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This page contains a reference to all Heritages that have specific legal exceptions to the [[Regalian Penal Code]]. This Page is part of [[Regalian Law]], a category page that contains links to all legal documents in Roleplay. | This page contains a reference to all Heritages that have specific legal exceptions to the [[Regalian Penal Code]]. This Page is part of [[Regalian Law]], a category page that contains links to all legal documents in Roleplay. Heritages without any specific Civil Code exceptions are not mentioned on this page. | ||
==Knight Law Exception== | |||
Knights have specific freedoms in the eyes of the laws, especially to allow them to enforce their own Knight Code on Regalian citizens. Knights are broadly speaking immune from violating Low Law and Magic Law, though repeat offenses may cause some exceptions. Knights, so long as they are in Order armor, are also incapable of breaking the law while enforcing their Code correctly but may be disciplined internally for failing to do so. | |||
==Solvaan Mercenary Exception== | |||
Solvaan who are citizens of the Regalian Empire have a so-called Mercenary exception on contracts that would require them to inflict violence on other Regalian Citizens. Other Mercenaries are not allowed to inflict violence unless in defense of their contractor who is directly under attack. Solvaan however are allowed to take contracts to beat up someone without it counting as a violation, they must however take care not to murder. | |||
==Suvial Spirit Exception== | |||
Suvial who are citizens of the Regalian Empire have a so-called Spirit exception on the ownership of Spirits. The State assumes that Suvial know what they are doing when interacting with Spirits, or subjugating them into their arsenal. Suvial have historically been hired to remove Spirits from Regalia and thus managed to negotiate liberties allowing them to keep ownership of any Spirits they capture so long as they do not run free. | |||
==Draconism Spirit Exception== | |||
Draconism worshipers who are citizens of the Regalian Empire have a so-called Spirit exception with Nature Bound or Shard Bound Spirits. Spirits who are Nature Bound, so long as they are escorted by a Draconism worshiper, will not be prosecuted as enemies of the state. The same applies to Shard Bound Spirits, but they do not need an escort outside of the Imperial Palace, or official state buildings like the Chancellery, or the Court House. | |||
==Sihndar Arken Exception== | |||
Sihndar who are either Citizens of the Regalian Empire or natives from Drowda only, have a so-called Arken exception that allows them to interact or bargain with Arken without it being considered Occult Law. They still cannot assist Arken in their actions that are against the interests of the Regalian Empire. Sihndar have a good deal of knowledge and historical interactions with the Arken, and sometimes their work necessitates it. | |||
==Urlan Hunting Exception== | |||
The Regalian wilderness is exceptionally fragile due to millennia of over-hunting. The population is so fragile that barely any carnivores remain outside of the Badlands. Urlan have a so-called poaching exception. While all other citizens would be considered poachers for killing animals on Imperial grounds, Urlan are permitted to hunt so long as they preserve population quotas and manage the Imperial hunting grounds. | |||
==Artifact & Temple Exception== | |||
[[Artifacts]] as items of great power tend to change hands quite frequently. Due to it being an exhaustive process to track ownership, and revolving around potentially dangerous items, the Law does not care for taking of Artifacts. The State is only obligated to step in if someone is killed during an attempt to take an Artifact. Similarly, Regalian Temples are protected by faithful and some [[Knights]], so the State does not care to do their jobs for them, and will not get involved in Temple Sieges unless people die in the conflict. |
Latest revision as of 21:32, 10 November 2024
This page contains a reference to all Heritages that have specific legal exceptions to the Regalian Penal Code. This Page is part of Regalian Law, a category page that contains links to all legal documents in Roleplay. Heritages without any specific Civil Code exceptions are not mentioned on this page.
Knight Law Exception
Knights have specific freedoms in the eyes of the laws, especially to allow them to enforce their own Knight Code on Regalian citizens. Knights are broadly speaking immune from violating Low Law and Magic Law, though repeat offenses may cause some exceptions. Knights, so long as they are in Order armor, are also incapable of breaking the law while enforcing their Code correctly but may be disciplined internally for failing to do so.
Solvaan Mercenary Exception
Solvaan who are citizens of the Regalian Empire have a so-called Mercenary exception on contracts that would require them to inflict violence on other Regalian Citizens. Other Mercenaries are not allowed to inflict violence unless in defense of their contractor who is directly under attack. Solvaan however are allowed to take contracts to beat up someone without it counting as a violation, they must however take care not to murder.
Suvial Spirit Exception
Suvial who are citizens of the Regalian Empire have a so-called Spirit exception on the ownership of Spirits. The State assumes that Suvial know what they are doing when interacting with Spirits, or subjugating them into their arsenal. Suvial have historically been hired to remove Spirits from Regalia and thus managed to negotiate liberties allowing them to keep ownership of any Spirits they capture so long as they do not run free.
Draconism Spirit Exception
Draconism worshipers who are citizens of the Regalian Empire have a so-called Spirit exception with Nature Bound or Shard Bound Spirits. Spirits who are Nature Bound, so long as they are escorted by a Draconism worshiper, will not be prosecuted as enemies of the state. The same applies to Shard Bound Spirits, but they do not need an escort outside of the Imperial Palace, or official state buildings like the Chancellery, or the Court House.
Sihndar Arken Exception
Sihndar who are either Citizens of the Regalian Empire or natives from Drowda only, have a so-called Arken exception that allows them to interact or bargain with Arken without it being considered Occult Law. They still cannot assist Arken in their actions that are against the interests of the Regalian Empire. Sihndar have a good deal of knowledge and historical interactions with the Arken, and sometimes their work necessitates it.
Urlan Hunting Exception
The Regalian wilderness is exceptionally fragile due to millennia of over-hunting. The population is so fragile that barely any carnivores remain outside of the Badlands. Urlan have a so-called poaching exception. While all other citizens would be considered poachers for killing animals on Imperial grounds, Urlan are permitted to hunt so long as they preserve population quotas and manage the Imperial hunting grounds.
Artifact & Temple Exception
Artifacts as items of great power tend to change hands quite frequently. Due to it being an exhaustive process to track ownership, and revolving around potentially dangerous items, the Law does not care for taking of Artifacts. The State is only obligated to step in if someone is killed during an attempt to take an Artifact. Similarly, Regalian Temples are protected by faithful and some Knights, so the State does not care to do their jobs for them, and will not get involved in Temple Sieges unless people die in the conflict.