the Pure Gods is the pursuit of knowledge which has not been tainted by corruption and knowing the pure truth from lies. At a surface level, this Virtue warns Unionists from lying towards others, as being deceptive and untruthful harms the progress of the Great Way because an open and honest individual is one who others find more receptive to cooperate with. At a deeper level, this Virtue also tasks Unionists with uncovering the truth of statements and accounts and to hold those who record such events to higher scrutiny. As knowledge ultimately is passed down through the generations, any manipulation of the facts in the present can greatly undermine the progress of the future. Likewise, scholars are encouraged to doubt the findings of their peers until they are able to verify their findings on their own, a practice which promotes higher quality research and greater understanding.

Vices
The greatest Vice against the Pure Gods is to corrupt others through lies and deceptive practices. Knowledge is a powerful tool which has the capacity to benefit society as a whole, but also has the ability to manipulate society by withholding critical information. The Pure Gods warn of these sinister agents who withhold knowledge from others and proclaim falsehoods in order to create various echo chambers to divide society. As such, Unionists should always seek to spread information with one another and to seek out different viewpoints to come to a greater understanding of the subject at hand. Likewise, the faithful should also be quick to point out conflicting information and seek out the reason for such discrepancies, lest a false narrative be passed down to future generations, robbing a future from the truth they are deserved.

Legacy
In life, Juvin was was known as Heinrich III Ivrae Heligenblut, later crowned as Emperor Henri III. As Emperor, Henri brought about the Blessed Reign, a golden age of the Regalian Empire where the borders of the realm greatly expanded, bringing in new peoples to foster growth in scholarship and economic growth. He was also the most pious Emperor, rivaled only to Theomar himself, which set him apart from his predecessors, who often had reputations of being puppets to the Viridian Order. In fact, the revelation of a coup conspiracy within the knights led to Henri greatly stripping away Viridian authority in the Empire in an effort to eradicate corruption, which ultimately succeeded. Following his death, the Covenant College declared his ascension to the Pantheon as God-Emperor Juvin (his middle name which he often used with his closest friends). Glanzia was a mortal who grew up in the Osteiermark area of the Regalian Archipelago, which was known to harbor several Vampire covens since the days of the Sarnan Tribes. Glanzia often preached about uncovering hidden Vampires in society, while also preaching of general apprehension to magic. She ascended to Godhood after displaying the ability to create a material known as Purestone, which was used to combat hostile occult across the region. Glanzia is still alive today and often resides in the city of Praag to preach to the faithful, also warning about manipulating her message to be a corruption in and of itself.

Eastgods.png Al-Asir and Marani are the Inspired Gods of Unionism, the divine inspiration and guard against inventions of evil in technology.
  • Al-Asir (right) is the Called God of Invention and doubles as the Draconist God Marik.
  • Marani (left) is the Called God of Inspiration and is Al-Asir's closest friend and confidant.
  • The Inspired Gods' Golden Lesson is that technology brings forth great progress and that sharing this with society is a virtue, while sin is the creation of killing machines that automate death.
  • The Telocar Temple in Al-Alus is the holiest site to the Inspired Gods.
  • The Inspired Gods are the patrons of Technicians, Engineers, Inventors, Architects, Craftsmen, and Laborers.
  • Al-Asir was always a God, revived by the Everwatcher as a reincarnation of Marik (which the Qadir deny, claiming immaculate creation). Marani ascended to Godhood after his contributions to Al-Asir's work were recognized as being divine.

For expanded lore, click here.

Description
Al-Asir (right) and Marani (left) are the Inspired Gods of Unionism, the divine inspirers of innovation and technology to better wider society. Al-Asir is the God of Invention and often works with creators to improve their designs for greater effectiveness. Marani is the God of Inspiration and the best friend of Al-Asir, often providing ideas for future technological advancements. Together, the Inspired Gods represent technology, resourcefulness, inspiration, altruism, conscientiousness, and discoveries. They are represented by Al-Asir's golden gears or Qadir arm tattoo shapes in glowing gold. Their main holy place is the Telocator Temple in Al-Alus, the only one outside of the Regalian Empire. Rituals belonging to the Inspired Gods involve the act of inventing, tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered a virtuous activity for the patron Gods of Craftsmen. This is why object creations are always blessed by the Gods.

Virtues
The Virtue of the Inspired Gods is to better society through the sharing of knowledge and technology. The concept of research and development is one valued highly by Unionists, as improving the functioning of the Regalian Empire and well-being of its citizens not only makes the Empire a better place to live but also frees up resources to focus on other areas in need of development. The ability to constantly improve upon previous systems is a strong tenet of Unionism, allowing the faith to adapt to changes in society. Even if some technological changes may come to a surprise to those unfamiliar with the science behind them, Unionists nonetheless are quite open to such advancements and often speculate on how a new invention can make life easier.

Vices
The greatest Vice against the Inspired Gods is to create machines which automate death. Technology should always be built with the intentions of improving the quality of life to those around them. To create a machine for needless killing only aims to take life from others and does not benefit society in any capacity. There is a key difference between inventing a new firearm, which has a benefit of reducing the number of casualties in battle and preventing needless bloodshed, and creating a machine programmed only to kill, which only automates the killing process and removes the morality behind going to war. All technology much be created as a response to the saving of life or the reduction in death and never designed for making killing more efficient for killing's sake.

Legacy
Al-Asir was born as Nadir Al-Taqdeer and predates the founding of Unionism by a century. According to the Qadir, he is believed to have been immaculately conceived by the Everwatcher before the Great Storm and tasked a group of Qadir to raise him into the God he is known for today. While the Qadir deny this, he is the reincarnation of the Dragon Marik, though most Unionists are indifferent with the notion. Marani, known by his full name of Marani Keita, is Al-Asir's stalwart protector and confidant, acting as an invaluable friend around the Qadir who are often too comfortable and casual around the God of Invention. Their pairing is unique, as Al-Asir is a Qadir, whereas Marani is a Songaskian. Together, they reside in Al-Alus by creating technology to help out society, but also work to mend the societal trauma between the Qadir and Songaskians which has existed for centuries during the Sariyd Empire.

GAYS.png Allest and Brand are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military.
  • Allest (right) is the God Emperor of Warriors, serving in life as Emperor Allestrain I Ivrae Heiligenblut.
  • Brand (left) is the Called God of Gladiators, serving in life as Arch-Chancellor Alexander Kade "the Giant" and lover to Allestrain I.
  • The Martial Gods' Golden Lesson is that loyalty to the state, the army, and fellow believers is a virtue, as is physical strength, and that sin is treason, deceptiveness without morals, and adultery.
  • The Hero's Contemplation Temple in Gloomrot Forest is the holiest site to the Martial Gods.
  • The Martial Gods are the patrons of Soldiers, Generals, Commanders, Gladiators, Warriors, and Homosexuals.
  • Allest ascended to the Pantheon upon his death, whereas Thedmir was not recognized until the Emended Unionists declared him a God.

For expanded lore, click here.

Description
Allest (right) and Brand (left) are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military. Allest is the God of Warriors and was also a Vessel God in life before ascending to the Pantheon following his death in battle. Brand is the God of Gladiators and was a God to the Emended and later Guided Unionists before being incorporated to the unified Pantheon in recent times. Together, the Martial Gods represent bravery, boisterousness, glory, victory, martial prowess, dependability, and steadfastness. They are represented by two crossed swords, one with blood to symbolize the battlefield and one dripping with tears to represent the loss of comrades in these conflicts. Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle. Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.

Virtues
The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.

Vices
The greatest Vice against the Martial Gods is treason and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth and unworthy of even the Everwatcher's unconditional love.

Legacy
In life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade "the Giant", though his divine name was taken from his nickname “Bram”, given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that, due to the Emperor needing to have an Empress to sire future heirs, the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.

Artgods.png Neall and Nolven are the Culture Gods of Unionism, the teachers of the facets of culture in peace and war, and of loving art.
  • Neall (left) is the Joined God of Visual Arts and the twin brother of Nolven, who was once a God to a now forgotten Religion.
  • Nolven (right) is the Joined God of Martial Arts, is known to sire Godborn, and was also a God to a now forgotten Religion.
  • The Culture Gods' Golden Lesson is that culture and art fill the soul with light, that even in the darkness of war is beauty, and that sin is pure blind hatred without grace or beauty.
  • The Temple of High Arts is the holiest site to the Culture Gods.
  • The Culture Gods are the patrons of Painters, Sculptors, Make-up Artists, Fashion Designers, Gardeners, and Designers.
  • Both Neall and Nolven joined the Pantheon during the conquests of Allestrain I.

For expanded lore, click here.

Description
Neall (left) and Nolven (right) are the Culture Gods of Unionism, the teachers of the facets of culture and art, both in times of peace and war. Neall (left) is the Joined God of Visual Arts, while Nolven is the Joined God of Military Arts. Together, the Culture Gods represent creativity, artistic expression, gregariousness, welcomeness, inclusivity, and visuals. They are represented by Neall's golden paintbrush/pencil and Nolven's golden sword. Their main holy place is the Temple of High Arts, which serves as the Imperial Art Gallery. Rituals of the Culture Gods involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Neall and Nolven tend to perform their worship by paying artists to make art, a form of patronage.

Virtues
The Virtue of the Culture Gods is to find the beauty in all aspects of life through cultural and artistic expressions. Unionists believe that art is a way to fill the soul with the Everwatcher's divine light and often decorate their holy spaces with stained glass, chiseled statues, and ironic paintings. The Culture Gods also preach about the beauty which can be found in war. While the battlefield can often be seen as a bloody hellscape void of emotion, it is also the place where great heroic feats are performed that pass into song and legend and well-planned strategies are executed with precision. It is thus a virtue to always seek the positives in every situation and find the beauty in even the most mundane of things, as often there is a divine order to all things.

Vices
The greatest Vice against the Culture Gods is barbarism and the blind hatred of things. To lash out against the world without grace or beauty is to be no different from a wild beast, fueled off of primal instinct and lacking true sentience. To give in to one's primal urges is to cast aside one's humanity and thus fall astray from carrying out the Great Way. Even when emotions run high, Unionists are reminded to demonstrate a sense of grace in their setbacks and to understand that such obstacles are simply part of life's process. Failure is bound to occur, as nobody creates a masterpiece the first them they start something. To rage against one's misfortunes is to lack the ability to grow and thus become an animal lacking any culture.

Legacy
Neall and Nolven are Joined Gods, meaning they were once the Gods of a tribe whose name has been lost to time. They are also unique in that the Covenant College declared them as Duo-Gods decades before the concept was adopted by the Emended and later Guided Unionists. Neall is generally seen as a reserved as shy God, more focused on his artistic pursuits, while Nolven as a war God is more gregarious and prone to carnal desires. It comes to no surprise that Nolvan is one of the Unionist Gods who sires Godborn, who are often expected by Unionists to represent their divine father and uncle's pursuits of cultured warriors.

LESBIANS.png Elia and Leona are the Protector Goddesses of Unionism, who teach the faithful to guard one another and be responsible for one another.
  • Elia is the God Empress of the Watchful Gaze, serving in life as Empress Eolaria Brunig to Emperor Allestrain I.
  • Leona is the Called Goddess of Knights, serving in life as the protector and lover of Empress Eolaria and wife to Arch-Chancellor Alexander the Giant.
  • The Protectors' Golden Lesson is that responsibility and protecting society is shared by everyone, that no one can be excused, and that sin is to be indifferent to the dangers of the world.
  • The Temple of Unyielding Overwatch is considered the holiest site to the Protector Goddesses.
  • The Protectors are the patrons of Guards, Knights, Hunters, Rangers, Explorers, Scribes, and Lesbians.
  • Elia ascended to the Pantheon upon her death, whereas Leona was not recognized until the Emended Unionists declared her a Goddess.

For expanded lore, click here.

Description
Elia (left) and Leona (right) are the Protector Goddesses of Unionism, the guardians of the faithful and promoters of responsibility towards others. Elia is the God-Empress of the Watchful Gaze, while Leona is the Goddess of Knights and was a Goddess to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Protector Goddesses represent chivalry, alertness, mindfulness, responsibility, dedication, precision, and awareness. They are represented by Elias's Longbow and Leona's Sword, with Blacksteel in general representing the strength and durability required of defenders of the faith. Their main holy place is the Temple of Unyielding Overwatch, otherwise known as the Imperial Hunting Lodge, on the Crown Isle. Rituals belonging to the Protector Goddesses involve some kind of communal or co-operative practice of the hunt or respect and support of the Knights (as well as being Knights). Knighthood is considered the greatest form of "keeping watch over society", and so many of their patrons become Knights. Other forms of rituals are couple or group hunts and inspections of garrisons and walls and armories.

Virtues
The Virtue of the Protectors is to be responsible for society as a whole and to protect those around you. As the world is a dangerous place and enemies of Unionism are ever present, it is the duty of all faithful to remain vigilant for such threats and be ready to take up the call to protect all that they cherish. It is important to emphasize that this duty is not only for those martially inclined, as the Protectors preach for everyone to contribute what they can, be it a baker providing bread for a knight or a street sweeper ensuring that the roads are able to be traversed quickly in an emergency. By watching out for one's fellow citizen, they in turn will watch out for you, ensuring that society as a whole is well protected and cared for.

Vices
The greatest Vice against the Protectors is to be apathetic and uncaring to the world around them. As Unionists are expected to further the Great Way by doing their part to bring about Paradise, the act of general apathy not only impedes the Great Way, but might also hinder the duties of fellow citizens. For example, a farmer that decides not to harvest grain for the day prevents the miller and baker from producing the bread for the village, causing everyone to go hungry due to the laziness of one person. Likewise, a careless disregard to the dangers of the world invite even greater calamities upon those who were not prepared. As such, the Protectors emphasize the need for Unionists to pull their weight and contribute to society as a whole, while also remaining ever vigilant and prepared for any emergency that arises in the future.

Legacy
In life, Elia was known as Eolaria Brunig, Empress to Allestrain I, while Leona was married to Arch-Chancellor Alexander I. As mentioned previously, both marriages were public fronts to placate the demands of an Emperor to have an Empress. Eolaria was a fierce warrior, but fought more so for personal glory and to train the common soldier, rather than Allestrain and Alexander's ambitions for territorial expansion. Leona was the silent supporter of her lover's work, caring for the Empress when she was injured and taking hits for Eolaria when she was not paying attention, suffering through them. Both women would outlive their spouses, with Eoalaria continuing to fight in a few minor campaigns as the Dowager Empress alongside Leona. When Eolaria died after years of sustaining battle wounds, the Covenant Council declared her ascension to the Pantheon as God Empress Elia. Leona would retire to the Thousand Blade Monastery following the death of her true love, maintaining a silent vigil and training the next generation of knights. Following her death, the Emended and later Guided Unionists would declare her a Goddess in her own right, before recent times saw her paired with Elia in the Pantheon.

Furrygods.png Mendes and Hor are the Prosperity Gods of Unionism, blessing the people with wealth, prosperit, and good wit in commerce.
  • Mendes (left) is the Joined God of Prosperity and was once the God of a small Asha Cult called the Golden Mask.
  • Hor (right) is the Called God of Wealth and served as Mendes's longtime friend and bodyguard.
  • The Prosperity Gods' Golden Lesson is that wealth is there to be shared, but ultimately needed for the greatness of the faith, and that sin is to hoard wealth alone and to steal from others.
  • The Regalian Central Bank and Exchange is considered the holiest site to the Prosperity Gods.
  • The Prosperity Gods are the patrons of Merchants, Bankers, Traders, Shopkeepers, and Bureaucrats.
  • Mendes joined the Patheon when his divinity was proven by turning an infertile landscape into fertile farmland, whereas Hor ascended to the Pantheon after protecting several Unionist relics from robbery.

For expanded lore, click here.

Description
Mendes (left) and Hor (right) are the Prosperity Gods of Unionism, the bringers of wealth and fortune and instructors of financial wit. Mendes is the God of Fortune, able to grants boons to the faithful by giving them business acumen and blessing the lands to produce plentiful bounty. Hor is the God of Wealth and serves as Mendes's bodyguard to ensure that the fortunes of Unionism are not squandered or stolen by enemies of the faith. Together, the Prosperity Gods represent business acumen, opulence, responsibility, self-sufficiency, insight, and bounty. They are represented by the Golden Coins of Union, which are coins with the Eye of the Everwatcher in place of the Emperor's profile. Their main holy place is the Regalian Central Bank and Exchange, which houses most of the Empire's gold reserves. One of the most common forms of worship to Mendes and Hor is paying taxes. The act of paying taxes is considered virtuous, because it shows a willingness to part with wealth, to trust the State to do good by the people with said Taxes, and to contribute to communal greatness. Other rituals involve squeezing foreigners for money, signing unequal trade treaties with foreign merchants, and encouraging others to join the Empire and share in its prosperity.

Virtues
The Virtue of the Prosperity Gods is to share the wealth accumulated through one's actions. Not only does the pooling of money allow society to fund large projects which benefit everyone as a whole, but it also demonstrates the greatness of the Unionist faith, as worshippers are willing to part with their personal gains to benefit their fellow citizens. The giving of alms to the poor and donating to various charity organizations is a common practice for Unionists, as if the most destitute in society are given the means to life themselves out of squalor, they too will receive the means to lift others out of a terrible situation, continuing the cycle of charity and growth in society.

Vices
The greatest Vice against the Prosperity Gods is greed. To hoard one's wealth and refuse to contribute to society is seen as an act of selfishness and a desire to not be part of the wider Empire. Unionists believe that, while having some personal savings for emergency situation is a valuable necessity, money which simply sits around for no good reason should be put to better use, often through philanthropic pursuits. Similarly, the act of theft is considered a grave sin against the Prosperity Gods, as the valuables stolen from others not only strips away the fortunes of a fellow citizen, thus affecting their wellbeing, but rarely do these fortunes ever go to a good use and instead are hoarded by criminals who do not wish to contribute to wider society. As such, Unionists are encouraged to give freely to society so that society as a whole improves, reducing the reasons for would-be thieves to take what is not theirs.

Legacy
Mendes is a Joined God and was once the God of a monotheistic faith called the Golden Mask, practiced by ex-Asha slaves who broke away from Baskarr worship during their years of oppression. Mendes led a large exodus of ex-slaves to Corontium, where they settled in an inhospitable area which nobody would care about. His divinity was proven to the Covenant Council when missionaries reported that the once destitute lands were now arable and prosperous due to the blessings brought by Mendes, which he later extended to the Regalian Empire as a whole when he joined the Pantheon. Hor, known previously as Horremenet, was a mortal Asha who served as a friend and bodyguard to Mendes for most of their life. He ascended to divinity as a Called God of Unionism after he fought off a group of robbers attempting a heist on the Central Bank and Exchange's artifact vault, preventing some of Unionism's cherished relics from being put on the black market. Together, the Prosperity Gods continue to reside at the Central Bank and Exchange, with Mendes advising bankers and merchants about future projects and Hor training others to be better security guards for their clients.

Magicgods.png Caan and Kaldric are the Burdened Gods of Unionism, teaching proper and virtuous Magic usage and warning of corruption.
  • Caan (left) is the Called God of Restrained Magic, serving as a Mage-Knight of the Aelrrigan Order and is known to sire Godborn.
  • Kaldric (right) is the Called God of Penitent Magic and was a Robin Hood-esque mage before his ascension to Godhood after his death.
  • The Burdened Gods' Golden Lesson is that Magic and the Occult are a tainted burden that come with great responsibility and that virtue can be found in good use, while sin is in selfish destructiveness.
  • The Hall of Golden Ascension in the Holy Agatha Mountains is considered the holiest site to the Burdened Gods.
  • The Burdened Gods are the patrons of Mages, Aelrrigan Knights, Arcane Researchers, and those seeking Redemption.
  • Caan ascended to Godhood during the reign of Justinian II, whereas Kaldric ascended to Godhood following the appearance of his Spirit in Calemberg following his death.

For expanded lore, click here.

Description
Caan (right) and Kaldric (left) are the Burdened Gods of Unionism, the teachers of proper and virtuous use of Magic while warning of its corruptive tendency. Caan is the Called God of Restrained Magic and also serves as a Mage-Knight to the Aelrrigan Order that advocates for controlling Magic. Kaldric is the Called God of Penitent Magic and the most recent addition to the Unionist Pantheon who advocates for ethical Magic use. Together, the Burdened Gods represent self-sacrifice, penitence, humility, piety, stalwartness, and the arcane. They are represented by Kaldric's horned bramble crow and Caan's arcane tome. Their main holy place is the Hall of Golden Ascension, located within the Holy Agatha Mountains of the Crown Isle. Rituals belonging to the Burdened Gods involve forms of self-sacrifice and penitence. Self-flagellation is one form of self-punishment practiced by some of their worshipers, but other forms of self-enforced humility through the praising or service of others are also common. Kaldric (once called Kristoph in life) is more for the self-loathing/punishing Mages and Occult, while Caan is more for the restrained and dignified Mages and Occult.

Virtues
The Virtue of the Burdened Gods is the responsible use of Magic of those considered Occult. While Glanzia preaches of the dangers of Magic due to its potential for corrupting those around them, intentionally or not, the Burdened Gods add a caveat that, while Magic is a corrupting force, its corruption can be prevented through disciplined training and ethical usage. They also preach that those born Occult, such as Arkenborn, have a reasonability to those around them to learn how to control their powers, so that their usage does not harm the mundane society around them. Magic and the Occult are considered a tainted burden to Unionists and the faithful should hold those with such powers to either restrain themselves from using it or to direct their abilities to the benefit of everyone.

Vices
The greatest Vice against the Burdened Gods is to use Magic to their own ends, without considering those around them. They warn that the wanton use of Magic on a selfish whim is the true source of its corruption and when left unchecked can cause calamity to befall whole societies. The Mage who uses their powers to rule over others is one who impedes the progress of the Great Way and thus should be treated as an adversary of the faith. Likewise, the Mage who is able to create things better than the mundane worker risks destroying an entire sector of a town's economy through their powers, which in turn causes needless suffering of others. An unethical Mage is one who does not consider the full consequences of their actions and scoffs at the mundane population for their inferiority. The Burdened Gods call these selfish Mages to task, demanding restraint so they may be a valuable part of society, rather than a threat to it.

Legacy
Caan is a Matter-Mage, able to create anything from his thoughts, and currently serves the Aelrrigan Order as one of its most powerful Mage-Knights. He was recognized as a God by the Emended and later Guided Unionists, before being integrated into the consolidated Pantheon following the ending of the schisms. Caan is also known to sire Godborn with mortals, though his children usually lack any expectations from the wider Unionist community. In life, Kaldric was known as Christopher von Henselbrücke, who lived as a repressed Mage in the City of Calemberg. He eventually fell in with the criminal circuit there, but made a name for himself as a conscientious and pious criminal who gave half his winnings to the homeless. He was killed in a cafe explosion in 310 AC caused by magical terrorists targeting the purists inside. His divinity was recognized after his death when his spirit appeared in Calemberg to teach the 14 power families of the city in a better understanding of Magic and how to control it, prompting the Covenant Council to declare his ascension to the Pantheon.

Cults

Cults exist in Unionism as "add-ons" for the Religion itself. While all Unionists by default worship the Gods and Goddesses listed in the Pantheon above, some Cults within Unionism worship additional gods that most of the mainstream believers do not. These are holdouts from the old Schisms, that albeit while joining the main current of religious worshipers, still have some leftover of their old beliefs. Each Cult is represented by a single theological belief, and with Gods who are included by this theological belief, while all other aspects of the Religion are the same. It is possible to be a member of multiple Cults as they just add additional beliefs, but it is also possible to believe in one of the Cults, or none at all.

Evintarian Cult

The Evintarian Cult was established by the Evintarian Schisms many centuries ago when the Evintarian priests split off,were expelled from Regalia, and founded their own country in Etosil. The Evintarian Schism happened because the Evintarian Priests thought that Trans-Dimensional Entities (such as certain Demons) could become Gods too if they shed off their sinful nature and were blessed by the Everwatcher, which the main dogmatic branch rejected. The Evintarian Priesthood voted to join the Unionist Divine, and so they became a Cult that has included several Trans-Dimensional Entities as God Pairs.

Exitciuv.png Kithemon and Amandaros are the Exist and Void God of the Evintarian Cult, respectively, protecting the faithful from mind incursions and helping with childbirth.
  • Kithemon (left) is the Evintarian God of Mind Protection.
  • Amandaros (right) is the Evintarian God of Progeny,was once a Void Spirit Sovereign serving under the Evolist God Armas, andis known to sire Godborn.
  • The Temple of Ethereal Naether in Aetosil is considered the holiest site to Kithemon and Amandaros.
  • Kithemon and Amandaros are the patrons of protections against the dark arts and of parents.
  • Kithemon was recognized as a God due to his ability to detect hostile possessions in individuals, performing exorcisms to draw out these entities. Amandaros is recognized as a God due to their ability to aid couples in producing children.

For expanded lore, click here.

Description
Kithemon (left) and Amandaros (right) are the Exist and Void God of the Evintarian Cult, respectively. They are paired together as a God-Pair due to the opposite natures of the Void and Exist. Kithemon is the Exist God of Mind Protection and safeguards the faithful from mind incursions from demons and other corrupting entities. Amandaros is the Void God of Progeny, who aids the faithful who have difficulties siring children of their own. Together, the two Gods represent resoluteness, stalwartness, protection, hedonism, capriciousness, and lust. They are represented by the shielded silhouette of a head and a tree of descendance or ancestry. Their main holy place is the Temple of Ethereal Naether in Aetosil. Kithemon and Amandaros rituals vary greatly, as they are obviously very different. Kithemon rituals involves seeking out and revealing the corruption of Spirits and mind control affecting others before freeing them. Amandaros rituals involve hedonistic self-satisfying parties, preferably those which involve in copious amounts of romantic matches or flings that may expand the population through conventional means.

Virtues
The Virtue of Kithemon is to steel the mind against the influence of demonic entities. As Evintarians may utilize Magic and trans-dimensional energy to evolve into a better person, they are tasked with fortifying their minds from Demons and other entities who would corrupt and usurp them and rob them of their freedom and identity. To remain in control while one enhances the self is core to Evintarian beliefs. The Virtue of Amandaros is to sire children by utilizing his divine powers. Unionism preaches of the faithful to bear and raise children to increase the number of believers, though some couples are unable to conceive due to a variety of reasons. By utilizing Amandaros's power to enhance the body, couples may conceive children.

Vices
The greatest Vice of Kithemon is to become demonically possessed. The most important tenet of Evintarian Unionism is to always remain in control when enhancing the self through the Occult and becoming corrupted with extra-dimensional essence and demonic infestation is considered a spiritual failing. Additionally, making bargains with extradimensional entities such as Arken and Spirit Dukes is seen as a sin, as they are notorious for manipulating the desires of their summoners, often to the latter's detriment. The greatest Vice of Amandaros is to be an incel. To lash out and blame others for one's inability to find and sustain a healthy romantic relationship is considered a failing to Evintarians, as it incorrectly places the blame on others, rather than introspecting to find the critical faults in oneself and addressing them. One who is unable to self-reflect and grow as a person is one who impedes on furthering the Great Way.

Legacy
Kithemon an Exist entity from another realm that possessed an Aetosian man named Nikolaos. He is considered divine because many of his advisory words and their revealing of corrupt individuals have helped and even saved the entire Aetosian state on numerous occasions, believing him to be well and truly a patron of the Evintarian faith's holy birthright. While Kithemon as an entity is not fully understood, the Evintarians know for sure that he is not a hostile or death-inducing entity and thus welcome his ability to detect mind control and possession of individuals, allowing the faithful to perform exorcisms to cast out the demonic infestation. Amandaros was once a Spirit Sovereign of the Void, serving under Armas, before they abandoned the cause of their master. They possess a primary host, an Asha named Amon, though it is important to mention that Amandaros as an entity does not reside in a single place, but can be in many places (and hosts) at once. Amandaros is also summoned by the Mask of Amandaros which is held in Evintarian Shrines, which the faithful may use to help conceive children if they cannot themselves. Amandaros is the final Unionist God that produces Godborn.

New Canvasgsgerhfghjyt.png Yvasi and Eredicos and the Ordial and Primal Gods of the Evintarian Cult, respectively, helping believers become their true self and to embody ancestors.
  • Yvasi (left) is the Evintarian God of Self-Love and is an Ordial entity possessing a mortal host.
  • Eredicos (right) is the Evintarian God of Elder Wisdom, serving as Prince Frederick Kade while possessed by the Primal Revenant of Arch-Chancellor Betheoric I Kade.
  • The House of the Patrilineal Divinity if Aetosil is considered the holiest site to Yvasi and Eredicos.
  • Yvasi and Eredicos are the patrons of those struggling with anxiety/depression, and children of heritage.
  • Yvasi was recognized as a God when she used her divinity to help the faithful realize their true selves, whereas Eredicos was recognized as a God after his Symbiosis into an Urlan, after which he became possessed by Betheoric who aided him in leadership.

For expanded lore, click here.

Description
Yvasi (left) and Eredicos (right) and the Ordial and Primal Gods of the Evintarian Cult, respectively. They are paired together as a God-Pair due to the opposite natures of Bintaar and Aloria. Yvasi is the God of Self-Love, and helps believers become their true self. Eredicos is the God of Elder Wisdom, and embodies the veneration of ancestors. Together, the two represent guidance, mentorship, authority, venerability, and eruditeness. They are represented by the mask of anonymity, the banner of command, and the staff of rule. Their main holy place is the House of the Patrilineal Divinity in Aetosil. Yvasi and Eredicos rituals similarly diverge due to their diverging nature, but they are more similar than Kithemon and Amandaros. Many of the rituals for Yvasi and Eredicos converge on praising and worship of ancestors, to showcase the skill and achievements of ancestors, and to keep a clean grave or shrine to them. Yvasi has rituals of self exploration, meditation, and both also have rituals with experimentation with self-presentation.

Virtues
The Virtue of Yvasi is to self-actualize into one's true identity. Evintarians believe that everyone is born defective or imperfect, and that one must search for that perfect state. By discovering one's flaws, and finding ways to overcome said flaws through enhancement, the faithful may evolve to compensate for the flaw of creation. The Virtue of Fredericos is to reflect on the actions of one's forebears, using traditions and past knowledge to aid in solving the problems of the present and future. While the challenges of today are never the same as those in the past, one can still use the accomplishments and reactions of one's ancestors to determine what methods solved previous problems, and which ones didn't. By understanding history, Unionists may understand the future and avoid making the same mistakes.

Vices
The greatest Vice against Yvasi is bigotry on matters of identity. All people deserve to be the person they believe themselves to be, and obstructing anyone in their process to achieve their true self is considered a spirutual and personal failing. Not everyone's path to self-actualization is the same, and may not be easily understood, though it is critical to understand that every path is valid, and being obstructionist only aims to create rifts in society that do not have to be there. The greatest Vice against Eredicos is to betray one's family, and to forsake the lessons of one's ancestors. To Unionists, the family is the foundation of society, and its members build each other up by fostering a strong support network. To betray this support network is to undermine the very foundation of society, which impedes the Great Way. Furthermore, ignoring the actions of one's ancestors opens up the possibility to make the same mistakes, which can be costly to those who do not learn from history.

Legacy
Yvasi is an Ordial Entity possessing a Half-Eronidas named Girin who has proved to be of aid to the Great Way, by traveling the lands and helping the faithful realize and manifest their true self in gender, appearance, and heritage. It is not known what entity Yvasi is related to, but she did show her loyalty to mortals and the living, by aiding in the defense of the Last City of the Living, before traveling on to Aloria to aid the Unionists. Yvasi in particular discusses many concepts of transhumanist and transgender concepts with the faithful, as she is a female-presenting spirit in a male-presenting body, and how that generally affects gender presentation to the faithful, as well as gender roles in society. Eredicos is a divine name for the Imperial Prince Frederick Kade (second son of the Emperor), who shares his body with an ancestral spirit of Betheoric I Kade. Unlike the other entities who have mostly subsumed their host, Eredicos represents both Frederick in the mortal body and Betheoric in the immortal self, and the two frequently exchange host status. Eredicos is a very recent addition as God, because Frederick only ascended to godhood when he became an Urlan in the past 3 years, and in doing so, proved to have divine god-like powers of command and venerability over even non-believers through Betheoric. The fact that an Imperial prince is technically possessed by a Primal Revenant is a very much not-so-secret at the Imperial Palace, but out of respect nobody causes an issue over it.

Guided Cult

The Guided Cult has a long and troubled history, as Dogmatic Unionists tried to violently suppress so-called religious-critical movements that challenged the clergy by asking questions instead of blindly believing everything that was fed to them. The Guided Cult inevitably agreed to re-join the Unionist Divine, as the priests of the other groupings agreed to accept their Duality-God (each God representing two) entities, while also admitting some of their more free-thinking ideas in how to interact with the priests. While prior the priests could not be questioned, with the Guided Unionist re-interpretation, Priests were actively challenged to be questioned in their preaching and faith, so that everyone would become stronger in belief. The Guided Cult still exists, because they hold on to some of the so-called Dragon Gods.

This means that while critical thinking, questioning faith, and keeping an innovative and independent mind are aspects of the Guided Cult, what is more important to them is the divinity of Dragons, that being also the separation between them and the dogmatic beliefs: that Dragons can be Gods. Dragons are all Divine, and while not all Dragons are Gods, some of them are, and they should be adhered to when they make proclamations. Some make the incorrect assumption that this means Guided Unionists believe in both Unionism and Draconism, but the Guided Unionists specifically delineate between Draconist Gods, and Unionist Gods, in that the Dragons that are Gods, are specifically not Dragons from Draconism, because they represent a different faith. That being said, Archon do exist in an in-between function, in that the Guided Cult does accept Archon as holy warriors if they worship Unionism. Each Duo-God pairing is a pair of a Dragon Soul God, and an Archon God who acts as their protector. Guided Unionists believe that Gods can also be just awful people, and be extremely selfish and capricious, but that bad qualities and ugly personalities are not reasons to write off the skills and competencies that people do have. The Guided Cult holds that Dragon-Souls (like Prince Cedromar, or his children August and Florian) would be more suitable heirs to the throne, but have agreed with their re-integration into Dogmatic Unionism to cease their opposition to Emperor Alexander's rule.

Leadergodsas.png Nicholas and Aarthes are the Leadership Gods of the Guided Cult, the teachers of responsibility and careful design to those in positions of power.
  • Nicholas (left) is the Dragon God of Political Design, serving in life as Arch Chancellor Nicholas Kade, and was a previous incarnation of the Dragon Regulus.
  • Aarthes (right) is the Archon God of Architectural Design, and served as Nicholas's bodyguard.
  • The Golden Seed Temple in Axford is considered the holiest site to the Leadership Gods
  • The Leadership Gods are the patrons of Intellectuals, strategists, philosophers, diplomats, patriarchs, and matriarchs.
  • Nicholas was not recognized as a God until the Emended Unionists declared him such due to his achievements as the Glorious Chancellor, recognizing Aarthes at the same time.

For expanded lore, click here.

Description
Nicholas (left) and Aarthes (right) are the Leadership Gods of the Guided Cult, the teachers of responsibility and careful design to those in positions of power. Nicholas is the God of Political Design, whereas Aarthes is the God of Architectural Design Together, the Leadership Gods represent foresight, calculation, intellect, responsibility, and counsel. They are represented by the scepter of regality, government buildings, and the Regalian State Banner. Their main holy place is the Golden Seed Temple in Axford, the capital of Anglia. Rituals belonging to the Leadership Gods involve the bridging of duality, to seek out "the mind" and "the body" in friendships, and form a perfect union between the person who plans and thinks, and the person who acts and completes. The intention is to build friendships from unlikely partners, to create unbreakable bonds and collaborative efforts that showcase the perfection cooperation, that dependency is not weakness but beautiful and meaningful.

Virtues
The Virtue of the Leadership Gods is to use one's speech and charisma to deescalate a situation, rather than resorting to combat as the first option. A good leader recognizes that not all battles need to be fought, and often a diplomatic overture will suffice in finding common ground. By resorting to violence, one earns a reputation for being unreasonable, perpetuating a cycle of violence. As such, the Leadership Gods advocate for the use of words to settle disputes, and only resort to combat when all other options have been explored. In doing so, Unionists believe that one becomes better known as a negotiator and one who they can trust to make sound decisions, and thus a leader that they can trust and follow.

Vices
The greatest Vice against the Leadership Gods is to disrupt the order and stability of the state. A society that best furthers the Great Way is one which is not embroiled with petty conflicts over trivial matters, as being obstinate or contrarian earns one no favor in wider society. Those who strike out against authority with malicious intent towards will often shoot themselves in the foot, with only themselves to blame for their own misfortunes. A poor leader is one who refuses to act in good faith and compromise on certain aspects, and instead becomes obstructionist to the decision-making process. Being too rigid leaves one open to being ignored by sounder minds, causing one to lose their right to advocate for themselves when the time is proper.

Legacy
In Life, Nicholas was known as the Glorious Arch-Chancellor, Nicholas Kade. Known as the most competent head of government in Regalian history, his record-long tenure saw the Empire enter into a golden age of prosperity, owing to his political tact. Taking a diplomatic approach, Nicholas was able to negotiate the end of the Skagger Wars and integrate Drixagh into the Regalian Empire, as well and oversee the inclusion of the Ithanian Sovereignty and Aetosian Theocracy into the imperial fold. Throughout his life, Nicholas was accompanied by Aarthes, his Fin'ullen Archon bodyguard. Following the death of the Arch-Chancellor, Aarthes retreated from public life to reside in his master's old Estate in Anglia, where he would occasionally talk about how Nicholas made his decisions. Nicholas's divinity was not immediately declared, as he never manifested as a spirit following his death. The Emended and later Guided Unionists would declare him a God, believing that his legacy coupled with his Dragonblood status was proof enough of his divinity in life.

Snakegods.png Morgan and Narsil are the Tyrant Gods of The Guided Cult, the warnings to blind faith and unquestioning obedience.
  • Morgan (left) is the Dragon God of Tyrants, serving in life as Arch Chancellor Morgan Kade, and was a previous Incarnation of the Dragon Regulus.
  • Narsil (right) is the Archon God of Corruption, serving in life as Morgan's bodyguard and spymaster.
  • There is no holy site for the Tyrants, as as any shrines are frequently vandalized.
  • The Tyrant Gods are the patrons of those who question leadership and faith in the right and respectful ways, as well as Spies and Saboteurs.
  • Nicholas was recognized as a God by the Emended Unionists after his death due to his achievements as the Sun Chancellor, recognizing Narsil at the same time.

For expanded lore, click here.

Description
Morgan (left) and Narsil (right) are the Tyrant Gods of The Guided Cult, the warnings to blind faith and unquestioning obedience. Morgan is the God of Tyrants, whereas Naril is the God of Corruption. Together, the Martial Gods represent selfishness, greed, cruelty, wroth, pride, hyper-competency, and self-assuredness. They are represented by the cobra-hooded head, snake-forked tongue, and snake-hair head. The Tyrants lack a holy place, as they are not worshipped specifically and instead used as a warning against hedonism and sin, even in competent people. Rituals of Morgan and Narsil are less in service to them, and more in deterrence to the qualities of Morgan. The most common form of ritual is the Public Examination, where large crowds gather in front of a speaking stand, where citizens and commoners hold a public debate on the competency and virtues and morality of an individual in office or power, as a means to hold them accountable to good governance and keep them on the right track.

Virtues
The Virtue of the Tyrants is that sometimes, underhanded tactics are also able to further the Great Way. Sometimes, working in the light is too slow or too ineffectively, and that Spies, Saboteurs, and Rogues can also use their skills to the glory of the Empire. This does not mean that criminal behavior, gang activity, and the like is considered morally correct to Guided Unionists (after all, obeying the law is virtuous). Rather, they assert that covert and underhanded tactics can sometimes bring about quicker progress to the Empire than going through the socially-accepted channels, and that espionage against foreign rivals and enemies is a necessity for Regalia to be well-informed in making decisions.

Vices
The greatest Vice against the Tyrants is to use the Emperor, Faith, or Law to justify cruelty and evil. Unionists trust the word of the Emperor, because he communes with the Everwatcher, and that his Laws are made with good intentions for all people. However, those in positions of power who represent the Emperor may use that authority to twist the words of the Emperor to carry out great evil, using the people's faith against them. Likewise, those who manipulate the Laws, or find unintended loopholes, will use them to enrich themselves at another's expense. The faithful are warned to hold those in power accountable, and to be skeptical of anyone claiming to speak for the Emperor without investigating their merits.

Legacy
In Life, Morgan was known as the Sun Chancellor, Morgan Kade. Remembered as highly competent, but extremely morally corrupt, Morgan used the aftermath of the Purple Bleeding to force Emperor Justinian I to surrender religious prerogative to him, making the Chancellor kingmaker. What followed was a line of Ivrae Emperor who were Morgan's puppets, each being replaced whenever the Chancellor grew tired of them. To enforce his grip over the Empire, Morgan relied on Narsil, his Snake-Marken bodyguard who painted himself gold, to inform the Chancellor of any threats to his power. For over four decades, Morgan and Narsil ruled as tyrants, using intrigue and tyranny to keep the nobility and government in line while funding lives of opulence and hedonism. Eventually, Morgan would be executed by Emperor Vilgemar, who always hated being told what to do. Immediately after, the Imperial Guards hunted down and killed Narsil in a back corridor of the Imperial Palace, ending the duos reign of tyranny. As with the other pair of Dragon Gods, Morgan or Narsil has never manifested, though their actions coupled with Morgan's Dragonblood status were seen to be the acts of the divine (as who else could play kingmaker to the Vessel-God, but another God). The Emended and later Guided Unionists would accept this stance on divinity, teaching that Gods can also be just awful people, and be extremely selfish and capricious, but that bad qualities and ugly personalities are not reasons to write off the skills and competencies that people do have.

Armageddon Cult

The Armageddon Cult originated in the preaching of the Evintarian priest Belisarius, whose core belief was that while Paradise is certain to come at the end of the Great Way, that the traditional doctrine does not account for the non-mortal elements of the world. In essence, while believers and mortal non-believers alike could bring about Paradise, the dogma does not account for the existence of Demons, those who reject the Emperor's love, and Vampires who by nature cannot love his grace. Belisarius believed that on the Eve of Paradise, an event would occur called the Armageddon, where all the Demons, Demon worshipers, Arken, Void Gods, and other entities that wish to prevent Paradise, would unleash a holy war on Unionism and that the final test before Paradise would be winning this cataclysmic war that would touch all corners of the mortal realm. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins.

They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. The Armageddon Cult was accepted into the faith along with the other Cults, and conformed just like the others. It is a relatively small cult, but it is immensely popular among purists and those who make it their daily employment to hunt down Demons and serve the Emperor by slaying his detractors. It should be noted that a more twisted version of the Armageddon Cult also exists. Because the "evil" Gods (perceived similarly to Guided Unionism in more of a fear-worship, or appeasement to keep them away) are still immensely powerful, some Vampires have developed a twisted version of the Armageddon Cult where they believe that when Armageddon begins, they will all rise up against the Gods of Evil, and join the righteous in the war in heaven for Paradise, and redeem themselves.

Through this belief, some of them have become pro-Regalian pro-Emperor, acting from the shadows in the benefit of the Regalian Empire, even if the Empire would have them slain at the earliest convenience. This Vampiric interpretation is obviously heretical and not supported by the Cult itself, but it is notable enough to be mentioned, and why some Vampires might worship the Armageddon Cult Gods. On a closing note, while the Armageddon Cult only has two Devil Gods, the theology allows for a much larger range of evil entities to be acknowledged as "Aspects of the Endwar", such as Void Gods, Arken, Greater Demons, and in some interpretations even Estelley Gods. The Armageddon Cult has many superstitions concerning the Endwar, and players are encouraged to experiment with catholic apocalypse visions and the circles of hell.

New Cauunvasgsgerhfghjyt.png Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.
  • Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
  • Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
  • The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
  • The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
  • Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.

For expanded lore, click here.

Description
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.

Virtues
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.

Vices
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.

Legacy
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.

New dsadCanvasgsgerhfghjyt.png Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.
  • Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
  • Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
  • There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
  • The Devils have no specific patronage, for they are entities to weaken into inaction.
  • Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.

For expanded lore, click here.

Description
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.

Virtues
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.

Vices
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.

Legacy
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.

Priestly Activities

Unionist priests are part of the so-called Covenant College. At the very top is the Secilly Council. Originally this organization had a leader called the Supreme Reverend, however the Supreme Reverend position was abolished when the last Supreme Reverend discovered insidious corruption within the religious community, tried to expose it, and was assassinated for it. To compensate, Conclave determined that the Dogmatic community should henceforth be ruled by a Council of elder Arch-Everians. Below the Secilly Council, are the Arch-Everian, which are equivalents to Dukes in the Regalian Empire. They wield considerable power and rule over vast areas of land, subdivided into Everies. Below the Arch-Everian is the Everian, or just the average priest. Each Everian administrates an Everie, which is usually a piece of land donated to the clergy where they maintain temples, shrines, and sanctuaries, while also producing crops and tending to cattle. Everians perform all religious tasks such as confession, preaching, hearing concerns, and simply taking care of Unionist needs like a social caretaker or mental health worker. Arch-Everians on the other hand are more administrative in that they take care of the treasury, any military attached to the religious orders, and communication between the Secilly Council and the vast wide-spread Unionist elements. Formally the Emperor is the leader of the Holy Seat, which is more of a group term for the Palace and the Secilly Council grouped together, but historically Emperors have interfered very little in the day to day running of the Everies, and as such, this fact is usually ignored, the Emperor being considered a completely independent entity. This has also historically separated the Emperor from controversy among the Everians, and vice versa.

Expanded Lore

The Expanded Lore section contains additional contextual information about the Religion. While the above sections will provide enough information to get a clear picture, there are some nuances and subtext to the Religion that are not apparent on first inspection, but that may be very useful for super-pious Characters. This section will tackle niche subjects in greater detail and discuss various additional pieces of information available for the faithful.

Faith Syncretism

All Gods and all Religions in Lore are valid, because they physically exist in the world and constantly provide evidence to their divinity, however, Religions have boundaries to which Gods to worship and which ones not to. Faith Syncretism is an optional concept where a person who is faithful to the Religion found on this Page, includes two Gods from another Religion to expand their Pantheon and acquire additional beliefs. While this concept stands on shaky grounds when examining canon lore too closely, it is mostly motivated because Religion sometimes creates unnecessary obstacles for Roleplay Alliances or interactions. By allowing Religious figures to expand their Religious loyalty, they gain access to a wider range of people to interact with that would otherwise be closed due to Religious dogma. Syncretism has several rules applied:

  • Only one Syncretism may be chosen, and this choice is permanent. The Syncretism should be recorded in the same place where Religions are mentioned on a Character Application.
  • Syncretic believers do not worship all the Gods of the second faith, only the two included in the Syncretic belief, it is not possible to expand beyond that or choose other Gods.
  • Syncretic beliefs do not grant access to Religious Mechanics of the secondary Religion or other bonuses acquired from Religions or Gods as mentioned on their Pages.
  • Syncretic believers cannot be Priests, Godchosen, or any other type of Religious figure as described on the Pages. They must be singularly loyal to their own Religion.
  • Syncretic believers are not discriminated against by believers of the secondary Faith. They can however be criticized by their primary faith for their choice of Syncretism.

Syncretism Variants

  • Fornoss Syncretisms
    • Love for Life Syncretism: Leif and Eikki form the basis of the Love for Life Syncretism, which supplements the Unionist Pantheon with the Love and Affection God Leif, and the Feasting and Joy God Eikki. This Syncretic theme incorporates a love for life and others, while bringing more nature-elemental and shamanistic aesthetics to Unionism.
    • Chained Guilt Syncretism: Bard and Hrymrök form the basis of the Chained Guilt Syncretism, which supplements the Unionist Pantheon with Retribution and Judgement God Bard, and the Freedom and Liberty Goddess Hrymrök. This Syncretic theme incorporates a more violent and aggressive hostility towards the enemies of Unionism, and taking the initiative on destroying Unionism's rivals, while bringing more while bringing more nature-elemental and shamanistic aesthetics to Unionism.
  • Draconism Syncretisms
    • Imperial Core Syncretism: Regulus and Gaia form the basis of the Imperial Core Syncretism, which supplements the Unionist Pantheon with the Rulership and Time God Regulus, and the Preservation and Redemption God Gaia. This Syncretism theme incorporates Dragons as divine beings created by the Everwatcher to preserve Unionism, and identify the so-called Imperial Dragons as Regalian-native Gods, while bringing respect and preservation of old Draconic Sites and Radicals of the Dragons along with it.
    • The Black Flame Syncretism: Caius and Umbra form the basis of the Black Flame Syncretism, which supplements the Unionist Pantheon with the Violence and Battle God Caius, and the Death and Decay dragon Umbra. This Syncretism draws direct lines from the Immortal War and the fight of Dragons against the Occult, and the Unionist Purist stance on Magic usage, identifying the Dragons as some type of Everwatcher ordained holy protector, and bringing with it the use of Leytech to fight the Occult.
  • Estelley Syncretisms
    • The Fae Queens Syncretism: Vyrë and Mana form the basis of the Fae Queens Syncretism, which supplements the Unionist Pantheon with the Commanding Ocean Goddess Vyrë and the Compassionate Nature Goddess Mana. This Syncretism poses that Unionism lacks an explanation for the natural realm, a Nature Goddess to praise for the bounty of the forests, and a Sea Goddess to worship for safe passage on the open seas. This Syncretism also ports pro-Magic and Elven Mysticism into Unionism.
    • The Moon Gazer Syncretism: Leyon and Melca form the basis of the Moon Gazer Syncretism, which supplements the Unionist Pantheon with the Protection and Benevolence God Leyon, and the Foresight and Mysteries Goddess Melca. This Syncretism poses that Unionism focuses too strongly on the mechanical industrial world, failing to see the mystical and often Magical reality that exists also, and assumes too much from a Mundane point of view, thus expanding horizons to truly connect with Mysticism.
  • Baskarr Syncretisms
    • The Golden Hour Syncretism: Tjafar and Akhet form the basis of the Golden Hour Syncretism, which supplements the Unionist Pantheon with the Insight and Rulership God Tjafar, and the Unaccountable Reclaimer God Akhet. The Golden Hour Syncretism incorporates the Asha as brother-folk to the Unionists, in that much of their Allorn-oppressed history is aligned, and their long term goals also align. Golden Hour Syncretism believers acknowledge Asha and Ailor as the same people.
    • The Relentless Vengeance Syncretism: Khannar and Wadj form the basis of the Relentless Vengeance Syncretism, which supplements the Unionist Pantheon with the Hateful Vengeance God Khannar, and the Intrigue and Deceit God Wadj. This Syncretism takes a lesson from the Revenge Asha: Unionism and the Regalian Empire move too slowly to punish evil, and all forces should be more aggressively forced away from inaction and apathy, and into Violence against the Allorn.
  • Evolism Syncretisms do not exist in Unionism, due to their extreme opposition to one another.

Trivia

  • Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the Skagger Horde ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the Solvaan nobles in Solleria however, called the Confessions of Melennar.
  • Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
  • Despite Eirlys's absorption into Unionism, the Breizh still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh Aelrrigan Order continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Eirlys was suppressed from dogma). Eirlys' faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Eirlys' magical nature in theological teachings was returned.

Accreditation
Writers MonMarty, FireFan96
Processors SevenBirds
Last Editor Firefan96 on 06/29/2024.

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