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Technology Branches: Difference between revisions

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Technological Branches are part of the [[Proficiency]] System, but more specifically dependent/required for [[Artificer Point Buy]] (the more Magic/non-Mundane leaning) and [[Technician Point Buy]] (the more non-Magic/Mundane leaning). Each person who invests in either (or both) chooses one Style which they are able to produce and operate, some circumstances allow more than one Branch (for example, Qadir can make things from all Branches except the Limited Branches unless they fulfill the criteria). Generally speaking, Branches limits who can make what, but operating is something anyone can do, unless the Technology was specifically designed by the Player to prevent usage without knowledge of the Branch.  
Technological Branches are part of the [[Proficiency]] System, but more specifically dependent/required for [[Tech Point Buy]]. Each person who invests chooses one or two Branches which they are able to produce and operate, some circumstances allow more than this limit (for example, Skyborn can make things from all Branches except the Limited Branches unless they fulfill the criteria). Generally speaking, Branches limits who can make what, but operating is something anyone can do, unless the Technology was specifically designed by the Player to prevent usage without knowledge of the Branch. Some Branches are left vaguer in mechanics than others to allow room for player headcanon!
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==Common Technological Branches==
==Common Technological Branches==
Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them. Any Race other than Qadir learns to work in only one style, while Qadir are able to work in all styles.  
Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them.
<gallery mode="traditional" widths="260px" heights="300px">
<gallery mode="traditional" widths="260px" heights="300px">
File:New Canvaskhgkghand123.png|'''Steamtech''' Steamtech is the quintessentially Regalian tech branch, used by all the Regalian engineers and sappers, using steam.|alt=alt language
File:New Canvaskhgkghand123.png|'''Steamtech''' is the quintessentially Regalian tech branch, used by all the Regalian engineers and sappers, using steam.|alt=alt language
File:Klokktech.png|'''Klokktech''' is also a Regalian tech branch, but one developed as a counter-movement to foreign Clockwork, using magnets and heat.|alt=alt language
File:Klokktech.png|'''Klokktech''' is also a Regalian tech branch, but one developed as a counter-movement to foreign Clockwork, using magnets and heat.|alt=alt language
File:New Canvaskhgkghand12.png|'''Clockwork''' is perhaps one of the oldest tech branches alive, developed by the Qadir and still pushed to the extremes of tech invention.|alt=alt language
File:New Canvaskhgkghand12.png|'''Clockwork''' is perhaps one of the oldest tech branches alive, developed by the Skyborn and still pushed to the extremes of tech invention.|alt=alt language
File:Azraqtech2.png|'''Azraqtech''' is a more sophisticated Qadir invention, using lapis infused metals and gold engravings to create elegant and gentle designs.|alt=alt language
File:Azraqtech2.png|'''Azraqtech''' is a more sophisticated Skyborn invention, using lapis infused metals and gold engravings to create elegant and gentle designs.|alt=alt language
File:Vaulttech2.png|'''Vaulttech''' is perhaps the sturdiest and heaviest branch, heavy-duty Dwarven design based on Blacksteel, Bronze, and gemsetting.|alt=alt language
File:Vaulttech2.png|'''Vaulttech''' is perhaps the sturdiest and heaviest branch, heavy-duty Dwarven design based on Blacksteel, Bronze, and gemsetting.|alt=alt language
File:Ziliwu.png|'''Zisha Clay''' Zisha Clay was developed by the Sihai who preferred a more mechanical design for their engineering, based on Zisha clayware.|alt=alt language
File:Ziliwu.png|'''Zisha Clay''' was developed by the Sihai who preferred a more mechanical design for their engineering, based on Zisha clayware.|alt=alt language
File:Eronidss.png|'''Hoplastec''' is a quintessentially Eronidas tech design, based on their shields and armor sets, mimicking the heavy bulwark designs.|alt=alt language
File:Eronidss.png|'''Hoplastec''' is a quintessentially Eronidas tech design, based on their shields and armor sets, mimicking the heavy bulwark designs.|alt=alt language
File:Chemtech2.png|'''Chemtech''' is an Allar invention, perfectly marrying chemistry and tech, by harnessing serums and injections to create movement.|alt=alt language
File:Chemtech2.png|'''Chemtech''' is an Allar invention, perfectly marrying chemistry and tech, by harnessing serums and injections to create movement.|alt=alt language
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File:Gothictec.png|'''Gothitech''' is a branch developed by the Wirtem people of Calemberg, invoking the shapes and arches of their grand Unionist Temples.|alt=alt language
File:Gothictec.png|'''Gothitech''' is a branch developed by the Wirtem people of Calemberg, invoking the shapes and arches of their grand Unionist Temples.|alt=alt language
File:Vivitech.png|'''Vivitech''' is a branch developed by Maquixtl, neither technology nor biology exactly, with a carapace structure and circuits.|alt=alt language
File:Vivitech.png|'''Vivitech''' is a branch developed by Maquixtl, neither technology nor biology exactly, with a carapace structure and circuits.|alt=alt language
File:noimg.png|'''Doyentech''' '''(art coming soon)''' is a branch developed by Ailor, that uses artificial skin covered plating to maximize the imitation of Human skin over tech.|alt=alt language
File:Damartech.png|'''Doyentech''' is a branch developed by Ailor, that uses artificial skin covered plating to maximize the imitation of Human skin over tech.|alt=alt language
File:New Canvaskhgkghand1234567.png|'''Dark Metal''' is a branch as old as Magic itself, created when Void Magic infects metal, creating chaotic breaking shapes. |alt=alt language
File:Necromindug.png|'''Necrotech''' is a branch developed by Machinist Cultists, created when Ordial Magic infects technology, using bone in its creation. |alt=alt language
File:Nephiltech2.png|'''Nephiltech''' a branch as old as Magic itself, created when Exist Magic infects Metal, creating orderly, uniform shapes made of shining metal. |alt=alt language
File:Bidriq.png|'''Bidriqtech''' is a branch developed by the Suvial harnessing the fire within to create glass segments held together by fiery force. |alt=alt language
File:Oldgodsam.png|'''Godsamtro''' is a branch developed by devout Fornoss worshipers made of black stone, and glowing blue rune lines funneling Pagan faith. |alt=alt language
</gallery>
</gallery>


==Limited Technological Branches==
==Limited Technological Branches==
Limited Technological Branches are Technology Branches (styles of doing engineering) that are limited to certain Race or Religion limitations. Only those of the appropriate criteria are able to make and operate Technology from these specific Branches. While Qadir in theory have access to them as well, unless they fulfill the criteria, they cannot produce or operate them, only know how they are made and function.  
Limited Technological Branches are Technology Branches (styles of doing engineering) that are limited to certain Race or Religion limitations. Only those of the appropriate criteria are able to make and operate Technology from these specific Branches. While Skyborn in theory have access to them as well, unless they fulfill the criteria, they cannot produce or operate them, only know how they are made and function.  
<gallery mode="traditional" widths="260px" heights="300px">
<gallery mode="traditional" widths="260px" heights="300px">
File:New Canvaskhgkghand12345678.png|'''Living Metal''' is a branch developed by the now destroyed Dewamenet Empire, with liquid metals as its main hallmark feature. The criteria for Living Metal, is that a Character has to be Asha, or Half Asha, becuase it is shaped and fueled by Asha biology and genetic function from Dewamenet lineage.|alt=alt language
File:New Canvaskhgkghand12345678.png|'''Living Metal''' is a branch developed by the now destroyed Dewamenet Empire, with liquid metals as its main hallmark feature. The criteria for Living Metal, is that a Character has to be [[Asha]] or Half-Asha with the Living Metal Heritage Mechanic, or [[Khama]] worshiper, because it is shaped by Tjafar. |alt=alt language
File:Oldgodsam.png|'''Godsamtro''' is a branch developed by devout Old Gods worshipers made of black stone, and glowing blue rune lines funneling Pagan faith. The criteria for Godsamtro, is that a Character has to be Old Gods, either Velheim or Cellik variant, because it is fueled by Faith and God Magic of the Old Gods.|alt=alt language
File:Leytech.png|'''Leytech''' is a branch that is tens of thousands of years old, based on a material created and used by Dragons for Dragon Sites. The criteria for Leytech is that the Character is a Dragon Worshiper or an Archon or a God Mage (Dragon) because the material becomes inert in anyone else's hands due to the Dragons powering it.|alt=alt language
File:Bidriq.png|'''Bidriqtech''' is a branch developed by the Suvial Altalar harnessing the fire within to create glass segments held together by fiery force. The criteria for Bidriqtech, is that a Character has to be Estelsoor Faithful, because it is fueled by the unquenchable fire of life of Avinla, and the other Gods.|alt=alt language
File:Eronidastech.png|'''Damartech''' is a branch made by Neron Warrior Eronidas, particularly by the Shamans who summon the spirits of Ancestors to manifest this tech. The criteria for Damartech is that the Character is an Eronidas Draconist Faithful, as the Technology is bound by Dragon power manifesting the Spirits of the ancestors to fuel it.|alt=alt language
File:New Canvaskhgkghand1234567.png|'''Dark Metal''' is a branch of tech created when Void Essence infects metals, creating chaotic breaking and self-reforming shapes. The criteria for Dark Metal, is that the Character is either a Void Worshiper, or Afflicted with Void Essence, because of the Chaotic Void Magic that creates it.|alt=alt language
File:Esratech.png|'''Esratech''' is a branch made by Esra Technicians who are the close confidents of Al-Asir, permitted to carry their inspired designs from his workshops. The criteria for Esratech is that the Character is a Skyborn Unionist Al-Asir worshiper, as the teachers otherwise refuse to spread his holy design.|alt=alt language
File:Nephiltech2.png|'''Nephiltech''' is a branch of Exist essence infused technology developed by the Estellon faithful that brings about order and purity. The criteria for Nephiltech is that the Character is either an Estellon Faithful, or Afflicted with Exist Essence, because of the Exist power that fuels this technology.|alt=alt language
File:Theotech.png|'''Theotech''' is a branch made by devout Unionists, that makes use of minimal physical tech that faith-generates solid holograms. The criteria for Theotech is that the Character is a Unionist, because the technology is fueled and manifests only with faith in the Everwatcher. |alt=alt language
File:Necromindug.png|'''Necrotech''' is a branch of Ordial essence infused technology, brought about by Ordial tech priests, fusing bone and dark energies. The criteria for Necrotech is that the Character is either an Ordial Cultist, or Afflicted with Ordial Essence, because of the power of the Machinist fueling this technology.|alt=alt language
File:noimg.png|'''Leytech''' '''(art coming soon)''' is a branch that is tens of thousands of years old, based on a material created and used by Dragons for Dragon Sites. The criteria for Leytech is that the Character is either a Dragon Worshiper, or an Archon, or Primal Mage, because the material becomes inert in anyone else's hands due to the Dragons powering it.|alt=alt language
File:noimg.png|'''Theotech''' '''(art coming soon)''' is a branch made by devout Unionists, that makes use of minimal physical tech that faith-generates solid holograms. The criteria for Theotech is that the Character is a Unionist (Dogmatic, Emended, or Evintarian), because the technology is fueled and manifests only with faith in the Everwatcher.|alt=alt language
File:noimg.png|'''Damartech''' '''(art coming soon)''' is a branch made by Asaredu Eronidas, particularly by the Daru who summon the spirits of Ancestors to manifest this tech. The criteria for Damartech is that the Character is an Asaredu Faithful, as the Technology is fueled by Asinum and Da'amu manifesting the Spirits of the ancestors to fueld it.|alt=alt language
File:noimg.png|'''Esratech''' '''(art coming soon)''' is a branch made by Esra Technicians who built the Esra Alwatta, guarding the designs and functions fiercely from outsiders. The criteria for Esratech is that the Character is an Esra Faithful, as the teachers and mentors flatout refuse to share such a pseudo-religious design tech with outsiders.|alt=alt language
</gallery>
</gallery>
==Custom Technological Branches==
Custom Technological Branches are Technology Branches (styles of doing engineering) that are limited to specific Custom Kits or part of an Arken Pact or special arrangement. While anyone can operate them, only the holder of the Custom Kit or special arrangement knows the secret to producing in this style.
* There currently are no Custom Technological Branches as there are no Custom Technology Kits.

Latest revision as of 19:54, 14 September 2024

Technological Branches are part of the Proficiency System, but more specifically dependent/required for Tech Point Buy. Each person who invests chooses one or two Branches which they are able to produce and operate, some circumstances allow more than this limit (for example, Skyborn can make things from all Branches except the Limited Branches unless they fulfill the criteria). Generally speaking, Branches limits who can make what, but operating is something anyone can do, unless the Technology was specifically designed by the Player to prevent usage without knowledge of the Branch. Some Branches are left vaguer in mechanics than others to allow room for player headcanon!

Common Technological Branches

Common Technological Branches are Technology Branches (styles of doing engineering) that are commonly available to anyone. Even though some of these styles are very thematic and regional, there is nothing stopping any character from learning one of them.

Limited Technological Branches

Limited Technological Branches are Technology Branches (styles of doing engineering) that are limited to certain Race or Religion limitations. Only those of the appropriate criteria are able to make and operate Technology from these specific Branches. While Skyborn in theory have access to them as well, unless they fulfill the criteria, they cannot produce or operate them, only know how they are made and function.