Proficiency

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Proficiency is a number that dictates the skill of a character when performing an action, especially in relation to another character performing the same action. Proficiency is used on MassiveCraft to fairly and clearly state what a Character can do and how good they are at it. This system ideally prevents overpowered Characters who are good at everything, which leads to better character design. It is inspired by D&D, but we have tweaked it and adjusted it in a way that you are not required to understand D&D in order to use it. It just might be somewhat familiar if you have played D&D before. If you need further explanation on this system after reading the full page, or if you need help distributing your Proficiency Points, you can always do this on your Character Application during review. If you need more immediate help, or if you would like for it to be explained in a more personal manner, you can ask for help on our Discord (RP Community Discord). Here, a Staff Member can help you through the “Ticket? DM Me!” bot, or another player can assist you in the Player Help Channel.

Proficiency Basics

At its core, Proficiency is about gaining Points from age, and allocating those points to specific skills to reflect years of training/working towards becoming better at an activity or skill. This system applies to all characters. However, a character also has access to extra points no matter their age, to allow for more diverse character design, and to let the player paint a complete picture of a person with multiple interests. Figuring out how many Points your Character has works like this:

  • All Characters start with 5 Points at age 0.
  • For every year they grow older, they gain +1 Point.
  • This +1 per year keeps stacking, until they are age 45, when it stops.
  • This means that the maximum amount of Points from age a character can have is 50, at age 45.
  • However, all Characters also have 10 free Talent Points and 10 free Hobby Points at any age.
  • Points from Age can be spent in any Proficiency Group.
  • Talent Points can only be spent on Talent Group Proficiencies (in the table below).
  • Hobby Points can only be spent in the Hobby Group Proficiencies (in the table below).

For example, if I have a 30 year old character, I would calculate how many Points they have like this: 5 Points at age 0 plus 30 Points for age totals 35 Points. In addition, they have 10 Talent Points and 10 Hobby Points. This means that they have 55 Points total, 35 of which can go in any category, 10 of which can go into Talent Group Proficiencies only, and 10 of which can go into Hobby Group Proficiencies only. Unless stated otherwise on your Character’s Race Page, you can subdivide these Point investments any way you like, and put them into as many different Proficiencies as you like.

Racial Boosts

The final Point gain mechanic is called Racial Boosts. Different Races and cultural groups tend to have certain things that are communally encouraged, or held up as historical or traditional skills. For example, Url tend to teach hunting, while Suvial Altalar enjoy culinary pursuits, and Fennh Lineage Ailor value the theatre arts. Because of these particular identities, it becomes more common for people who are part of certain ingroups to acquire certain talents. The way Racial Boosts work is, each Race has 3 Proficiencies listed as Racial Boost Options. You can choose one of these Boosts for your character (unless you are playing a Half-Race, in which case you get two). When you invest at least 5 Points (Age, Talent, or Hobby) into a Boosted Proficiency, you get an extra 5 more, automatically, for free. For example, if a Drahl Lineage Ailor selects Husbandry Art as their Boosted Proficiency, and then puts 10 Points into it, they get an extra 5 at no cost to make it a total of 15 Points. To find what Boosts each Race can choose from, look further down the page to the Racial Information Table. Note that points from Racial Boosts cannot break the cap for Point investment into a particular Proficiency Group, they just help you reach that cap faster.

Point-Buy Abilities

There are additional systems which exist outside the Proficiency page, by which a Character can get additional Abilities if the player spends points on them. Sorcery, a form of Magic with listed spells to pick from, Ritualism, the traditional tool and weapon of the devout, and Arcanology, the precise and hyper-specialized study of the Arcane. If you want your Character to be a Sorcerer, Ritualist or Arcanologist, read the relevant pages and find the costs for the Abilities on each page. Then, just invest in them like any other Proficiency. You can find all relevant Point-Buy Ability systems linked below.

There are also Afflictions, which do not cost points, but exist in varying states of legality in Regalia. For example, being a Vampire or Werebeast is not legal. As well, there is the Special Permission System for unique Ability sets like Magesparks which have to be custom-written per individual. These however are not relevant to explain on this page, as Afflictions can get complicated, and Special Permissions need to be individually applied for some time into a character’s existence. However, it is always helpful to remember that Special Permissions with Abilities tend to cost Proficiency Points.

Proficiency List

Proficiency Category

(Link for more Details)

Core Group Proficiencies (You can invest 0 to 20 Points into each of these.)
Melee Combat Category Fist Combat, Fan Combat, Sword Combat, Greatsword Combat, Rapier Combat, Dagger Combat, One-hand Blunt Combat, Two-hand Blunt Combat, Axe Combat, Greataxe Combat, Stave Combat, Glaive Combat, Spear Combat, Bardiche Combat, Warlash Combat
Ranged Combat Category Light Bow Combat, Heavy Bow Combat, Crossbow Combat, Puretek Combat
Special Combat Category Shielding Combat, Bola Combat
Science Skill Category Medical Science, Alchemy Science, Metallurgy Science, Finecraft Science, Linguistic Science
Proficiency Category

(Link for more Details)

Talent Group Proficiencies (You can invest 0 to 10 Points into each of these.)
Command Skill Category Frontline Command, General Command, Captain Command, Admiral Command, Siege Command, Statecraft Command
Rogue Skill Category Dextrous Rogue, Stealth Rogue, Burgling Rogue, Conning Rogue
Musical Skill Category Strings Instrument, Woodwind Instrument, Brass Instrument, Percussion Instrument, Keyboard Instrument, Vocal Singing
Special Training Category Strength Training, Perception Training, Bodycare Training
Proficiency Category

(Link for more Details)

Hobby Group Proficiencies (You can invest 0 to 15 Points into each of these.)
Visual Art Category Drawing Art, Painting Art, Body Art
Craft Art Category Sculpting Art, Pottery Art, Wooden Art, Glass Art
Threads Art Category Needlework Art, Fabric Art, Leatherwork Art, Fineweave Art
Household Art Category Gardening Art, Architecture Art
Performance Art Category Writing Art, Theatre Art, Dancing Art, Circus Art
Culinary Art Category Cooking Art, Brewing Art, Winemaking Art, Baking Art, Mixology Art
Nature Art Category Sailing Art, Hunting Art, Horticulture Art, Pathfinding Art, Husbandry Art

Racial Information

Racial Category Subrace Racial Boost Options Physical Stat Limit Minimum Height Maximum Height Height Average
Ailor Bolven Lineage Hunting Art, Strength Training, Two-hand Blunt Combat 35 4'5" 7'5" 6'0"
Fennh Lineage Fabric Art, Stealth Rogue, Theatre Art 15 3'5" 4'5" 4'2"
Drahl Lineage Frontline Command, General Command, Husbandry Art 30 5'1" 6'6" 5'10"
Nautilaan Lineage Admiral Command, Captain Command, Sword Combat 30 5'1" 6'3" 5'8"
Lexxon Lineage Dagger Combat, Statecraft Command, Theatre Art 30 5'1" 6'2" 5'9"
Woaden Lineage Hunting Art, Horticulture Art, Pathfinding Art 30 5'1" 6'1" 5'9"
Archan Lineage Painting Art, Sword Combat, Strength Training 30 5'1" 6'6" 6'0"
Olean Lineage Conning Rogue, Dagger Combat, Dextrous Rogue 30 5'1" 6'0" 5'8"
Carnvaal Lineage Strings Instrument, Mixology Art, Dancing Art 25 5'1" 6'2" 5'9"
Medavinti Lineage Gardening Art, Glass Art, Needlework Art 25 5'1" 6'2" 5'9"
Brannon Lineage Shielding Combat, Strength Training, Metallurgy Science 35 5'1" 6'2" 5'9"
Akkadian Lineage Medical Science, Writing Art, Alchemy Science 30 5'1" 6'2" 5'9"
Sihai Common Dynasty Sihai Alchemy Science, Medical Science, Needlework Art 20 5'0" 6'3" 5'6"
War Dynasty Sihai Fan Combat, Frontline Command, Sword Combat 30
Frivolous Dynasty Sihai Baking Art, Brewing Art, Cooking Art 15
Greater Dynasty Sihai Drawing Art, Linguistic Science, Writing Art 15
New Dynasty Sihai Fineweave Art, Fist Combat, Statecraft Command 25
Qadir All Qadir Finecraft Science, Medical Science, Perception Training 25 5'1" 6'2" 5'8"
Songaskia All Songaskia Body Art, Frontline Command, Spear Combat 35 6'0" 6'8" 6'4"
Dwarf Aldor Dwarf Dextrous Rogue, Linguistic Science, Strings Instrument 20 4'2" 4'11" 4'9"
Ruin-Khuur Dwarf Perception Training, Sculpting Art, One-hand Blunt Combat 30
Dredger Dwarf Sailing Art, Captain Command, Burgling Rogue 30
Saendr Dwarf Metallurgy Science, Finecraft Science, Glass Art 20
Greborrin Dwarf Metallurgy Science, Shielding Combat, Frontline Command 35
Altalar Teledden Altalar Finecraft Science, Statecraft Command, Winemaking Art 15 5'8" 6'10" 6'3"
Fin'ullen Altalar Bodycare Training, Sailing Art, Strength Training 25 5'8" 6'4" 6'1"
Suvial Altalar Cooking Art, Fabric Art, General Command 15 5'8" 6'6" 6'2"
Lesarra Altalar Linguistic Science, Perception Training, Writing Art 10 5'8" 6'7" 6'2"
Solvaan Altalar Frontline Command, Gardening Art, Winemaking Art 20 5'8" 6'5" 6'2"
Avanthar All Avanthar Bola Combat, Frontline Command, Husbandry Art 35 5'8" 6'6" 6'3"
Cielothar All Cielothar Baking Art, Horticulture Art, Husbandry Art 15 5'5" 6'2" 6'0"
Sihndar All Sihndar Dancing Art, Hunting Art, Sword Combat 30
Isldar Moon Vault Isldar Spear Combat, Perception Training, Stealth Rogue 25 5'8" 6'8" 6'1"
Crystal Spire Isldar Architecture Art, Pottery Art, Vocal Singing 15
Shiva's Cavern Isldar Statecraft Command, Sculpting Art, Woodwind Instrument 15
Voltalar Isldar Fist Combat, Husbandry Art, Leatherwork Art 30
Kathar Saivalthar Kathar Finecraft Science, Statecraft Command, Theatre Art 15 5'8" 6'10" 6'2"
Zolathar Kathar Frontline Command, Alchemy Science, Fabric Art 20 5'8" 6'8" 6'1"
Shenathar Kathar Dagger Combat, Dancing Art, Stealth Rogue 25 5'8" 6'6" 6'0"
Oscithar Kathar Fineweave Art, General Command, Bodycare Training 25 5'8" 6'8" 6'1"
Bakrathar Kathar Metallurgy Science, Fist Combat, Hunting Art 45 5'8" 6'9" 6'2"
Wolathar Kathar Stave Combat, Husbandry Art, Stealth Rogue 25 5'8" 6'6" 6'0"
Wylathar Kathar Dextrous Rogue, Horticulture Art, Wooden Art 15 5'1" 5'8" 5'5"
Solstithar Kathar Strings Instrument, Mixology Art, Dancing Art 20 5'9" 6'6" 6'1"
Yanar All Yanar Gardening Art, Horticulture Art, Stave Combat 20 5'0" 5'6" 6'5"
Maraya El-Maraya Glass Art, Keyboard Instrument, Warlash Combat 25 5'5" 6'2" 6'0"
Ka-Maraya Medical Science, Statecraft Command, Writing Art 30
Haat-Maraya Fist Combat, Leatherwork Art, Stealth Rogue 25
Allar Als-Allar Alchemy Science, Glass Art, Medical Science 15 5'3" 6'0" 5'5"
Maz-Allar Fist Combat, Stealth Rogue, Strength Training 25 5'5" 6'0" 5'9"
Izu-Allar Linguistic Science, Stealth Rogue, Pathfinding Art 15 5'0" 6'0" 5'2"
Cro-Allar Fist Combat, Theatre Art, Statecraft Command 35 6'0" 7'0" 6'8"
Mai-Allar Hunting Art, Spear Combat, Vocal Singing 30 5'0" 6'8" 6'0"
Url All Url Fist Combat, Hunting Art, Pathfinding Art 45 6'5" 7'0" 6'6"
Slizzar All Slizzar Linguistic Science, Statecraft Command, Theatre Art 15 5'0" 6'3" 5'9"
Orc Orcōn Orc Bodycare Training, Fist Combat, Frontline Command 45 5'8" 7'0" 6'2"
Arak Orc Fabric Art, Metallurgy Science, Sculpting Art 35
Gorak Orc Conning Rogue, Statecraft Command, Dagger Combat 20 4'0" 5'5" 4'7"
Nōthorc Orc Body Art, One-hand Blunt Combat, Percussion Instrument 35 5'8" 7'0" 6'2"
Asha Rakhet Asha Strength Training, Fist Combat, Hunting Art 40 5'2" 6'10" 6'0"
Senef Asha Glaive Combat, Frontline Command, Bodycare Training 35
Merew Asha Finecraft Science, Dextrous Rogue, Pathfinding Art 25
Nefer Asha Statecraft Command, Dancing Art, Strings Instrument 15
Feka Asha Dextrous Rogue, Theatre Art, Body Art 20
Half-Races Half-Races Pick two Boosts, one from each parent's choices. These cannot be identical. Average of
parents.
Average of
parents.
Average of
parents.
Average of
parents.

Physical Stat

Physical Stat can be considered a clean expression of the raw strength of your character versus their size. It is generally noted as the weight that they can benchpress, as a ratio relative to their own weight. Physical Stat is mostly a tool to help the internal logic of roleplay flow. It is not an instant win button due to strength, and it is less important than Proficiency Point investments, but it helps determine what your Character can lift and how necessarily forceful their blows are. The amount of Physical Stat a character has is not something to use as the focal point of an argument, but to quietly take into consideration when performing and responding to emotes. Physical Stat is calculated from assigned Proficiency Points, so you should finish your Point allocation before calculating yours. Physical Stat calculations are rounded up. Each Race has an imposed Physical Stat limit, listed on the Racial Information table above alongside Racial maximum heights. Returns from Physical Stat drop off as the Physical Stat grows higher to represent reaching the peak of human form, until 30 Physical Stat is passed, after which numbers begin to represent the unique strength of the Orcs, Url, or certain Afflicted like Ursarr Werebeasts.

  • Having 0-5 Physical Stat means your Character can benchpress up to 50% of their body weight, which is considered fairly weak.
  • Having 6-10 Physical Stat means your Character can benchpress up to 70% of their body weight, which is considered unathletic but decent.
  • Having 11-14 Physical Stat means your Character can benchpress up to 90% of their body weight, which is considered completely average.
  • Having 15-19 Physical Stat means your Character can benchpress up to 110% of their body weight, which is considered slightly above average.
  • Having 20-24 Physical Stat means your Character can benchpress up to 150% of their body weight, which is considered the first bracket with intense strength training.
  • Having 25-29 Physical Stat means your Character can benchpress up to 170% of their body weight, which is considered strong with more sustained strength than 20-24.
  • Having 30-34 Physical Stat means your Character can benchpress up to 190% of their body weight, which is considered strong with more both burst and sustained strength.
  • Having 35-39 Physical Stat means your Character can benchpress up to 210% of their body weight, which is considered to be capable of lifting multiple people.
  • Having 40-45 Physical Stat means your Character can benchpress up to 230% of their body weight, which is considered to be capable of lifting large objects.
  • Anything beyond 45 Physical Stat is to be reasonably imagined as being very strong, but not inhuman.

Physical Stat Calculation

Physical Stat is calculated from your finalized Proficiencies. Each Proficiency listed below contributes a certain number to the total of Physical Stat. In order to find your Physical Stat, multiply any of the Proficiencies your character has below by the number on the left column, and then add everything together. Add any potential Racial Ability boosts to Physical Stat, and then you have your final Physical Stat.

Physical Stat Multiplier Affected Proficiencies
Investment x 0.5 Light Bow Combat, Crossbow Combat, Finecraft Science, Wooden Art, Sculpting Art, Gardening Art, Theatre Art, Dancing Art, Circus Art, Sailing Art, Horticulture Art, Pathfinding Art, Bodycare Training, Metallurgy Science
Investment x 1 Any Melee Combat Category, Heavy Bow Combat, Any Special Combat Category (except Bola Combat), Strength Training

Body Shape and Body Fat

Body Shape and Body Fat are aesthetic choices regarding your character's appearance. For the sake of easy categorization, we provide basic terms that describe appearances, so that there is a clear comparison between characters. That being said, your Character's muscularity or fatness does not affect their combat performance at all. Body Shape and Body Fat are entirely aesthetic, and do not impart any effect on Combat Roleplay or Abilities in any way. There are sometimes racial limits to how high the Body Shape can go. For example, Teledden Altalar can only reach up to Athletic, and Ailor can only reach up to Strongman. To learn racial limits to Body Shape, refer to their individual Race pages. The Body Shape categories and Body Fat Categories are as followed:

Body Shape Categories

  • Strongman Body Shape, where one has large muscular definition and large physical development, which is largely bulk muscle.
  • Muscular Body Shape, where one has large muscular definition and large physical development, though mostly lean muscle.
  • Ripped Body Shape, where one has strong muscular definition and a well developed physique.
  • Athletic Body Shape, where one has muscular definition and shape, but remains more slim.
  • Toned Body Shape, where one has some muscular definition, but is barely shows.
  • Average Body Shape, meaning having functional muscle, but without definition.
  • Slim Body Shape, meaning very small and slender musculature, good for thin characters.
  • Andro Body Shape, short for Androgynous, this Body Shape blurs the line between genders where applicable.
  • Other Body Shapes exist that are unique to specific Races or Afflictions. Those are always mentioned on the relevant pages.

Body Fat Categories

  • Extreme Low Fat, where below-skin tissue is more easily visible.
  • Low Body Fat, which is below average body fat for a person.
  • Average Body Fat, which is as implied, average.
  • Moderate Body Fat, which allows for some fat build up for example with curves or chub.
  • Built Body Fat (recommended for Strongman), which allows for fat to be built around muscle tissue.
  • Obese Body Fat, which is purely just overweight, where all muscular definition is gone.

Knowledge Proficiency

There is no such thing as Knowledge Proficiency, or buying Knowledge with Proficiency Points. Instead, your character knows or has Knowledge of whatever you can remember off the wiki. You should try not to quote directly from the Wiki, and instead make your own spin on whatever words you're translating to roleplay. There are some pages however that are not common knowledge and that should never be transcribed to roleplay. Good examples of this are Abilities and Ability mechanics. Your Character may never look at an Ability and say "That is a Vampire!". Your Character may never point at an Ability and say "That is an Alais Ability, it has this counter!". Additionally, histories that are implied hidden (like the History of Vampirism) should not be known by Characters unless they have heard or read about it during Events. There is a rough list of generally "safe" topics that any of your Characters can know as long as you remember the content of the Wiki page, or have read about it: History, Cultures, Races (not including Racial Abilities), People, Organizations, Literature, mundane Afflictions, Recreation, Geography, Schools, Cities, Consumables, and Technology. Subjects such as Flora (Gardening & Horticulture Proficiency), Fauna (Hunting & Husbandry Proficiency), Nations and States (Statecraft Proficiency), Alchemy (Alchemy Proficiency), Materials (Metallurgy and Finecraft Proficiency) are locked behind having Proficiency Points invested in the appropriate Proficiencies. Subjects such as Magic, non-Mundane Afflictions, Artifacts are really touchy, and your Character should only know things about them if they have heard them from Event Characters or during Events or Progressions. If you aren't sure whether a subject is okay to know for your Character, send in a ticket to the Roleplay Community Discord. Esoterical theories that have not yet been proven in canon Lore (such as the theory of the Void Dimension and Exist Dimension and practically anything about Seraph History) are free-game, since that kind of information is subjective anyway. All Progressions on the Forums are common knowledge, unless there is a specific warning stating that the information is OOC information not to be taken IC. Remember that for all the information that your Character can know, the lore of history is written from the perspective of Ailor and Altalar scholars. This means that history can sometimes actually be wrong, contain red-herrings, or be out of context. You should not be surprised if during an event, a part of history is suddenly proven wrong, or expanded upon to expand the context.

  • In order to recognize Vampires, a Character must witness them doing very obvious Vampire things, like having red eyes or drinking blood.
  • In order to recognize Werebeasts, a Character must witness them doing very obvious Werebeast things, such as Soul Draining, having a beastly head, or transforming.